There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger I already posted UK… Could I then ask you the favor to edit my American fighter from the carrier and have it land in Egypt, although not related to the change of factory capacity? Thank you very much! I will not start amending purchases retrospectively.
Will do
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 125 Sea Zone Combat - Italians Battle in 125 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 125 Sea Zone to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Holland Belgium to France 1 artillery and 1 infantry moved from France to Northern Italy 2 armour moved from Romania to Ukraine Place Units - Italians 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,1,3 Italians collect 5 PUs (10 lost to blockades); end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Egypt: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -3,00 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -3,00 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 destroyers, 2 fighters, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Nenetsia to Urals 1 armour moved from Nenetsia to Urals 1 artillery and 1 mech_infantry moved from Russia to Vologda 1 artillery and 1 mech_infantry moved from Russia to Samara 17 armour, 4 artilleries and 9 mech_infantrys moved from Russia to Tambov 3 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Urals 2 artilleries moved from Bryansk to Tambov 4 armour and 1 mech_infantry moved from Ukraine to Tambov Combat - Germans Battle in Urals Germans attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Samara Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 21 armour, 6 artilleries and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 21 armour, 6 artilleries and 10 mech_infantrys in Tambov, round 2 : 14/37 hits, 15.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 21 armour, 6 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 5/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Urals to Nenetsia 1 fighter and 1 tactical_bomber moved from Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 6 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to Ukraine 1 aaGun moved from Smolensk to Russia 1 armour and 2 mech_infantrys moved from Novgorod to Finland Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 2 fighters and 1 tactical_bomber placed in Western Germany 3 destroyers placed in 113 Sea Zone 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,5,5 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Combat Move - Russians 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 4 artilleries moved from Novosibirsk to Urals 2 artilleries moved from Novosibirsk to Vologda 1 artillery moved from Kazakhstan to Samara 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Rostov 2 artilleries moved from Volgograd to Rostov Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 3 destroyers and 3 fighters Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 destroyers and 3 fighters in 113 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in Urals Russians attack with 4 artilleries Germans defend with 1 armour, 1 artillery and 1 mech_infantry Russians roll dice for 4 artilleries in Urals, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 4 artilleries in Urals, round 3 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 3 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Russians lost in Urals Russians roll dice for 3 artilleries in Urals, round 4 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 4 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Russians lost in Urals Russians roll dice for 2 artilleries in Urals, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 5 : 0/3 hits, 1,17 expected hits Russians roll dice for 2 artilleries in Urals, round 6 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 6 : 2/3 hits, 1,17 expected hits 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Russians: 4 artilleries Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Vologda Russians attack with 2 artilleries Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 2 artilleries and 1 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 artillery moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Sikang 1 artillery moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Sikang Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -3,83 Russians regular : -2,17 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 11 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 43 Sea Zone 2 destroyers moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 54 Sea Zone Japanese attack with 3 destroyers and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from ANZAC with 3 destroyers and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from 43 Sea Zone to French Indo China 1 artillery moved from Shan State to Burma 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Hunan to Shensi 1 fighter moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Burma 1 artillery and 2 infantry moved from French Indo China to Shan State 1 artillery moved from Malaya to Shan State 4 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Japan to 6 Sea Zone 2 aaGuns moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Manchuria to Korea 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Kiangsi 2 fighters moved from Japan to Philippines 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 fighter, 6 infantry and 2 marines placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Algeria to Tunisia 2 artilleries moved from Morocco to Algeria 3 infantry moved from Morocco to Algeria 1 armour moved from Volgograd to Tsinghai 1 infantry moved from Volgograd to Caucasus 2 artilleries moved from Volgograd to Caucasus 1 bomber moved from India to Egypt 1 destroyer moved from 80 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Western United States to Eastern United States 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 destroyer and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Iraq 1 destroyer placed in 80 Sea Zone 1 artillery placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Algeria to Tunisia 2 artilleries moved from Morocco to Algeria 3 infantry moved from Morocco to Algeria 1 armour moved from Volgograd to Tsinghai 1 infantry moved from Volgograd to Caucasus 2 artilleries moved from Volgograd to Caucasus 1 bomber moved from India to Egypt 1 destroyer moved from 80 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Western United States to Eastern United States 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 destroyer and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Iraq 1 destroyer placed in 80 Sea Zone 1 artillery placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland Combat - British Battle in Iceland Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Eastern Persia to India 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Egypt to Alexandria 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Volgograd to Caucasus 5 artilleries moved from Volgograd to Caucasus Place Units - British 1 tactical_bomber placed in Egypt 1 carrier placed in 81 Sea Zone 1 transport placed in 110 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber moved from Western Germany to Southern Italy 2 armour and 2 mech_infantrys moved from Ukraine to Russia 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to France Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Italians collect 4 PUs (11 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 37 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,3,6,6 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 37 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,3,6,6 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 9 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 1 armour and 2 mech_infantrys moved from Finland to Norway 1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Novgorod to Vologda 1 fighter moved from Nenetsia to Vologda 1 artillery moved from Tambov to Samara 3 mech_infantrys moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry and 3 mech_infantrys moved from Ukraine to Rostov 1 artillery moved from Tambov to Rostov 11 armour, 4 artilleries and 9 mech_infantrys moved from Tambov to Volgograd 10 armour moved from Tambov to Rostov 1 tactical_bomber moved from Ukraine to Rostov 2 fighters moved from Russia to Rostov 2 tactical_bombers moved from Russia to Rostov 1 mech_infantry moved from Novgorod to Vologda 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians Combat - Germans Battle in Vologda Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Samara Germans attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 11 armour, 4 artilleries and 9 mech_infantrys Russians defend with 1 aaGun, 4 artilleries and 1 factory_minor Germans roll dice for 11 armour, 4 artilleries and 9 mech_infantrys in Volgograd, round 2 : 10/24 hits, 9.00 expected hits Russians roll dice for 1 aaGun and 4 artilleries in Volgograd, round 2 : 1/4 hits, 1.33 expected hits 4 artilleries owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun and 4 artilleries Battle in Rostov Germans attack with 10 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers Russians defend with 2 artilleries and 4 infantry Germans roll dice for 10 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 10/20 hits, 9.17 expected hits Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 10 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in Norway Germans attack with 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers British defend with 2 infantry Germans roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 4/10 hits, 5.00 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Rostov to Ukraine 2 fighters and 2 tactical_bombers moved from Vologda to Russia 2 fighters and 2 tactical_bombers moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Russia to Samara 6 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Romania 1 bomber, 3 fighters and 3 tactical_bombers moved from Norway to Western Germany 1 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Ukraine to Romania Place Units - Germans 2 submarines and 1 transport placed in 113 Sea Zone 3 mech_infantrys placed in Novgorod 1 artillery and 5 infantry placed in Germany 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,4,1,2 Germans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -1.33 British regular : 0.33 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Combat Move - Russians 2 artilleries moved from Sikang to Szechwan 2 artilleries moved from Tsinghai to Shensi Combat - Russians Battle in Szechwan Russians attack with 2 artilleries Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Szechwan Russians roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 2 artilleries Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Shensi Russians attack with 2 artilleries Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shensi Russians roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to India 2 artilleries moved from Kazakhstan to Turkmenistan Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,00 Russians regular : 1,67 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kansu to Shensi 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Shantung to Hopei 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Korea to Manchuria 2 artilleries and 3 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 2 fighters moved from Philippines to Java 3 destroyers moved from 54 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Borneo 1 bomber moved from French Indo China to Borneo 1 carrier moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from Japan to 44 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 2 infantry and 2 marines moved from Japan to 6 Sea Zone 2 infantry, 2 marines and 2 transports moved from 6 Sea Zone to 31 Sea Zone 2 infantry and 2 marines moved from 31 Sea Zone to Wake Island 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 43 Sea Zone Japanese take 43 Sea Zone from Americans 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 destroyers moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Burma to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 fighters and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Borneo Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Borneo, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 4/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 3 mech_infantrys Russians defend with 2 artilleries Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 artilleries in Shensi, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 artilleries in Shensi, round 5 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Shensi Japanese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Shensi Chinese win with no units remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery and 3 mech_infantrys Casualties for Russians: 2 artilleries Battle in Wake Island Japanese attack with 2 infantry and 2 marines Americans defend with 1 airfield and 2 infantry Japanese roll dice for 2 infantry and 2 marines in Wake Island, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese roll dice for 2 infantry and 2 marines in Wake Island, round 3 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 aaGuns moved from Korea to Manchuria 1 aaGun moved from Kiangsi to Hunan 1 fighter moved from Borneo to 43 Sea Zone 1 bomber moved from Borneo to French Indo China 2 fighters moved from Java to 42 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Malaya 3 infantry placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -1.00 Japanese regular : 1.83 UK_Pacific regular : 0.67 ANZAC regular : 0.00 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_upgrade, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Tsinghai to Novosibirsk Americans take Novosibirsk from Germans 1 armour moved from Novosibirsk to Timguska 3 artilleries and 3 infantry moved from Caucasus to Rostov 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Egypt to Volgograd Combat - Americans Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Normandy Bordeaux Battle in Timguska Americans attack with 1 armour Germans defend with 1 armour Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Timguska Germans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Rostov Americans attack with 3 artilleries and 3 infantry Germans defend with 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys Americans roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 5/14 hits, 6,33 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov Americans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 10 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 5/13 hits, 6,00 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov Germans win with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Germans: 1 aaGun and 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Volgograd to Northwest Persia 1 infantry moved from Libya to Tobruk 1 artillery moved from Tunisia to Libya 1 artillery moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 2 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 3 infantry placed in Iraq Americans undo move 2. 1 armour and 2 infantry placed in Iraq Units in Western United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Western United States 2 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Germans AA : -0,17 Germans regular : -1,83 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Germans regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_upgrade, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Tsinghai to Novosibirsk Americans take Novosibirsk from Germans 1 armour moved from Novosibirsk to Timguska 3 artilleries and 3 infantry moved from Caucasus to Rostov 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Egypt to Volgograd Combat - Americans Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Normandy Bordeaux Battle in Timguska Americans attack with 1 armour Germans defend with 1 armour Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Timguska Germans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Rostov Americans attack with 3 artilleries and 3 infantry Germans defend with 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys Americans roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 5/14 hits, 6,33 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov Americans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 10 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 5/13 hits, 6,00 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov Germans win with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Germans: 1 aaGun and 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Volgograd to Northwest Persia 1 infantry moved from Libya to Tobruk 1 artillery moved from Tunisia to Libya 1 artillery moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 2 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 3 infantry placed in Iraq Americans undo move 2. 1 armour and 2 infantry placed in Iraq Units in Western United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Western United States 2 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 fighters moved from 110 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 5 artilleries and 3 infantry moved from Caucasus to Rostov Combat - British Battle in Norway British attack with 3 fighters and 2 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Norway, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 3 fighters and 2 infantry in Norway, round 3 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0,83 expected hits British roll dice for 3 fighters and 2 infantry in Norway, round 4 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 4 : 1/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Rostov British attack with 5 artilleries and 3 infantry Germans defend with 10 armour, 1 artillery and 1 mech_infantry British roll dice for 5 artilleries and 3 infantry in Rostov, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 10 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 6/12 hits, 5,67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Rostov British roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 10 armour in Rostov, round 3 : 5/10 hits, 5,00 expected hits 1 armour owned by the Germans and 2 artilleries owned by the British lost in Rostov Germans win with 9 armour remaining. Battle score for attacker is -15 Casualties for British: 5 artilleries and 3 infantry Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 3 infantry moved from West India to India 1 infantry moved from Iceland to 123 Sea Zone 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Norway to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 tactical_bomber moved from Egypt to Caucasus 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia Place Units - British 1 fighter placed in United Kingdom 2 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Persia 3 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,17 Germans AA : -0,17 Germans regular : -4,00 British regular : -2,83 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Iraq Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Battle in Kazakhstan Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 artillery Italians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Normandy Bordeaux Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 artilleries and 2 infantry moved from France to Northern Italy 1 bomber moved from Iraq to Rostov Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 13 PUs (3 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.83 Americans AA : -0.17 Russians regular : -0.33





