@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L21 AAgamerz13 vs Sovietishcat (L+18) BM3
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 5 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Malaya to Yunnan 1 tactical_bomber moved from 42 Sea Zone to Yunnan 1 fighter moved from 42 Sea Zone to Yunnan 1 fighter moved from French Indo China to Burma 1 artillery moved from Kansu to Tsinghai 1 armour moved from Kweichow to Tsinghai 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Shantung 1 mech_infantry moved from Chahar to Kweichow 1 tactical_bomber moved from Manchuria to Anhwe 1 armour moved from Chahar to Anhwe 1 fighter moved from Japan to Shantung 2 fighters moved from Japan to 6 Sea Zone 2 fighters moved from 42 Sea Zone to Yunnan 1 submarine moved from 44 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 2 submarines Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 fighter and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 armour and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 armour and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 battleships, 5 carriers, 2 destroyers, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Burma to Kwangsi 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from Shantung to Manchuria 2 fighters moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Malaya 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 2 infantry placed in Manchuria 2 fighters and 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,4 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : -1.00 UK_Pacific regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to 70 Sea Zone 1 infantry moved from 70 Sea Zone to South West Africa 1 bomber moved from Trans-Jordan to South West Africa 3 bombers moved from Gibraltar to Eire 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Java Battle in Soviet Far East Battle in Eire Americans attack with 3 bombers Germans defend with 2 infantry Americans roll dice for 3 bombers in Eire, round 2 : 3/3 hits, 2,00 expected hits Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Eire Americans win, taking Java from Japanese, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 2 infantry Battle in South West Africa Americans attack with 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 infantry in South West Africa, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in South West Africa Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from South West Africa to Union of South Africa 1 submarine moved from 72 Sea Zone to 58 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 43 Sea Zone to 42 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from British Columbia to Alaska 1 fighter moved from Western United States to Midway 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 bombers moved from Eire to United Kingdom 1 marine moved from Central United States to 101 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 106 Sea Zone 1 marine moved from 106 Sea Zone to Quebec 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 submarine moved from 42 Sea Zone to 41 Sea Zone Place Units - Americans 2 fighters placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 infantry moved from Union of South Africa to South West Africa British take South West Africa from Italians 1 armour moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 armour moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from United Kingdom to Eire British take Eire from Germans 1 armour moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan Combat - British British creates battle in territory 35 Sea Zone Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/11 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 1 fighter and 1 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Anhwe to Kiangsu 2 aaGuns moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Burma to India 1 aaGun moved from India to Burma 1 aaGun moved from Persia to Northwest Persia 1 aaGun, 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone 2 marines moved from Egypt to 81 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 marines and 2 transports moved from 81 Sea Zone to 79 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 79 Sea Zone to West India 1 artillery moved from Egypt to Trans-Jordan 7 armour and 1 mech_infantry moved from Egypt to Iraq Place Units - British 1 destroyer placed in 110 Sea Zone 3 infantry placed in Persia 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,4,5,5,2,3 British collect 24 PUs (8 lost to blockades); end with 24 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : 0,17 Italians regular : 0,33 Germans regular : 0,33 British regular : 2,17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians 1 armour moved from Volgograd to Tsinghai Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,3,2,5 Italians collect 5 PUs (9 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to Burma 1 fighter moved from Philippines to Java 1 armour moved from Kwangtung to Kiangsu 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Alexandria to Egypt 1 fighter moved from 92 Sea Zone to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 2 infantry and 14 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 fighters moved from Western Germany to Southern Italy 1 armour moved from Vologda to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Vologda to Kansu 1 mech_infantry moved from Caucasus to Sikang 7 infantry moved from Belarus to Novgorod 1 infantry moved from Baltic States to Novgorod 1 armour moved from Vologda to Novgorod 20 armour and 5 mech_infantrys moved from Belarus to Novgorod 1 mech_infantry moved from Germany to Baltic States 5 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Germany to Baltic States 5 infantry moved from Finland to Norway Combat - Germans Battle in Novgorod Germans attack with 21 armour, 8 infantry and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 21 armour, 8 infantry and 5 mech_infantrys in Novgorod, round 2 : 17/34 hits, 12.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 21 armour, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 109 Sea Zone to 111 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Caucasus to Volgograd 3 armour moved from Ukraine to Volgograd 3 armour moved from Western Ukraine to Tambov 3 armour moved from Russia to Volgograd 1 armour and 7 mech_infantrys moved from Yugoslavia to Bessarabia 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 submarine moved from 91 Sea Zone to 110 Sea Zone Place Units - Germans 3 mech_infantrys placed in Volgograd Germans undo move 1. 2 infantry and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia 4 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns and 1 infantry EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,4,2,5 Germans collect 65 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - Russians 1 submarine moved from 97 Sea Zone to 93 Sea Zone Russians take 93 Sea Zone from Italians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 artillery and 2 infantry moved from Karelia to Vyborg Combat - Russians Russians creates battle in territory 42 Sea Zone Battle in Vyborg Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 9 artilleries and 14 infantry moved from Karelia to Finland 1 fighter moved from Kiangsi to Burma Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 infantry moved from Szechwan to Yunnan Japanese take Yunnan from Chinese 1 mech_infantry moved from Kweichow to Hunan Japanese take Hunan from Chinese 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 20 Sea Zone to 43 Sea Zone 3 submarines moved from 36 Sea Zone to 37 Sea Zone 2 battleships and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Hopei to Anhwe 1 armour moved from Tsinghai to Kweichow 1 fighter moved from Manchuria to Anhwe 1 tactical_bomber moved from Japan to Anhwe 2 fighters moved from Kwangsi to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone Combat - Japanese Battle in Kwangtung Battle in Philippines Battle in 43 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking Kwangtung from UK_Pacific, taking Philippines from Americans, taking 43 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 3 fighters and 3 submarines French defend with 1 destroyer Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Anhwe Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 submarine moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Amur 6 carriers and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Tsinghai to Shensi 1 artillery moved from Sikang to Szechwan 1 fighter moved from Kwangsi to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter moved from Kwangsi to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 transports placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,3 Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 French regular : -0.33 Japanese regular : 0.17 -
@aagamerz13 assumed u wanted to submerge in 3. can redo it in chat if you want
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@aagamerz13
sub round 1
[dice 1d6<3] -
1d6<3: 6; Hits: 0
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@aagamerz13 said in L21 AAgamerz13 vs Sovietishcat (L+18) BM3:
@aagamerz13
sub round 1 def
[dice 1d6<2] -
1d6<2: 6; Hits: 0
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sub round 2 attack
[dice 1d6<3] -
1d6<3: 1; Hits: 1
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@dicebot same result my sub sank yours by first strike
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 infantry moved from Szechwan to Yunnan Japanese take Yunnan from Chinese 1 mech_infantry moved from Kweichow to Hunan Japanese take Hunan from Chinese 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 20 Sea Zone to 43 Sea Zone 3 submarines moved from 36 Sea Zone to 37 Sea Zone 2 battleships and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Hopei to Anhwe 1 armour moved from Tsinghai to Kweichow 1 fighter moved from Manchuria to Anhwe 1 tactical_bomber moved from Japan to Anhwe 2 fighters moved from Kwangsi to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone Combat - Japanese Battle in Kwangtung Battle in Philippines Battle in 43 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking Kwangtung from UK_Pacific, taking Philippines from Americans, taking 43 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 3 fighters and 3 submarines French defend with 1 destroyer Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Anhwe Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 submarine moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Amur 6 carriers and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Tsinghai to Shensi 1 artillery moved from Sikang to Szechwan 1 fighter moved from Kwangsi to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter moved from Kwangsi to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 transports placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,3 Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 3 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 French regular : -0.33 Japanese regular : 0.17 -
@aagamerz13 use last map. edited with us sub lost in combat
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from Western United States to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 bombers moved from United Kingdom to 97 Sea Zone 1 mech_infantry moved from Kenya to Ethiopia Americans take Ethiopia from Italians 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone Combat - Americans Americans creates battle in territory 42 Sea ZoneCombat Hit Differential Summary :
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@aagamerz13 Scramble sz 97?
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@sovietishcat yes max scramble





