L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM

  • 24 23 22 21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @flyingbadger I already posted UK… Could I then ask you the favor to edit my American fighter from the carrier and have it land in Egypt, although not related to the change of factory capacity? Thank you very much! I will not start amending purchases retrospectively.

    Will do

  • 24 23 22 21

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 125 Sea Zone
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 125 Sea Zone to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Holland Belgium to France
            1 artillery and 1 infantry moved from France to Northern Italy
            2 armour moved from Romania to Ukraine
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,1,3
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 98 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : -3,00
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : -3,00
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 destroyers, 2 fighters, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 mech_infantry moved from Nenetsia to Urals
            1 armour moved from Nenetsia to Urals
            1 artillery and 1 mech_infantry moved from Russia to Vologda
            1 artillery and 1 mech_infantry moved from Russia to Samara
            17 armour, 4 artilleries and 9 mech_infantrys moved from Russia to Tambov
            3 infantry moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Urals
            2 artilleries moved from Bryansk to Tambov
            4 armour and 1 mech_infantry moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Samara
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 21 armour, 6 artilleries and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 21 armour, 6 artilleries and 10 mech_infantrys in Tambov, round 2 : 14/37 hits, 15.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 21 armour, 6 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 5/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Urals to Nenetsia
            1 fighter and 1 tactical_bomber moved from Germany to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            3 mech_infantrys moved from Germany to Eastern Poland
            6 infantry moved from Poland to Eastern Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to Ukraine
            1 aaGun moved from Smolensk to Russia
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            2 fighters and 1 tactical_bomber placed in Western Germany
            3 destroyers placed in 113 Sea Zone
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,5,5
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.67
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            4 artilleries moved from Novosibirsk to Urals
            2 artilleries moved from Novosibirsk to Vologda
            1 artillery moved from Kazakhstan to Samara
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Rostov
            2 artilleries moved from Volgograd to Rostov
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 3 destroyers and 3 fighters
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 3 destroyers and 3 fighters in 113 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -10
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Urals
                Russians attack with 4 artilleries
                Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                    Russians roll dice for 4 artilleries in Urals, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 4 artilleries in Urals, round 3 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 3 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Russians lost in Urals
                    Russians roll dice for 3 artilleries in Urals, round 4 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 4 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Russians lost in Urals
                    Russians roll dice for 2 artilleries in Urals, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 5 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 2 artilleries in Urals, round 6 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 6 : 2/3 hits, 1,17 expected hits
                    1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win with 1 armour remaining. Battle score for attacker is -8
                Casualties for Russians: 4 artilleries
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 artilleries
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 artilleries in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Rostov
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            1 artillery moved from Kazakhstan to Tsinghai
            1 artillery moved from Kazakhstan to Sikang
            1 artillery moved from Kazakhstan to Tsinghai
            1 artillery moved from Kazakhstan to Sikang
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -3,83
    Russians regular : -2,17
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter, 11 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 43 Sea Zone
            2 destroyers moved from 49 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 3 destroyers and 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from ANZAC with 3 destroyers and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from 43 Sea Zone to French Indo China
            1 artillery moved from Shan State to Burma
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Hunan to Shensi
            1 fighter moved from Yunnan to Burma
            1 armour moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            2 mech_infantrys moved from Yunnan to Burma
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 artillery moved from Malaya to Shan State
            4 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 aaGuns moved from Japan to 6 Sea Zone
            2 aaGuns moved from 6 Sea Zone to Korea
            1 artillery and 2 infantry moved from Manchuria to Korea
            1 infantry moved from Shantung to Anhwe
            1 aaGun moved from Anhwe to Kiangsi
            2 fighters moved from Japan to Philippines
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 fighter, 6 infantry and 2 marines placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.33
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery moved from Algeria to Tunisia
            2 artilleries moved from Morocco to Algeria
            3 infantry moved from Morocco to Algeria
            1 armour moved from Volgograd to Tsinghai
            1 infantry moved from Volgograd to Caucasus
            2 artilleries moved from Volgograd to Caucasus
            1 bomber moved from India to Egypt
            1 destroyer moved from 80 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Western United States to Eastern United States
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Iraq
            1 destroyer placed in 80 Sea Zone
            1 artillery placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery moved from Algeria to Tunisia
            2 artilleries moved from Morocco to Algeria
            3 infantry moved from Morocco to Algeria
            1 armour moved from Volgograd to Tsinghai
            1 infantry moved from Volgograd to Caucasus
            2 artilleries moved from Volgograd to Caucasus
            1 bomber moved from India to Egypt
            1 destroyer moved from 80 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Western United States to Eastern United States
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Iraq
            1 destroyer placed in 80 Sea Zone
            1 artillery placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Quebec to 106 Sea Zone
            1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
    
        Combat - British
            Battle in Iceland
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Eastern Persia to India
            1 armour moved from Eastern Persia to India
            1 mech_infantry moved from Eastern Persia to India
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Trans-Jordan to Egypt
            3 infantry moved from Volgograd to Caucasus
            5 artilleries moved from Volgograd to Caucasus
    
        Place Units - British
            1 tactical_bomber placed in Egypt
            1 carrier placed in 81 Sea Zone
            1 transport placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Western Germany to Southern Italy
            2 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1,5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Italians collect 4 PUs (11 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,3,6,6
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,3,6,6
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 9 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Vologda
            1 armour and 2 mech_infantrys moved from Finland to Norway
            1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Norway
            1 fighter and 2 tactical_bombers moved from Novgorod to Vologda
            1 fighter moved from Nenetsia to Vologda
            1 artillery moved from Tambov to Samara
            3 mech_infantrys moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry and 3 mech_infantrys moved from Ukraine to Rostov
            1 artillery moved from Tambov to Rostov
            11 armour, 4 artilleries and 9 mech_infantrys moved from Tambov to Volgograd
            10 armour moved from Tambov to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            2 fighters moved from Russia to Rostov
            2 tactical_bombers moved from Russia to Rostov
            1 mech_infantry moved from Novgorod to Vologda
            1 armour moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Samara
                Germans attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 11 armour, 4 artilleries and 9 mech_infantrys
                Russians defend with 1 aaGun, 4 artilleries and 1 factory_minor
                    Germans roll dice for 11 armour, 4 artilleries and 9 mech_infantrys in Volgograd, round 2 : 10/24 hits, 9.00 expected hits
                    Russians roll dice for 1 aaGun and 4 artilleries in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    4 artilleries owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 11 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun and 4 artilleries
            Battle in Rostov
                Germans attack with 10 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 artilleries and 4 infantry
                    Germans roll dice for 10 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 10/20 hits, 9.17 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 10 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries and 4 infantry
            Battle in Norway
                Germans attack with 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 4/10 hits, 5.00 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Rostov to Ukraine
            2 fighters and 2 tactical_bombers moved from Vologda to Russia
            2 fighters and 2 tactical_bombers moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Russia to Samara
            6 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Poland to Eastern Poland
            2 mech_infantrys moved from Germany to Romania
            1 bomber, 3 fighters and 3 tactical_bombers moved from Norway to Western Germany
            1 infantry moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Ukraine to Romania
    
        Place Units - Germans
            2 submarines and 1 transport placed in 113 Sea Zone
            3 mech_infantrys placed in Novgorod
            1 artillery and 5 infantry placed in Germany
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,4,1,2
            Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -1.33
    British regular : 0.33
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Combat Move - Russians
            2 artilleries moved from Sikang to Szechwan
            2 artilleries moved from Tsinghai to Shensi
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 2 artilleries
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Szechwan
                    Russians roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Russians: 2 artilleries
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Shensi
                Russians attack with 2 artilleries
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Russians roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to India
            2 artilleries moved from Kazakhstan to Turkmenistan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Russians regular : 1,67
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kansu to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shantung to Hopei
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Korea to Manchuria
            2 artilleries and 3 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            2 fighters moved from Philippines to Java
            3 destroyers moved from 54 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to Borneo
            1 bomber moved from French Indo China to Borneo
            1 carrier moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Japan to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            2 infantry and 2 marines moved from Japan to 6 Sea Zone
            2 infantry, 2 marines and 2 transports moved from 6 Sea Zone to 31 Sea Zone
            2 infantry and 2 marines moved from 31 Sea Zone to Wake Island
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 battleship moved from 33 Sea Zone to 44 Sea Zone
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
                  Japanese take 43 Sea Zone from Americans
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 destroyers moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from Burma to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 fighters and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Borneo
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Borneo, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 4/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 3 mech_infantrys
                Russians defend with 2 artilleries
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Shensi
                    Japanese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Shensi
                Chinese win with no units remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 artillery and 3 mech_infantrys
                Casualties for Russians: 2 artilleries
            Battle in Wake Island
                Japanese attack with 2 infantry and 2 marines
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 2 infantry and 2 marines in Wake Island, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                    Japanese roll dice for 2 infantry and 2 marines in Wake Island, round 3 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 2 infantry and 2 marines remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 aaGuns moved from Korea to Manchuria
            1 aaGun moved from Kiangsi to Hunan
            1 fighter moved from Borneo to 43 Sea Zone
            1 bomber moved from Borneo to French Indo China
            2 fighters moved from Java to 42 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -1.00
    Japanese regular : 1.83
    UK_Pacific regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 1 factory_upgrade, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tsinghai to Novosibirsk
                  Americans take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Timguska
            3 artilleries and 3 infantry moved from Caucasus to Rostov
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Egypt to Volgograd
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Normandy Bordeaux
            Battle in Timguska
                Americans attack with 1 armour
                Germans defend with 1 armour
                    Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Timguska
                Germans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Rostov
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys
                    Americans roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 5/14 hits, 6,33 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                    Americans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 10 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 5/13 hits, 6,00 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for Germans: 1 aaGun and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Volgograd to Northwest Persia
            1 infantry moved from Libya to Tobruk
            1 artillery moved from Tunisia to Libya
            1 artillery moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Morocco to Algeria
            2 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            3 infantry placed in Iraq
            Americans undo move 2.
            1 armour and 2 infantry placed in Iraq
            Units in Western United States being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Western United States
            2 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Germans AA : -0,17
    Germans regular : -1,83
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Germans regular : -1,00
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 1 factory_upgrade, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tsinghai to Novosibirsk
                  Americans take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Timguska
            3 artilleries and 3 infantry moved from Caucasus to Rostov
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Egypt to Volgograd
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Normandy Bordeaux
            Battle in Timguska
                Americans attack with 1 armour
                Germans defend with 1 armour
                    Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Timguska
                Germans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Rostov
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys
                    Americans roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 5/14 hits, 6,33 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                    Americans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 10 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 5/13 hits, 6,00 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for Germans: 1 aaGun and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Volgograd to Northwest Persia
            1 infantry moved from Libya to Tobruk
            1 artillery moved from Tunisia to Libya
            1 artillery moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Morocco to Algeria
            2 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            3 infantry placed in Iraq
            Americans undo move 2.
            1 armour and 2 infantry placed in Iraq
            Units in Western United States being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Western United States
            2 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            2 fighters moved from 110 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            5 artilleries and 3 infantry moved from Caucasus to Rostov
    
        Combat - British
            Battle in Norway
                British attack with 3 fighters and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 3 fighters and 2 infantry in Norway, round 2 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 0/2 hits, 0,83 expected hits
                    British roll dice for 3 fighters and 2 infantry in Norway, round 3 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0,83 expected hits
                    British roll dice for 3 fighters and 2 infantry in Norway, round 4 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 4 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                British win, taking Norway from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Rostov
                British attack with 5 artilleries and 3 infantry
                Germans defend with 10 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 5 artilleries and 3 infantry in Rostov, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 10 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 6/12 hits, 5,67 expected hits
                    1 artillery owned by the Germans, 1 mech_infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Rostov
                    British roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 10 armour in Rostov, round 3 : 5/10 hits, 5,00 expected hits
                    1 armour owned by the Germans and 2 artilleries owned by the British lost in Rostov
                Germans win with 9 armour remaining. Battle score for attacker is -15
                Casualties for British: 5 artilleries and 3 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            3 infantry moved from West India to India
            1 infantry moved from Iceland to 123 Sea Zone
            1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Norway to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            1 tactical_bomber moved from Egypt to Caucasus
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 0,17
    Germans AA : -0,17
    Germans regular : -4,00
    British regular : -2,83
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Battle in Kazakhstan
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 artillery
                    Italians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from France to Northern Italy
            1 bomber moved from Iraq to Rostov
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : -0.83
    Americans AA : -0.17
    Russians regular : -0.33
    

    Savegame

Suggested Topics

  • 32
  • 137
  • 83
  • 109
  • 39
  • 89
  • 72
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.9k

Users

40.7k

Topics

1.8m

Posts