yeah i mean he even only bought ships round 1 !
JDOW (X) vs Farmboy (L+22) BM3
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@farmboy sorry did a walk in with UK. I won’t bother with rolling convoy as I’m sure I will end up with 0 for Greece.
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@farmboy also note that US are on UK carrier in 98
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 1 bomber moved from Southern Italy to Crete 1 artillery moved from Bulgaria to Greece 2 fighters moved from 97 Sea Zone to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Crete Combat - Italians Battle in Crete Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 airfield and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Crete, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Crete Italians win, taking Crete from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greece Italians attack with 1 artillery and 3 fighters British defend with 2 marines Italians roll dice for 1 artillery and 3 fighters in Greece, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 2 marines in Greece, round 2 : 1/2 hits, 0,67 expected hits 1 marine owned by the British and 1 artillery owned by the Italians lost in Greece 3 fighters owned by the Italians retreated British win with 1 marine remaining. Battle score for attacker is 1 Casualties for Italians: 1 artillery Casualties for British: 1 marine Non Combat Move - Italians 1 fighter moved from Crete to 97 Sea Zone 1 bomber moved from Crete to Southern Italy 1 fighter moved from Greece to 97 Sea Zone 2 fighters moved from Greece to Southern Italy 1 aaGun, 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 aaGun moved from Bulgaria to Romania Place Units - Italians 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,33 British regular : 0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 aaGun and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Persia to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Yugoslavia to Greece 2 fighters moved from Yugoslavia to Greece 1 tactical_bomber moved from Yugoslavia to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Caucasus to Iraq 1 bomber moved from Yugoslavia to Iraq 1 infantry moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk 1 bomber moved from Germany to Smolensk 1 bomber moved from Western Germany to Smolensk 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Tsinghai to Kansu Germans take Kansu from Chinese 1 mech_infantry moved from Sikang to Shensi 1 bomber moved from French Indo China to Shensi 1 fighter moved from Yugoslavia to Southern Italy Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Germans attack with 1 fighter; Italians loiter and taunt British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 marine Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 4/7 hits, 3,17 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in Greece Germans win, taking Greece from British with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Iraq Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Iraq Germans win, taking Iraq from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Shensi Germans attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Caucasus to Sikang 1 bomber moved from Shensi to French Indo China 1 bomber moved from Caucasus to French Indo China 1 aaGun moved from Northwest Persia to Iraq 1 tactical_bomber moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Crete 1 tactical_bomber moved from Caucasus to Crete 1 fighter moved from 99 Sea Zone to Crete 3 armour, 2 artilleries, 8 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 aaGun and 2 infantry moved from Rostov to Caucasus 5 infantry moved from Novgorod to Belarus 1 aaGun and 5 infantry moved from Archangel to Belarus 3 armour and 3 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Ukraine to Northwest Persia 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Western Germany to Yugoslavia 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from France to Western Germany 1 infantry moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from Greece to Crete 1 fighter moved from 96 Sea Zone to Crete 1 fighter moved from Southern Italy to Crete 1 fighter moved from Western Germany to Crete 2 fighters moved from Greece to Yugoslavia 1 fighter moved from Greece to Crete 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from France to Western Germany 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Smolensk to Ukraine Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 2 infantry and 8 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Ukraine Germans undo move 3. 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Russians regular : 0,33 Germans regular : 0,50 British regular : -0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 8 infantry moved from Volgograd to Caucasus 5 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Russia to Bryansk Combat - Russians Russians creates battle in territory 98 Sea Zone Battle in Bryansk Russians attack with 7 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 7 infantry in Bryansk, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk Russians roll dice for 6 infantry in Bryansk, round 3 : 0/6 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 5 infantry in Bryansk, round 4 : 2/5 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking 98 Sea Zone from Italians, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Caucasus Russians attack with 8 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 8 infantry in Caucasus, round 2 : 2/8 hits, 1.33 expected hits Italians roll dice for 1 aaGun and 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 7 infantry in Caucasus, round 3 : 2/7 hits, 1.17 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 7 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 10 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Russia to Vologda 2 aaGuns moved from Volgograd to Caucasus 1 tactical_bomber moved from Persia to Russia 1 armour, 1 fighter and 4 mech_infantrys moved from Persia to West India 1 submarine moved from 98 Sea Zone to 80 Sea Zone 4 infantry moved from Volgograd to Caucasus 7 artilleries, 55 infantry and 1 mech_infantry moved from Volgograd to Rostov Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Germans regular : 0.33 Russians regular : 0.83 -
@farmboy Sorry, insanely busy. Today and tomorrow there is almost no room to breach in between things I have on my plate.
Will most likely continue on Thursday when I am on the train.
MAYBE I will post late tonight though
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@jdow no worries!
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Manchuria to 19 Sea Zone 3 tactical_bombers moved from Manchuria to 19 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 7 tactical_bombers moved from Japan to 6 Sea Zone 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Szechwan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Borneo to Celebes -
I prefer to ask, scramble sz6?
If it was US only, I would assume no scramble, but as you have the choice to trade Anzac air vs Japanese air, I would like to confirm. -
@jdow on just on my phone but it looks to me that you are attacking just the sub in 6 with a lot of air. I won’t scramble.
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@farmboy Yes, would be a suicide scramble, so I will proceed with no scramble.
Bedtime now though, will roll and finish tomorrow (hopefully), or Thursday.
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@jdow looked at it now. I can see a context where I might want to, but not this time.
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@farmboy said in JDOW (X) vs Farmboy (L+22) BM3:
@jdow looked at it now. I can see a context where I might want to, but not this time.
Ok thanks, I agree with you but this was a spot I’d better ask.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Manchuria to 19 Sea Zone 3 tactical_bombers moved from Manchuria to 19 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 7 tactical_bombers moved from Japan to 6 Sea Zone 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Szechwan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Borneo to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 6 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/16 hits, 9,00 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to Java 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Celebes to Borneo 1 marine moved from Ceylon to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Shan State to French Indo China 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 armour moved from Hunan to Kwangsi 2 fighters moved from 42 Sea Zone to Philippines 1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsi to French Indo China 1 tactical_bomber moved from Kiangsi to French Indo China 1 tactical_bomber moved from Guam to French Indo China 1 fighter moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Japan 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 3 infantry moved from India to Burma 3 mech_infantrys moved from India to Yunnan Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 2 infantry placed in India 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,83 ANZAC regular : -0,33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Manchuria to 19 Sea Zone 3 tactical_bombers moved from Manchuria to 19 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 7 tactical_bombers moved from Japan to 6 Sea Zone 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Szechwan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Borneo to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 6 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/16 hits, 9,00 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to Java 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Celebes to Borneo 1 marine moved from Ceylon to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Shan State to French Indo China 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 armour moved from Hunan to Kwangsi 2 fighters moved from 42 Sea Zone to Philippines 1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsi to French Indo China 1 tactical_bomber moved from Kiangsi to French Indo China 1 tactical_bomber moved from Guam to French Indo China 1 fighter moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Japan 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 3 infantry moved from India to Burma 3 mech_infantrys moved from India to Yunnan Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 2 infantry placed in India 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,83 ANZAC regular : -0,33 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Manchuria 10 fighters moved from Korea to Manchuria 2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 fighters moved from Wake Island to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone -
@jdow I figured I should ask if you want to submerge the sub in 6. I think it probably fights since you might get an extra hit and I don’t think I can hit it back(you can choose the destroyer if my sub hits) but I wasn’t quite sure on that.
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@farmboy
No. I have to allocate hits to possible targets. If your sub hits, I have to take the sub down.Thus, sub submerges.
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@jdow said in JDOW (X) vs Farmboy (L+22) BM3:
@farmboy
No. I have to allocate hits to possible targets. If your sub hits, I have to take the sub down.Thus, sub submerges.
THat is right. I did know that before but was forgetting last night.





