Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
@victoryfirst during my UK non-com I absolutely meant to land both UK fighters in Karelia (not sure if this was an accident from game piece clutter or an oversight but I absolutely never wanted them on the carrier).
A) is it okay if I make the edit
B) if so, would you like to change any aspect of your Italian turn because of this
I’ll be totally okay with whatever, just let me know.
@the_good_captain
Sure, you may edit! My Italian turn won’t be affected by this. Good luck with your American turn!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Italy
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
Combat - Americans
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 4 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Karelia S.S.R.: 2 fighters
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to 4 Sea Zone
1 fighter moved from Eastern Canada to 4 Sea Zone
1 carrier moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 53 Sea Zone to 56 Sea Zone
1 armour moved from Western United States to Eastern Canada
2 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Western Canada to Western United States
1 fighter moved from Western Canada to 56 Sea Zone
1 fighter moved from Brazil to Belgian Congo
1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
1 bomber moved from Yakut S.S.R. to Eastern Canada
1 bomber moved from Italy to United Kingdom
Place Units - Americans
1 armour placed in Western United States
1 fighter placed in 56 Sea Zone
1 transport placed in 10 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery moved from East Poland to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Baltic States to Belorussia
1 fighter moved from Baltic States to Eastern Ukraine
1 fighter moved from Baltic States to Eastern Ukraine
1 fighter moved from Baltic States to Eastern Ukraine
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from Egypt to Anglo-Egypt Sudan
Combat - Germans
Battle in Eastern Ukraine
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 fighters moved from Eastern Ukraine to Baltic States
6 infantry moved from Poland to Baltic States
7 armour moved from Germany to Baltic States
Place Units - Germans
8 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : 0,83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Persia to Trans-Jordan
1 armour moved from Caucasus to Trans-Jordan
1 fighter moved from Caucasus to Trans-Jordan
2 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Russia to Belorussia
1 artillery and 11 infantry moved from Karelia S.S.R. to Archangel
1 artillery and 3 infantry moved from Russia to Eastern Ukraine
3 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Belorussia, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Belorussia, round 4 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 11 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 11 infantry in Archangel, round 2 : 1/12 hits, 2.33 expected hits
Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 artillery and 11 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Battle in Eastern Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 fighter and 3 infantry
Italians defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Trans-Jordan
Russians attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Trans-Jordan to Caucasus
1 aaGun moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Novosibirsk to Russia
3 infantry moved from Evenki National Okrug to Novosibirsk
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Ukraine to Russia
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Caucasus to Russia
Place Units - Russians
1 armour and 1 infantry placed in Caucasus
1 armour and 4 infantry placed in Russia
Russians undo move 1.
Russians undo move 1.
1 armour and 2 infantry placed in Caucasus
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -2.17
Germans regular : 0.33
Russians regular : -0.67
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Combat Hit Differential Summary :
^edited the Russian sub in non-com. All good now (use the above save).
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 armour and 1 bomber; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Burma to India
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 armour moved from French Indo-China Thailand to India
2 infantry moved from Ningxia to Chinghai
2 infantry moved from Sikang to Chinghai
1 fighter moved from Yunnan to Chinghai
1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Soviet Far East
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 battleship and 1 carrier moved from 50 Sea Zone to 48 Sea Zone
1 transport moved from 37 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 transport moved from 49 Sea Zone to 60 Sea Zone
1 fighter moved from Manchuria to Stanovoj Chrebet
2 fighters moved from 50 Sea Zone to Burma
Combat - Japanese
Battle in Chinghai
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 2 : 0/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 3 : 1/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 armour, 1 artillery and 3 infantry in India, round 2 : 3/6 hits, 2,00 expected hits
British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in India
Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Chinghai to Sikang
1 fighter moved from Yunnan to Burma
Place Units - Japanese
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,17
British regular : -0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 armour and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
1 aaGun, 1 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to French West Africa
British take French West Africa from Germans
1 bomber moved from Russia to Anglo-Egypt Sudan
Combat - British
Battle in French Equatorial Africa
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in French Equatorial Africa
British roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa
Germans win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 armour
Battle in Anglo-Egypt Sudan
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
British roll dice for 1 bomber and 1 infantry in Anglo-Egypt Sudan, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Anglo-Egypt Sudan
British win, taking Anglo-Egypt Sudan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Anglo-Egypt Sudan to Belgian Congo
1 armour moved from Finland to Archangel
2 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Caucasus
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from Norway to Finland
1 destroyer moved from 24 Sea Zone to 28 Sea Zone
1 destroyer moved from 27 Sea Zone to 28 Sea Zone
Place Units - British
1 submarine placed in 28 Sea Zone
1 transport placed in 2 Sea Zone
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : -3.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians repair damage of 2x factory; Remaining resources: 14 PUs; 0 techTokens;
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
1 fighter moved from Egypt to Italy
1 infantry moved from Libya to Egypt
Non Combat Move - Italians
Place Units - Italians
1 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
Combat - Americans
Non Combat Move - Americans
1 artillery and 2 infantry moved from Morocco Algeria to Libya
2 transports moved from 12 Sea Zone to 9 Sea Zone
1 aaGun and 1 armour moved from Eastern Canada to 9 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 12 Sea Zone to Morocco Algeria
4 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 fighter moved from 4 Sea Zone to 12 Sea Zone
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 armour moved from Baltic States to Eastern Ukraine
3 fighters moved from Baltic States to Eastern Ukraine
1 bomber moved from Baltic States to Eastern Ukraine
1 artillery and 1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 armour moved from Baltic States to Belorussia
9 armour, 1 artillery and 8 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Germans attack with 2 armour, 1 bomber and 3 fighters
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 bomber and 3 fighters in Eastern Ukraine, round 2 : 4/6 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 armour moved from Germany to East Poland
7 armour moved from Germany to Baltic States
3 fighters moved from Eastern Ukraine to Baltic States
1 bomber moved from Eastern Ukraine to Baltic States
Place Units - Germans
6 armour and 1 artillery placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 2,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Caucasus to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 armour moved from Caucasus to Chinghai
3 infantry moved from Novosibirsk to Chinghai
1 fighter moved from Caucasus to Chinghai
1 fighter moved from Russia to Chinghai
1 artillery and 11 infantry moved from Archangel to Belorussia
11 infantry moved from Russia to Belorussia
2 armour moved from Russia to Belorussia
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Belorussia
Russians attack with 2 armour, 1 artillery and 22 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Chinghai
Russians attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai
Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chinghai
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour and 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Russians
3 infantry moved from Evenki National Okrug to Novosibirsk
1 armour moved from Trans-Jordan to Caucasus
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from Chinghai to Novosibirsk
1 fighter moved from Chinghai to Russia
1 aaGun moved from Russia to Belorussia
1 aaGun moved from Novosibirsk to Russia
Place Units - Russians
4 infantry placed in Caucasus
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.83
Russians regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Caucasus to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 armour moved from Caucasus to Chinghai
3 infantry moved from Novosibirsk to Chinghai
1 fighter moved from Caucasus to Chinghai
1 fighter moved from Russia to Chinghai
1 artillery and 11 infantry moved from Archangel to Belorussia
11 infantry moved from Russia to Belorussia
2 armour moved from Russia to Belorussia
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Belorussia
Russians attack with 2 armour, 1 artillery and 22 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Chinghai
Russians attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai
Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chinghai
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour and 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Russians
3 infantry moved from Evenki National Okrug to Novosibirsk
1 armour moved from Trans-Jordan to Caucasus
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from Chinghai to Novosibirsk
1 fighter moved from Chinghai to Russia
1 aaGun moved from Russia to Belorussia
1 aaGun moved from Novosibirsk to Russia
Place Units - Russians
4 infantry placed in Caucasus
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 23 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 28 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.83
Russians regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
2 armour, 1 artillery and 3 infantry moved from India to Persia
1 armour moved from Yakut S.S.R. to Urals
Japanese take Evenki National Okrug from Russians
Japanese take Urals from Russians
1 artillery and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug
Combat - Japanese
Battle in Persia
Japanese attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Burma to India
2 armour moved from French Indo-China Thailand to India
3 armour moved from Manchuria to Ningxia
1 fighter moved from Stanovoj Chrebet to Ningxia
1 fighter moved from Sikang to India
1 bomber moved from Japan to India
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 carrier and 2 fighters moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
Place Units - Japanese
1 factory placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Belgian Congo to Egypt
1 infantry moved from Anglo-Egypt Sudan to Egypt
1 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Archangel to Urals
2 fighters moved from Caucasus to Urals
Combat - British
Battle in Urals
British attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
British roll dice for 2 fighters and 1 infantry in Urals, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Urals
2 fighters owned by the British retreated
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Egypt to Russia
2 armour, 1 artillery and 3 infantry moved from Archangel to Belorussia
2 fighters moved from Urals to Belorussia
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 4 Sea Zone to 3 Sea Zone
3 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour and 1 artillery moved from Finland to Norway
2 armour and 4 infantry moved from United Kingdom to 3 Sea Zone
2 armour and 4 infantry moved from 3 Sea Zone to Norway
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 aaGun and 1 transport moved from 17 Sea Zone to 12 Sea Zone
1 aaGun moved from 12 Sea Zone to Morocco Algeria
1 submarine moved from 28 Sea Zone to 32 Sea Zone
Place Units - British
3 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Germans regular : 0.67
British regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Bulgaria Romania to Ukraine
1 fighter moved from Italy to Ukraine
1 armour moved from Italy to Bulgaria Romania
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Bulgaria Romania
Place Units - Italians
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 1,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Libya to Egypt
British take Egypt from Germans
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - Americans
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - Americans
1 artillery and 2 infantry moved from Libya to Egypt
1 aaGun moved from Morocco Algeria to Libya
1 armour moved from Morocco Algeria to Egypt
4 infantry moved from Morocco Algeria to Libya
1 fighter moved from 3 Sea Zone to Caucasus
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Belgian Congo to Libya
1 aaGun moved from Central United States to Western Canada
1 fighter moved from 56 Sea Zone to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Libya
1 bomber moved from Eastern Canada to Morocco Algeria
1 submarine moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
3 transports moved from 12 Sea Zone to 9 Sea Zone
1 armour and 5 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 5 infantry and 3 transports moved from 9 Sea Zone to 12 Sea Zone
1 armour and 5 infantry moved from 12 Sea Zone to Morocco Algeria
5 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 carrier, 1 destroyer and 1 fighter moved from 56 Sea Zone to 57 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 8 infantry placed in Eastern United States
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
What to do when you have a big battle? I attacked your troops in Belorussia, but I just chose the casualties from the cheapest to the most expensive. Now it didn’t matter as I killed you with 2 British fighters and a British tank left, and I have only 1 plane and a bomber left. But should you, after each round message the other player which casualties he wants to take? Because I didn’t really think about it.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 29 PUs; 0 techTokens;
Germans buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
9 armour, 1 artillery and 8 infantry moved from Karelia S.S.R. to Belorussia
7 armour, 1 bomber and 3 fighters moved from Baltic States to Belorussia
1 armour moved from East Poland to Belorussia
1 fighter moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 17 armour, 1 artillery, 1 bomber, 4 fighters and 8 infantry
British defend with 2 armour, 1 artillery, 2 fighters and 3 infantry; Russians defend with 1 aaGun, 2 armour, 1 artillery and 20 infantry
Russians roll AA dice in Belorussia : 1/5 hits, 0,83 expected hits
1 fighter owned by the Germans lost in Belorussia
Germans roll dice for 17 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Belorussia, round 2 : 10/30 hits, 12,50 expected hits
Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 23 infantry in Belorussia, round 2 : 10/31 hits, 11,67 expected hits
7 infantry owned by the Russians, 1 artillery owned by the Germans, 8 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in Belorussia
Germans roll dice for 16 armour, 1 bomber and 3 fighters in Belorussia, round 3 : 9/20 hits, 10,17 expected hits
Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 13 infantry in Belorussia, round 3 : 11/21 hits, 8,33 expected hits
9 infantry owned by the Russians and 11 armour owned by the Germans lost in Belorussia
Germans roll dice for 5 armour, 1 bomber and 3 fighters in Belorussia, round 4 : 4/9 hits, 4,67 expected hits
Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 4 infantry in Belorussia, round 4 : 3/12 hits, 5,33 expected hits
4 infantry owned by the Russians and 3 armour owned by the Germans lost in Belorussia
Germans roll dice for 2 armour, 1 bomber and 3 fighters in Belorussia, round 5 : 5/6 hits, 3,17 expected hits
Russians roll dice for 4 armour, 2 artilleries and 2 fighters in Belorussia, round 5 : 4/8 hits, 4,00 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Belorussia
1 fighter owned by the Germans and 1 bomber owned by the Germans retreated
Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -51
Casualties for Germans: 17 armour, 1 artillery, 3 fighters and 8 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 20 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to East Poland
1 bomber moved from Belorussia to East Poland
6 armour moved from Germany to East Poland
1 artillery and 1 infantry moved from Germany to Poland
Place Units - Germans
2 armour placed in Karelia S.S.R.
3 armour and 1 artillery placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians regular : -1,33
Germans regular : -2,50
Russians AA : 0,17