@GeneralDisarray sorry for the delay, had a heart attack on Sunday, crazy few days. I’m doing ok, but this has obviously impacted my A&A time. I hope to get back to my regular game play but I will focus on the PTV playoff game I have and then your game. Just want to let you know, thanks and sorry.
L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 7 artilleries, 1 battleship, 2 destroyers and 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 2 bombers moved from Malta to Southern Italy Combat - Americans Battle in Sumatra Battle in 16 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Sumatra from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Southern Italy, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Southern Italy to Malta 8 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 2 bombers moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 cruiser moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 artilleries and 7 infantry placed in Central United States 4 artilleries placed in Eastern United States 1 battleship and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Sardinia to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 tactical_bomber moved from Eastern Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from 95 Sea Zone to Northern Italy Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Caucasus British attack with 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Caucasus British win, taking Northern Italy from Italians, taking Caucasus from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Eastern Persia 3 armour, 2 fighters, 2 infantry and 8 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from Persia to Eastern Persia 1 artillery moved from Ukraine to Rostov 1 artillery moved from Albania to Greece 4 artilleries and 3 infantry moved from Egypt to 98 Sea Zone 4 artilleries, 3 infantry and 4 transports moved from 98 Sea Zone to 95 Sea Zone 1 aaGun, 4 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from United Kingdom to Southern Italy Place Units - British 1 artillery and 2 infantry placed in Greece 2 armour placed in Egypt 2 armour and 1 bomber placed in Persia 1 artillery placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 95 Sea Zone: 3 transports EDIT: Adding units owned by British to 98 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Japanese regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Dutch New Guinea to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Vologda to Volgograd 4 fighters and 4 tactical_bombers moved from Bessarabia to Volgograd 1 artillery moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 artillery moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from Novgorod to Archangel 8 armour, 6 artilleries, 19 infantry and 11 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Yugoslavia to Albania Germans take Albania from British 5 artilleries and 10 infantry moved from France to Northern Italy 4 artilleries and 10 infantry moved from Western Germany to Northern Italy 1 artillery and 4 infantry moved from Greater Southern Germany to Northern Italy 1 infantry moved from Germany to Poland 4 artilleries and 5 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Slovakia Hungary to Romania 2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine 1 submarine moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 5/11 hits, 5.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Ukraine Germans attack with 8 armour, 6 artilleries, 2 fighters, 19 infantry, 11 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 6 artilleries, 2 fighters, 19 infantry, 11 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 17/48 hits, 14.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 6 artilleries, 2 fighters, 19 infantry, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Italy Germans attack with 10 artilleries and 24 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 10 artilleries and 24 infantry in Northern Italy, round 2 : 11/34 hits, 9.00 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 10 artilleries and 23 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Ukraine to Romania 4 fighters and 4 tactical_bombers moved from Volgograd to Kazakhstan 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Smolensk to Belarus Place Units - Germans 1 armour and 4 mech_infantrys placed in Germany 3 artilleries and 7 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 4.50 British regular : 0.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 5 artilleries, 9 infantry and 3 mech_infantrys moved from Bryansk to Ukraine 1 artillery moved from Western Ukraine to Ukraine 2 fighters, 14 infantry and 2 tactical_bombers moved from Rostov to Ukraine 7 armour and 4 mech_infantrys moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 10 armour, 6 artilleries, 2 fighters, 23 infantry, 7 mech_infantrys and 2 tactical_bombers Germans defend with 8 armour, 6 artilleries, 1 factory_minor, 19 infantry and 11 mech_infantrys Russians roll dice for 10 armour, 6 artilleries, 2 fighters, 23 infantry, 7 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 12/50 hits, 15.33 expected hits Germans roll dice for 8 armour, 6 artilleries, 19 infantry and 11 mech_infantrys in Ukraine, round 2 : 13/44 hits, 16.00 expected hits 13 infantry owned by the Russians and 12 infantry owned by the Germans lost in Ukraine Russians roll dice for 10 armour, 6 artilleries, 2 fighters, 10 infantry, 7 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 13/37 hits, 13.17 expected hits Germans roll dice for 8 armour, 6 artilleries, 7 infantry and 11 mech_infantrys in Ukraine, round 3 : 13/32 hits, 12.00 expected hits 3 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 7 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 10 armour, 6 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 4 : 8/24 hits, 10.67 expected hits Germans roll dice for 8 armour, 6 artilleries and 5 mech_infantrys in Ukraine, round 4 : 8/19 hits, 7.67 expected hits 4 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 10 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Ukraine, round 5 : 9/16 hits, 8.00 expected hits Germans roll dice for 8 armour and 3 artilleries in Ukraine, round 5 : 6/11 hits, 5.00 expected hits 4 armour owned by the Russians, 3 artilleries owned by the Germans, 2 artilleries owned by the Russians and 6 armour owned by the Germans lost in Ukraine Russians roll dice for 6 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 6 : 5/10 hits, 5.33 expected hits Germans roll dice for 2 armour in Ukraine, round 6 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Russians: 5 armour, 6 artilleries, 23 infantry and 7 mech_infantrys Casualties for Germans: 8 armour, 6 artilleries, 19 infantry and 11 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Bryansk to Ukraine 1 aaGun moved from Rostov to Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Russia Place Units - Russians 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -5.50 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 1 infantry and 7 mech_infantrys; Remaining resources: 2 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Tsinghai to Turkmenistan Japanese take Turkmenistan from Russians 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 4 artilleries, 8 infantry and 9 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 3 mech_infantrys moved from Burma to West India 2 mech_infantrys moved from Yunnan to India 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Malaya to Burma 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Anhwe to Hunan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Sikang 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 1 destroyer moved from 22 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 3 destroyers moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from Philippines to 41 Sea Zone 2 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to 44 Sea Zone 2 destroyers moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 2 destroyers and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 2 destroyers, 2 fighters and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 2 destroyers, 2 fighters and 2 transports in 44 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Celebes Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 artillery and 1 marine Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 marine Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 fighter Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in 41 Sea Zone Japanese attack with 2 bombers and 3 destroyers Americans defend with 1 cruiser; ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 2 bombers and 3 destroyers in 41 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 2 destroyers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 bombers moved from 41 Sea Zone to India 2 fighters moved from 44 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 armour placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,4,5 Japanese collect 65 PUs (3 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.17 ANZAC regular : 0.17 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Hawaiian Islands to 16 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 bombers, 2 destroyers and 1 submarine Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 bombers and 2 destroyers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 3 bombers moved from 16 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 battleship and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 7 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Greece 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 carriers moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Hawaiian Islands to 16 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 bombers, 2 destroyers and 1 submarine Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 bombers and 2 destroyers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 3 bombers moved from 16 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 battleship and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 7 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Greece 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 carriers moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 5 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Greece to Bulgaria 2 fighters moved from Southern Italy to Bulgaria 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Bulgaria 1 bomber moved from Persia to Bulgaria 1 mech_infantry moved from Caucasus to Volgograd 1 artillery moved from Rostov to Volgograd Combat - British Battle in Volgograd British attack with 1 artillery and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd British roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Volgograd Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Bulgaria British attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 4 artilleries and 8 infantry British roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Bulgaria, round 2 : 5/11 hits, 5.33 expected hits Germans roll dice for 4 artilleries and 8 infantry in Bulgaria, round 2 : 4/12 hits, 4.00 expected hits 5 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Bulgaria 2 tactical_bombers owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated Germans win with 4 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 artilleries and 2 infantry Casualties for Germans: 5 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Bulgaria to Greece 1 bomber moved from Bulgaria to Greece 1 aaGun, 4 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun, 4 artilleries, 1 battleship, 2 carriers, 5 destroyers, 5 infantry, 1 submarine and 7 transports moved from 95 Sea Zone to 97 Sea Zone 1 aaGun, 4 artilleries and 5 infantry moved from 97 Sea Zone to Greece 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 2 armour moved from Egypt to Iraq 3 armour, 2 fighters, 2 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia Place Units - British 2 artilleries and 1 infantry placed in Greece British undo move 1. 1 artillery, 1 fighter and 1 infantry placed in Greece 2 armour and 1 mech_infantry placed in Egypt 3 armour placed in Persia 1 artillery placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.33 Germans regular : 1.00 British regular : -0.67 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 submarines moved from 39 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 2 transports Battle in 41 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 2 destroyers ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Sumatra 1 fighter moved from 42 Sea Zone to Northern Territory 1 artillery moved from Western Australia to Northern Territory 5 infantry moved from Queensland to Northern Territory 5 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.67 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 artillery moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 artillery moved from Urals to Nenetsia 2 mech_infantrys moved from Novgorod to Nenetsia 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Romania to Novgorod 4 fighters and 4 tactical_bombers moved from Kazakhstan to Romania 1 fighter and 1 tactical_bomber moved from Romania to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia 4 artilleries and 3 infantry moved from Bulgaria to Romania 1 infantry moved from Albania to Yugoslavia 1 armour and 4 mech_infantrys moved from Germany to Romania 1 infantry moved from Poland to Eastern Poland 10 artilleries and 21 infantry moved from Northern Italy to France 1 artillery moved from Archangel to Belarus Combat - Germans Battle in Southern Italy Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans, taking Northern Italy from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany 3 infantry placed in Volgograd 1 artillery and 1 infantry placed in Novgorod Germans undo move 2. 1 armour, 3 infantry and 3 mech_infantrys placed in Germany 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,6,3,5,5 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -1.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Russia to Volgograd 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Samara 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 3 aaGuns moved from Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Volgograd to Russia 1 armour moved from Ukraine to Caucasus 4 armour moved from Ukraine to Tambov 1 fighter moved from Volgograd to Tambov Place Units - Russians 1 infantry placed in Ukraine 1 armour, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -2.00 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 9 fighters and 6 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 destroyers moved from 44 Sea Zone to 41 Sea Zone 1 bomber moved from India to 41 Sea Zone 1 bomber moved from India to Sumatra 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber, 2 destroyers and 2 transports ANZAC defend with 2 submarines Japanese roll dice for 1 bomber, 2 destroyers and 2 transports in 41 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 transports remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Battle in Sumatra Japanese attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 marine; ANZAC defend with 1 fighter Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Sumatra, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 fighter and 1 marine in Sumatra, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 marine owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Casualties for Americans: 1 marine Battle in 17 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 2 destroyers, 9 fighters and 7 tactical_bombers Americans defend with 2 destroyers and 2 submarines Japanese roll dice for 2 destroyers, 9 fighters and 7 tactical_bombers in 16 Sea Zone, round 2 : 7/18 hits, 9.83 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 1 destroyer, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers and 2 submarines Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Eastern Persia from British to Japanese EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 9 fighters and 7 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Jehol 1 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kweichow to Burma 1 artillery and 3 infantry moved from Yunnan to Burma 4 artilleries, 8 infantry and 12 mech_infantrys moved from West India to Eastern Persia 1 mech_infantry moved from Turkmenistan to Eastern Persia 3 armour and 2 mech_infantrys moved from India to Eastern Persia 4 mech_infantrys moved from Burma to India 1 artillery and 1 infantry moved from Shan State to Burma 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 4 mech_infantrys moved from India to West India 1 bomber moved from Sumatra to India 1 bomber moved from 41 Sea Zone to India 2 battleships, 10 carriers, 1 cruiser and 7 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in India 1 submarine and 1 transport placed in 37 Sea Zone 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.67 ANZAC regular : 0.67 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 2 destroyers, 4 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 bombers moved from Midway to 16 Sea Zone 2 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy 7 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Northern Italy Battle in Caroline Islands Battle in 16 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 2 bombers in 16 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone Americans win, taking Northern Italy from Italians, taking Caroline Islands from Japanese with 1 bomber remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber and 1 destroyer Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 9 artilleries and 9 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 9 artilleries and 9 infantry in Southern Italy, round 2 : 11/18 hits, 6.00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 97 Sea Zone to 95 Sea Zone 1 fighter and 2 tactical_bombers moved from Greece to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 bomber moved from 16 Sea Zone to Hawaiian Islands 3 battleships, 8 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 marine, 7 submarines and 8 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 31 Sea Zone to 22 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 95 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.33 Japanese regular : 1.00 -
TripleA Manual Gamesave Post: British round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - British British buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - BritishCombat Hit Differential Summary :
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Sorry I had to go to work, will finish this later
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 2 destroyers, 4 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 bombers moved from Midway to 16 Sea Zone 2 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy 7 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Northern Italy Battle in Caroline Islands Battle in 16 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 2 bombers in 16 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone Americans win, taking Northern Italy from Italians, taking Caroline Islands from Japanese with 1 bomber remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber and 1 destroyer Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 9 artilleries and 9 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 9 artilleries and 9 infantry in Southern Italy, round 2 : 11/18 hits, 6.00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 97 Sea Zone to 95 Sea Zone 1 fighter and 2 tactical_bombers moved from Greece to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 bomber moved from 16 Sea Zone to Hawaiian Islands 3 battleships, 8 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 marine, 7 submarines and 8 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 31 Sea Zone to 22 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 95 Sea Zone: 2 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Purchase Units - British British buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Combat - British Non Combat Move - British 1 fighter moved from Greece to Persia 2 armour moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 battleship, 2 carriers, 5 destroyers, 1 submarine and 8 transports moved from 97 Sea Zone to 95 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 3 armour placed in Persia 1 armour, 1 fighter and 1 mech_infantry placed in Greece Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.33 Japanese regular : 1.00 -
@tincanofthesea Busy? Building tension?
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@flyingbadger Oh my gosh I’m so sorry, I just realized it didn’t send my Anzac turn for some reason. I’ve been checking this daily and was wondering why you weren’t responding, turns out it’s on me-my bad
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.67 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 artilleries moved from France to Northern Italy 15 infantry moved from France to Northern Italy 5 artilleries and 15 infantry moved from Western Germany to Northern Italy 3 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy 1 armour and 3 mech_infantrys moved from Germany to Northern Italy 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Romania to Bulgaria 3 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 artillery moved from Timguska to Yenisey 1 infantry moved from Archangel to Vologda 1 artillery moved from Nenetsia to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 2 mech_infantrys moved from Nenetsia to Novgorod 2 infantry moved from Vyborg to Novgorod 1 artillery moved from Belarus to Novgorod 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 4 fighters and 4 tactical_bombers moved from Romania to Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in Northern Italy Germans attack with 1 armour, 12 artilleries, 3 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 12 artilleries, 3 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 14/51 hits, 14.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 armour, 12 artilleries, 3 fighters, 29 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Ukraine Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Ukraine, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 1 aaGun moved from Western Germany to Northern Italy 4 fighters and 4 tactical_bombers moved from Ukraine to Romania 3 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany Place Units - Germans 3 artilleries and 7 infantry placed in Western Germany 3 artilleries placed in Novgorod 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.00 Germans regular : 0.33 -
@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
@flyingbadger Oh my gosh I’m so sorry, I just realized it didn’t send my Anzac turn for some reason. I’ve been checking this daily and was wondering why you weren’t responding, turns out it’s on me-my bad
No problem





