JDOW (X) vs Farmboy (L+22) BM3

  • 25 23 22 21 20 19 18 17

    @farmboy sorry did a walk in with UK. I won’t bother with rolling convoy as I’m sure I will end up with 0 for Greece.

  • 25 23 22 21 20 19 18 17

    @farmboy also note that US are on UK carrier in 98

  • 15 14

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 artillery moved from 99 Sea Zone to Crete
            1 bomber moved from Southern Italy to Crete
            1 artillery moved from Bulgaria to Greece
            2 fighters moved from 97 Sea Zone to Greece
            1 fighter moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to Crete
    
        Combat - Italians
            Battle in Crete
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Crete, round 2 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Crete
                Italians win, taking Crete from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Greece
                Italians attack with 1 artillery and 3 fighters
                British defend with 2 marines
                    Italians roll dice for 1 artillery and 3 fighters in Greece, round 2 : 1/4 hits, 1,83 expected hits
                    British roll dice for 2 marines in Greece, round 2 : 1/2 hits, 0,67 expected hits
                    1 marine owned by the British and 1 artillery owned by the Italians lost in Greece
                3 fighters owned by the Italians retreated
                British win with 1 marine remaining. Battle score for attacker is 1
                Casualties for Italians: 1 artillery
                Casualties for British: 1 marine
    
        Non Combat Move - Italians
            1 fighter moved from Crete to 97 Sea Zone
            1 bomber moved from Crete to Southern Italy
            1 fighter moved from Greece to 97 Sea Zone
            2 fighters moved from Greece to Southern Italy
            1 aaGun, 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 aaGun moved from Bulgaria to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,33
    British regular : 0,33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 aaGun and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Persia
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Persia to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 15 14

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Yugoslavia to Greece
            2 fighters moved from Yugoslavia to Greece
            1 tactical_bomber moved from Yugoslavia to Greece
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 infantry moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Caucasus to Iraq
            1 bomber moved from Yugoslavia to Iraq
            1 infantry moved from Archangel to Smolensk
            1 artillery moved from Archangel to Smolensk
            1 bomber moved from Germany to Smolensk
            1 bomber moved from Western Germany to Smolensk
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Tsinghai to Kansu
                  Germans take Kansu from Chinese
            1 mech_infantry moved from Sikang to Shensi
            1 bomber moved from French Indo China to Shensi
            1 fighter moved from Yugoslavia to Southern Italy
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 99 Sea Zone
                Germans attack with 1 fighter; Italians loiter and taunt
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Greece
                Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 marine
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 4/7 hits, 3,17 expected hits
                    British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the British lost in Greece
                Germans win, taking Greece from British with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Iraq
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Iraq
                Germans win, taking Iraq from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 2/4 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Shensi
                Germans attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Kweichow to Tsinghai
            1 mech_infantry moved from Caucasus to Sikang
            1 bomber moved from Shensi to French Indo China
            1 bomber moved from Caucasus to French Indo China
            1 aaGun moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Crete
            1 tactical_bomber moved from Caucasus to Crete
            1 fighter moved from 99 Sea Zone to Crete
            3 armour, 2 artilleries, 8 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
            1 aaGun and 2 infantry moved from Rostov to Caucasus
            5 infantry moved from Novgorod to Belarus
            1 aaGun and 5 infantry moved from Archangel to Belarus
            3 armour and 3 mech_infantrys moved from Romania to Ukraine
            1 fighter moved from Ukraine to Northwest Persia
            1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Western Germany to Yugoslavia
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Vyborg
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from France to Western Germany
            1 infantry moved from 115 Sea Zone to Novgorod
            2 tactical_bombers moved from Greece to Crete
            1 fighter moved from 96 Sea Zone to Crete
            1 fighter moved from Southern Italy to Crete
            1 fighter moved from Western Germany to Crete
            2 fighters moved from Greece to Yugoslavia
            1 fighter moved from Greece to Crete
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from France to Western Germany
            1 bomber moved from Smolensk to Novgorod
            1 bomber moved from Smolensk to Ukraine
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            2 infantry and 8 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Ukraine
            Germans undo move 3.
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Russians regular : 0,33
    Germans regular : 0,50
    British regular : -0,67
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            8 infantry moved from Volgograd to Caucasus
            5 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 98 Sea Zone
            Battle in Bryansk
                Russians attack with 7 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 7 infantry in Bryansk, round 2 : 1/7 hits, 1.17 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                    Russians roll dice for 6 infantry in Bryansk, round 3 : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 5 infantry in Bryansk, round 4 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking 98 Sea Zone from Italians, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Caucasus
                Russians attack with 8 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 8 infantry in Caucasus, round 2 : 2/8 hits, 1.33 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 7 infantry in Caucasus, round 3 : 2/7 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Italians with 7 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            10 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            6 infantry moved from Russia to Vologda
            2 aaGuns moved from Volgograd to Caucasus
            1 tactical_bomber moved from Persia to Russia
            1 armour, 1 fighter and 4 mech_infantrys moved from Persia to West India
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
            4 infantry moved from Volgograd to Caucasus
            7 artilleries, 55 infantry and 1 mech_infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            3 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Germans regular : 0.33
    Russians regular : 0.83
    

    Savegame

  • 15 14

    @farmboy Sorry, insanely busy. Today and tomorrow there is almost no room to breach in between things I have on my plate.

    Will most likely continue on Thursday when I am on the train.

    MAYBE I will post late tonight though

  • 25 23 22 21 20 19 18 17

    @jdow no worries!

  • 15 14

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 fighters moved from Manchuria to 19 Sea Zone
            3 tactical_bombers moved from Manchuria to 19 Sea Zone
            8 fighters moved from Japan to 6 Sea Zone
            7 tactical_bombers moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Szechwan to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Borneo to Celebes
    

    Savegame

  • 15 14

    I prefer to ask, scramble sz6?
    If it was US only, I would assume no scramble, but as you have the choice to trade Anzac air vs Japanese air, I would like to confirm.

  • 25 23 22 21 20 19 18 17

    @jdow on just on my phone but it looks to me that you are attacking just the sub in 6 with a lot of air. I won’t scramble.

  • 15 14

    @farmboy Yes, would be a suicide scramble, so I will proceed with no scramble.

    Bedtime now though, will roll and finish tomorrow (hopefully), or Thursday.

  • 25 23 22 21 20 19 18 17

    @jdow looked at it now. I can see a context where I might want to, but not this time.

  • 15 14

    @farmboy said in JDOW (X) vs Farmboy (L+22) BM3:

    @jdow looked at it now. I can see a context where I might want to, but not this time.

    Ok thanks, I agree with you but this was a spot I’d better ask.

  • 15 14

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 fighters moved from Manchuria to 19 Sea Zone
            3 tactical_bombers moved from Manchuria to 19 Sea Zone
            8 fighters moved from Japan to 6 Sea Zone
            7 tactical_bombers moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Szechwan to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Borneo to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/16 hits, 9,00 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to Java
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Celebes to Borneo
            1 marine moved from Ceylon to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone
            1 bomber moved from Shan State to French Indo China
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Malaya to Yunnan
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 marine moved from 36 Sea Zone to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 armour moved from Hunan to Kwangsi
            2 fighters moved from 42 Sea Zone to Philippines
            1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Kiangsi to French Indo China
            1 tactical_bomber moved from Kiangsi to French Indo China
            1 tactical_bomber moved from Guam to French Indo China
            1 fighter moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Japan
            7 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan
            3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
            3 infantry moved from India to Burma
            3 mech_infantrys moved from India to Yunnan
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            2 destroyers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            2 infantry placed in India
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : 2,83
    ANZAC regular : -0,33
    

    Savegame

  • 15 14

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 fighters moved from Manchuria to 19 Sea Zone
            3 tactical_bombers moved from Manchuria to 19 Sea Zone
            8 fighters moved from Japan to 6 Sea Zone
            7 tactical_bombers moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Szechwan to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Borneo to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/16 hits, 9,00 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to Java
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Celebes to Borneo
            1 marine moved from Ceylon to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone
            1 bomber moved from Shan State to French Indo China
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Malaya to Yunnan
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 marine moved from 36 Sea Zone to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 armour moved from Hunan to Kwangsi
            2 fighters moved from 42 Sea Zone to Philippines
            1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Kiangsi to French Indo China
            1 tactical_bomber moved from Kiangsi to French Indo China
            1 tactical_bomber moved from Guam to French Indo China
            1 fighter moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Japan
            7 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan
            3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
            3 infantry moved from India to Burma
            3 mech_infantrys moved from India to Yunnan
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            2 destroyers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            2 infantry placed in India
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : 2,83
    ANZAC regular : -0,33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Korea to Manchuria
            10 fighters moved from Korea to Manchuria
            2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    

    Savegame

  • 25 23 22 21 20 19 18 17

    @jdow I figured I should ask if you want to submerge the sub in 6. I think it probably fights since you might get an extra hit and I don’t think I can hit it back(you can choose the destroyer if my sub hits) but I wasn’t quite sure on that.

  • 15 14

    @farmboy
    No. I have to allocate hits to possible targets. If your sub hits, I have to take the sub down.

    Thus, sub submerges.

  • 25 23 22 21 20 19 18 17

    @jdow said in JDOW (X) vs Farmboy (L+22) BM3:

    @farmboy
    No. I have to allocate hits to possible targets. If your sub hits, I have to take the sub down.

    Thus, sub submerges.

    THat is right. I did know that before but was forgetting last night.

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