@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tobruk to Egypt
British take Alexandria from Italians
British take Egypt from Italians
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Crete
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 1 marine moved from 54 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from Anglo Egyptian Sudan to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Turning off Edit Mode
3 fighters placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Szechwan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Szechwan to Shensi
Combat - British
Battle in Shensi
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shensi to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
1 aaGun and 11 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from India to Burma
1 fighter moved from India to 43 Sea Zone
1 aaGun moved from Szechwan to Sikang
1 bomber moved from Tobruk to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 aaGun, 1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery moved from Tunisia to Libya
1 fighter moved from Tobruk to Egypt
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
Place Units - British
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -1,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Baltic States to Belarus
1 armour moved from Archangel to Urals
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Urals
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Northwest Persia to Iraq
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 99 Sea Zone to Iraq
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6
Italians collect 14 PUs (7 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -1.00
British regular : -0.33
Ugh!!! I didn’t realize the ANZACs were on the US carrier…
@surfer said in L21 #2 surfer (X) vs trulpen (A+17) BM3:
Ugh!!! I didn’t realize the ANZACs were on the US carrier…
That’s rough. I always try to have some aussie-air on US-carriers to create threats towards trannies in particular.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser and 4 transports
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 cruiser and 4 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
3 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 40
Casualties for Japanese: 1 cruiser and 4 transports
Non Combat Move - ANZAC
3 fighters moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser and 4 transports
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 cruiser and 4 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
3 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 40
Casualties for Japanese: 1 cruiser and 4 transports
Non Combat Move - ANZAC
3 fighters moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Vologda to Kazakhstan
2 armour and 3 mech_infantrys moved from Vologda to Kazakhstan
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Bessarabia, round 3 : 3/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Kazakhstan, round 2 : 4/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
3 mech_infantrys moved from Romania to Bessarabia
3 artilleries moved from Novgorod to Belarus
2 aaGuns, 6 artilleries and 14 infantry moved from Archangel to Belarus
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Eastern Poland to Novgorod
2 infantry moved from Vologda to Urals
5 armour and 4 mech_infantrys moved from Vologda to Kazakhstan
2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Vologda to Archangel
1 armour and 3 mech_infantrys moved from Nenetsia to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Romania to Bessarabia
2 mech_infantrys moved from Eastern Poland to Archangel
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
Place Units - Germans
3 artilleries placed in Novgorod
5 mech_infantrys placed in Germany
1 bomber and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : 0.67
Germans regular : 4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Russia to Smolensk
2 armour and 2 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Volgograd
9 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
6 artilleries moved from Russia to Samara
10 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
6 artilleries moved from Russia to Bryansk
29 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 0,50
Sorry, forgot to move the siberian guys.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Volgograd
9 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
6 artilleries moved from Russia to Samara
10 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
6 artilleries moved from Russia to Bryansk
29 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Samara
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 0,50
Siberians to Yakut and split the pansar.
@trulpen Forgot that Malaya was dead, so I’d like to attack 1 inf + 1 art + 2 ftr
Eh. Maybe it will live… no attack.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kansu to Shensi
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 armour, 1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Anhwe to Kweichow
1 bomber and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 armour moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 0/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 3 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 0/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 artillery and 3 infantry moved from Manchuria to Amur
3 infantry moved from Shantung to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kweichow to Shantung
1 bomber moved from Kweichow to Kwangtung
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 marine moved from Siberia to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter and 1 tactical_bomber placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Japanese collect 45 PUs (5 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Japanese regular : -4.83
@surfer said in L21 #2 surfer (X) vs trulpen (A+17) BM3:
Eh. Maybe it will live… no attack.
No problem, at your choosing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 3 fighters, 1 marine and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java
Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 submarines moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 bomber and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : 0,17
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 3 fighters, 1 marine and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java
Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 submarines moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 bomber and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : 0,17
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kweichow
1 artillery moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 3 fighters, 1 marine and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java
Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 submarines moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 bomber and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kweichow
1 artillery moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Egypt to Persia
Combat - British
Strategic bombing raid in Persia
Italians roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Persia to India
1 aaGun moved from Sikang to Szechwan
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to 42 Sea Zone
4 mech_infantrys moved from Yunnan to India
EDIT: 1 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Libya to Tobruk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 3 submarines moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 factory_minor placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,83
Japanese regular : -0,83
Germans regular : 0,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 14 PUs;
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
Place Units - Italians
2 infantry and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4
Italians collect 15 PUs (7 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.67