TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to Central America
Americans take Central America from Italians
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery moved from Sakha to Amur
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to Jehol
1 bomber moved from Korea to Shantung
2 bombers moved from Korea to Jehol
2 fighters moved from Korea to Jehol
Combat - Americans
Strategic bombing raid in Shantung
Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Johnston Island
Battle in Guam
Battle in Jehol
Americans attack with 3 bombers, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shantung to Korea
9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Manchuria
3 bombers and 2 fighters moved from Jehol to Korea
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 6 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1
Americans collect 47 PUs (10 lost to blockades); end with 47 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 20 PUs;
British buy 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 battleship, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 80 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Kazakhstan to Tsinghai
Combat - British
Battle in Tsinghai
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 3 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 fighters and 1 infantry in Scotland, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
5 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Tsinghai to India
1 infantry moved from Syria to Iraq
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,3,6,3,4,1,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,2
British collect 26 PUs (11 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,83
Japanese regular : -0,33
Japanese AA : -0,17
Germans regular : 0,67
British regular : -0,50
Savegame