L21 #4 trulpen (X) vs Giallo (A+21) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from Amur to 5 Sea Zone
            1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            13 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
            4 bombers and 7 fighters moved from Korea to Japan
            1 armour moved from Korea to Jehol
            1 armour and 1 mech_infantry moved from Manchuria to Jehol
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Americans take Yenisey from Germans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Gilbert Islands
            Battle in 20 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking Gilbert Islands from Japanese, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Jehol
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 19 submarines and 1 transport
                Japanese defend with 1 submarine
                19 submarines owned by the Americans submerged
                    Americans roll dice for 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Japan
                Americans attack with 1 artillery, 4 bombers, 20 fighters and 3 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 8 fighters, 1 harbour, 21 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 4 bombers, 19 fighters and 3 tactical_bombers in Japan, round 2 : 13/27 hits, 14,50 expected hits
                    Japanese roll dice for 3 aaGuns, 8 fighters, 21 infantry and 2 tactical_bombers in Japan, round 2 : 14/31 hits, 13,33 expected hits
                    10 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 14 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 4 bombers, 5 fighters and 3 tactical_bombers in Japan, round 3 : 7/13 hits, 7,50 expected hits
                    Japanese roll dice for 8 fighters, 11 infantry and 2 tactical_bombers in Japan, round 3 : 10/21 hits, 10,00 expected hits
                    7 infantry owned by the Japanese, 3 tactical_bombers owned by the Americans, 5 fighters owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Japan
                3 bombers owned by the Americans retreated
                Japanese win with 8 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -185
                Casualties for Americans: 1 artillery, 1 bomber, 20 fighters and 3 tactical_bombers
                Casualties for Japanese: 3 aaGuns and 17 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Japan to Midway
            1 fighter moved from 1 Sea Zone to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Central America to Central United States
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            3 infantry placed in Korea
            3 fighters placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,6
            Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Tsinghai
            2 infantry moved from Shensi to Kansu
            2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor, 5x factory_minor; Remaining resources: 18 PUs; 
            British buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to Scotland
            3 fighters moved from United Kingdom to Scotland
            1 armour moved from Caucasus to Rostov
                  British take Rostov from Germans
            1 armour moved from Rostov to Bryansk
            10 artilleries and 18 infantry moved from Caucasus to Northwest Persia
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            6 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour and 3 mech_infantrys moved from Caucasus to Persia
            3 armour and 3 mech_infantrys moved from Caucasus to Iraq
            11 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters moved from Caucasus to Iraq
            2 fighters moved from Caucasus to Persia
            4 tactical_bombers moved from Caucasus to Northwest Persia
    
        Combat - British
            Battle in Bryansk
                British attack with 1 armour
                Germans defend with 1 artillery
                    British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                British win, taking Bryansk from Italians with 1 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Scotland
                British attack with 3 fighters and 4 infantry
                Germans defend with 1 airfield, 2 artilleries and 2 infantry
                    British roll dice for 3 fighters and 4 infantry in Scotland, round 2 : 1/7 hits, 2,17 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                    British roll dice for 3 fighters and 2 infantry in Scotland, round 3 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 0/3 hits, 1,00 expected hits
                    British roll dice for 3 fighters and 2 infantry in Scotland, round 4 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Scotland
                    British roll dice for 3 fighters and 2 infantry in Scotland, round 5 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 2 artilleries in Scotland, round 5 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Scotland
                3 fighters owned by the British retreated
                Germans win with 2 artilleries remaining. Battle score for attacker is -6
                Casualties for British: 4 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            3 fighters moved from Scotland to United Kingdom
    
        Place Units - British
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,6,1,2,6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
            British collect 32 PUs (8 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -0,50
    Italians regular : -0,33
    Japanese regular : 1,50
    Japanese AA : -0,50
    Germans regular : 0,00
    British regular : -5,17
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 fighter
                    Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC and 1 fighter owned by the Italians lost in Caucasus
                Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 fighter
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Greece
            1 tactical_bomber moved from Caucasus to 96 Sea Zone
            2 aaGuns, 2 artilleries and 7 infantry moved from Tobruk to Alexandria
            4 transports moved from 96 Sea Zone to 95 Sea Zone
            3 infantry moved from Southern Italy to 95 Sea Zone
            1 aaGun moved from Southern Italy to 95 Sea Zone
            6 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun, 9 infantry and 5 transports moved from 95 Sea Zone to 96 Sea Zone
            1 aaGun and 9 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            3 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    British regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from New South Wales to Queensland
            2 aaGuns, 4 artilleries, 1 fighter and 13 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from New South Wales to Queensland
            2 aaGuns, 4 artilleries, 1 fighter and 13 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Volgograd to Rostov
                  Germans take Rostov from British
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from British
            1 infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Greece to Bryansk
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 artillery moved from French Guiana to Suriname
                  Germans take Suriname from Dutch
            1 fighter moved from Volgograd to Kazakhstan
            1 bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Greece to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
                    British roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Bryansk
                Germans win, taking Bryansk from British with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            2 aaGuns, 25 artilleries and 10 infantry moved from Volgograd to Caucasus
            1 bomber moved from Bryansk to Russia
            1 bomber moved from Bryansk to Greece
            2 infantry moved from Yugoslavia to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 fighter moved from Greece to Alexandria
            1 tactical_bomber moved from Western Germany to Alexandria
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Eire to Scotland
            2 transports moved from 111 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
            4 infantry moved from 111 Sea Zone to Scotland
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            3 infantry moved from Ukraine to Rostov
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 aaGuns, 2 artilleries and 7 infantry moved from Tambov to Volgograd
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            1 armour and 2 mech_infantrys moved from Vologda to Kansu
            13 armour and 20 mech_infantrys moved from Volgograd to Caucasus
            2 fighters moved from 111 Sea Zone to Scotland
            1 fighter moved from 103 Sea Zone to Scotland
            1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            1 fighter moved from Gibraltar to Greece
            1 fighter moved from 103 Sea Zone to Gibraltar
            2 mech_infantrys moved from Volgograd to Caucasus
    
        Place Units - Germans
            1 factory_minor placed in Scotland
            1 submarine placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Yugoslavia
            1 fighter placed in Western Germany
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            4 artilleries and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,50
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Volgograd to Rostov
                  Germans take Rostov from British
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from British
            1 infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Greece to Bryansk
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 artillery moved from French Guiana to Suriname
                  Germans take Suriname from Dutch
            1 fighter moved from Volgograd to Kazakhstan
            1 bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Greece to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
                    British roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Bryansk
                Germans win, taking Bryansk from British with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            2 aaGuns, 25 artilleries and 10 infantry moved from Volgograd to Caucasus
            1 bomber moved from Bryansk to Russia
            1 bomber moved from Bryansk to Greece
            2 infantry moved from Yugoslavia to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 fighter moved from Greece to Alexandria
            1 tactical_bomber moved from Western Germany to Alexandria
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Eire to Scotland
            2 transports moved from 111 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
            4 infantry moved from 111 Sea Zone to Scotland
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            3 infantry moved from Ukraine to Rostov
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 aaGuns, 2 artilleries and 7 infantry moved from Tambov to Volgograd
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            1 armour and 2 mech_infantrys moved from Vologda to Kansu
            13 armour and 20 mech_infantrys moved from Volgograd to Caucasus
            2 fighters moved from 111 Sea Zone to Scotland
            1 fighter moved from 103 Sea Zone to Scotland
            1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            1 fighter moved from Gibraltar to Greece
            1 fighter moved from 103 Sea Zone to Gibraltar
            2 mech_infantrys moved from Volgograd to Caucasus
    
        Place Units - Germans
            1 factory_minor placed in Scotland
            1 submarine placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Yugoslavia
            1 fighter placed in Western Germany
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            4 artilleries and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greece: 1 bomber
            EDIT: Adding units owned by Germans to Russia: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,50
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Volgograd to Rostov
                  Germans take Rostov from British
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from British
            1 infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Greece to Bryansk
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 artillery moved from French Guiana to Suriname
                  Germans take Suriname from Dutch
            1 fighter moved from Volgograd to Kazakhstan
            1 bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Greece to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
                    British roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Bryansk
                Germans win, taking Bryansk from British with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            2 aaGuns, 25 artilleries and 10 infantry moved from Volgograd to Caucasus
            1 bomber moved from Bryansk to Russia
            1 bomber moved from Bryansk to Greece
            2 infantry moved from Yugoslavia to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 fighter moved from Greece to Alexandria
            1 tactical_bomber moved from Western Germany to Alexandria
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Eire to Scotland
            2 transports moved from 111 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
            4 infantry moved from 111 Sea Zone to Scotland
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            3 infantry moved from Ukraine to Rostov
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 aaGuns, 2 artilleries and 7 infantry moved from Tambov to Volgograd
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            1 armour and 2 mech_infantrys moved from Vologda to Kansu
            13 armour and 20 mech_infantrys moved from Volgograd to Caucasus
            2 fighters moved from 111 Sea Zone to Scotland
            1 fighter moved from 103 Sea Zone to Scotland
            1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            1 fighter moved from Gibraltar to Greece
            1 fighter moved from 103 Sea Zone to Gibraltar
            2 mech_infantrys moved from Volgograd to Caucasus
    
        Place Units - Germans
            1 factory_minor placed in Scotland
            1 submarine placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Yugoslavia
            1 fighter placed in Western Germany
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            4 artilleries and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greece: 1 bomber
            EDIT: Adding units owned by Germans to Russia: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Russia: 2 bombers
            EDIT: Adding units owned by Germans to Kansu: 1 bomber
            EDIT: Adding units owned by Germans to Yunnan: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,50
    British regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Russians
            3 infantry moved from Shensi to Hopei
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                2 infantry owned by the Russians retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Russians regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 78 PUs; 2 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Chahar to Jehol
            2 bombers moved from Yunnan to Jehol
            4 fighters and 2 tactical_bombers moved from Japan to Jehol
            1 submarine moved from 49 Sea Zone to 48 Sea Zone
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 54 Sea Zone
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 carrier moved from 37 Sea Zone to 54 Sea Zone
            1 carrier moved from 37 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
            1 carrier moved from 37 Sea Zone to 54 Sea Zone
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
    
        Combat - Japanese
            Battle in 48 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 48 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers
                ANZAC defend with 2 destroyers
                    Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 3 carriers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    2 destroyers owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for ANZAC: 2 destroyers
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 2 submarines
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 2 submarines
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Jehol
                Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 2 armour and 1 mech_infantry; Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 5/10 hits, 5,00 expected hits
                    Chinese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 2/5 hits, 2,00 expected hits
                    2 infantry owned by the Japanese, 2 armour owned by the Americans, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Jehol
                Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 armour and 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from 19 Sea Zone to Japan
            4 fighters and 2 tactical_bombers moved from Jehol to Shantung
            2 bombers moved from Jehol to Yunnan
            2 carriers moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from 20 Sea Zone to Shantung
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            1 armour moved from Yunnan to Anhwe
            1 armour moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Hopei
            1 mech_infantry moved from Yunnan to Szechwan
            1 armour and 1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 marines moved from India to 39 Sea Zone
            1 marine moved from Ceylon to 39 Sea Zone
            6 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 39 Sea Zone to 36 Sea Zone
            2 battleships, 2 marines and 3 submarines moved from 39 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
            2 artilleries and 4 infantry moved from India to 39 Sea Zone
            2 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from Kansu to Timguska
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 infantry placed in India
            2 fighters and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,2,3,1,3,2,4,5,3,1,6,3,2,5,1,4,4,1,4,6,1,2,2,6,3,1,2,3,3,5,5,2,2,2,4,5,3,2,5,2,3,1,2,4,5,4
            Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,67
    Japanese regular : 2,17
    ANZAC regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            3 bombers moved from Midway to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from Yenisey to Timguska
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                  Americans take 101 Sea Zone from Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo do you want to use a token


  • @giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @giallo do you want to use a token

    Yes, 1 on the des in z20 and 1 on a cr in z6.


  • No scramble.


  • Also if the kami hits in z20, let the sub fight atleast for the first round. Then might submerge depending on results.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            3 bombers moved from Midway to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from Yenisey to Timguska
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                  Americans take 101 Sea Zone from Germans
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Timguska
                Americans attack with 1 artillery
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Timguska
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 5/17 hits, 5,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 20 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 3 bombers, 2 destroyers and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 3 bombers and 2 destroyers in 19 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 3 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            3 bombers moved from 19 Sea Zone to Buryatia
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 1 Sea Zone to 15 Sea Zone
            3 fighters moved from Western United States to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 103 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            2 destroyers placed in 6 Sea Zone
            1 carrier, 1 fighter and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 3,50
    Japanese regular : 0,33
    Germans regular : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            3 bombers moved from Midway to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from Yenisey to Timguska
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                  Americans take 101 Sea Zone from Germans
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Timguska
                Americans attack with 1 artillery
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Timguska
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 5/17 hits, 5,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 20 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 3 bombers, 2 destroyers and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 3 bombers and 2 destroyers in 19 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 3 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            3 bombers moved from 19 Sea Zone to Buryatia
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 1 Sea Zone to 15 Sea Zone
            3 fighters moved from Western United States to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 103 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            2 destroyers placed in 6 Sea Zone
            1 carrier, 1 fighter and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            3 armour and 3 mech_infantrys moved from Iraq to Egypt
            4 tactical_bombers moved from Northwest Persia to Iraq
            4 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            3 armour and 3 mech_infantrys moved from Persia to Iraq
            2 fighters moved from Persia to Iraq
            3 fighters moved from Iraq to Egypt
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1,3,5,1,6,5,3
            British collect 29 PUs (6 lost to blockades); end with 31 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : 3,50
    Japanese regular : 0,00
    Germans regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Persia
    
        Combat - Italians
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Caucasus
            1 aaGun and 9 infantry moved from Tobruk to Alexandria
            5 transports moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
            3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
            1 aaGun moved from 96 Sea Zone to Tobruk
            4 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,6,5,2,6,1,1,1,2,3,3,3,5,4,6,2,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 3 PUs (7 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,6,5,2,6,1,1,1,2,3,3,3,5,4,6,2,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 3 PUs (7 lost to blockades); end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 4
  • 56
  • 26
  • 33
  • 44
  • 85
  • 122
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.8k

Users

40.5k

Topics

1.8m

Posts