@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Belarus 3 fighters and 3 tactical_bombers moved from Romania to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 2 artilleries moved from Bessarabia to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 8 infantry and 4 mech_infantrys moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 2 mech_infantrys moved from Vyborg to Novgorod 2 mech_infantrys moved from Germany to Baltic States 2 artilleries and 13 infantry moved from Germany to Poland 3 artilleries moved from Western Germany to France 4 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 5/8 hits, 4.17 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Belarus to Novgorod 3 fighters and 3 tactical_bombers moved from Western Ukraine to Poland Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 5 artilleries and 5 infantry placed in Western Germany 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Bessarabia 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 fighter moved from Russia to Bessarabia 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine 5 mech_infantrys moved from Russia to Ukraine 1 infantry moved from Smolensk to Belarus 6 infantry moved from Russia to Bryansk Place Units - Russians 1 armour and 2 infantry placed in Ukraine 2 armour and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 75 PUs; 5 SuicideAttackTokens; Japanese buy 1 carrier, 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia Combat - Japanese Battle in Western Australia Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 infantry and 5 mech_infantrys moved from Burma to India 1 artillery and 1 infantry moved from Malaya to Shan State 2 battleships, 3 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 36 Sea Zone 4 carriers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Kazakhstan 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Kazakhstan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 1 fighter moved from Japan to 36 Sea Zone 6 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 destroyers and 1 submarine placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in India 2 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.50 -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Malta to Southern Italy 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Southern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 2 marines moved from Gibraltar to 92 Sea Zone 5 transports moved from 91 Sea Zone to 92 Sea Zone 10 artilleries and 11 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 13 artilleries, 1 battleship, 2 carriers, 1 cruiser, 14 infantry, 2 marines, 1 mech_infantry and 14 transports moved from 92 Sea Zone to 95 Sea Zone 13 artilleries, 14 infantry, 2 marines and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble?
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@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
Scramble?
No thanks
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Malta to Southern Italy 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Southern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 2 marines moved from Gibraltar to 92 Sea Zone 5 transports moved from 91 Sea Zone to 92 Sea Zone 10 artilleries and 11 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 13 artilleries, 1 battleship, 2 carriers, 1 cruiser, 14 infantry, 2 marines, 1 mech_infantry and 14 transports moved from 92 Sea Zone to 95 Sea Zone 13 artilleries, 14 infantry, 2 marines and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 17 Sea Zone 1 tactical_bomber owned by the Americans retreated Japanese win with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 1 submarine Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 14 transports Italians defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 14 transports in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 14 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern Italy Americans attack with 13 artilleries, 3 bombers, 2 fighters, 14 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers Italians defend with 4 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 28 infantry and 3 mech_infantrys Italians roll AA dice in Southern Italy : 1/7 hits, 1.17 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 13 artilleries, 3 bombers, 1 fighter, 14 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers in Southern Italy, round 2 : 15/36 hits, 13.33 expected hits Italians roll dice for 4 aaGuns, 2 armour, 7 artilleries, 3 fighters, 28 infantry and 3 mech_infantrys in Southern Italy, round 2 : 17/43 hits, 15.67 expected hits 4 aaGuns owned by the Italians, 14 infantry owned by the Americans, 2 marines owned by the Americans, 11 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 13 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers in Southern Italy, round 3 : 9/19 hits, 8.00 expected hits Italians roll dice for 2 armour, 7 artilleries, 3 fighters, 17 infantry and 3 mech_infantrys in Southern Italy, round 3 : 11/32 hits, 12.00 expected hits 11 artilleries owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans retreated Americans roll dice for 2 artilleries in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour, 7 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys in Southern Italy, round 4 : 12/23 hits, 9.00 expected hits 2 artilleries owned by the Americans lost in Southern Italy Italians win with 2 armour, 7 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is -38 Casualties for Americans: 13 artilleries, 1 fighter, 14 infantry, 2 marines and 1 mech_infantry Casualties for Italians: 4 aaGuns and 20 infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 3 bombers moved from Southern Italy to Malta 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 artilleries and 3 infantry placed in Central United States 2 destroyers and 2 transports placed in 101 Sea Zone Americans undo move 2. 1 destroyer and 2 transports placed in 101 Sea Zone 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Italians regular : 3.00 Japanese regular : 2.67 Italians AA : -0.17 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Malta to Southern Italy 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Southern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 2 marines moved from Gibraltar to 92 Sea Zone 5 transports moved from 91 Sea Zone to 92 Sea Zone 10 artilleries and 11 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 13 artilleries, 1 battleship, 2 carriers, 1 cruiser, 14 infantry, 2 marines, 1 mech_infantry and 14 transports moved from 92 Sea Zone to 95 Sea Zone 13 artilleries, 14 infantry, 2 marines and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 17 Sea Zone 1 tactical_bomber owned by the Americans retreated Japanese win with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 1 submarine Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 14 transports Italians defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 14 transports in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 14 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern Italy Americans attack with 13 artilleries, 3 bombers, 2 fighters, 14 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers Italians defend with 4 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 28 infantry and 3 mech_infantrys Italians roll AA dice in Southern Italy : 1/7 hits, 1.17 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 13 artilleries, 3 bombers, 1 fighter, 14 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers in Southern Italy, round 2 : 15/36 hits, 13.33 expected hits Italians roll dice for 4 aaGuns, 2 armour, 7 artilleries, 3 fighters, 28 infantry and 3 mech_infantrys in Southern Italy, round 2 : 17/43 hits, 15.67 expected hits 4 aaGuns owned by the Italians, 14 infantry owned by the Americans, 2 marines owned by the Americans, 11 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 13 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers in Southern Italy, round 3 : 9/19 hits, 8.00 expected hits Italians roll dice for 2 armour, 7 artilleries, 3 fighters, 17 infantry and 3 mech_infantrys in Southern Italy, round 3 : 11/32 hits, 12.00 expected hits 11 artilleries owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans retreated Americans roll dice for 2 artilleries in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour, 7 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys in Southern Italy, round 4 : 12/23 hits, 9.00 expected hits 2 artilleries owned by the Americans lost in Southern Italy Italians win with 2 armour, 7 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is -38 Casualties for Americans: 13 artilleries, 1 fighter, 14 infantry, 2 marines and 1 mech_infantry Casualties for Italians: 4 aaGuns and 20 infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 3 bombers moved from Southern Italy to Malta 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 artilleries and 3 infantry placed in Central United States 2 destroyers and 2 transports placed in 101 Sea Zone Americans undo move 2. 1 destroyer and 2 transports placed in 101 Sea Zone 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone 1 armour, 6 artilleries and 6 infantry moved from Egypt to 98 Sea Zone 1 armour, 10 artilleries, 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 10 infantry, 2 tactical_bombers and 11 transports moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 10 artilleries, 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 11 infantry, 2 tactical_bombers and 11 transports moved from 96 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 armour, 10 artilleries and 11 infantry moved from 97 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy 1 bomber moved from Malta to Southern Italy 1 bomber moved from United Kingdom to Southern France Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Southern Italy British attack with 1 armour, 10 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 tactical_bombers Italians defend with 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 3 mech_infantrys British roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 10 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 tactical_bombers in Southern Italy, round 2 : 9/27 hits, 10.33 expected hits Italians roll dice for 2 armour, 7 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys in Southern Italy, round 2 : 7/23 hits, 9.00 expected hits 2 mech_infantrys owned by the Italians, 8 infantry owned by the Italians and 7 infantry owned by the British lost in Southern Italy British roll dice for 1 armour, 10 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 3 : 8/20 hits, 8.17 expected hits Italians roll dice for 2 armour, 7 artilleries, 3 fighters and 1 mech_infantry in Southern Italy, round 3 : 6/13 hits, 5.67 expected hits 1 mech_infantry owned by the Italians, 7 artilleries owned by the Italians, 2 artilleries owned by the British and 4 infantry owned by the British lost in Southern Italy British roll dice for 1 armour, 8 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Southern Italy, round 4 : 6/14 hits, 6.17 expected hits Italians roll dice for 2 armour and 3 fighters in Southern Italy, round 4 : 3/5 hits, 3.00 expected hits 3 fighters owned by the Italians, 3 artilleries owned by the British and 2 armour owned by the Italians lost in Southern Italy British captures 8PUs while taking Italians capital British win, taking Southern Italy from Italians with 1 armour, 5 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53 Casualties for British: 5 artilleries and 11 infantry Casualties for Italians: 2 armour, 7 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 2 fighters moved from Southern Italy to 97 Sea Zone 2 tactical_bombers moved from Southern Italy to 97 Sea Zone 1 bomber moved from Southern Italy to Malta 2 armour, 2 infantry and 4 mech_infantrys moved from Persia to Eastern Persia 1 bomber moved from Southern France to Malta 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from Persia to Eastern Persia 2 fighters moved from Persia to Cyprus Place Units - British 1 artillery and 2 infantry placed in Egypt 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia 1 bomber placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.17 Italians regular : 1.33 Japanese regular : 2.67 Germans AA : -0.17 British regular : -1.33 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 destroyer moved from 54 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Australia ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 artillery in Western Australia, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00 -
For the time being would you be okay if I did the US-French turns all together since Italy can’t do anything?
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 13 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine 2 fighters and 2 tactical_bombers moved from Poland to Bessarabia Combat - Germans Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bessarabia Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Baltic States to Novgorod 4 mech_infantrys moved from Novgorod to Vyborg 2 artilleries and 10 infantry moved from Poland to Eastern Poland 3 infantry moved from Poland to Baltic States 6 infantry moved from Germany to Poland 1 infantry moved from Germany to Western Germany 13 infantry moved from Western Germany to Northern Italy 5 infantry moved from France to Northern Italy 2 artilleries moved from France to Northern Italy 5 artilleries moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 1 submarine placed in 112 Sea Zone 2 artilleries and 7 infantry placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 4 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,2,5,1,3,4,2,2,5,4,6,2,5,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.33 -
@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
For the time being would you be okay if I did the US-French turns all together since Italy can’t do anything?
Yep, that’s fine with me.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 0/3 hits, 1.50 expected hits Germans roll dice for 2 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia 1 tactical_bomber owned by the Russians retreated Germans win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Russians: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 1 infantry and 3 mech_infantrys Russians roll dice for 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Kazakhstan, round 3 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrys Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Kazakhstan to Russia 1 tactical_bomber moved from Bessarabia to Ukraine 1 fighter moved from Western Ukraine to Ukraine 5 infantry moved from Bryansk to Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 0.67 Russians regular : -1.33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 56 Sea Zone 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 2 bombers moved from French Indo China to 34 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 bombers moved from 34 Sea Zone to Philippines 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Szechwan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Shensi to Szechwan 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Hopei to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from India to Yunnan 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 battleships, 7 carriers, 1 cruiser, 10 destroyers, 9 fighters and 5 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in Shantung 1 infantry placed in French Indo China 1 fighter placed in Japan 1 submarine placed in 37 Sea Zone 2 destroyers placed in 36 Sea Zone 2 destroyers and 1 submarine placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers and 6 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 bombers moved from Malta to Northern Italy 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 fighter and 2 tactical_bombers moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 2 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 aaGun, 7 artilleries and 18 infantry; Italians defend with 1 factory_major Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/12 hits, 5.33 expected hits Italians roll dice for 1 aaGun, 7 artilleries and 18 infantry in Northern Italy, round 2 : 6/25 hits, 8.33 expected hits 1 aaGun owned by the Germans, 5 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans retreated Italians win with 7 artilleries and 13 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 5 infantry Battle in 17 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 cruiser moved from 33 Sea Zone to 46 Sea Zone 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Egypt to Alexandria 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 bombers moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 2 tactical_bombers moved from Northern Italy to Southern Italy Place Units - Americans 2 bombers placed in Western United States 6 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : -1.33 Italians regular : -2.33 Germans AA : -0.50 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers and 6 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 bombers moved from Malta to Northern Italy 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 fighter and 2 tactical_bombers moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 2 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 aaGun, 7 artilleries and 18 infantry; Italians defend with 1 factory_major Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/12 hits, 5.33 expected hits Italians roll dice for 1 aaGun, 7 artilleries and 18 infantry in Northern Italy, round 2 : 6/25 hits, 8.33 expected hits 1 aaGun owned by the Germans, 5 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans retreated Italians win with 7 artilleries and 13 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 5 infantry Battle in 17 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 cruiser moved from 33 Sea Zone to 46 Sea Zone 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Egypt to Alexandria 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 bombers moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 2 tactical_bombers moved from Northern Italy to Southern Italy Place Units - Americans 2 bombers placed in Western United States 6 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Northern Italy 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Northern Italy 2 bombers moved from Malta to Northern Italy 2 fighters moved from Cyprus to Northern Italy 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 1 armour and 5 artilleries moved from Southern Italy to Northern Italy 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 2 armour, 2 infantry and 4 mech_infantrys moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Persia to West India Combat - British Battle in Greece Battle in Northern Italy British attack with 1 armour, 5 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 7 artilleries and 13 infantry; Italians defend with 1 factory_major British roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 5 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 12/17 hits, 8.17 expected hits Italians roll dice for 7 artilleries and 13 infantry in Northern Italy, round 2 : 5/20 hits, 6.67 expected hits 12 infantry owned by the Germans, 3 artilleries owned by the British and 2 infantry owned by the British lost in Northern Italy British roll dice for 1 armour, 2 artilleries, 3 bombers, 4 fighters and 2 tactical_bombers in Northern Italy, round 3 : 7/12 hits, 6.50 expected hits Italians roll dice for 7 artilleries and 1 infantry in Northern Italy, round 3 : 4/8 hits, 2.67 expected hits 6 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Northern Italy 2 tactical_bombers owned by the British, 3 bombers owned by the British and 3 fighters owned by the British retreated Italians win, taking Greece from Italians with 1 artillery remaining. Battle score for attacker is 21 Casualties for British: 1 armour, 5 artilleries, 1 fighter and 2 infantry Casualties for Germans: 6 artilleries and 13 infantry Battle in West India British attack with 3 armour, 2 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour, 2 infantry and 5 mech_infantrys in West India, round 2 : 2/10 hits, 2.67 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 3 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 bombers moved from Northern Italy to Southern Italy 2 fighters and 2 tactical_bombers moved from Northern Italy to 97 Sea Zone 1 fighter moved from Northern Italy to Southern Italy 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 aaGun moved from 97 Sea Zone to Southern Italy 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 tactical_bomber moved from Persia to Eastern Persia Place Units - British 3 infantry placed in Southern Italy 2 artilleries and 1 infantry placed in Egypt 3 mech_infantrys placed in Persia 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : -1.67 Italians regular : -2.67 Germans AA : -0.50 British regular : 3.00 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 2 submarines ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 34 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.83 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 4 mech_infantrys moved from Vyborg to Archangel Germans take Archangel from Russians 2 artilleries and 4 infantry moved from Novgorod to Archangel 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 2 fighters and 2 tactical_bombers moved from Novgorod to Western Ukraine 3 fighters, 2 infantry and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Western Germany to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 2 transports remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Western Ukraine Germans attack with 5 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Western Ukraine, round 2 : 7/11 hits, 5.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from 99 Sea Zone to Bessarabia 5 fighters and 4 tactical_bombers moved from Western Ukraine to Bessarabia 9 armour, 6 artilleries, 11 infantry and 13 mech_infantrys moved from Eastern Poland to Bessarabia 2 infantry moved from Baltic States to Novgorod 6 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Slovakia Hungary 4 infantry moved from Germany to Slovakia Hungary 3 artilleries and 6 infantry moved from France to Northern Italy 4 artilleries and 8 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 5 artilleries and 5 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Finland to Vyborg 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Western Germany to Northern Italy Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery, 2 fighters and 3 infantry placed in Western Germany 1 artillery and 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,5,3,3,2,1,3,2,3,6,5,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.67 Germans regular : 1.17 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Ukraine to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters, 6 mech_infantrys and 3 tactical_bombers Germans defend with 2 artilleries, 4 infantry and 4 mech_infantrys Russians roll dice for 3 fighters, 6 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 3/12 hits, 4.50 expected hits Germans roll dice for 2 artilleries, 4 infantry and 4 mech_infantrys in Archangel, round 2 : 4/10 hits, 3.33 expected hits 4 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Archangel Russians roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 3 : 4/8 hits, 3.83 expected hits Germans roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Archangel, round 3 : 3/7 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Archangel 3 tactical_bombers owned by the Russians and 2 fighters owned by the Russians retreated Germans win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter and 6 mech_infantrys Casualties for Germans: 4 infantry and 3 mech_infantrys Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Archangel to Ukraine 1 tactical_bomber moved from Archangel to Vologda 2 armour moved from Kazakhstan to Vologda Place Units - Russians 1 fighter and 2 infantry placed in Ukraine 3 armour placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -1.33





