• @fmerwinrommel I hate to say this, but they’re putting me on some meds that might make me sick again. i’m going to try to keep up this time though.


  • @dawgoneit Sorry to hear about your meds. If you don’t feel well, the game can wait. Have you tried natural doctors, homeopathic, or whatever? Many medicines have side effects, alone or when taken with other drugs, and most can damage the liver. Praying for you.


  • @fmerwinrommel i’m good. Play on my friend.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Italy round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy roll 2,6,5 and gets 1 hit
            Italy removing all Technology Tokens after successful research.
            Italy discover propaganda
    
        Purchase Units - Italy
            Italy buy 1 heavy_gun, 5 infantry and 1 trench; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Sardinia to Sea Zone 58 Tyrrhenian Sea
            2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 field_gun and 4 infantry moved from Latium to Tuscany
            5 infantry moved from Rome to Latium
            1 heavy_gun and 2 infantry moved from Apulia to Latium
            1 heavy_gun moved from Milan to Tuscany
            2 heavy_guns and 1 infantry moved from Piedmont to Tuscany
            1 cavalry moved from Western Sudan to Eritrea
            1 field_gun and 1 infantry moved from Tripolitania to Tunisia
            2 battlecruisers and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
    
        Place Units - Italy
            1 heavy_gun, 2 infantry and 1 trench placed in Piedmont
            3 infantry placed in Rome
    
        Activate Technology - Italy
            Italy activating propaganda
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Arabia round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Combat Move - Arabia
            1 Bedouin moved from Yemen to Oman
                  Arabia take Oman from Turkey
            1 Bedouin moved from Oman to Arabia
            1 Bedouin moved from Al-Dammam to Qatar
            2 Bedouins moved from Al-Dammam to Arabia
            4 Bedouins moved from Mecca to Arabia
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Combat - Arabia
            Battle in Qatar
                Arabia attack with 1 Bedouin
                Turkey defend with 2 trenchs
                    2 trenchs owned by the Turkey lost in Qatar
                Arabia win, taking Qatar from Turkey with 1 Bedouin remaining. Battle score for attacker is 6
                Casualties for Turkey: 2 trenchs
            Battle in Arabia
                Arabia attack with 7 Bedouins
                Turkey defend with 1 field_gun
                    Arabia roll dice for 7 Bedouins in Arabia, round 2 : 2/7 hits, 1.17 expected hits
                    Turkey roll dice for 1 field_gun in Arabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Arabia
                Arabia win, taking Arabia from Turkey with 6 Bedouins remaining. Battle score for attacker is 2
                Casualties for Arabia: 1 Bedouin
                Casualties for Turkey: 1 field_gun
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            4 Bedouins and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Arabia regular : 0.83
    Turkey regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Arabia round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Combat Move - Arabia
            1 Bedouin moved from Yemen to Oman
                  Arabia take Oman from Turkey
            1 Bedouin moved from Oman to Arabia
            1 Bedouin moved from Al-Dammam to Qatar
            2 Bedouins moved from Al-Dammam to Arabia
            4 Bedouins moved from Mecca to Arabia
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Combat - Arabia
            Battle in Qatar
                Arabia attack with 1 Bedouin
                Turkey defend with 2 trenchs
                    2 trenchs owned by the Turkey lost in Qatar
                Arabia win, taking Qatar from Turkey with 1 Bedouin remaining. Battle score for attacker is 6
                Casualties for Turkey: 2 trenchs
            Battle in Arabia
                Arabia attack with 7 Bedouins
                Turkey defend with 1 field_gun
                    Arabia roll dice for 7 Bedouins in Arabia, round 2 : 2/7 hits, 1.17 expected hits
                    Turkey roll dice for 1 field_gun in Arabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Arabia
                Arabia win, taking Arabia from Turkey with 6 Bedouins remaining. Battle score for attacker is 2
                Casualties for Arabia: 1 Bedouin
                Casualties for Turkey: 1 field_gun
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            4 Bedouins and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Arabia from Mecca: 1 trench
            EDIT: Adding units owned by Arabia to Arabia: 1 trench
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Arabia regular : 0.83
    Turkey regular : 0.67
    

    Savegame


  • Please use second post. Irritates me that T defender had only 1/3 chance but hit. Increases your odds of counterattack.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Turkey round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 3,1 and gets 0 hits
    
        Combat Move - Turkey
            1 infantry moved from Hejaz to Arabia
            1 infantry moved from Jordan to Arabia
            5 infantry moved from Mesopotamia to Arabia
            1 field_gun moved from Trucial Coast to Arabia
            1 fighter moved from Mesopotamia to Arabia
            1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
            4 infantry moved from Dardanelles to Bulgaria
            3 infantry moved from Constantinople to Dardanelles
            1 field_gun and 2 infantry moved from Smyrna to Syria
            2 infantry moved from Syria to Mesopotamia
            1 field_gun moved from Damascus to Palestine
            1 infantry moved from Lebanon to Palestine
            2 infantry moved from Palestine to Sinai
            1 infantry moved from Sinai to Hejaz
            1 infantry moved from Damascus to Jordan
            1 infantry moved from Damascus to Palestine
            2 infantry moved from Constantinople to Smyrna
            1 battlecruiser, 1 battleship and 2 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 68 Aegean Sea
    
        Purchase Units - Turkey
            Turkey buy 1 cruiser, 1 field_gun, 1 gas, 10 infantry and 1 trench; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Arabia
                Turkey attack with 1 field_gun, 1 fighter and 7 infantry
                Arabia defend with 6 Bedouins and 1 trench
                    Turkey roll dice for 1 field_gun, 1 fighter and 7 infantry in Arabia, round 2 : 2/9 hits, 2.17 expected hits
                    Arabia roll dice for 6 Bedouins and 1 trench in Arabia, round 2 : 0/6 hits, 2.00 expected hits
                    1 trench owned by the Arabia lost in Arabia
                    Turkey roll dice for 1 field_gun, 1 fighter and 7 infantry in Arabia, round 3 : 6/9 hits, 2.17 expected hits
                    Arabia roll dice for 6 Bedouins in Arabia, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Turkey and 6 Bedouins owned by the Arabia lost in Arabia
                Turkey win, taking Arabia from Arabia with 1 field_gun, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
                Casualties for Arabia: 6 Bedouins and 1 trench
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Turkey
            1 fighter moved from Arabia to Mesopotamia
    
        Place Units - Turkey
            1 trench placed in Georgia
            1 gas and 2 infantry placed in Baghdad
            1 field_gun and 2 infantry placed in Damascus
            6 infantry placed in Constantinople
            1 cruiser placed in Sea Zone 68 Aegean Sea
    
        Turn Complete - Turkey
            Turkey collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Arabia regular : -3.00
    Turkey regular : 3.67
    

    Savegame


  • @fmerwinrommel sorry for the delay. i had to clean up after halloween.


  • Crips, lopsided dice in Arabia in your favor. Battle calc gave you a modest chance of a win with 4 units surviving. But you kept 8. Arabia can’t hold out long enough to build defense or for UK to save them. Haven’t had time for India to build up and there’s a sea battle to fight first.


  • @fmerwinrommel yeah i no. lucky shooting,:slightly_smiling_face:

  • 25 24 23 22 21 20 19

    TripleA Move Summary: Britain round 2

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Britain
            Britain spend 20 on tech rolls
    
        Combat Move - Britain
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
            1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            1 fighter moved from London to Belgium
            1 field_gun and 3 infantry moved from England to Sea Zone 15 English Channel
            1 battleship and 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
            1 colonial, 2 field_guns and 3 infantry moved from Sea Zone 15 English Channel to Belgium
            1 cavalry moved from Normandy to Belgium
            1 cruiser and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
    

    Savegame


  • I forgot one combat before ending combat phase. So opened another game, made the combat so Marti dice would roll, then edited the results into the first game. Took neutral Ceuta with troops from Gibraltar.


  • UK has so many moves around the world. I was so worn out deciding what to do everywhere, that I messed up at the end. Had some ships that could have moved out of reach of subs, but then thought I would have an ally build a DD in that sea zone. So made a combat action and then realized that G moves before my ally. Battle could go either way.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Britain round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Britain
            Britain spend 20 on tech rolls
                Britain roll 1,1,3,1 and gets 0 hits
    
        Combat Move - Britain
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
            1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            1 fighter moved from London to Belgium
            1 field_gun and 3 infantry moved from England to Sea Zone 15 English Channel
            1 battleship and 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
            1 colonial, 2 field_guns and 3 infantry moved from Sea Zone 15 English Channel to Belgium
            1 cavalry moved from Normandy to Belgium
            1 cruiser and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
    
        Purchase Units - Britain
            Britain buy 1 battlecruiser, 2 destroyers, 4 field_guns, 1 heavy_gun, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat - Britain
            Battle in Belgium
                Britain attack with 1 cavalry, 1 colonial, 2 field_guns, 1 fighter and 3 infantry
                Germany defend with 1 Factory, 1 heavy_gun and 4 infantry
                    Britain roll dice for 2 battleships in Belgium, round 2 : 1/2 hits, 1.33 expected hits
                    Britain roll dice for 1 cavalry, 1 colonial, 2 field_guns, 1 fighter and 3 infantry in Belgium, round 2 : 3/8 hits, 2.50 expected hits
                    Germany roll dice for 1 heavy_gun and 4 infantry in Belgium, round 2 : 3/5 hits, 2.00 expected hits
                    4 infantry owned by the Germany, 2 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Belgium
                    Britain roll dice for 1 colonial, 2 field_guns, 1 fighter and 1 infantry in Belgium, round 3 : 2/5 hits, 1.83 expected hits
                    Germany roll dice for 1 heavy_gun in Belgium, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Belgium
                Britain win, taking Belgium from Germany with 1 colonial, 2 field_guns and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Britain: 1 cavalry and 3 infantry
                Casualties for Germany: 1 heavy_gun and 4 infantry
    
        Non Combat Move - Britain
            1 fighter moved from Belgium to Champagne
            1 infantry moved from Normandy to Picardy
            2 colonials moved from Iceland to Sea Zone 19 North Atlantic
            1 battlecruiser, 2 colonials and 1 transport moved from Sea Zone 19 North Atlantic to Sea Zone 25 Mid Atlantic
            2 colonials moved from Sea Zone 25 Mid Atlantic to Normandy
            1 colonial and 1 field_gun moved from Quebec to Sea Zone 21 Gulf of St. Lawrence
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 23 Mid Atlantic
            2 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            1 colonial moved from Oregon to New Mexico
            1 colonial moved from Montana to New Mexico
            1 colonial moved from Dakota to Great Plains
            4 infantry moved from England to London
            1 infantry moved from Pretoria to German Southwest Africa
            2 cavalrys moved from Pretoria to Northern Rhodesia
            1 infantry moved from Southern Rhodesia to Northern Rhodesia
            1 cavalry moved from Western Sudan to Northern Rhodesia
            1 colonial moved from Kamerun to Middle Congo
            1 infantry moved from Upper Volta to Niger
            1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 infantry moved from Eritrea to Port Sudan
            1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            2 infantry moved from Sea Zone 72 Persian Gulf to Basra
            1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
            1 field_gun moved from Sea Zone 73 Arabian Sea to Sindh
            1 infantry moved from Orissa to Madras
            1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
            1 battlecruiser and 2 cruisers moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 cruiser moved from Sea Zone 117 Indian Ocean to Sea Zone 124 Celebes Sea
            1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 124 Celebes Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 124 Celebes Sea to Sea Zone 117 Indian Ocean
            1 field_gun and 1 infantry moved from Sea Zone 117 Indian Ocean to Western Australia
            1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 126 Java Sea
            1 cavalry moved from Northern Territory to South Australia
            1 colonial moved from New South Wales to South Australia
            1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 80 Indian Ocean
            1 battlecruiser and 1 cruiser moved from Sea Zone 105 Pacific Ocean to Sea Zone 111 Pacific Ocean
    
        Place Units - Britain
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Gibraltar: 1 field_gun and 1 infantry
            EDIT: Removing units owned by Neutral from Ceuta: 2 infantry
            EDIT: Changing ownership of Ceuta from Neutral to Britain
            EDIT: Adding units owned by Britain to Ceuta: 1 field_gun
            EDIT: Turning off Edit Mode
            1 battlecruiser placed in Sea Zone 15 English Channel
            2 field_guns and 1 infantry placed in London
            1 destroyer placed in Sea Zone 70 Eastern Mediterranean
            1 heavy_gun placed in Cairo-Suez
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            1 destroyer placed in Sea Zone 126 Java Sea
            1 submarine placed in Sea Zone 115 Tasman Sea
    
        Turn Complete - Britain
            Britain collect 88 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 23 Mid Atlantic: 2 cruisers
            EDIT: Adding units owned by Britain to Sea Zone 27 Mid Atlantic: 2 cruisers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germany regular : 1.33
    Britain regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russia round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Russia
            Russia spend 15 on tech rolls
                Russia roll 5,4,6 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover propaganda
    
        Purchase Units - Russia
            Russia buy 14 heavy_guns, 1 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russia
            2 conscripts moved from Latvia to Lithuania
            4 infantry moved from Pskov to Latvia
            1 field_gun and 2 infantry moved from St. Petersburg to Pskov
            3 conscripts moved from Minsk to Belarus
            3 conscripts moved from Kiev to Odessa
            1 conscript and 1 infantry moved from Belarus to Lithuania
            1 conscript and 1 field_gun moved from Murmansk to Finland
            2 cavalrys moved from Moscow to Kazakhstan
            2 cavalrys moved from Belarus to Caucasus
            1 cavalry moved from Caucasus to Novosibirsk
            1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don
            1 conscript and 1 field_gun moved from Primorsky to Khabarovsk
            1 conscript moved from Vladivostok to Primorsky
            1 cavalry moved from Chita to Amur
            2 conscripts moved from Bratsk to Chita
            3 conscripts moved from Irkutsk to Bratsk
            1 conscript moved from Novosibirsk to Bratsk
            4 conscripts moved from Kazakhstan to Novosibirsk
            2 conscripts moved from Omsk to Novosibirsk
            1 conscript and 1 field_gun moved from Kazan to Novosibirsk
            2 conscripts moved from Western Siberian Lowlands to Norilsk
            1 conscript moved from Krasnoyarsk to Evenkia
            1 conscript moved from Bratsk to Evenkia
            3 conscripts moved from Perm to Krasnoyarsk
            1 conscript moved from Vologda to Western Siberian Lowlands
            1 conscript moved from Vladimir to Kazan
    
        Place Units - Russia
            1 infantry placed in Moscow
            3 heavy_guns placed in Minsk
            3 heavy_guns placed in Kiev
            2 heavy_guns placed in Omsk
            3 heavy_guns placed in Irkutsk
            3 heavy_guns placed in Vladivostok
            1 trench placed in Khabarovsk
            1 trench placed in Bratsk
            1 trench placed in Norilsk
            1 trench placed in Lithuania
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from Moscow: 1 infantry
            EDIT: Adding units owned by Russia to Lithuania: 1 trench
            EDIT: Turning off Edit Mode
    
        Activate Technology - Russia
            Russia activating propaganda
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Communists round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 cavalry moved from Sakhe to Chukotka
            1 cavalry moved from Yakutsk to Chukotka
            1 conscript and 1 field_gun moved from Yakutsk to Sakhe
            1 conscript moved from Yakutsk to Sakhe
            2 conscripts moved from Yakutsk to Tiksi
            1 conscript moved from Yakutsk to Tiksi
            2 cavalrys, 25 conscripts and 1 field_gun moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 6 conscripts and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Chukotka
                Communists attack with 2 cavalrys
                Russia defend with 1 conscript
                    Communists roll dice for 2 cavalrys in Chukotka, round 2 : 0/2 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys in Chukotka, round 3 : 0/2 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 3 : 1/1 hits, 0.17 expected hits
                    1 cavalry owned by the Communists lost in Chukotka
                    Communists roll dice for 1 cavalry in Chukotka, round 4 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 4 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Chukotka, round 5 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 5 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Chukotka, round 6 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 6 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Chukotka, round 7 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 7 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Chukotka, round 8 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 8 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Chukotka, round 9 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 9 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Chukotka, round 10 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 10 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Chukotka, round 11 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 11 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Chukotka, round 12 : 1/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 12 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Chukotka
                Communists win, taking Chukotka from Russia with 1 cavalry remaining. Battle score for attacker is -2
                Casualties for Communists: 1 cavalry
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
    
        Place Units - Communists
            1 trench placed in Aldan
            1 trench placed in Tiksi
            6 conscripts placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : -1.17
    Russia regular : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: USA round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - USA
            USA spend 10 on tech rolls
                USA roll 3,6,2 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover convoys
    
        Combat Move - USA
            1 cavalry and 3 infantry moved from New Mexico to Chihuahua
    
        Purchase Units - USA
            USA buy 1 Factory, 1 cruiser, 1 field_gun, 1 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Chihuahua
                USA attack with 1 cavalry and 3 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
                    USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 3 : 1/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Chihuahua
                USA loses 0 PUs for violating Chihuahuas neutrality.
                USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 3
                Casualties for USA: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - USA
            1 infantry moved from California to New Mexico
            1 infantry moved from Louisiana to Texas
            2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
            1 field_gun and 1 infantry moved from Hawaii to Honolulu
            1 infantry moved from Mindanao to Manila
            1 field_gun and 1 infantry moved from Luzon to Manila
    
        Place Units - USA
            1 cruiser and 3 transports placed in Sea Zone 29 Mid Atlantic
            1 field_gun and 1 infantry placed in Charleston
            1 Factory placed in San Francisco
    
        Activate Technology - USA
            USA activating convoys
    
        Turn Complete - USA
            USA collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    USA regular : 0.83
    Neutral regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germany round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 1,1,3 and gets 0 hits
    
        Combat Move - Germany
            2 infantry moved from Rhine to Alsace
            3 fighters moved from Rhine to Alsace
            1 infantry moved from Rhine to Champagne
            4 field_guns, 1 heavy_gun and 14 infantry moved from Rhine to Belgium
            4 infantry moved from Westphalia to Rhine
            10 stormtruppens moved from Saxony to Westphalia
            15 stormtruppens moved from Berlin to Saxony
            7 infantry moved from Western Poland to East Prussia
            2 field_guns and 3 infantry moved from Warsaw to Eastern Poland
            4 stormtruppens moved from Brandenburg to West Prussia
            3 stormtruppens moved from Berlin to Saxony
            2 stormtruppens moved from Berlin to Mecklenburg
            1 field_gun and 2 heavy_guns moved from German East Africa to Northern Rhodesia
            1 heavy_gun and 1 infantry moved from Papua to German New Guinea
            1 field_gun and 1 infantry moved from Guadalcanal to Sea Zone 113 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea
            1 field_gun and 1 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea
            2 submarines moved from Sea Zone 97 South Atlantic to Sea Zone 93 Indian Ocean
            2 submarines moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
    
        Purchase Units - Germany
            Germany buy 1 destroyer, 11 infantry, 20 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Germany
            Battle in Champagne
                Germany attack with 1 infantry
                Britain defend with 1 fighter; France defend with 3 field_guns, 1 heavy_gun and 18 infantry
                    Germany roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.17 expected hits
                    France roll dice for 3 field_guns, 1 fighter, 1 heavy_gun and 18 infantry in Champagne, round 2 : 5/23 hits, 8.17 expected hits
                    1 infantry owned by the Germany lost in Champagne
                France win with 3 field_guns, 1 fighter, 1 heavy_gun and 18 infantry remaining. Battle score for attacker is -3
                Casualties for Germany: 1 infantry
            Battle in Alsace
                Germany attack with 3 fighters and 2 infantry
                France defend with 1 infantry
                    Germany roll dice for 3 fighters and 2 infantry in Alsace, round 2 : 2/5 hits, 1.67 expected hits
                    France roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Alsace
                Germany win, taking Alsace from France with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for France: 1 infantry
            Battle in Northern Rhodesia
                Germany attack with 1 field_gun and 2 heavy_guns
                Britain defend with 3 cavalrys and 1 infantry
                    Germany roll dice for 1 field_gun and 2 heavy_guns in Northern Rhodesia, round 2 : 0/3 hits, 1.00 expected hits
                    Britain roll dice for 3 cavalrys and 1 infantry in Northern Rhodesia, round 2 : 0/4 hits, 0.83 expected hits
                    Germany roll dice for 1 field_gun and 2 heavy_guns in Northern Rhodesia, round 3 : 2/3 hits, 1.00 expected hits
                    Britain roll dice for 3 cavalrys and 1 infantry in Northern Rhodesia, round 3 : 1/4 hits, 0.83 expected hits
                    1 field_gun owned by the Germany and 2 cavalrys owned by the Britain lost in Northern Rhodesia
                    Germany roll dice for 2 heavy_guns in Northern Rhodesia, round 4 : 2/2 hits, 0.67 expected hits
                    Britain roll dice for 1 cavalry and 1 infantry in Northern Rhodesia, round 4 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 heavy_gun owned by the Germany lost in Northern Rhodesia
                Germany win, taking Northern Rhodesia from Britain with 1 heavy_gun remaining. Battle score for attacker is 6
                Casualties for Germany: 1 field_gun and 1 heavy_gun
                Casualties for Britain: 3 cavalrys and 1 infantry
            Battle in Sea Zone 54 Alboran Sea
                Germany attack with 2 submarines
                Britain defend with 1 battlecruiser, 1 cruiser and 1 transport
                    Germany roll dice for 2 submarines in Sea Zone 54 Alboran Sea, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Britain lost in Sea Zone 54 Alboran Sea
                    Britain roll dice for 1 battlecruiser and 1 transport in Sea Zone 54 Alboran Sea, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
                    Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 3 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 1 battlecruiser and 1 transport in Sea Zone 54 Alboran Sea, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
                Britain win with 1 battlecruiser and 1 transport remaining. Battle score for attacker is -4
                Casualties for Britain: 1 cruiser
                Casualties for Germany: 2 submarines
            Battle in Belgium
                Germany attack with 4 field_guns, 1 heavy_gun and 14 infantry
                Britain defend with 1 Factory, 1 colonial and 2 field_guns
                    Germany roll dice for 4 field_guns, 1 heavy_gun and 14 infantry in Belgium, round 2 : 4/19 hits, 4.83 expected hits
                    Britain roll dice for 1 colonial and 2 field_guns in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany, 1 colonial owned by the Britain and 2 field_guns owned by the Britain lost in Belgium
                Germany win, taking Belgium from Britain with 4 field_guns, 1 heavy_gun and 13 infantry remaining. Battle score for attacker is 8
                Casualties for Germany: 1 infantry
                Casualties for Britain: 1 colonial and 2 field_guns
    
        Non Combat Move - Germany
            3 fighters moved from Alsace to Westphalia
    
        Place Units - Germany
            1 destroyer placed in Sea Zone 12 Baltic Sea
            3 infantry and 3 trenchs placed in Dar es Salaam
            2 infantry placed in German New Guinea
            6 infantry placed in Bavaria
            20 stormtruppens placed in Berlin
    
        Turn Complete - Germany
            Germany collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.67
    France regular : -3.50
    Britain regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: France round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - France
            France spend 0 on tech rolls
                France roll 3,5,4 and gets 0 hits
    
        Combat Move - France
            2 infantry moved from Champagne to Alsace
            1 fighter moved from Paris to Alsace
            2 colonials and 1 infantry moved from Milan to Tyrol
            3 cavalrys moved from Western Sudan to German East Africa
                  France take German East Africa from Germany
    
        Purchase Units - France
            France buy 1 cavalry, 4 colonials, 11 heavy_guns and 2 infantry; Remaining resources: 2 PUs; 3 techTokens; 
    
        Combat - France
            Battle in Tyrol
                France attack with 2 colonials and 1 infantry
                Austria defend with 1 heavy_gun and 1 infantry
                    France roll dice for 2 colonials and 1 infantry in Tyrol, round 2 : 3/3 hits, 0.83 expected hits
                    Austria roll dice for 1 heavy_gun and 1 infantry in Tyrol, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Austria, 1 heavy_gun owned by the Austria and 1 infantry owned by the France lost in Tyrol
                France win, taking Tyrol from Austria with 2 colonials remaining. Battle score for attacker is 5
                Casualties for France: 1 infantry
                Casualties for Austria: 1 heavy_gun and 1 infantry
            Battle in Alsace
                France attack with 1 fighter and 2 infantry
                Germany defend with 2 infantry
                    France roll dice for 1 fighter and 2 infantry in Alsace, round 2 : 0/3 hits, 0.83 expected hits
                    Germany roll dice for 2 infantry in Alsace, round 2 : 0/2 hits, 0.67 expected hits
                    France roll dice for 1 fighter and 2 infantry in Alsace, round 3 : 2/3 hits, 0.83 expected hits
                    Germany roll dice for 2 infantry in Alsace, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germany lost in Alsace
                France win, taking Alsace from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 2 infantry
    
        Non Combat Move - France
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 cavalry moved from Milan to Tuscany
            1 infantry moved from Piedmont to Milan
            2 infantry moved from Piedmont to Tuscany
            1 heavy_gun and 2 infantry moved from Marseilles to Piedmont
            1 fighter moved from Alsace to Champagne
            4 heavy_guns and 4 infantry moved from Paris to Champagne
            1 infantry moved from Burgundy to Champagne
            3 infantry moved from Brittany to Burgundy
            1 colonial moved from Lower Algeria to Mauretania
            1 colonial moved from Upper Volta to Mali
            2 cavalrys moved from Chad to Congo
            2 infantry moved from Niger to Chad
            1 battlecruiser and 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 53 Mid Atlantic
            1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
            2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean
            2 colonials moved from Sea Zone 60 Central Mediterranean to Greece
            1 colonial moved from Cyrenaica to Western Sudan
            1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
            1 colonial and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3
            2 colonials and 1 field_gun moved from Shanghai 1 to Shanghai 4
            1 transport moved from Sea Zone 136 East China Sea to Sea Zone 128 Gulf of Tonkin
            1 gas moved from Burma to Annam
    
        Place Units - France
            Turning on Edit Mode
            EDIT: Removing units owned by France from Sea Zone 59 Central Mediterranean: 1 battleship, 2 cruisers and 1 destroyer
            EDIT: Adding units owned by France to Sea Zone 61 Ionian Sea: 1 battleship
            EDIT: Removing units owned by Austria from Sea Zone 62 Adriatic Sea: 1 submarine
            EDIT: Removing units owned by Austria from Sea Zone 62 Adriatic Sea: 1 cruiser
            EDIT: Turning off Edit Mode
            8 heavy_guns placed in Paris
            1 cavalry and 2 infantry placed in Brittany
            3 heavy_guns placed in Marseilles
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
    
        Turn Complete - France
            France collect 87 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -1.33
    France regular : 2.50
    Austria regular : 0.00
    

    Savegame

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