@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from New Zealand to 26 Sea Zone
1 fighter moved from New Zealand to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from New Zealand to 26 Sea Zone
1 fighter moved from New Zealand to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber moved from Southern Italy to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Karelia to Finland
1 bomber moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns, 5 artilleries and 21 infantry moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 tactical_bomber moved from Western Germany to Ukraine
1 fighter moved from Southern Italy to Ukraine
3 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Southern France to France
Place Units - Germans
3 infantry placed in France
1 infantry placed in Western Germany
6 mech_infantrys placed in Germany
3 armour placed in Ukraine
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
6 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 armour
EDIT: Removing units owned by Germans from Sicily: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,00
Ger Tank on Ita TT.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Western Ukraine to Russia
5 armour and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Timguska
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Rostov to Bryansk
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : -0,33
Russians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
3 artilleries and 2 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 mech_infantrys moved from Kwangsi to French Indo China
1 infantry moved from Siam to Shan State
1 armour, 1 artillery and 2 infantry moved from Siam to French Indo China
1 fighter moved from Siam to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
1 battleship moved from 37 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in Western Australia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Western Australia, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 16 Sea Zone, round 2 : 8/13 hits, 7,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 fighters moved from Manchuria to Japan
1 aaGun moved from Manchuria to Buyant-Uhaa
1 marine moved from Amur to Korea
2 transports moved from 37 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 56 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 marine placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 1,00
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 marine moved from Central United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 110 Sea Zone
3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 marine
Germans defend with 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2,33 expected hits
Germans roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Battle in 110 Sea Zone
British loiter and taunt; French loiter and taunt; Americans attack with 3 carriers, 2 destroyers, 1 fighter and 2 transports
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Tunisia
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tunisia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western United States to 10 Sea Zone
1 carrier and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to Morocco
Place Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -0,33
Germans regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 marine moved from Central United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 110 Sea Zone
3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 marine
Germans defend with 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2,33 expected hits
Germans roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Battle in 110 Sea Zone
British loiter and taunt; French loiter and taunt; Americans attack with 3 carriers, 2 destroyers, 1 fighter and 2 transports
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Tunisia
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tunisia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western United States to 10 Sea Zone
1 carrier and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to Morocco
Place Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
1 tactical_bomber moved from Morocco to 94 Sea Zone
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter and 1 tactical_bomber moved from India to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Hunan
1 fighter moved from India to Shan State
1 armour moved from India to Yunnan
Combat - British
Battle in 94 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Crete
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
11 infantry moved from India to Burma
1 fighter moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 marine moved from Union of South Africa to 71 Sea Zone
1 battleship and 1 marine moved from 71 Sea Zone to 83 Sea Zone
1 marine moved from 83 Sea Zone to French West Africa
1 bomber moved from Crete to Iraq
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
2 fighters and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 1,00
Japanese regular : 1,33
Italians regular : -0,67
Germans regular : 1,50
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 marine moved from Central United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 110 Sea Zone
3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 marine
Germans defend with 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2,33 expected hits
Germans roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Battle in 110 Sea Zone
British loiter and taunt; French loiter and taunt; Americans attack with 3 carriers, 2 destroyers, 1 fighter and 2 transports
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Tunisia
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tunisia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western United States to 10 Sea Zone
1 carrier and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to Morocco
Place Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
1 tactical_bomber moved from Morocco to 94 Sea Zone
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter and 1 tactical_bomber moved from India to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Hunan
1 fighter moved from India to Shan State
1 armour moved from India to Yunnan
Combat - British
Battle in 94 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Crete
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
11 infantry moved from India to Burma
1 fighter moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 marine moved from Union of South Africa to 71 Sea Zone
1 battleship and 1 marine moved from 71 Sea Zone to 83 Sea Zone
1 marine moved from 83 Sea Zone to French West Africa
1 bomber moved from Crete to Iraq
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
2 fighters and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 1,00
Japanese regular : 1,33
Italians regular : -0,67
Germans regular : 1,50
British regular : 0,00
Please use last file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 fighter owned by the Italians retreated
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
EDIT: Removing units owned by Italians from Bulgaria: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -2,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to New Zealand
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to New Zealand
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from 110 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 armour moved from Baltic States to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 bomber moved from Baltic States to Novgorod
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 fighter owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Western Ukraine to Ukraine
3 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
2 armour and 4 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from 99 Sea Zone to Ukraine
1 bomber moved from Novgorod to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 armour moved from 95 Sea Zone to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
7 infantry placed in Western Germany
2 infantry placed in France
1 armour and 4 mech_infantrys placed in Germany
Germans undo move 4.
1 mech_infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Russians regular : 1,00
Germans regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Timguska to Novosibirsk
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Belarus
4 infantry moved from Central Mongolia to Tsagaan Olom
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Smolensk
2 armour and 2 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kwangtung
2 bombers moved from Japan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 fighter and 1 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 fighter moved from Kwangtung to French Indo China
2 bombers moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Chahar
1 aaGun, 3 artilleries and 1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Sakha to Ulaanbaatar
1 infantry moved from Sakha to Buryatia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 56 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to Siam
1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 marine moved from Korea to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 4.
1 tactical_bomber placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 1,00
UK_Pacific regular : -0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 marine moved from Gibraltar to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
3 carriers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
@aequitas-et-veritas scramble?
@giallo No scramble.