@VictoryFirst Germany is up
NML 1914 - Team Game #1
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TripleA Manual Gamesave Post: Germany round 15
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 6,4 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover convoys Combat Move - Germany
Combat Hit Differential Summary :
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TripleA Turn Summary: Germany round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 6,4 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover convoys Combat Move - Germany 2 infantry and 10 stormtruppens moved from Mecklenburg to Hanover 1 field_gun moved from Holstein to Hanover 1 infantry moved from Hanover to Holstein 7 stormtruppens moved from Berlin to Saxony 1 heavy_gun and 4 infantry moved from Alsace to Champagne 1 infantry moved from Wurttemburg to Alsace 1 field_gun moved from Rhine to Amsterdam 1 infantry moved from Rhine to Amsterdam 1 infantry moved from Rhine to Amsterdam 1 infantry moved from Rhine to Amsterdam 1 stormtruppen moved from Champagne to Burgundy 1 infantry moved from Champagne to Burgundy 4 field_guns, 5 infantry and 1 stormtruppen moved from Champagne to Belgium 1 field_gun and 1 infantry moved from Champagne to Belgium 2 infantry moved from Champagne to Belgium 1 infantry moved from Champagne to Picardy 1 field_gun moved from Champagne to Picardy 1 field_gun moved from Champagne to Belgium 1 infantry moved from Champagne to Belgium Purchase Units - Germany Germany buy 1 cruiser, 4 field_guns, 13 infantry, 15 stormtruppens and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Picardy Germany attack with 1 field_gun and 1 infantry France defend with 1 infantry Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Amsterdam Germany attack with 1 field_gun and 3 infantry Britain defend with 2 field_guns Germany roll dice for 1 field_gun and 3 infantry in Amsterdam, round 2 : 1/4 hits, 1.00 expected hits Britain roll dice for 2 field_guns in Amsterdam, round 2 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Britain lost in Amsterdam Germany roll dice for 1 field_gun and 3 infantry in Amsterdam, round 3 : 0/4 hits, 1.00 expected hits Britain roll dice for 1 field_gun in Amsterdam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Amsterdam Germany roll dice for 1 field_gun and 2 infantry in Amsterdam, round 4 : 0/3 hits, 0.83 expected hits Britain roll dice for 1 field_gun in Amsterdam, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Amsterdam Germany roll dice for 1 field_gun and 1 infantry in Amsterdam, round 5 : 0/2 hits, 0.67 expected hits Britain roll dice for 1 field_gun in Amsterdam, round 5 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun and 1 infantry in Amsterdam, round 6 : 0/2 hits, 0.67 expected hits Britain roll dice for 1 field_gun in Amsterdam, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Amsterdam Germany roll dice for 1 field_gun in Amsterdam, round 7 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Amsterdam, round 7 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun in Amsterdam, round 8 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Amsterdam, round 8 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Amsterdam Britain win with 1 field_gun remaining. Battle score for attacker is -9 Casualties for Britain: 1 field_gun Casualties for Germany: 1 field_gun and 3 infantry Battle in Belgium Germany attack with 6 field_guns, 9 infantry and 1 stormtruppen Britain defend with 1 Factory, 1 heavy_gun, 2 infantry and 3 trenchs; France defend with 1 field_gun, 1 heavy_gun and 1 infantry Germany roll dice for 6 field_guns, 9 infantry and 1 stormtruppen in Belgium, round 2 : 6/16 hits, 4.83 expected hits Britain roll dice for 1 field_gun, 2 heavy_guns, 3 infantry and 3 trenchs in Belgium, round 2 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Germany and 3 trenchs owned by the Britain lost in Belgium Germany roll dice for 6 field_guns, 7 infantry and 1 stormtruppen in Belgium, round 3 : 6/14 hits, 4.50 expected hits Britain roll dice for 1 field_gun, 2 heavy_guns and 3 infantry in Belgium, round 3 : 3/6 hits, 2.83 expected hits 1 heavy_gun owned by the France, 3 infantry owned by the Germany, 1 field_gun owned by the France, 2 infantry owned by the Britain, 1 heavy_gun owned by the Britain and 1 infantry owned by the France lost in Belgium Germany win, taking Belgium from Britain with 6 field_guns, 4 infantry and 1 stormtruppen remaining. Battle score for attacker is 17 Casualties for Germany: 5 infantry Casualties for Britain: 1 heavy_gun, 2 infantry and 3 trenchs Casualties for France: 1 field_gun, 1 heavy_gun and 1 infantry Battle in Burgundy Germany attack with 1 infantry and 1 stormtruppen France defend with 1 infantry Germany roll dice for 1 infantry and 1 stormtruppen in Burgundy, round 2 : 1/2 hits, 0.50 expected hits France roll dice for 1 infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Burgundy Germany win, taking Burgundy from France with 1 infantry and 1 stormtruppen remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Non Combat Move - Germany 4 infantry moved from Bavaria to Nassau 1 infantry moved from Wurttemburg to Alsace 7 infantry moved from Wurttemburg to Rhine 1 infantry moved from Hanover to Westphalia 3 field_guns moved from Westphalia to Rhine 3 stormtruppens moved from Westphalia to Rhine 1 heavy_gun moved from Rhine to Champagne 5 gass moved from Saxony to Berlin Place Units - Germany 1 cruiser placed in Sea Zone 12 Baltic Sea 5 infantry placed in Mecklenburg 3 field_guns and 3 infantry placed in Wurttemburg Germany undo move 3. 4 field_guns and 2 infantry placed in Wurttemburg 6 infantry placed in Bavaria 15 stormtruppens placed in Berlin 1 trench placed in Nassau 1 trench placed in Saxony Activate Technology - Germany Germany activating convoys Turn Complete - Germany Germany collect 128 PUs; end with 128 PUs Germany collect 7 PUs from War Bonds; end with 135 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 France regular : -0.67 Britain regular : 0.67
Territory Summary for Germany :
Alsace : 2 infantry Bavaria : 1 Factory and 6 infantry Berlin : 1 Factory, 5 gass and 15 stormtruppens Dar es Salaam : 1 Factory Hanover : 3 field_guns, 1 fighter, 1 heavy_gun, 2 infantry, 20 stormtruppens and 5 trenchs Holstein : 1 infantry Mecklenburg : 1 Factory and 5 infantry Nassau : 4 infantry and 1 trench Rhine : 3 field_guns, 7 infantry and 3 stormtruppens Saxony : 7 stormtruppens and 1 trench Westphalia : 1 infantry Wurttemburg : 1 Factory, 4 field_guns and 2 infantry Burgundy : 1 flag, 1 infantry and 1 stormtruppen Champagne : 1 flag, 2 cavalrys, 5 field_guns, 13 heavy_guns, 47 infantry and 5 trenchs Picardy : 1 flag, 1 field_gun and 1 infantry Belgium : 1 flag, 1 Factory, 6 field_guns, 4 infantry and 1 stormtruppen Belarus : 1 flag Eastern Poland : 1 flag, 1 trench Estonia : 1 flag Latvia : 1 flag Lithuania : 1 flag Pskov : 1 flag, 7 cavalrys, 6 field_guns, 2 heavy_guns, 10 infantry, 3 stormtruppens and 3 trenchs Warsaw : 1 flag, 1 Factory Western Poland : 1 flag Sea Zone 12 Baltic Sea : 3 battlecruisers, 20 battleships, 11 cruisers, 1 destroyer, 3 submarines and 3 transports Denmark : 1 flag Stockholm : 1 flag, 1 Factory, 2 field_guns, 5 heavy_guns, 18 infantry, 1 stormtruppen and 9 trenchs
Production/PUs Summary :
Germany : 128 / 135 France : 71 / 82 Serbia : 7 / 7 Austria : 112 / 112 Italy : 10 / 0 Arabia : 0 / 0 Turkey : 94 / 94 Britain : 112 / 124 Russia : 16 / 42 Communists : 61 / 69 USA : 103 / 103
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Interesting actions. Conquest of Valencia was costly to USA, while G attack on weakly defended Amster was repulsed. AEV, you’re one world war too soon to be invading Japan. G developing convoy makes G fleet more secure. I’ve never seen anyone develop aircraft carrier before. I tested it to see how many fighters it can hold, its 2. G is putting up stout defense against the Allied invasion. But resurgent France is having fun anyway.
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TripleA Move Summary: France round 15
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Combat Move - France 1 heavy_gun, 2 infantry and 1 late_fighter moved from Paris to Picardy 1 fighter moved from Piedmont to Burgundy 1 colonial moved from Rhone to Burgundy 1 heavy_gun and 1 infantry moved from Paris to Burgundy 1 cavalry moved from Piedmont to Milan France take Milan from Austria 1 cavalry moved from Milan to Tyrol 1 field_gun and 1 infantry moved from Holland to Westphalia
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TripleA Turn Summary: France round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Combat Move - France 1 heavy_gun, 2 infantry and 1 late_fighter moved from Paris to Picardy 1 fighter moved from Piedmont to Burgundy 1 colonial moved from Rhone to Burgundy 1 heavy_gun and 1 infantry moved from Paris to Burgundy 1 cavalry moved from Piedmont to Milan France take Milan from Austria 1 cavalry moved from Milan to Tyrol 1 field_gun and 1 infantry moved from Holland to Westphalia Purchase Units - France France buy 7 colonials, 4 heavy_guns, 4 infantry, 1 late_fighter, 2 tanks and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Tyrol France attack with 1 cavalry Austria defend with 1 cavalry France roll dice for 1 cavalry in Tyrol, round 2 : 0/1 hits, 0.17 expected hits Austria roll dice for 1 cavalry in Tyrol, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 1 cavalry in Tyrol, round 3 : 0/1 hits, 0.17 expected hits Austria roll dice for 1 cavalry in Tyrol, round 3 : 0/1 hits, 0.17 expected hits France roll dice for 1 cavalry in Tyrol, round 4 : 0/1 hits, 0.17 expected hits Austria roll dice for 1 cavalry in Tyrol, round 4 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the France lost in Tyrol Austria win with 1 cavalry remaining. Battle score for attacker is -4 Casualties for France: 1 cavalry Battle in Picardy France attack with 1 heavy_gun, 2 infantry and 1 late_fighter Germany defend with 1 field_gun and 1 infantry France roll dice for 1 heavy_gun, 2 infantry and 1 late_fighter in Picardy, round 2 : 2/4 hits, 1.50 expected hits Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy France win, taking Picardy from Germany with 1 heavy_gun, 1 infantry and 1 late_fighter remaining. Battle score for attacker is 4 Casualties for France: 1 infantry Casualties for Germany: 1 field_gun and 1 infantry Battle in Burgundy France attack with 1 colonial, 1 fighter, 1 heavy_gun and 1 infantry Germany defend with 1 infantry and 1 stormtruppen France roll dice for 1 colonial, 1 fighter, 1 heavy_gun and 1 infantry in Burgundy, round 2 : 1/4 hits, 1.50 expected hits Germany roll dice for 1 infantry and 1 stormtruppen in Burgundy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germany lost in Burgundy France roll dice for 1 colonial, 1 fighter, 1 heavy_gun and 1 infantry in Burgundy, round 3 : 1/4 hits, 1.50 expected hits Germany roll dice for 1 stormtruppen in Burgundy, round 3 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Burgundy France win, taking Burgundy from Germany with 1 colonial, 1 fighter, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry and 1 stormtruppen Battle in Westphalia France attack with 1 field_gun and 1 infantry Germany defend with 1 infantry France roll dice for 1 field_gun and 1 infantry in Westphalia, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Westphalia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Westphalia France win, taking Westphalia from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for France: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - France 8 field_guns and 12 infantry moved from Holland to Amsterdam 1 fighter moved from Burgundy to Rhone 1 late_fighter moved from Picardy to Paris 1 cruiser moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles 2 colonials and 2 field_guns moved from Tunisia to Sea Zone 59 Central Mediterranean 2 colonials, 2 field_guns and 2 transports moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials and 2 field_guns moved from Sea Zone 57 Ligurian Sea to Piedmont 1 colonial moved from Tobruk to Sea Zone 60 Central Mediterranean 1 cavalry moved from Cyrenaica to Sea Zone 60 Central Mediterranean 1 cavalry and 1 colonial moved from Sea Zone 60 Central Mediterranean to Greece 2 battlecruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 55 Western Mediterranean 1 infantry moved from Yanaon to Madras 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea 1 gas and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 80 Indian Ocean 1 gas moved from Sea Zone 80 Indian Ocean to Madura 3 colonials and 1 field_gun moved from Primorsky to Vladivostok 2 heavy_guns moved from Marseilles to Piedmont 8 cavalrys moved from Rhone to Piedmont 3 cavalrys moved from Paris to Rhone Place Units - France 1 transport placed in Sea Zone 60 Central Mediterranean 3 colonials placed in Tobruk 4 colonials placed in Algiers 4 heavy_guns and 1 tank placed in Marseilles 1 late_fighter and 1 tank placed in Paris 4 infantry placed in Yanaon Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : 0.00 France regular : -0.67 Austria regular : 0.50
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TripleA Turn Summary: Serbia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Purchase Units - Serbia Serbia buy 2 infantry; Remaining resources: 1 PUs; Non Combat Move - Serbia Place Units - Serbia 2 infantry placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Austria round 15
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 3,5,3,3 and gets 0 hits Combat Move - Austria
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 3,5,3,3 and gets 0 hits Combat Move - Austria 1 cavalry moved from Tyrol to Milan Austria take Milan from France 1 cavalry moved from Milan to Tuscany Purchase Units - Austria Austria buy 4 cavalrys, 6 field_guns, 1 fighter, 4 gass, 6 heavy_guns, 8 infantry and 1 trench; Remaining resources: 0 PUs; 4 techTokens; Combat - Austria Non Combat Move - Austria 2 field_guns, 2 heavy_guns and 2 infantry moved from Latium to Tuscany 2 cavalrys moved from Latium to Rome 1 cavalry moved from Latium to Tuscany 2 field_guns and 1 heavy_gun moved from Rome to Latium 3 infantry moved from Rome to Latium 1 infantry moved from Tuscany to Latium 1 fighter moved from Trieste to Latium 1 heavy_gun moved from Venice to Tuscany 4 field_guns moved from Venice to Tuscany 4 infantry moved from Venice to Tuscany 1 infantry moved from Venice to Milan 4 gass moved from Venice to Trieste 2 cavalrys, 2 field_guns, 1 fighter, 1 heavy_gun and 3 infantry moved from Trieste to Venice 5 field_guns moved from Austria to Carinthia 7 field_guns moved from Hungary to Austria 3 field_guns moved from Baranya to Croatia 1 field_gun moved from Vienna to Austria 1 field_gun and 1 infantry moved from Serbia to Albania 1 field_gun and 1 infantry moved from Serbia to Macedonia 2 field_guns and 2 infantry moved from Belgrade to Serbia 6 field_guns moved from Romania to Bulgaria 15 cavalrys moved from Pskov to Galicia 1 fighter moved from Venice to Tuscany Place Units - Austria 1 trench placed in Tuscany 2 field_guns, 2 heavy_guns and 2 infantry placed in Rome 2 heavy_guns placed in Trieste 2 heavy_guns placed in Venice 2 infantry placed in Venice 2 field_guns and 2 infantry placed in Trieste 4 cavalrys placed in Belgrade 2 field_guns, 1 fighter and 2 infantry placed in Hungary 2 gass placed in Hungary 2 gass placed in Vienna Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Austria Austria collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Combat Move - Italy 1 field_gun and 2 infantry moved from Piedmont to Milan Combat - Italy Battle in Milan Italy attack with 1 field_gun and 2 infantry Austria defend with 1 infantry Italy roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 2/3 hits, 0.83 expected hits Austria roll dice for 1 infantry in Milan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Milan Italy win, taking Milan from Austria with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Non Combat Move - Italy Turn Complete - Italy
Combat Hit Differential Summary :
Italy regular : 1.17 Austria regular : -0.33
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TripleA Turn Summary: Arabia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 2,5 and gets 0 hits Combat Move - Turkey 1 zeppelin moved from Stockholm to Oslo Purchase Units - Turkey Turkey buy 6 cavalrys, 6 field_guns and 13 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Strategic bombing raid in Oslo Bombing raid in Oslo rolls: 3 and causes: 3 damage to unit: Factory Bombing raid in Oslo causes 3 damage total. Non Combat Move - Turkey 1 zeppelin moved from Oslo to Stockholm 7 field_guns and 16 infantry moved from Fars to Sistan 5 field_guns and 6 infantry moved from Lurs to Fars 3 field_guns moved from Baghdad to Fars 4 field_guns and 6 infantry moved from Mesopotamia to Fars 3 infantry moved from Georgia to Lurs 3 field_guns and 3 infantry moved from Armenia to Lurs 2 infantry moved from Kurdistan to Mesopotamia 4 infantry moved from Arabia to Mesopotamia 4 infantry moved from Mecca to Arabia 1 field_gun and 2 infantry moved from Damascus to Mesopotamia 3 infantry moved from Smolensk to Pskov 3 infantry moved from Moscow to Smolensk 1 infantry moved from Don to Smolensk 1 infantry moved from Minsk to Don 2 infantry moved from Constantinople to Dardanelles 7 infantry moved from Smyrna to Syria 3 field_guns and 3 infantry moved from Constantinople to Smyrna 3 infantry moved from Caucasus to Don 1 battlecruiser, 1 battleship, 2 cruisers and 3 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea Place Units - Turkey 3 cavalrys placed in Baghdad 3 cavalrys placed in Mesopotamia 1 field_gun placed in Constantinople 2 field_guns and 2 infantry placed in Mecca 2 field_guns and 1 infantry placed in Damascus Turkey undo move 5. 3 field_guns placed in Damascus 3 infantry placed in Moscow 7 infantry placed in Constantinople 1 infantry placed in Caucasus Turn Complete - Turkey Turkey collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germany : 118 / 135 France : 81 / 84 Serbia : 7 / 8 Austria : 109 / 112 Italy : 13 / 0 Arabia : 0 / 0 Turkey : 94 / 94 Britain : 112 / 124 Russia : 16 / 42 Communists : 61 / 69 USA : 103 / 103
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TripleA Turn Summary: Britain round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 1 field_gun moved from Amsterdam to Sea Zone 14 Helgoland Bight 2 field_guns moved from Holland to Sea Zone 14 Helgoland Bight 1 infantry moved from Holland to Sea Zone 14 Helgoland Bight 3 field_guns, 1 infantry and 5 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 6 infantry moved from London to Sea Zone 15 English Channel 3 field_guns and 7 infantry moved from Sea Zone 15 English Channel to Belgium 4 battlecruisers moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 1 battlecruiser moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel Purchase Units - Britain Britain buy 1 battleship, 5 field_guns, 4 heavy_guns, 16 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Britain Battle in Belgium Britain attack with 3 field_guns and 7 infantry Germany defend with 1 Factory, 6 field_guns, 4 infantry and 1 stormtruppen Britain roll dice for 5 battlecruisers in Belgium, round 2 : 3/5 hits, 3.33 expected hits Britain roll dice for 3 field_guns and 7 infantry in Belgium, round 2 : 1/10 hits, 2.67 expected hits Germany roll dice for 6 field_guns, 4 infantry and 1 stormtruppen in Belgium, round 2 : 4/11 hits, 3.67 expected hits 4 infantry owned by the Germany and 4 infantry owned by the Britain lost in Belgium Britain roll dice for 3 field_guns and 3 infantry in Belgium, round 3 : 1/6 hits, 2.00 expected hits Germany roll dice for 6 field_guns and 1 stormtruppen in Belgium, round 3 : 2/7 hits, 2.33 expected hits 1 stormtruppen owned by the Germany and 2 infantry owned by the Britain lost in Belgium Britain roll dice for 3 field_guns and 1 infantry in Belgium, round 4 : 2/4 hits, 1.33 expected hits Germany roll dice for 6 field_guns in Belgium, round 4 : 3/6 hits, 2.00 expected hits 2 field_guns owned by the Germany, 1 infantry owned by the Britain and 2 field_guns owned by the Britain lost in Belgium Britain roll dice for 1 field_gun in Belgium, round 5 : 0/1 hits, 0.33 expected hits Germany roll dice for 4 field_guns in Belgium, round 5 : 2/4 hits, 1.33 expected hits 1 field_gun owned by the Britain lost in Belgium Germany win with 4 field_guns remaining. Battle score for attacker is -10 Casualties for Britain: 3 field_guns and 7 infantry Casualties for Germany: 2 field_guns, 4 infantry and 1 stormtruppen Non Combat Move - Britain 2 infantry moved from Norway to Sweden 3 infantry moved from Holland to Amsterdam 1 cruiser, 1 destroyer and 4 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 infantry moved from Madras to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry moved from Gujarat to Sea Zone 73 Arabian Sea 8 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 cavalry moved from Nagpur to Punjab 2 infantry moved from Singapore to Sea Zone 84 Andaman Sea 2 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 81 Bay of Bengal 2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal 4 infantry moved from Sea Zone 81 Bay of Bengal to Madras 1 colonial moved from Iceland to Sea Zone 19 North Atlantic 1 colonial and 1 transport moved from Sea Zone 19 North Atlantic to Sea Zone 25 Mid Atlantic 1 colonial moved from Sea Zone 25 Mid Atlantic to England Place Units - Britain 4 heavy_guns and 3 trenchs placed in Baluchistan 2 infantry placed in Singapore 2 infantry placed in Calcutta 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 3 infantry placed in Norway 2 field_guns and 3 infantry placed in London 3 infantry placed in England Britain undo move 6. 1 battleship placed in Sea Zone 13 Skagerrak 1 field_gun and 2 infantry placed in Norway 2 infantry placed in Cairo-Suez Activate Technology - Britain Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainP: Britain has 3 infantry placed in London Turn Complete - Britain Britain collect 112 PUs; end with 112 PUs Britain collect 8 PUs from War Bonds; end with 120 PUs
Combat Hit Differential Summary :
Germany regular : 1.67 Britain rolls : 0.00 Britain regular : -2.67
Territory Summary for Britain :
Bismarck Islands : 1 flag Caroline Islands : 1 flag German East Africa : 1 flag German New Guinea : 1 flag, 1 Factory, 1 cavalry and 1 infantry German Southwest Africa : 1 flag Kamerun : 1 flag Marshall Islands : 1 flag Samoa : 1 flag Solomon Islands : 1 flag Tsingtao : 1 flag Cyprus : 1 flag Bombay : 1 Factory, 1 field_gun and 1 infantry Cairo-Suez : 1 Factory, 1 aaGun, 1 field_gun, 5 heavy_guns, 17 infantry and 6 trenchs Calcutta : 1 Factory and 2 infantry Cape Town : 1 Factory England : 1 Factory, 1 colonial and 3 infantry Goa : 1 Factory, 1 field_gun and 1 infantry Jamaica : 1 infantry London : 1 Factory, 2 field_guns, 6 infantry and 1 trench Madras : 4 infantry New Zealand : 1 colonial Nova Scotia : 1 Factory Ottawa-Montreal : 1 Factory Punjab : 1 cavalry Queensland : 1 cavalry Singapore : 1 Factory and 2 infantry Sydney-Canberra : 1 Factory Primorsky : 2 colonials and 1 field_gun Sea Zone 13 Skagerrak : 10 battleships, 13 cruisers, 3 destroyers and 10 submarines Sea Zone 15 English Channel : 5 battlecruisers and 5 transports Sea Zone 25 Mid Atlantic : 1 transport Sea Zone 68 Aegean Sea : 2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines Sea Zone 73 Arabian Sea : 1 cruiser, 1 destroyer and 4 transports Sea Zone 81 Bay of Bengal : 2 transports Sea Zone 84 Andaman Sea : 1 transport Amsterdam : 1 flag, 3 infantry Bahrain : 1 flag Baluchistan : 1 flag, 1 Factory, 1 colonial, 15 field_guns, 17 heavy_guns, 43 infantry and 15 trenchs Holland : 1 flag Iceland : 1 flag Norway : 1 flag, 1 Factory, 1 aaGun, 1 field_gun and 2 infantry Sweden : 1 flag, 3 cavalrys, 4 colonials, 9 field_guns, 2 fighters and 25 infantry
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Entek - will you please edit in a retreat of my far east contingent. Thanks.
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TripleA Turn Summary: Russia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia Turning on Edit Mode EDIT: Turning off Edit Mode 2 field_guns and 1 infantry moved from Finland to Murmansk 1 conscript moved from Finland to Murmansk 12 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry moved from Primorsky to Vladivostok EDIT: 2 colonials and 1 field_gun moved from Primorsky to Vladivostok Purchase Units - Russia Russia buy 5 conscripts and 3 trenchs; Remaining resources: 23 PUs; 1 techTokens; Combat - Russia Battle in Murmansk Russia attack with 1 conscript, 2 field_guns and 1 infantry Communists defend with 1 conscript and 2 field_guns Russia roll dice for 1 conscript, 2 field_guns and 1 infantry in Murmansk, round 2 : 1/4 hits, 1.17 expected hits Communists roll dice for 1 conscript and 2 field_guns in Murmansk, round 2 : 2/3 hits, 0.83 expected hits 1 infantry owned by the Russia, 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Murmansk Russia roll dice for 2 field_guns in Murmansk, round 3 : 1/2 hits, 0.67 expected hits Communists roll dice for 2 field_guns in Murmansk, round 3 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Communists lost in Murmansk Russia roll dice for 2 field_guns in Murmansk, round 4 : 0/2 hits, 0.67 expected hits Communists roll dice for 1 field_gun in Murmansk, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Murmansk 1 field_gun owned by the Russia retreated to Finland Communists win with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry Casualties for Communists: 1 conscript and 1 field_gun Non Combat Move - Russia Place Units - Russia 5 conscripts and 3 trenchs placed in Vladivostok Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Russia Russia collect 16 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00 Communists regular : 1.17 Russia regular : -0.50
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The Allies/Entente concede the game to the Central Powers. Well played. The floor is open to end game comments. Who wants to roll the dice for a game 2?
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@fmerwinrommel Wow, what was the breaking point? Initially I thought would concede after russian front fell
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TripleA Turn Summary: Communists round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 2,5,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover mustardGas Combat Move - Communists 52 conscripts, 35 field_guns and 2 infantry moved from Khabarovsk to Primorsky Communists take Primorsky from Russia 1 zeppelin moved from Aldan to Hokkaido 2 cavalrys, 10 conscripts and 10 field_guns moved from Aldan to Khabarovsk 10 conscripts and 8 field_guns moved from Yakutsk to Sakhe 1 conscript moved from Bratsk to Aldan 2 conscripts moved from Vladimir to Archangelsk 1 conscript moved from Novgorod to Archangelsk 1 conscript moved from Tver to Novgorod 4 conscripts moved from Ryazan to Vladimir 4 conscripts moved from Volgograd to Ryazan 2 conscripts moved from Kazan to Vladimir Purchase Units - Communists Communists buy 17 conscripts and 10 field_guns; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Strategic bombing raid in Hokkaido Bombing raid in Hokkaido rolls: 6 and causes: 6 damage to unit: Factory Bombing raid in Hokkaido causes 6 damage total. Non Combat Move - Communists 1 zeppelin moved from Hokkaido to Khabarovsk Place Units - Communists 4 conscripts placed in Volgograd 13 conscripts and 7 field_guns placed in Yakutsk Communists undo move 2. 10 conscripts and 10 field_guns placed in Yakutsk 3 conscripts placed in Irkutsk Activate Technology - Communists Communists activating mustardGas Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 63 PUs; end with 63 PUs Communists collect 9 PUs from War Bonds; end with 72 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germany : 118 / 135 France : 81 / 84 Serbia : 7 / 8 Austria : 109 / 112 Italy : 13 / 0 Arabia : 0 / 0 Turkey : 94 / 94 Britain : 112 / 120 Russia : 14 / 39 Communists : 63 / 72 USA : 103 / 103
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@fmerwinrommel Ah ok. Sorry didn’t see your message til after I posted.
GG all. Glad to play another one. Bolshevik revolution was a success!
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@elrood At least one team member was ready to concede several turns ago. Our only hope was crushing G, but couldn’t overcome his fleet. We agreed the end was near.
We seemed to have stabilized the Pied, Greek and St Pete fronts, but weren’t pushing the CP back. I held out just to see if the F invasion of G would have an impact. Then planned to build lots of tanks to overwhelm G on the western front, if the CP didn’t upset the status quo. But with the imminent collapse of the Indian front and when A sent his 15 cav south after guarding St. Pete, I knew I couldn’t hold Greece. Just ran out of time for France to squeeze G on the western front. -
Thanks for the game guys. I will play again.
Building Germany’s fleet and seeing it stymy the RN is the happiest thing I took from this game.
All credit to Ron and Seb for their vision.