@simon33 Hm. Bit of naval disaster. Not quiet like your Chinese army, but much more costly.
L21 #4 trulpen (X) vs Giallo (A+21) BM3
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Central America Americans take Central America from Italians 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 artillery moved from Sakha to Amur 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 bomber moved from Korea to Shantung 2 bombers moved from Korea to Jehol 2 fighters moved from Korea to Jehol Combat - Americans Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Johnston Island Battle in Guam Battle in Jehol Americans attack with 3 bombers, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shantung to Korea 9 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Korea to Manchuria 3 bombers and 2 fighters moved from Jehol to Korea 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in Eastern United States 1 destroyer placed in 6 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1 Americans collect 47 PUs (10 lost to blockades); end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 20 PUs; British buy 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 battleship, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 80 Sea Zone 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Kazakhstan to Tsinghai 1 bomber moved from Kazakhstan to Tsinghai Combat - British Battle in Tsinghai British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Scotland British attack with 3 fighters and 1 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 3 fighters and 1 infantry in Scotland, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Kazakhstan to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 5 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 bomber moved from Tsinghai to India 1 infantry moved from Syria to Iraq Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,3,6,3,4,1,4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,2 British collect 26 PUs (11 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,83 Japanese regular : -0,33 Japanese AA : -0,17 Germans regular : 0,67 British regular : -0,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Greece to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Greece 1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Greece to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun moved from Southern Italy to 95 Sea Zone 2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 91 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Greece to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Greece 1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Greece to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun moved from Southern Italy to 95 Sea Zone 2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 91 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Italians to Greece: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
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Sorry, didn’t want to land the italian tac on a german carrier, and remembered that the italian carrier had 1 german fig on it.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 1 fighter and 2 infantry Germans defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov ANZAC win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Rostov to Caucasus Turn Complete - ANZAC ANZAC collect 12 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,17 Germans regular : 0,67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 1 fighter and 2 infantry Germans defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov ANZAC win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Rostov to Caucasus Turn Complete - ANZAC ANZAC collect 12 PUs; end with 17 PUs Combat Move - French 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,17 Germans regular : 0,67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 17 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Volgograd to Persia 1 bomber moved from Greece to Kazakhstan 1 fighter moved from Greece to Kazakhstan 1 fighter and 1 tactical_bomber moved from Greece to Rostov 2 transports moved from 109 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone 2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 artillery moved from Brazil to French Guiana Germans take French Guiana from Americans Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Battle in Scotland Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield; French defend with 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2,50 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Scotland Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Kazakhstan to Greece 1 bomber moved from Persia to Volgograd 1 fighter moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Greece EDIT: 1 carrier moved from 96 Sea Zone to 99 Sea Zone EDIT: 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from Scotland to 103 Sea Zone 1 carrier moved from 91 Sea Zone to 111 Sea Zone 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 111 Sea Zone 2 submarines moved from 117 Sea Zone to 109 Sea Zone 2 aaGuns moved from Germany to Western Germany 1 infantry moved from Samara to Volgograd 1 aaGun, 1 artillery and 3 infantry moved from Russia to Tambov 3 armour moved from Bryansk to Volgograd 1 artillery moved from Ukraine to Bryansk 1 artillery and 4 infantry moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Romania to Bessarabia EDIT: 1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 117 Sea Zone to 101 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 5 artilleries and 2 infantry moved from Tambov to Volgograd 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Novgorod to Vologda 1 fighter moved from 96 Sea Zone to Western Germany 1 fighter moved from Gibraltar to 111 Sea Zone 1 tactical_bomber moved from Scotland to Western Germany 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from 96 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Western Germany 1 transport moved from 86 Sea Zone to 91 Sea Zone Place Units - Germans 1 submarine and 2 transports placed in 112 Sea Zone 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Russia Germans undo move 1. 1 transport placed in 112 Sea Zone 1 transport placed in 97 Sea Zone 1 submarine placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 2 infantry placed in Yugoslavia 1 artillery and 5 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Volgograd Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0,17 ANZAC regular : 0,67 Russians regular : -0,33 Germans regular : -1,33 British regular : -0,33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Combat Move - Russians 1 artillery moved from Caucasus to Rostov 1 artillery moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 artillery and 1 fighter Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Iraq 1 tactical_bomber moved from Rostov to Northwest Persia 3 mech_infantrys moved from Caucasus to Northwest Persia 4 aaGuns and 18 artilleries moved from Caucasus to Northwest Persia 2 aaGuns and 3 infantry moved from Sikang to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,33
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Have to ask again, please take a look at Calcutta. I’ll allow you to evacuate, if you want. With everything that can attack it’s another wash-out. Might be that you meant it though and then I’ll consider battles more carefully.
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@trulpen just attack it, thanks for asking
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Shantung to Jehol 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour, 11 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India 3 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 5 infantry moved from 39 Sea Zone to India 2 battleships, 2 cruisers and 3 marines moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 2 marines moved from 39 Sea Zone to India 10 fighters and 8 tactical_bombers moved from 42 Sea Zone to India 1 bomber moved from Japan to 21 Sea Zone 1 bomber moved from Japan to Jehol 6 carriers moved from 42 Sea Zone to 39 Sea Zone 4 destroyers moved from 42 Sea Zone to 39 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
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Scramble to z39?
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Obviously missed to move the sub from z6. Will disregard the battle outcome and move it to z36.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Shantung to Jehol 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour, 11 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India 3 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 5 infantry moved from 39 Sea Zone to India 2 battleships, 2 cruisers and 3 marines moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 2 marines moved from 39 Sea Zone to India 10 fighters and 8 tactical_bombers moved from 42 Sea Zone to India 1 bomber moved from Japan to 21 Sea Zone 1 bomber moved from Japan to Jehol 6 carriers moved from 42 Sea Zone to 39 Sea Zone 4 destroyers moved from 42 Sea Zone to 39 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Ceylon Battle in 21 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 6 Sea Zone Americans defend with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 13 fighters, 21 submarines, 3 tactical_bombers and 1 transport Battle in Jehol Japanese attack with 1 bomber and 2 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol Japanese winAmericans win with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 13 fighters, 21 submarines, 3 tactical_bombers and 1 transport remaining, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in India Japanese attack with 2 armour, 12 artilleries, 10 fighters, 23 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers British defend with 2 aaGuns, 1 armour, 6 artilleries, 1 bomber, 2 fighters and 24 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 2/6 hits, 1,00 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 4/4 hits, 2,33 expected hits Japanese roll dice for 2 armour, 12 artilleries, 8 fighters, 23 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers in India, round 2 : 28/58 hits, 21,33 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 bomber, 3 fighters and 24 infantry in India, round 2 : 11/35 hits, 12,67 expected hits 11 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 bomber owned by the British, 5 artilleries owned by the British and 24 infantry owned by the British lost in India Japanese roll dice for 2 armour, 12 artilleries, 8 fighters, 12 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers in India, round 3 : 14/47 hits, 19,50 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 3 fighters in India, round 3 : 4/5 hits, 2,83 expected hits 4 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 12 artilleries, 8 fighters, 8 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Japanese: 2 fighters and 15 infantry Casualties for British: 2 aaGuns, 1 armour, 6 artilleries, 1 bomber, 2 fighters and 24 infantry Casualties for ANZAC: 1 fighter triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 aaGun moved from Burma to India 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 20 Sea Zone 1 bomber moved from 21 Sea Zone to Yunnan 1 bomber moved from Jehol to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shantung to Anhwe 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 3 carriers moved from 42 Sea Zone to 37 Sea Zone 6 fighters and 6 tactical_bombers moved from India to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Burma 2 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 submarine moved from 42 Sea Zone to 49 Sea Zone 1 submarine moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 47 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 63 Sea Zone 1 submarine moved from 42 Sea Zone to 62 Sea Zone Place Units - Japanese 3 submarines placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 2 carriers and 1 destroyer placed in 37 Sea Zone 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,5,5,2,1,4,3,2,6,3,2,2,4,4,5,5,5,5,2,3,5,2,2,4,6,2,5,6,1,4,5,3,2,5,3,6,3,2,5,2,1,6,3,2,6,1,4,3,1,1,3,2,2,2,3,6,4,4,4,3,2,5,6,1,3,3,3,2,2,5,5,4,5,2,4,5,2,1,5,4 Japanese collect 57 PUs (9 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 3,83 British AA : 1,00 UK_Pacific regular : -0,50
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@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
Obviously missed to move the sub from z6. Will disregard the battle outcome and move it to z36.
Managed to edit it before commencing battle.
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 13 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 4 bombers and 7 fighters moved from Korea to Japan 1 armour moved from Korea to Jehol 1 armour and 1 mech_infantry moved from Manchuria to Jehol 1 artillery moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Germans 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone
Combat Hit Differential Summary :
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@giallo tokens scramble etc.
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo tokens scramble etc.
No scramble, but throw in 1 kamikaze at a cr just to prevent shore bombardment.