@simon33 nvm. I see the actual game now.
L21 Martin (X) - crockett36 (L+50) OOB 2nd ed
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone 2 infantry moved from Caucasus to Northwest Persia Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to South Australia Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,4,2,1,5,4 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Combat Move - French 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Caucasus to Rostov Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Baltic States Germans take Baltic States from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Novgorod to Belarus 2 infantry moved from Romania to Bessarabia 2 armour moved from Germany to Eastern Poland 5 artilleries moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 bomber moved from Germany to Ukraine 4 infantry moved from Germany to Poland 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 3 infantry moved from Karelia to Novgorod 2 fighters and 1 tactical_bomber moved from France to Poland 1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to Poland 1 bomber moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Ukraine 2 artilleries moved from Southern France to France 1 mech_infantry moved from Southern France to Western Germany 4 infantry moved from Western Germany to Germany 1 fighter moved from Romania to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia Combat - Germans Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Ukraine causes 0 damage total. Battle in Poland Germans attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Poland, round 2 : 2/8 hits, 3,00 expected hits Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Eastern Poland Germans attack with 3 armour, 5 artilleries, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 5 artilleries, 1 bomber and 2 infantry in Eastern Poland, round 2 : 6/11 hits, 4,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Poland to Novgorod 1 fighter moved from Bessarabia to Novgorod 1 bomber moved from Poland to Western Germany 1 bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Bessarabia to Romania 1 aaGun moved from Germany to Slovakia Hungary 2 fighters moved from Poland to Novgorod Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 7 mech_infantrys placed in Romania Germans undo move 3. Germans undo move 2. 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 8 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0,17 Germans regular : 2,00 Russians AA : 1,67
-
@crockett36 the Ukrainian factory AAA is too strong :face_with_head_bandage:
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Kazakhstan to Kansu Chinese take Kansu from Japanese 1 armour moved from Russia to Archangel 2 fighters and 2 tactical_bombers moved from Sikang to Suiyuyan 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 3 armour moved from Kazakhstan to Timguska Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Yakut S.S.R. Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Suiyuyan Russians attack with 2 fighters and 2 tactical_bombers Japanese defend with 2 armour and 1 infantry Russians roll dice for 2 fighters and 2 tactical_bombers in Suiyuyan, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 fighters owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan Russians roll dice for 2 tactical_bombers in Suiyuyan, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians lost in Suiyuyan Russians roll dice for 1 tactical_bomber in Suiyuyan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Suiyuyan Russians win with 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for Russians: 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 armour and 1 infantry Battle in Archangel Russians attack with 1 armour Germans defend with 1 infantry Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Suiyuyan to Timguska Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -1.33 Russians regular : -2.67
-
@crockett36 darn Jap tank!
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 4 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Manchuria to Buryatia 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery moved from Siberia to Soviet Far East 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 36 Sea Zone to Malaya 1 mech_infantry moved from Kwangsi to Shan State Japanese take Shan State from UK_Pacific 2 mech_infantrys moved from Kwangsi to Siam 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 1 mech_infantry moved from Chahar to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangsi to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Japan to Kweichow 1 tactical_bomber moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to Kweichow 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 4 transports 4 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Soviet Far East Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 armour Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/7 hits, 3,33 expected hits Russians roll dice for 2 armour in Soviet Far East, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 armour owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 2 armour Battle in Kweichow Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 1/7 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Yunnan, round 3 : 4/5 hits, 2,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Siam Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 3 : 0/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 4 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Queensland Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 3/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone 1 bomber moved from Kweichow to Kiangsi 1 aaGun moved from Kwangsi to French Indo China 1 fighter and 3 tactical_bombers moved from Yunnan to Kwangtung 1 fighter moved from Siam to French Indo China 1 fighter moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from Siam to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 aaGun moved from Kiangsu to Kiangsi Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 4 destroyers and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -4,33 ANZAC regular : 0,33 UK_Pacific regular : -1,33 Russians regular : 0,00
-
@crockett36 Takeichi Nishi never surrenders! ;-)
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 3 fighters moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 7 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States 2 armour moved from Alaska to Western United States 2 mech_infantrys moved from Alaska to Western United States 1 submarine moved from 15 Sea Zone to 3 Sea Zone 1 armour moved from Alaska to Western United States 2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 3/7 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone Place Units - Americans 4 armour and 1 mech_infantry placed in Eastern United States 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 Neutral_True regular : -0.33
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -0.17
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 3 fighters moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 7 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States 2 armour moved from Alaska to Western United States 2 mech_infantrys moved from Alaska to Western United States 1 submarine moved from 15 Sea Zone to 3 Sea Zone 1 armour moved from Alaska to Western United States 2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 3/7 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone Place Units - Americans 4 armour and 1 mech_infantry placed in Eastern United States 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 6 infantry moved from India to Burma 2 mech_infantrys moved from Egypt to Iraq 3 armour moved from Caucasus to Turkey 3 mech_infantrys moved from Caucasus to Turkey 4 mech_infantrys moved from Iraq to Turkey 1 armour moved from Iraq to Turkey 1 bomber moved from West India to Turkey 4 fighters and 1 tactical_bomber moved from Burma to Kweichow 1 armour and 2 mech_infantrys moved from Kazakhstan to Turkey 2 fighters moved from Gibraltar to Spain 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 104 Sea Zone Combat - British Battle in Kweichow British attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kweichow British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Japanese: 1 armour Battle in Turkey British attack with 5 armour, 1 bomber and 9 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 5 armour, 1 bomber and 9 mech_infantrys in Turkey, round 2 : 4/15 hits, 4.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 6/8 hits, 2.67 expected hits 6 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 5 armour, 1 bomber and 3 mech_infantrys in Turkey, round 3 : 7/9 hits, 3.67 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 5 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 6 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Shan State British attack with 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in 104 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 destroyer British roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Kweichow to Burma 1 bomber moved from Turkey to Northwest Persia 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -0.67 Japanese regular : 1.00 Germans regular : -0.33 Neutral_True regular : 1.67 British regular : 4.50
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 3 artilleries and 3 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 8 PUs (4 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry and 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from New South Wales to South Australia Non Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,6,6,4,6,6 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Combat Move - French 3 infantry moved from Alexandria to Egypt 1 fighter moved from United Kingdom to Spain 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Rostov to Bryansk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 bomber moved from Western Germany to 96 Sea Zone 3 artilleries and 3 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from France to Southern France 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Romania to Greece 1 fighter moved from Novgorod to Western Germany 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Romania to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter moved from Novgorod to Western Ukraine Combat - Germans Battle in 96 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bessarabia Germans attack with 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 bomber and 2 tactical_bombers in Bessarabia, round 3 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Germans: 2 artilleries, 1 infantry and 1 tactical_bomber Casualties for Russians: 1 artillery and 3 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Archangel, round 2 : 3/8 hits, 2,67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 infantry moved from Baltic States to Belarus 1 fighter moved from Western Ukraine to Belarus 1 tactical_bomber moved from Bessarabia to Belarus 2 artilleries moved from Eastern Poland to Belarus 3 armour moved from Eastern Poland to Belarus 3 infantry moved from Poland to Eastern Poland 1 aaGun moved from Slovakia Hungary to Romania 7 mech_infantrys moved from Romania to Belarus 1 bomber moved from Bessarabia to Novgorod 1 bomber moved from 96 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 3 infantry moved from Germany to Slovakia Hungary Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 transport placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod 2 infantry placed in Southern France Turning on Edit Mode EDIT: Adding units owned by Germans to Southern France: 1 aaGun EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Turning off Edit Mode 1 infantry placed in Southern France 1 artillery and 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in France 1 artillery and 1 infantry placed in Romania Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 1,17 Germans regular : -0,17
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 mech_infantry moved from Kansu to Yenisey 1 armour moved from Timguska to Yenisey 1 tactical_bomber moved from Timguska to Yenisey 2 armour moved from Timguska to Samara 2 armour and 11 mech_infantrys moved from Bryansk to Russia Combat - Russians Battle in Yenisey Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Yenisey to Timguska Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : -0.33
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 3 destroyers, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Siam to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 75 Sea Zone 1 mech_infantry moved from Siam to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Kiangsi to Shan State Combat - Japanese Battle in Queensland Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Queensland from ANZAC, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 artilleries moved from Soviet Far East to Siberia 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 bomber moved from Shan State to Kwangtung 1 aaGun moved from French Indo China to Siam 1 aaGun moved from Kiangsi to Kwangtung 1 aaGun moved from Korea to Manchuria 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to 54 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Malaya 1 infantry placed in Malaya 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 3 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17 UK_Pacific regular : -0,33
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery moved from Spain to Portugal 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Portugal 2 carriers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 3 cruisers moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Portugal 3 fighters moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 91 Sea Zone to 103 Sea Zone 3 armour, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 transports moved from 103 Sea Zone to 101 Sea Zone 3 armour, 1 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from South Australia to Queensland Combat - Americans Battle in Soviet Far East Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Soviet Far East from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Portugal Americans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/4 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Queensland Americans attack with 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Queensland, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Queensland Americans roll dice for 1 infantry in Queensland, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from Portugal to 110 Sea Zone 3 armour, 1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain 1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 2. 1 bomber and 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.67 Germans regular : 0.67 Neutral_True regular : 0.33
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.67
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery moved from Spain to Portugal 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Portugal 2 carriers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 3 cruisers moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Portugal 3 fighters moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 91 Sea Zone to 103 Sea Zone 3 armour, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 transports moved from 103 Sea Zone to 101 Sea Zone 3 armour, 1 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from South Australia to Queensland Combat - Americans Battle in Soviet Far East Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Soviet Far East from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Portugal Americans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/4 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Queensland Americans attack with 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Queensland, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Queensland Americans roll dice for 1 infantry in Queensland, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from Portugal to 110 Sea Zone 3 armour, 1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain 1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 2. 1 bomber and 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 13 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 5 armour and 3 mech_infantrys moved from Turkey to Kazakhstan 2 fighters moved from Burma to Kazakhstan 1 bomber moved from Northwest Persia to Romania 1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Combat - British Strategic bombing raid in Romania Germans roll AA dice in Romania : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Romania causes 0 damage total. Battle in Holland Belgium Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 13 infantry and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 13 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/15 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns moved from Burma to India 1 fighter and 1 tactical_bomber moved from Shan State to West India 1 aaGun and 1 infantry moved from Tobruk to Alexandria 2 fighters moved from Spain to United Kingdom Place Units - British 2 submarines placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 British collect 39 PUs (2 lost to blockades); end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,6,4,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 1.00 Japanese regular : 1.67 Germans AA : 0.83 Germans regular : 0.67 Neutral_True regular : 0.33 British regular : -1.00
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine 3 artilleries and 3 infantry moved from Bulgaria to Romania 2 infantry moved from Switzerland to France 1 armour moved from Switzerland to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,50
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Turkey to Greece 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 4 armour moved from South Australia to Western Australia 1 fighter moved from South Australia to Western Australia Combat - ANZAC Battle in Greece ANZAC attack with 2 infantry Germans defend with 1 mech_infantry ANZAC roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece ANZAC win, taking Greece from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - ANZAC 1 infantry moved from 92 Sea Zone to Spain Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,5,4,4,3 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Combat Move - French 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Caucasus to Rostov Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.67 ANZAC regular : 0.33