@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 2 tactical_bombers moved from Ukraine to Bulgaria 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 3 fighters and 2 tactical_bombers Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 3 fighters and 2 tactical_bombers in Bulgaria, round 2 : 4/5 hits, 2.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Bulgaria, round 2 : 1/3 hits, 1.17 expected hits 1 fighter owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bulgaria Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 fighter Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Bulgaria to Rostov 4 armour and 4 mech_infantrys moved from Ukraine to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Bryansk 3 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 14 infantry moved from Ukraine to Rostov 7 infantry moved from Ukraine to Bryansk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 1.17 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Japan to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 44 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 3 fighters and 2 tactical_bombers moved from 23 Sea Zone to 31 Sea Zone 3 fighters and 2 tactical_bombers moved from 23 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 23 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone 2 artilleries, 2 battleships, 1 cruiser, 6 infantry and 4 transports moved from 23 Sea Zone to 33 Sea Zone 2 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 1 mech_infantry moved from Tsinghai to Caucasus Japanese take Caucasus from Russians Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 destroyers and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 31 Sea Zone Japanese attack with 5 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 5 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caroline Islands Japanese attack with 2 artilleries and 6 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 8 carriers moved from 23 Sea Zone to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone 4 fighters and 3 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 12 destroyers moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 artillery and 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kweichow to Tsinghai 1 infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Anhwe to Yunnan 4 mech_infantrys moved from Yunnan to India 1 mech_infantry moved from French Indo China to Burma 2 mech_infantrys moved from Malaya to Burma 2 bombers moved from 44 Sea Zone to Philippines Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 tactical_bomber placed in Japan 1 artillery and 2 mech_infantrys placed in Malaya 1 infantry and 2 mech_infantrys placed in French Indo China 3 artilleries placed in India 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Japanese collect 58 PUs (7 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 1.17 ANZAC regular : -0.50 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 7 artilleries, 1 battleship, 2 destroyers and 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 2 bombers moved from Malta to Southern Italy Combat - Americans Battle in Sumatra Battle in 16 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Sumatra from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Southern Italy, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Southern Italy to Malta 8 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 2 bombers moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 cruiser moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 artilleries and 7 infantry placed in Central United States 4 artilleries placed in Eastern United States 1 battleship and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 7 artilleries, 1 battleship, 2 destroyers and 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 2 bombers moved from Malta to Southern Italy Combat - Americans Battle in Sumatra Battle in 16 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Sumatra from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Southern Italy, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Southern Italy to Malta 8 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 2 bombers moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 cruiser moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 artilleries and 7 infantry placed in Central United States 4 artilleries placed in Eastern United States 1 battleship and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Sardinia to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 tactical_bomber moved from Eastern Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from 95 Sea Zone to Northern Italy Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Caucasus British attack with 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Caucasus British win, taking Northern Italy from Italians, taking Caucasus from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Eastern Persia 3 armour, 2 fighters, 2 infantry and 8 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from Persia to Eastern Persia 1 artillery moved from Ukraine to Rostov 1 artillery moved from Albania to Greece 4 artilleries and 3 infantry moved from Egypt to 98 Sea Zone 4 artilleries, 3 infantry and 4 transports moved from 98 Sea Zone to 95 Sea Zone 1 aaGun, 4 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from United Kingdom to Southern Italy Place Units - British 1 artillery and 2 infantry placed in Greece 2 armour placed in Egypt 2 armour and 1 bomber placed in Persia 1 artillery placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 95 Sea Zone: 3 transports EDIT: Adding units owned by British to 98 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Japanese regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Dutch New Guinea to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Vologda to Volgograd 4 fighters and 4 tactical_bombers moved from Bessarabia to Volgograd 1 artillery moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 artillery moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from Novgorod to Archangel 8 armour, 6 artilleries, 19 infantry and 11 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Yugoslavia to Albania Germans take Albania from British 5 artilleries and 10 infantry moved from France to Northern Italy 4 artilleries and 10 infantry moved from Western Germany to Northern Italy 1 artillery and 4 infantry moved from Greater Southern Germany to Northern Italy 1 infantry moved from Germany to Poland 4 artilleries and 5 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Slovakia Hungary to Romania 2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine 1 submarine moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 5/11 hits, 5.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Ukraine Germans attack with 8 armour, 6 artilleries, 2 fighters, 19 infantry, 11 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 6 artilleries, 2 fighters, 19 infantry, 11 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 17/48 hits, 14.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 6 artilleries, 2 fighters, 19 infantry, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Italy Germans attack with 10 artilleries and 24 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 10 artilleries and 24 infantry in Northern Italy, round 2 : 11/34 hits, 9.00 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 10 artilleries and 23 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Ukraine to Romania 4 fighters and 4 tactical_bombers moved from Volgograd to Kazakhstan 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Smolensk to Belarus Place Units - Germans 1 armour and 4 mech_infantrys placed in Germany 3 artilleries and 7 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 4.50 British regular : 0.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 5 artilleries, 9 infantry and 3 mech_infantrys moved from Bryansk to Ukraine 1 artillery moved from Western Ukraine to Ukraine 2 fighters, 14 infantry and 2 tactical_bombers moved from Rostov to Ukraine 7 armour and 4 mech_infantrys moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 10 armour, 6 artilleries, 2 fighters, 23 infantry, 7 mech_infantrys and 2 tactical_bombers Germans defend with 8 armour, 6 artilleries, 1 factory_minor, 19 infantry and 11 mech_infantrys Russians roll dice for 10 armour, 6 artilleries, 2 fighters, 23 infantry, 7 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 12/50 hits, 15.33 expected hits Germans roll dice for 8 armour, 6 artilleries, 19 infantry and 11 mech_infantrys in Ukraine, round 2 : 13/44 hits, 16.00 expected hits 13 infantry owned by the Russians and 12 infantry owned by the Germans lost in Ukraine Russians roll dice for 10 armour, 6 artilleries, 2 fighters, 10 infantry, 7 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 13/37 hits, 13.17 expected hits Germans roll dice for 8 armour, 6 artilleries, 7 infantry and 11 mech_infantrys in Ukraine, round 3 : 13/32 hits, 12.00 expected hits 3 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 7 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 10 armour, 6 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 4 : 8/24 hits, 10.67 expected hits Germans roll dice for 8 armour, 6 artilleries and 5 mech_infantrys in Ukraine, round 4 : 8/19 hits, 7.67 expected hits 4 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 10 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Ukraine, round 5 : 9/16 hits, 8.00 expected hits Germans roll dice for 8 armour and 3 artilleries in Ukraine, round 5 : 6/11 hits, 5.00 expected hits 4 armour owned by the Russians, 3 artilleries owned by the Germans, 2 artilleries owned by the Russians and 6 armour owned by the Germans lost in Ukraine Russians roll dice for 6 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 6 : 5/10 hits, 5.33 expected hits Germans roll dice for 2 armour in Ukraine, round 6 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Russians: 5 armour, 6 artilleries, 23 infantry and 7 mech_infantrys Casualties for Germans: 8 armour, 6 artilleries, 19 infantry and 11 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Bryansk to Ukraine 1 aaGun moved from Rostov to Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Russia Place Units - Russians 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -5.50 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 1 infantry and 7 mech_infantrys; Remaining resources: 2 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Tsinghai to Turkmenistan Japanese take Turkmenistan from Russians 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 4 artilleries, 8 infantry and 9 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 3 mech_infantrys moved from Burma to West India 2 mech_infantrys moved from Yunnan to India 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Malaya to Burma 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Anhwe to Hunan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Sikang 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 1 destroyer moved from 22 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 3 destroyers moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from Philippines to 41 Sea Zone 2 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to 44 Sea Zone 2 destroyers moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 2 destroyers and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 2 destroyers, 2 fighters and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 2 destroyers, 2 fighters and 2 transports in 44 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Celebes Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 artillery and 1 marine Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 marine Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 fighter Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in 41 Sea Zone Japanese attack with 2 bombers and 3 destroyers Americans defend with 1 cruiser; ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 2 bombers and 3 destroyers in 41 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 2 destroyers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 bombers moved from 41 Sea Zone to India 2 fighters moved from 44 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 armour placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,4,5 Japanese collect 65 PUs (3 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.17 ANZAC regular : 0.17 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Hawaiian Islands to 16 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 bombers, 2 destroyers and 1 submarine Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 bombers and 2 destroyers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 3 bombers moved from 16 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 battleship and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 7 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Greece 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 carriers moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Hawaiian Islands to 16 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 bombers, 2 destroyers and 1 submarine Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 bombers and 2 destroyers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 3 bombers moved from 16 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 battleship and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 7 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Greece 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 carriers moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 5 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Greece to Bulgaria 2 fighters moved from Southern Italy to Bulgaria 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Bulgaria 1 bomber moved from Persia to Bulgaria 1 mech_infantry moved from Caucasus to Volgograd 1 artillery moved from Rostov to Volgograd Combat - British Battle in Volgograd British attack with 1 artillery and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd British roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Volgograd Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Bulgaria British attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 4 artilleries and 8 infantry British roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Bulgaria, round 2 : 5/11 hits, 5.33 expected hits Germans roll dice for 4 artilleries and 8 infantry in Bulgaria, round 2 : 4/12 hits, 4.00 expected hits 5 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Bulgaria 2 tactical_bombers owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated Germans win with 4 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 artilleries and 2 infantry Casualties for Germans: 5 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Bulgaria to Greece 1 bomber moved from Bulgaria to Greece 1 aaGun, 4 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun, 4 artilleries, 1 battleship, 2 carriers, 5 destroyers, 5 infantry, 1 submarine and 7 transports moved from 95 Sea Zone to 97 Sea Zone 1 aaGun, 4 artilleries and 5 infantry moved from 97 Sea Zone to Greece 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 2 armour moved from Egypt to Iraq 3 armour, 2 fighters, 2 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia Place Units - British 2 artilleries and 1 infantry placed in Greece British undo move 1. 1 artillery, 1 fighter and 1 infantry placed in Greece 2 armour and 1 mech_infantry placed in Egypt 3 armour placed in Persia 1 artillery placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.33 Germans regular : 1.00 British regular : -0.67 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 submarines moved from 39 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 2 transports Battle in 41 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 2 destroyers ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Sumatra 1 fighter moved from 42 Sea Zone to Northern Territory 1 artillery moved from Western Australia to Northern Territory 5 infantry moved from Queensland to Northern Territory 5 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.67 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 artillery moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 artillery moved from Urals to Nenetsia 2 mech_infantrys moved from Novgorod to Nenetsia 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Romania to Novgorod 4 fighters and 4 tactical_bombers moved from Kazakhstan to Romania 1 fighter and 1 tactical_bomber moved from Romania to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia 4 artilleries and 3 infantry moved from Bulgaria to Romania 1 infantry moved from Albania to Yugoslavia 1 armour and 4 mech_infantrys moved from Germany to Romania 1 infantry moved from Poland to Eastern Poland 10 artilleries and 21 infantry moved from Northern Italy to France 1 artillery moved from Archangel to Belarus Combat - Germans Battle in Southern Italy Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans, taking Northern Italy from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany 3 infantry placed in Volgograd 1 artillery and 1 infantry placed in Novgorod Germans undo move 2. 1 armour, 3 infantry and 3 mech_infantrys placed in Germany 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,6,3,5,5 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -1.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Russia to Volgograd 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Samara 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 3 aaGuns moved from Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Volgograd to Russia 1 armour moved from Ukraine to Caucasus 4 armour moved from Ukraine to Tambov 1 fighter moved from Volgograd to Tambov Place Units - Russians 1 infantry placed in Ukraine 1 armour, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -2.00 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 9 fighters and 6 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 destroyers moved from 44 Sea Zone to 41 Sea Zone 1 bomber moved from India to 41 Sea Zone 1 bomber moved from India to Sumatra 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber, 2 destroyers and 2 transports ANZAC defend with 2 submarines Japanese roll dice for 1 bomber, 2 destroyers and 2 transports in 41 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 transports remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Battle in Sumatra Japanese attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 marine; ANZAC defend with 1 fighter Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Sumatra, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 fighter and 1 marine in Sumatra, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 marine owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Casualties for Americans: 1 marine Battle in 17 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 2 destroyers, 9 fighters and 7 tactical_bombers Americans defend with 2 destroyers and 2 submarines Japanese roll dice for 2 destroyers, 9 fighters and 7 tactical_bombers in 16 Sea Zone, round 2 : 7/18 hits, 9.83 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 1 destroyer, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers and 2 submarines Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Eastern Persia from British to Japanese EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 9 fighters and 7 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Jehol 1 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kweichow to Burma 1 artillery and 3 infantry moved from Yunnan to Burma 4 artilleries, 8 infantry and 12 mech_infantrys moved from West India to Eastern Persia 1 mech_infantry moved from Turkmenistan to Eastern Persia 3 armour and 2 mech_infantrys moved from India to Eastern Persia 4 mech_infantrys moved from Burma to India 1 artillery and 1 infantry moved from Shan State to Burma 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 4 mech_infantrys moved from India to West India 1 bomber moved from Sumatra to India 1 bomber moved from 41 Sea Zone to India 2 battleships, 10 carriers, 1 cruiser and 7 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in India 1 submarine and 1 transport placed in 37 Sea Zone 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.67 ANZAC regular : 0.67 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 2 destroyers, 4 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 bombers moved from Midway to 16 Sea Zone 2 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy 7 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Northern Italy Battle in Caroline Islands Battle in 16 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 2 bombers in 16 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone Americans win, taking Northern Italy from Italians, taking Caroline Islands from Japanese with 1 bomber remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber and 1 destroyer Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 9 artilleries and 9 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 9 artilleries and 9 infantry in Southern Italy, round 2 : 11/18 hits, 6.00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 97 Sea Zone to 95 Sea Zone 1 fighter and 2 tactical_bombers moved from Greece to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 bomber moved from 16 Sea Zone to Hawaiian Islands 3 battleships, 8 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 marine, 7 submarines and 8 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 31 Sea Zone to 22 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 95 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.33 Japanese regular : 1.00 -
TripleA Manual Gamesave Post: British round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - British British buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - BritishCombat Hit Differential Summary :
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Sorry I had to go to work, will finish this later
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 2 destroyers, 4 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 bombers moved from Midway to 16 Sea Zone 2 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy 7 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Northern Italy Battle in Caroline Islands Battle in 16 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 2 bombers in 16 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone Americans win, taking Northern Italy from Italians, taking Caroline Islands from Japanese with 1 bomber remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber and 1 destroyer Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 9 artilleries and 9 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 9 artilleries and 9 infantry in Southern Italy, round 2 : 11/18 hits, 6.00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 97 Sea Zone to 95 Sea Zone 1 fighter and 2 tactical_bombers moved from Greece to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 bomber moved from 16 Sea Zone to Hawaiian Islands 3 battleships, 8 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 marine, 7 submarines and 8 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 31 Sea Zone to 22 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 95 Sea Zone: 2 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Purchase Units - British British buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Combat - British Non Combat Move - British 1 fighter moved from Greece to Persia 2 armour moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 battleship, 2 carriers, 5 destroyers, 1 submarine and 8 transports moved from 97 Sea Zone to 95 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 3 armour placed in Persia 1 armour, 1 fighter and 1 mech_infantry placed in Greece Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.33 Japanese regular : 1.00 -
@tincanofthesea Busy? Building tension?
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@flyingbadger Oh my gosh I’m so sorry, I just realized it didn’t send my Anzac turn for some reason. I’ve been checking this daily and was wondering why you weren’t responding, turns out it’s on me-my bad





