Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Combat Hit Differential Summary :
^edited the Russian sub in non-com. All good now (use the above save).
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 armour and 1 bomber; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Burma to India
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 armour moved from French Indo-China Thailand to India
2 infantry moved from Ningxia to Chinghai
2 infantry moved from Sikang to Chinghai
1 fighter moved from Yunnan to Chinghai
1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Soviet Far East
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 battleship and 1 carrier moved from 50 Sea Zone to 48 Sea Zone
1 transport moved from 37 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 transport moved from 49 Sea Zone to 60 Sea Zone
1 fighter moved from Manchuria to Stanovoj Chrebet
2 fighters moved from 50 Sea Zone to Burma
Combat - Japanese
Battle in Chinghai
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 2 : 0/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 3 : 1/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 armour, 1 artillery and 3 infantry in India, round 2 : 3/6 hits, 2,00 expected hits
British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in India
Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Chinghai to Sikang
1 fighter moved from Yunnan to Burma
Place Units - Japanese
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,17
British regular : -0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 armour and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
1 aaGun, 1 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to French West Africa
British take French West Africa from Germans
1 bomber moved from Russia to Anglo-Egypt Sudan
Combat - British
Battle in French Equatorial Africa
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in French Equatorial Africa
British roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa
Germans win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 armour
Battle in Anglo-Egypt Sudan
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
British roll dice for 1 bomber and 1 infantry in Anglo-Egypt Sudan, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Anglo-Egypt Sudan
British win, taking Anglo-Egypt Sudan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Anglo-Egypt Sudan to Belgian Congo
1 armour moved from Finland to Archangel
2 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Caucasus
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from Norway to Finland
1 destroyer moved from 24 Sea Zone to 28 Sea Zone
1 destroyer moved from 27 Sea Zone to 28 Sea Zone
Place Units - British
1 submarine placed in 28 Sea Zone
1 transport placed in 2 Sea Zone
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : -3.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians repair damage of 2x factory; Remaining resources: 14 PUs; 0 techTokens;
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
1 fighter moved from Egypt to Italy
1 infantry moved from Libya to Egypt
Non Combat Move - Italians
Place Units - Italians
1 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
Combat - Americans
Non Combat Move - Americans
1 artillery and 2 infantry moved from Morocco Algeria to Libya
2 transports moved from 12 Sea Zone to 9 Sea Zone
1 aaGun and 1 armour moved from Eastern Canada to 9 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 12 Sea Zone to Morocco Algeria
4 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 fighter moved from 4 Sea Zone to 12 Sea Zone
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 armour moved from Baltic States to Eastern Ukraine
3 fighters moved from Baltic States to Eastern Ukraine
1 bomber moved from Baltic States to Eastern Ukraine
1 artillery and 1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 armour moved from Baltic States to Belorussia
9 armour, 1 artillery and 8 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Germans attack with 2 armour, 1 bomber and 3 fighters
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 bomber and 3 fighters in Eastern Ukraine, round 2 : 4/6 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 armour moved from Germany to East Poland
7 armour moved from Germany to Baltic States
3 fighters moved from Eastern Ukraine to Baltic States
1 bomber moved from Eastern Ukraine to Baltic States
Place Units - Germans
6 armour and 1 artillery placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 2,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Caucasus to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 armour moved from Caucasus to Chinghai
3 infantry moved from Novosibirsk to Chinghai
1 fighter moved from Caucasus to Chinghai
1 fighter moved from Russia to Chinghai
1 artillery and 11 infantry moved from Archangel to Belorussia
11 infantry moved from Russia to Belorussia
2 armour moved from Russia to Belorussia
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Belorussia
Russians attack with 2 armour, 1 artillery and 22 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Chinghai
Russians attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai
Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chinghai
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour and 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Russians
3 infantry moved from Evenki National Okrug to Novosibirsk
1 armour moved from Trans-Jordan to Caucasus
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from Chinghai to Novosibirsk
1 fighter moved from Chinghai to Russia
1 aaGun moved from Russia to Belorussia
1 aaGun moved from Novosibirsk to Russia
Place Units - Russians
4 infantry placed in Caucasus
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.83
Russians regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Caucasus to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 armour moved from Caucasus to Chinghai
3 infantry moved from Novosibirsk to Chinghai
1 fighter moved from Caucasus to Chinghai
1 fighter moved from Russia to Chinghai
1 artillery and 11 infantry moved from Archangel to Belorussia
11 infantry moved from Russia to Belorussia
2 armour moved from Russia to Belorussia
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Belorussia
Russians attack with 2 armour, 1 artillery and 22 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Chinghai
Russians attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai
Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chinghai
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour and 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Russians
3 infantry moved from Evenki National Okrug to Novosibirsk
1 armour moved from Trans-Jordan to Caucasus
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from Chinghai to Novosibirsk
1 fighter moved from Chinghai to Russia
1 aaGun moved from Russia to Belorussia
1 aaGun moved from Novosibirsk to Russia
Place Units - Russians
4 infantry placed in Caucasus
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 23 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 28 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.83
Russians regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
2 armour, 1 artillery and 3 infantry moved from India to Persia
1 armour moved from Yakut S.S.R. to Urals
Japanese take Evenki National Okrug from Russians
Japanese take Urals from Russians
1 artillery and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug
Combat - Japanese
Battle in Persia
Japanese attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Burma to India
2 armour moved from French Indo-China Thailand to India
3 armour moved from Manchuria to Ningxia
1 fighter moved from Stanovoj Chrebet to Ningxia
1 fighter moved from Sikang to India
1 bomber moved from Japan to India
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 carrier and 2 fighters moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
Place Units - Japanese
1 factory placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Belgian Congo to Egypt
1 infantry moved from Anglo-Egypt Sudan to Egypt
1 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Archangel to Urals
2 fighters moved from Caucasus to Urals
Combat - British
Battle in Urals
British attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
British roll dice for 2 fighters and 1 infantry in Urals, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Urals
2 fighters owned by the British retreated
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Egypt to Russia
2 armour, 1 artillery and 3 infantry moved from Archangel to Belorussia
2 fighters moved from Urals to Belorussia
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 4 Sea Zone to 3 Sea Zone
3 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour and 1 artillery moved from Finland to Norway
2 armour and 4 infantry moved from United Kingdom to 3 Sea Zone
2 armour and 4 infantry moved from 3 Sea Zone to Norway
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 aaGun and 1 transport moved from 17 Sea Zone to 12 Sea Zone
1 aaGun moved from 12 Sea Zone to Morocco Algeria
1 submarine moved from 28 Sea Zone to 32 Sea Zone
Place Units - British
3 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Germans regular : 0.67
British regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Bulgaria Romania to Ukraine
1 fighter moved from Italy to Ukraine
1 armour moved from Italy to Bulgaria Romania
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Bulgaria Romania
Place Units - Italians
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 1,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Libya to Egypt
British take Egypt from Germans
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - Americans
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - Americans
1 artillery and 2 infantry moved from Libya to Egypt
1 aaGun moved from Morocco Algeria to Libya
1 armour moved from Morocco Algeria to Egypt
4 infantry moved from Morocco Algeria to Libya
1 fighter moved from 3 Sea Zone to Caucasus
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Belgian Congo to Libya
1 aaGun moved from Central United States to Western Canada
1 fighter moved from 56 Sea Zone to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Libya
1 bomber moved from Eastern Canada to Morocco Algeria
1 submarine moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
3 transports moved from 12 Sea Zone to 9 Sea Zone
1 armour and 5 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 5 infantry and 3 transports moved from 9 Sea Zone to 12 Sea Zone
1 armour and 5 infantry moved from 12 Sea Zone to Morocco Algeria
5 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 carrier, 1 destroyer and 1 fighter moved from 56 Sea Zone to 57 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 8 infantry placed in Eastern United States
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
What to do when you have a big battle? I attacked your troops in Belorussia, but I just chose the casualties from the cheapest to the most expensive. Now it didn’t matter as I killed you with 2 British fighters and a British tank left, and I have only 1 plane and a bomber left. But should you, after each round message the other player which casualties he wants to take? Because I didn’t really think about it.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 29 PUs; 0 techTokens;
Germans buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
9 armour, 1 artillery and 8 infantry moved from Karelia S.S.R. to Belorussia
7 armour, 1 bomber and 3 fighters moved from Baltic States to Belorussia
1 armour moved from East Poland to Belorussia
1 fighter moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 17 armour, 1 artillery, 1 bomber, 4 fighters and 8 infantry
British defend with 2 armour, 1 artillery, 2 fighters and 3 infantry; Russians defend with 1 aaGun, 2 armour, 1 artillery and 20 infantry
Russians roll AA dice in Belorussia : 1/5 hits, 0,83 expected hits
1 fighter owned by the Germans lost in Belorussia
Germans roll dice for 17 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Belorussia, round 2 : 10/30 hits, 12,50 expected hits
Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 23 infantry in Belorussia, round 2 : 10/31 hits, 11,67 expected hits
7 infantry owned by the Russians, 1 artillery owned by the Germans, 8 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in Belorussia
Germans roll dice for 16 armour, 1 bomber and 3 fighters in Belorussia, round 3 : 9/20 hits, 10,17 expected hits
Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 13 infantry in Belorussia, round 3 : 11/21 hits, 8,33 expected hits
9 infantry owned by the Russians and 11 armour owned by the Germans lost in Belorussia
Germans roll dice for 5 armour, 1 bomber and 3 fighters in Belorussia, round 4 : 4/9 hits, 4,67 expected hits
Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 4 infantry in Belorussia, round 4 : 3/12 hits, 5,33 expected hits
4 infantry owned by the Russians and 3 armour owned by the Germans lost in Belorussia
Germans roll dice for 2 armour, 1 bomber and 3 fighters in Belorussia, round 5 : 5/6 hits, 3,17 expected hits
Russians roll dice for 4 armour, 2 artilleries and 2 fighters in Belorussia, round 5 : 4/8 hits, 4,00 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Belorussia
1 fighter owned by the Germans and 1 bomber owned by the Germans retreated
Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -51
Casualties for Germans: 17 armour, 1 artillery, 3 fighters and 8 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 20 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to East Poland
1 bomber moved from Belorussia to East Poland
6 armour moved from Germany to East Poland
1 artillery and 1 infantry moved from Germany to Poland
Place Units - Germans
2 armour placed in Karelia S.S.R.
3 armour and 1 artillery placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians regular : -1,33
Germans regular : -2,50
Russians AA : 0,17
@victoryfirst Oh, and now I think about it, can you edit the two German tanks I placed in Karelia to Berlin before you do the Russian turn? I prefer to have them placed there.
Go ahead and EDIT your fighter up to within three spaces of the battle in Belorussia (only if you like - if you wanted the fighter in Baltic States then ignore this comment)
There is a small programming error in that when attacking fighters are selected as casualties, the attacker does not get to select between fighters with different movement factors. Oddly, TripleA forces the destruction of fighters with the MOST movement remaining first.
I’ll of course make the tank edits for you as well if you like, I just don’t want you getting short changed as regards the fighter (EDIT the bomber position too if you like) with regards to movement.
as regards the battle casualty selection: the most sure way of doing casualty selection is for the attacker to roll his dice and then send an email to the defender with the results of his first round (the defender will have gotten the dice email). Declare how many hits you made and ask for the defenders “order of loss”.
In this situation, you did it right. The only interesting thing would have been to ask to who I wanted to die first, Russian or British. I will survive a Russian tank and make the EDIT after hearing back from you about your final decision on non-combat moves and purchase placements.
In naval battles with multiple unit types on one or both sides or any land battle in which there is a defending bomber, its generally a good idea not to guess what your opponent would do and just wait for his response (in this case youll have to leave the game open and wait).
@the_good_captain Oh, I never knew that! I hope they fix that issue in the future. But it didn’t really matter actually. For strategic purposes I prefer that fighter to be in Eastern Poland, (it isn’t in Baltic States actually) and the bomber too.
@victoryfirst I am posting this message prior to rolling the next round of combat in Persia. I am down to two pieces and accidentally selected two fighters to survive.
I would like it to be 1 fighter and 1 tank attacking your remaining tank so I am declaring this now before rolling the dice. (It will say two fighters but really it is one tank and one fighter).