@crockett36 It says I need to download it so I do and then it says map not found, missing map.
ABH and crockett36, (A+69) tutor game
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Germany’s up.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 2 mech_infantrys moved from Yugoslavia to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Greece 2 fighters and 1 tactical_bomber moved from Southern Italy to Greece 3 bombers moved from Southern Italy to Greece 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to Southern Italy 1 armour moved from Caucasus to Sikang Germans take Kazakhstan from Russians 1 bomber moved from Southern Italy to Greece 2 bombers moved from Southern Italy to Greece 1 armour moved from Volgograd to Sikang 1 infantry and 2 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Greece Germans attack with 6 bombers, 2 fighters and 2 tactical_bombers British defend with 2 artilleries and 2 infantry Germans roll dice for 6 bombers, 2 fighters and 2 tactical_bombers in Greece, round 2 : 6/10 hits, 6.33 expected hits British roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Greece Germans win with 6 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 fighter Casualties for British: 2 artilleries and 2 infantry Battle in Sikang Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 2 mech_infantrys EDIT: Adding units owned by Germans to Greece: 1 mech_infantry EDIT: Changing ownership of Greece from British to Germans EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Greece to Bulgaria 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 4 bombers moved from Greece to Southern Italy 1 bomber moved from Greece to Bulgaria EDIT: 1 bomber moved from Bulgaria to Southern Italy EDIT: 1 fighter moved from Bulgaria to Southern Italy 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Norway to Finland 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 3 artilleries and 7 infantry moved from France to Northern Italy 3 aaGuns, 1 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Rostov to Ukraine 1 armour moved from Volgograd to Ukraine Place Units - Germans 2 bombers placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 2 infantry placed in Southern France Germans undo move 3. 1 armour, 2 infantry and 4 mech_infantrys placed in Western Germany 1 infantry and 1 mech_infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Germans regular : -0.33 British regular : -0.33
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My apologies, I had to do some edits in Greece because some of my forces decided to move to Italy instead of where I clicked.
Germany is retreating to a more defensive location as the huge spending on the European front means they have to turtle down for the long-term.
I don’t think that you have enough forces to make the move into the Med effective as you won’t be able to hold a beach head for too long after losing your British air force. I think it would have been better to have aimed for Norway to deprive income or Normandy to create headaches. Losing too many transports has cost you so much this game.
The Axis now has very similar TUV as the Allies when you should have been up quite a bit more at this stage. It will be hard to get back on track as Japan is going to start rolling into Siberia soon.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 4 infantry moved from Kansu to Shensi 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Tambov to Western Ukraine 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 artillery and 1 infantry moved from Smolensk to Russia 2 artilleries and 65 infantry moved from Tambov to Bryansk 2 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Tobruk to Tunisia Russians take Tunisia from Italians 2 armour and 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Russia to Samara 1 mech_infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 4 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Kansu to Tsinghai Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in India Russians attack with 2 armour and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 armour and 1 mech_infantry in India, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in India Russians roll dice for 2 armour in India, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India Russians win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 aaGun moved from Manchuria to Jehol 4 aaGuns moved from Tambov to Bryansk 1 fighter moved from Western Ukraine to Russia Place Units - Russians 3 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3,5,3,4,6,6,5,2,1,6,2,1,4,4 Russians collect 29 PUs (3 lost to blockades); end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novosibirsk: 4 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Novosibirsk: 1 mech_infantry EDIT: Adding units owned by Russians to Kazakhstan: 4 armour and 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : -0.33 Russians regular : 0.17
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Hey second post please. Japan’s up
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@crockett36 so only one showed up. That’s the one.
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After Japan, I will do another youtube video, but I am coming to the conclusion that our methodology is problematic. The tutor part of the tutor game comes too late to be helpful. It just feels like being told you screwed up.
I propose this change. The community debate should happen. Then I should do my turn. Then you should show what I should have done. Then we should proceed from that? What do you think?
Alternatively you could show us what you would have done and then tweak mine with a single suggestion. And go with that.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hopei to Shensi 3 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Yunnan to Shensi 1 infantry and 3 mech_infantrys moved from Burma to India 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India 1 bomber moved from French Indo China to Shensi 1 fighter moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Japan to Manchuria 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Chahar to Jehol 2 fighters and 1 tactical_bomber moved from Japan to Jehol 1 bomber moved from French Indo China to Jehol 1 fighter moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Amur 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 3 fighters Russians defend with 1 infantry Japanese roll dice for 3 fighters in Amur, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Jehol : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 aaGun and 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Jehol Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers Chinese defend with 3 infantry; Russians defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Shensi, round 2 : 3/12 hits, 5.67 expected hits Chinese roll dice for 7 infantry in Shensi, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Shensi, round 3 : 6/10 hits, 5.33 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Russians: 4 infantry Casualties for Chinese: 3 infantry Battle in India Japanese attack with 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 2 armour Japanese roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 3/8 hits, 3.00 expected hits UK_Pacific roll dice for 2 armour in India, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in India Japanese captures 0PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour Non Combat Move - Japanese 1 battleship, 3 carriers, 1 destroyer and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 bomber, 3 fighters and 4 tactical_bombers moved from Shensi to Kweichow 1 bomber moved from Jehol to Kweichow 1 fighter moved from Manchuria to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from Amur to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Jehol to Kweichow 2 fighters and 2 tactical_bombers moved from India to Kweichow 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kwangtung to Anhwe 1 armour moved from French Indo China to Kweichow 2 mech_infantrys moved from French Indo China to Burma 1 bomber moved from Kweichow to French Indo China 1 fighter moved from Java to Philippines 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 tactical_bomber moved from Kweichow to Hunan Place Units - Japanese 2 transports placed in 6 Sea Zone 1 bomber placed in Japan 2 armour placed in Japan 1 armour and 1 infantry placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 2 armour and 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -2.00 UK_Pacific regular : 1.00 Russians regular : -0.33 Russians AA : -0.50
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It was a tough decision for Japan on attacking the forces on the Mainland or sinking the US Pacific fleet in Pearl Harbor. I decided it was too hard to capture Hawaii in the near future so focused on cleaning up the mess in China. The economy should be roaring in another couple of turns now that there is nothing major to get in the way.
I will be on vacation starting on Friday and will be gone for 10 days. I also will be away from home for 5 weeks starting on December 10th.
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@crockett36 we had the same problem in the tutor section of the last match where the commentary was primarily focused around Andrew’s moves. It is difficult for the crowd to provide much meaningful advice.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Kansu to Novgorod 1 fighter and 1 tactical_bomber moved from Kansu to Evenkiyskiy 1 bomber moved from Kansu to Evenkiyskiy 5 fighters moved from Kansu to Tsinghai 5 fighters moved from Tsinghai to Sikang 1 bomber moved from Kansu to Sikang 1 armour moved from Libya to Algeria 3 infantry moved from Morocco to Algeria 2 mech_infantrys moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 7 infantry moved from Libya to 96 Sea Zone 1 artillery, 7 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Novgorod causes 3 damage total. Battle in Greece Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Algeria Americans attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 3/9 hits, 2.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 1/8 hits, 2.83 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 1/8 hits, 2.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Algeria, round 4 : 3/7 hits, 2.17 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Algeria, round 4 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Algeria Americans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Algeria, round 5 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Americans: 4 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Sikang Americans attack with 1 bomber and 5 fighters Germans defend with 2 armour Americans roll dice for 1 bomber and 5 fighters in Sikang, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Sikang Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Germans: 2 armour Battle in Evenkiyskiy Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Evenkiyskiy Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour Non Combat Move - Americans 1 tactical_bomber moved from Evenkiyskiy to Novosibirsk 1 bomber and 3 fighters moved from Sikang to Kazakhstan 1 bomber moved from Evenkiyskiy to Kazakhstan 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 7 infantry moved from 81 Sea Zone to Trans-Jordan 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Novgorod to Bryansk Place Units - Americans 4 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2.50 Italians regular : -2.67 Germans AA : -0.17 Germans regular : 1.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Kansu to Novgorod 1 fighter and 1 tactical_bomber moved from Kansu to Evenkiyskiy 1 bomber moved from Kansu to Evenkiyskiy 5 fighters moved from Kansu to Tsinghai 5 fighters moved from Tsinghai to Sikang 1 bomber moved from Kansu to Sikang 1 armour moved from Libya to Algeria 3 infantry moved from Morocco to Algeria 2 mech_infantrys moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 7 infantry moved from Libya to 96 Sea Zone 1 artillery, 7 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Novgorod causes 3 damage total. Battle in Greece Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Algeria Americans attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 3/9 hits, 2.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 1/8 hits, 2.83 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 1/8 hits, 2.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Algeria, round 4 : 3/7 hits, 2.17 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Algeria, round 4 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Algeria Americans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Algeria, round 5 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Americans: 4 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Sikang Americans attack with 1 bomber and 5 fighters Germans defend with 2 armour Americans roll dice for 1 bomber and 5 fighters in Sikang, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Sikang Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Germans: 2 armour Battle in Evenkiyskiy Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Evenkiyskiy Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour Non Combat Move - Americans 1 tactical_bomber moved from Evenkiyskiy to Novosibirsk 1 bomber and 3 fighters moved from Sikang to Kazakhstan 1 bomber moved from Evenkiyskiy to Kazakhstan 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 7 infantry moved from 81 Sea Zone to Trans-Jordan 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Novgorod to Bryansk Place Units - Americans 4 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 96 Sea Zone to Bulgaria 1 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Iraq to Northwest Persia 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in Northwest Persia British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bulgaria British attack with 2 fighters Italians defend with 1 infantry British roll dice for 2 fighters in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Bulgaria: 2 fighters EDIT: Turning off Edit Mode 1 carrier, 2 cruisers and 3 destroyers moved from 96 Sea Zone to 97 Sea Zone Place Units - British 10 infantry placed in United Kingdom 1 airfield, 1 armour and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 airfield EDIT: Adding units owned by British to 97 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.50 Italians regular : -2.67 Germans AA : -0.17 Germans regular : 0.50 British regular : -0.17
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italy’s up
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@crockett36 Thanks, I will do my turn the middle of next week.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern Italy to Rostov 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Rostov Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Bessarabia 2 aaGuns, 3 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from 94 Sea Zone to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,6,4,2,6,3,1,3,3,2,6,6 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern Italy to Rostov 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Rostov Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Bessarabia 2 aaGuns, 3 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from 94 Sea Zone to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,6,4,2,6,3,1,3,3,2,6,6 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33
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Germany will need to turtle down for a while to regroup, but your transports are out of position to be able to assist with ferrying men from USA to Europe. Having the fleet in SZ97 does deprive Italy of money, but it also prevents any more transports from coming in to assist with the battles for a couple of critical turns.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 4 fighters moved from Queensland to 26 Sea Zone Combat - ANZAC Battle in 80 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 80 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 artilleries moved from New South Wales to South Australia 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 aaGun, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Changing PUs for ANZAC from 10 to 12 Combat Move - French EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode 1 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 104 Sea Zone to 92 Sea Zone Non Combat Move - French 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00
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Let’s change this up. Can you post the turn you would have done? That way I can see what should have been and perhaps discern your strategic goals.