L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM

  • 24 23 22 21

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 125 Sea Zone
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 125 Sea Zone to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Holland Belgium to France
            1 artillery and 1 infantry moved from France to Northern Italy
            2 armour moved from Romania to Ukraine
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,1,3
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 98 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : -3,00
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : -3,00
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 destroyers, 2 fighters, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 mech_infantry moved from Nenetsia to Urals
            1 armour moved from Nenetsia to Urals
            1 artillery and 1 mech_infantry moved from Russia to Vologda
            1 artillery and 1 mech_infantry moved from Russia to Samara
            17 armour, 4 artilleries and 9 mech_infantrys moved from Russia to Tambov
            3 infantry moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Urals
            2 artilleries moved from Bryansk to Tambov
            4 armour and 1 mech_infantry moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Samara
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 21 armour, 6 artilleries and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 21 armour, 6 artilleries and 10 mech_infantrys in Tambov, round 2 : 14/37 hits, 15.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 21 armour, 6 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 5/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Urals to Nenetsia
            1 fighter and 1 tactical_bomber moved from Germany to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            3 mech_infantrys moved from Germany to Eastern Poland
            6 infantry moved from Poland to Eastern Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to Ukraine
            1 aaGun moved from Smolensk to Russia
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            2 fighters and 1 tactical_bomber placed in Western Germany
            3 destroyers placed in 113 Sea Zone
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,5,5
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.67
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            4 artilleries moved from Novosibirsk to Urals
            2 artilleries moved from Novosibirsk to Vologda
            1 artillery moved from Kazakhstan to Samara
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Rostov
            2 artilleries moved from Volgograd to Rostov
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 3 destroyers and 3 fighters
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 3 destroyers and 3 fighters in 113 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -10
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Urals
                Russians attack with 4 artilleries
                Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                    Russians roll dice for 4 artilleries in Urals, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 4 artilleries in Urals, round 3 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 3 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Russians lost in Urals
                    Russians roll dice for 3 artilleries in Urals, round 4 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 4 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Russians lost in Urals
                    Russians roll dice for 2 artilleries in Urals, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 5 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 2 artilleries in Urals, round 6 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 6 : 2/3 hits, 1,17 expected hits
                    1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win with 1 armour remaining. Battle score for attacker is -8
                Casualties for Russians: 4 artilleries
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 artilleries
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 artilleries in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Rostov
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            1 artillery moved from Kazakhstan to Tsinghai
            1 artillery moved from Kazakhstan to Sikang
            1 artillery moved from Kazakhstan to Tsinghai
            1 artillery moved from Kazakhstan to Sikang
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -3,83
    Russians regular : -2,17
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter, 11 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 43 Sea Zone
            2 destroyers moved from 49 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 3 destroyers and 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from ANZAC with 3 destroyers and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from 43 Sea Zone to French Indo China
            1 artillery moved from Shan State to Burma
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Hunan to Shensi
            1 fighter moved from Yunnan to Burma
            1 armour moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            2 mech_infantrys moved from Yunnan to Burma
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 artillery moved from Malaya to Shan State
            4 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 aaGuns moved from Japan to 6 Sea Zone
            2 aaGuns moved from 6 Sea Zone to Korea
            1 artillery and 2 infantry moved from Manchuria to Korea
            1 infantry moved from Shantung to Anhwe
            1 aaGun moved from Anhwe to Kiangsi
            2 fighters moved from Japan to Philippines
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 fighter, 6 infantry and 2 marines placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.33
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery moved from Algeria to Tunisia
            2 artilleries moved from Morocco to Algeria
            3 infantry moved from Morocco to Algeria
            1 armour moved from Volgograd to Tsinghai
            1 infantry moved from Volgograd to Caucasus
            2 artilleries moved from Volgograd to Caucasus
            1 bomber moved from India to Egypt
            1 destroyer moved from 80 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Western United States to Eastern United States
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Iraq
            1 destroyer placed in 80 Sea Zone
            1 artillery placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery moved from Algeria to Tunisia
            2 artilleries moved from Morocco to Algeria
            3 infantry moved from Morocco to Algeria
            1 armour moved from Volgograd to Tsinghai
            1 infantry moved from Volgograd to Caucasus
            2 artilleries moved from Volgograd to Caucasus
            1 bomber moved from India to Egypt
            1 destroyer moved from 80 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Western United States to Eastern United States
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Iraq
            1 destroyer placed in 80 Sea Zone
            1 artillery placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Quebec to 106 Sea Zone
            1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
    
        Combat - British
            Battle in Iceland
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Eastern Persia to India
            1 armour moved from Eastern Persia to India
            1 mech_infantry moved from Eastern Persia to India
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Trans-Jordan to Egypt
            3 infantry moved from Volgograd to Caucasus
            5 artilleries moved from Volgograd to Caucasus
    
        Place Units - British
            1 tactical_bomber placed in Egypt
            1 carrier placed in 81 Sea Zone
            1 transport placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Western Germany to Southern Italy
            2 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1,5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Italians collect 4 PUs (11 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,3,6,6
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,3,6,6
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 9 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Vologda
            1 armour and 2 mech_infantrys moved from Finland to Norway
            1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Norway
            1 fighter and 2 tactical_bombers moved from Novgorod to Vologda
            1 fighter moved from Nenetsia to Vologda
            1 artillery moved from Tambov to Samara
            3 mech_infantrys moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry and 3 mech_infantrys moved from Ukraine to Rostov
            1 artillery moved from Tambov to Rostov
            11 armour, 4 artilleries and 9 mech_infantrys moved from Tambov to Volgograd
            10 armour moved from Tambov to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            2 fighters moved from Russia to Rostov
            2 tactical_bombers moved from Russia to Rostov
            1 mech_infantry moved from Novgorod to Vologda
            1 armour moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Samara
                Germans attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 11 armour, 4 artilleries and 9 mech_infantrys
                Russians defend with 1 aaGun, 4 artilleries and 1 factory_minor
                    Germans roll dice for 11 armour, 4 artilleries and 9 mech_infantrys in Volgograd, round 2 : 10/24 hits, 9.00 expected hits
                    Russians roll dice for 1 aaGun and 4 artilleries in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    4 artilleries owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 11 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun and 4 artilleries
            Battle in Rostov
                Germans attack with 10 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 artilleries and 4 infantry
                    Germans roll dice for 10 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 10/20 hits, 9.17 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 10 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries and 4 infantry
            Battle in Norway
                Germans attack with 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 4/10 hits, 5.00 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Rostov to Ukraine
            2 fighters and 2 tactical_bombers moved from Vologda to Russia
            2 fighters and 2 tactical_bombers moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Russia to Samara
            6 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Poland to Eastern Poland
            2 mech_infantrys moved from Germany to Romania
            1 bomber, 3 fighters and 3 tactical_bombers moved from Norway to Western Germany
            1 infantry moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Ukraine to Romania
    
        Place Units - Germans
            2 submarines and 1 transport placed in 113 Sea Zone
            3 mech_infantrys placed in Novgorod
            1 artillery and 5 infantry placed in Germany
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,4,1,2
            Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -1.33
    British regular : 0.33
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Combat Move - Russians
            2 artilleries moved from Sikang to Szechwan
            2 artilleries moved from Tsinghai to Shensi
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 2 artilleries
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Szechwan
                    Russians roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Russians: 2 artilleries
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Shensi
                Russians attack with 2 artilleries
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Russians roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to India
            2 artilleries moved from Kazakhstan to Turkmenistan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Russians regular : 1,67
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kansu to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shantung to Hopei
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Korea to Manchuria
            2 artilleries and 3 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            2 fighters moved from Philippines to Java
            3 destroyers moved from 54 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to Borneo
            1 bomber moved from French Indo China to Borneo
            1 carrier moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Japan to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            2 infantry and 2 marines moved from Japan to 6 Sea Zone
            2 infantry, 2 marines and 2 transports moved from 6 Sea Zone to 31 Sea Zone
            2 infantry and 2 marines moved from 31 Sea Zone to Wake Island
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 battleship moved from 33 Sea Zone to 44 Sea Zone
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
                  Japanese take 43 Sea Zone from Americans
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 destroyers moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from Burma to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 fighters and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Borneo
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Borneo, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 4/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 3 mech_infantrys
                Russians defend with 2 artilleries
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Shensi
                    Japanese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Shensi
                Chinese win with no units remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 artillery and 3 mech_infantrys
                Casualties for Russians: 2 artilleries
            Battle in Wake Island
                Japanese attack with 2 infantry and 2 marines
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 2 infantry and 2 marines in Wake Island, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                    Japanese roll dice for 2 infantry and 2 marines in Wake Island, round 3 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 2 infantry and 2 marines remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 aaGuns moved from Korea to Manchuria
            1 aaGun moved from Kiangsi to Hunan
            1 fighter moved from Borneo to 43 Sea Zone
            1 bomber moved from Borneo to French Indo China
            2 fighters moved from Java to 42 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -1.00
    Japanese regular : 1.83
    UK_Pacific regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 1 factory_upgrade, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tsinghai to Novosibirsk
                  Americans take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Timguska
            3 artilleries and 3 infantry moved from Caucasus to Rostov
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Egypt to Volgograd
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Normandy Bordeaux
            Battle in Timguska
                Americans attack with 1 armour
                Germans defend with 1 armour
                    Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Timguska
                Germans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Rostov
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys
                    Americans roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 5/14 hits, 6,33 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                    Americans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 10 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 5/13 hits, 6,00 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for Germans: 1 aaGun and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Volgograd to Northwest Persia
            1 infantry moved from Libya to Tobruk
            1 artillery moved from Tunisia to Libya
            1 artillery moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Morocco to Algeria
            2 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            3 infantry placed in Iraq
            Americans undo move 2.
            1 armour and 2 infantry placed in Iraq
            Units in Western United States being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Western United States
            2 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Germans AA : -0,17
    Germans regular : -1,83
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Germans regular : -1,00
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 1 factory_upgrade, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tsinghai to Novosibirsk
                  Americans take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Timguska
            3 artilleries and 3 infantry moved from Caucasus to Rostov
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Egypt to Volgograd
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Normandy Bordeaux
            Battle in Timguska
                Americans attack with 1 armour
                Germans defend with 1 armour
                    Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Timguska
                Germans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Rostov
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys
                    Americans roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 5/14 hits, 6,33 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                    Americans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 10 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 5/13 hits, 6,00 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for Germans: 1 aaGun and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Volgograd to Northwest Persia
            1 infantry moved from Libya to Tobruk
            1 artillery moved from Tunisia to Libya
            1 artillery moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Morocco to Algeria
            2 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            3 infantry placed in Iraq
            Americans undo move 2.
            1 armour and 2 infantry placed in Iraq
            Units in Western United States being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Western United States
            2 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            2 fighters moved from 110 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            5 artilleries and 3 infantry moved from Caucasus to Rostov
    
        Combat - British
            Battle in Norway
                British attack with 3 fighters and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 3 fighters and 2 infantry in Norway, round 2 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 0/2 hits, 0,83 expected hits
                    British roll dice for 3 fighters and 2 infantry in Norway, round 3 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0,83 expected hits
                    British roll dice for 3 fighters and 2 infantry in Norway, round 4 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 4 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                British win, taking Norway from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Rostov
                British attack with 5 artilleries and 3 infantry
                Germans defend with 10 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 5 artilleries and 3 infantry in Rostov, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 10 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 6/12 hits, 5,67 expected hits
                    1 artillery owned by the Germans, 1 mech_infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Rostov
                    British roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 10 armour in Rostov, round 3 : 5/10 hits, 5,00 expected hits
                    1 armour owned by the Germans and 2 artilleries owned by the British lost in Rostov
                Germans win with 9 armour remaining. Battle score for attacker is -15
                Casualties for British: 5 artilleries and 3 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            3 infantry moved from West India to India
            1 infantry moved from Iceland to 123 Sea Zone
            1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Norway to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            1 tactical_bomber moved from Egypt to Caucasus
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 0,17
    Germans AA : -0,17
    Germans regular : -4,00
    British regular : -2,83
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Battle in Kazakhstan
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 artillery
                    Italians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from France to Northern Italy
            1 bomber moved from Iraq to Rostov
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : -0.83
    Americans AA : -0.17
    Russians regular : -0.33
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

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