NML 1914 - Team Game #1


  • Entek - will you please edit in a retreat of my far east contingent. Thanks.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russia round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 15
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 field_guns and 1 infantry moved from Finland to Murmansk
            1 conscript moved from Finland to Murmansk
            12 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry moved from Primorsky to Vladivostok
            EDIT: 2 colonials and 1 field_gun moved from Primorsky to Vladivostok
    
        Purchase Units - Russia
            Russia buy 5 conscripts and 3 trenchs; Remaining resources: 23 PUs; 1 techTokens; 
    
        Combat - Russia
            Battle in Murmansk
                Russia attack with 1 conscript, 2 field_guns and 1 infantry
                Communists defend with 1 conscript and 2 field_guns
                    Russia roll dice for 1 conscript, 2 field_guns and 1 infantry in Murmansk, round 2 : 1/4 hits, 1.17 expected hits
                    Communists roll dice for 1 conscript and 2 field_guns in Murmansk, round 2 : 2/3 hits, 0.83 expected hits
                    1 infantry owned by the Russia, 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Murmansk
                    Russia roll dice for 2 field_guns in Murmansk, round 3 : 1/2 hits, 0.67 expected hits
                    Communists roll dice for 2 field_guns in Murmansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 field_gun owned by the Communists lost in Murmansk
                    Russia roll dice for 2 field_guns in Murmansk, round 4 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Murmansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Russia lost in Murmansk
                1 field_gun owned by the Russia retreated to Finland
                Communists win with 1 field_gun remaining. Battle score for attacker is -3
                Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry
                Casualties for Communists: 1 conscript and 1 field_gun
    
        Non Combat Move - Russia
    
        Place Units - Russia
            5 conscripts and 3 trenchs placed in Vladivostok
    
        Activate Technology - Russia
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Russia
            Russia collect 16 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russia rolls : 0.00
    Communists regular : 1.17
    Russia regular : -0.50
    

    Savegame


  • The Allies/Entente concede the game to the Central Powers. Well played. The floor is open to end game comments. Who wants to roll the dice for a game 2?


  • @fmerwinrommel Wow, what was the breaking point? Initially I thought would concede after russian front fell

  • TripleA

    TripleA Turn Summary: Communists round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 15
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists roll 2,5,6 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover mustardGas
    
        Combat Move - Communists
            52 conscripts, 35 field_guns and 2 infantry moved from Khabarovsk to Primorsky
                  Communists take Primorsky from Russia
            1 zeppelin moved from Aldan to Hokkaido
            2 cavalrys, 10 conscripts and 10 field_guns moved from Aldan to Khabarovsk
            10 conscripts and 8 field_guns moved from Yakutsk to Sakhe
            1 conscript moved from Bratsk to Aldan
            2 conscripts moved from Vladimir to Archangelsk
            1 conscript moved from Novgorod to Archangelsk
            1 conscript moved from Tver to Novgorod
            4 conscripts moved from Ryazan to Vladimir
            4 conscripts moved from Volgograd to Ryazan
            2 conscripts moved from Kazan to Vladimir
    
        Purchase Units - Communists
            Communists buy 17 conscripts and 10 field_guns; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Strategic bombing raid in Hokkaido
                Bombing raid in Hokkaido rolls: 6 and causes: 6 damage to unit: Factory
                Bombing raid in Hokkaido causes 6 damage total. 
    
        Non Combat Move - Communists
            1 zeppelin moved from Hokkaido to Khabarovsk
    
        Place Units - Communists
            4 conscripts placed in Volgograd
            13 conscripts and 7 field_guns placed in Yakutsk
            Communists undo move 2.
            10 conscripts and 10 field_guns placed in Yakutsk
            3 conscripts placed in Irkutsk
    
        Activate Technology - Communists
            Communists activating mustardGas
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 63 PUs; end with 63 PUs
            Communists collect 9 PUs from War Bonds; end with 72 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germany : 118 / 135
    France : 81 / 84
    Serbia : 7 / 8
    Austria : 109 / 112
    Italy : 13 / 0
    Arabia : 0 / 0
    Turkey : 94 / 94
    Britain : 112 / 120
    Russia : 14 / 39
    Communists : 63 / 72
    USA : 103 / 103
    

    Savegame


  • @fmerwinrommel Ah ok. Sorry didn’t see your message til after I posted.

    GG all. Glad to play another one. Bolshevik revolution was a success!


  • @elrood At least one team member was ready to concede several turns ago. Our only hope was crushing G, but couldn’t overcome his fleet. We agreed the end was near.
    We seemed to have stabilized the Pied, Greek and St Pete fronts, but weren’t pushing the CP back. I held out just to see if the F invasion of G would have an impact. Then planned to build lots of tanks to overwhelm G on the western front, if the CP didn’t upset the status quo. But with the imminent collapse of the Indian front and when A sent his 15 cav south after guarding St. Pete, I knew I couldn’t hold Greece. Just ran out of time for France to squeeze G on the western front.


  • Thanks for the game guys. I will play again.
    Building Germany’s fleet and seeing it stymy the RN is the happiest thing I took from this game.
    All credit to Ron and Seb for their vision.

  • 2024 '22 '19 '17 '15

    It was a tense game indeed. The coordination in the East, once that Belarus fell, was not easy and subpar in my opinion. a concerted effort would have been better and probably would had us secured a faster win.

    The sudden ability of the French to attack my backline suprised me a lot. I was too careless there, but it is not easy to see all Enemy options with so many intertwined powers sharing Seazones and Territories.

    The later movements were tense nad really hard to compute, with the need to account for all the counter attack possibilities the French suddenly had with their 3 to 5 TTs.


  • Thx for the game everyone. To my mind it was a lost game once Italy had fallen and St P was besieged. If GB had taken DeS there might have been a chance of holding India against T’s builds, but @witt refused to help the allied cause!!! :stuck_out_tongue_closed_eyes:

    Looking forward to the next game …


  • Who wants to organize the next team game? Everyone please post if you want to play again or not.
    Yes for me.

  • 2024 '22 '19 '17 '15

    Yes

    [dice 1d100]


  • 1d100: 39

  • 2024 '22 '19 '17 '15

    Low numbers play centrals?

  • 2024 '22 '19 '17 '15

    Rolling for Witt on his request

    [dice 1d100]


  • 1d100: 100


  • @dicebot [dice 1d100]


  • 1d100: 40

  • TripleA

    Its probably gonna be easier to just determine who is gonna play and have 1 person roll the dice for everyone. In my experience, trying to get 8 or so people to roll for themselves tends to take a while.


  • Am Innn

    [dice 1d100]

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