@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L21 #4 trulpen (X) vs Giallo (A+21) BM3
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Caucasus to Volgograd 20 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 12 armour, 18 artilleries, 1 bomber, 1 factory_minor, 26 infantry and 24 mech_infantrys Russians roll dice for 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 17/60 hits, 17,50 expected hits Germans roll dice for 12 armour, 18 artilleries, 1 bomber, 26 infantry and 24 mech_infantrys in Volgograd, round 2 : 35/81 hits, 28,83 expected hits 1 mech_infantry owned by the Russians, 34 infantry owned by the Russians and 17 infantry owned by the Germans lost in Volgograd 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 3 mech_infantrys owned by the Russians and 20 artilleries owned by the Russians retreated to Caucasus Germans win with 12 armour, 18 artilleries, 1 bomber, 9 infantry and 24 mech_infantrys remaining. Battle score for attacker is -55 Casualties for Russians: 34 infantry and 1 mech_infantry Casualties for Germans: 17 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 2 aaGuns and 3 infantry moved from Shensi to Sikang Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 6,17 Russians regular : -0,50
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@giallo bad luck there
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo bad luck there
Yes, with better luck perhaps UK could’ve followed up with a crushing attack. I was gambling saving the sb hoping for a save.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Shantung to Jehol 2 bombers moved from Yunnan to Jehol 1 submarine moved from 62 Sea Zone to 46 Sea Zone 8 fighters and 8 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 46 Sea Zone Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 2 bombers and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Jehol to Kwangsi 1 artillery and 3 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kansu to Kweichow 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 2 submarines moved from 54 Sea Zone to 34 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone 3 submarines moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 4 tactical_bombers moved from 46 Sea Zone to Java 8 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone 4 fighters moved from Japan to 34 Sea Zone Place Units - Japanese 1 harbour placed in Paulau Island 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,67 Japanese regular : 0,17
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 34 Sea Zone 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 13 submarines and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 4 bombers and 7 fighters moved from Korea to 34 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from New South Wales to Queensland 1 mech_infantry moved from Central United States to Central America Americans take Central America from Italians 1 artillery moved from Sakha to Amur Combat - Americans Battle in Johnston Island Battle in New Guinea Battle in 34 Sea Zone Americans attack with 2 battleships, 4 bombers, 9 carriers, 3 cruisers, 1 destroyer, 20 fighters, 14 submarines and 3 tactical_bombers Japanese defend with 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 14 fighters, 4 infantry, 3 marines, 8 submarines, 4 tactical_bombers and 4 transports Americans roll dice for 14 submarines in 34 Sea Zone, round 2 : 5/14 hits, 4,67 expected hits Units damaged: 5 carriers owned by the Japanese Americans roll dice for 2 battleships, 4 bombers, 9 carriers, 3 cruisers, 1 destroyer, 20 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 16/33 hits, 17,83 expected hits
Combat Hit Differential Summary :
Americans regular : -1,50
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@giallo 16 hits
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo 16 hits
For some reason I didn’t count the bombers. Max d likely, but I’ll check.
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And 10 figs less also, haha.
Nothing else than max d.
Soak as much hits as possible now and then subs. Later might keep a des if I have ships left and US subs.
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@trulpen If you want to change anything let me know, japanese move or so
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen If you want to change anything let me know, japanese move or so
Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.
Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.
I won’t take offense if you continue the battle though. The mistake is mine.
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@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen If you want to change anything let me know, japanese move or so
Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.
Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.
I won’t take offense if you continue the battle though. The mistake is mine.
Im a fast player as well, sometimes you overlook things. It’s ok if you redo Japan.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Shantung to Jehol 2 bombers moved from Yunnan to Jehol 1 submarine moved from 62 Sea Zone to 46 Sea Zone 8 fighters and 8 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 46 Sea Zone Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 2 bombers and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Jehol to Kwangsi 1 artillery and 3 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kansu to Kweichow 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 2 submarines moved from 54 Sea Zone to 34 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone 3 submarines moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 4 tactical_bombers moved from 46 Sea Zone to Java 8 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone 4 fighters moved from Japan to 34 Sea Zone Place Units - Japanese 1 harbour placed in Paulau Island 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 4 fighters EDIT: Adding units owned by Japanese to Japan: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 artillery, 4 infantry and 4 transports EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 6 infantry and 4 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 6 infantry and 4 transports EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to Java: 3 infantry EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 3 infantry and 4 transports EDIT: Removing units owned by Japanese from Paulau Island: 1 harbour EDIT: Adding units owned by Japanese to Java: 1 harbour EDIT: Removing units owned by Japanese from 34 Sea Zone: 6 destroyers EDIT: Adding units owned by Japanese to 42 Sea Zone: 6 destroyers EDIT: Removing units owned by Japanese from 34 Sea Zone: 8 submarines EDIT: Adding units owned by Japanese to 42 Sea Zone: 8 submarines EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 battleships, 1 cruiser and 3 marines EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 battleships, 2 cruisers and 3 marines EDIT: Removing units owned by Japanese from 34 Sea Zone: 9 carriers EDIT: Adding units owned by Japanese to 42 Sea Zone: 9 carriers EDIT: Removing units owned by Japanese from 34 Sea Zone: 10 fighters and 4 tactical_bombers EDIT: Removing units owned by Japanese from Java: 4 tactical_bombers EDIT: Adding units owned by Japanese to 42 Sea Zone: 10 fighters and 8 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,67 Japanese regular : 0,17
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Thanks for allowing the change. I only changed the placement of the nb and positioning of the fleet and the 2 sb.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Central America Americans take Central America from Italians 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 artillery moved from Sakha to Amur 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Jehol 3 bombers and 7 fighters moved from Korea to Japan
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Central America Americans take Central America from Italians 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 artillery moved from Sakha to Amur 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 bomber moved from Korea to Shantung 2 bombers moved from Korea to Jehol 2 fighters moved from Korea to Jehol Combat - Americans Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Johnston Island Battle in Guam Battle in Jehol Americans attack with 3 bombers, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shantung to Korea 9 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Korea to Manchuria 3 bombers and 2 fighters moved from Jehol to Korea 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in Eastern United States 1 destroyer placed in 6 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1 Americans collect 47 PUs (10 lost to blockades); end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,33 Japanese AA : -0,17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Central America Americans take Central America from Italians 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 artillery moved from Sakha to Amur 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 bomber moved from Korea to Shantung 2 bombers moved from Korea to Jehol 2 fighters moved from Korea to Jehol Combat - Americans Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Johnston Island Battle in Guam Battle in Jehol Americans attack with 3 bombers, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shantung to Korea 9 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Korea to Manchuria 3 bombers and 2 fighters moved from Jehol to Korea 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in Eastern United States 1 destroyer placed in 6 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1 Americans collect 47 PUs (10 lost to blockades); end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 20 PUs; British buy 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 battleship, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 80 Sea Zone 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Kazakhstan to Tsinghai 1 bomber moved from Kazakhstan to Tsinghai Combat - British Battle in Tsinghai British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Scotland British attack with 3 fighters and 1 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 3 fighters and 1 infantry in Scotland, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Kazakhstan to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 5 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 bomber moved from Tsinghai to India 1 infantry moved from Syria to Iraq Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,3,6,3,4,1,4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,2 British collect 26 PUs (11 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,83 Japanese regular : -0,33 Japanese AA : -0,17 Germans regular : 0,67 British regular : -0,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Greece to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Greece 1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Greece to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun moved from Southern Italy to 95 Sea Zone 2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 91 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Greece to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Greece 1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Greece to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun moved from Southern Italy to 95 Sea Zone 2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 91 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Italians to Greece: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17