TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Vologda to Nenetsia
1 armour and 1 mech_infantry moved from Urals to Nenetsia
1 tactical_bomber moved from Novgorod to Nenetsia
1 armour and 1 mech_infantry moved from Urals to Russia
1 infantry moved from Finland to Norway
2 fighters and 3 tactical_bombers moved from Novgorod to Norway
1 bomber moved from Western Germany to Norway
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
14 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
10 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
6 artilleries moved from Bryansk to Russia
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Bryansk
3 fighters and 1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Rostov
6 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Norway
Germans attack with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Norway, round 2 : 5/7 hits, 3.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys in Russia, round 2 : 10/39 hits, 14.17 expected hits
Russians roll dice for 2 aaGuns and 10 infantry in Russia, round 2 : 5/10 hits, 3.33 expected hits
8 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 6 artilleries and 11 mech_infantrys in Russia, round 3 : 12/34 hits, 13.33 expected hits
Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 6 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Nenetsia to Bryansk
1 bomber moved from Norway to Western Germany
1 fighter and 3 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Germany
1 aaGun moved from Archangel to Smolensk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Germany
3 infantry placed in Ukraine
1 tactical_bomber placed in Germany
1 fighter placed in Western Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,1
Germans collect 59 PUs (4 lost to blockades); end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Russians regular : 1.00
Germans regular : -7.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Sikang
2 infantry moved from Volgograd to Rostov
1 fighter moved from Kazakhstan to Sikang
1 tactical_bomber moved from Kazakhstan to Rostov
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 artillery moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 artillery moved from Samara to Kazakhstan
1 aaGun moved from Samara to Volgograd
1 infantry moved from Volgograd to Samara
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Sikang to Volgograd
3 artilleries moved from Samara to Volgograd
5 artilleries moved from Samara to Novosibirsk
1 artillery moved from Samara to Novosibirsk
7 artilleries moved from Samara to Kazakhstan
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : -1,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Shan State to Burma
1 mech_infantry moved from Yunnan to Burma
3 destroyers moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Hopei to Shensi
1 fighter moved from Shensi to Tsinghai
1 bomber moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 49 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 destroyers in 49 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 2 mech_infantrys
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Tsinghai
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Burma
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Tsinghai to French Indo China
1 fighter moved from Tsinghai to Yunnan
1 battleship, 5 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Japanese
3 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
1 artillery placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
UK_Pacific regular : 0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 armour moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Sikang
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 artilleries and 1 infantry moved from Caucasus to Volgograd
1 artillery moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from West India to India
1 artillery moved from West India to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to Western United States
1 bomber moved from 42 Sea Zone to India
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 destroyer and 1 transport placed in 80 Sea Zone
1 infantry placed in Iraq
1 harbour placed in Iraq
1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 4.
1 fighter and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 2 artilleries
EDIT: Removing units owned by Americans from Western United States: 2 artilleries
EDIT: Turning off Edit Mode
5 infantry placed in Central United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 infantry
EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : 1,00
@FlyingBadger I forgot that the West Coast factory turned minor :face_with_rolling_eyes:
I then edited two non-combat movements, if you allow. One inf did finally not move to Northwest Persia, and two art moved from West to Central US.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I forgot that the West Coast factory turned minor :face_with_rolling_eyes:
I then edited two non-combat movements, if you allow. One inf did finally not move to Northwest Persia, and two art moved from West to Central US.
Yeah, no problem, do any editing of purchases and moves that you need.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 armour moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Sikang
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 artilleries and 1 infantry moved from Caucasus to Volgograd
1 artillery moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from West India to India
1 artillery moved from West India to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to Western United States
1 bomber moved from 42 Sea Zone to India
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 destroyer and 1 transport placed in 80 Sea Zone
1 infantry placed in Iraq
1 harbour placed in Iraq
1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 4.
1 fighter and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 2 artilleries
EDIT: Removing units owned by Americans from Western United States: 2 artilleries
EDIT: Turning off Edit Mode
5 infantry placed in Central United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 infantry
EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from India to Burma
1 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Borneo
Battle in Norway
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Norway, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Borneo from Japanese, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour and 2 fighters in Burma, round 3 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1,00 expected hits
1 armour owned by the British lost in Burma
2 fighters owned by the British retreated
Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
British roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 fighters moved from Burma to India
1 armour moved from Kazakhstan to Eastern Persia
5 artilleries moved from Caucasus to Volgograd
1 transport moved from 123 Sea Zone to 106 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
3 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in United Kingdom
2 infantry placed in Persia
British undo move 6.
1 infantry placed in Quebec
1 infantry placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : 3,33
Germans regular : -0,33
British regular : -0,33
@flyingbadger I already posted UK… Could I then ask you the favor to edit my American fighter from the carrier and have it land in Egypt, although not related to the change of factory capacity? Thank you very much! I will not start amending purchases retrospectively.
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger I already posted UK… Could I then ask you the favor to edit my American fighter from the carrier and have it land in Egypt, although not related to the change of factory capacity? Thank you very much! I will not start amending purchases retrospectively.
Will do
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 125 Sea Zone
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 125 Sea Zone to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Holland Belgium to France
1 artillery and 1 infantry moved from France to Northern Italy
2 armour moved from Romania to Ukraine
Place Units - Italians
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,1,3
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 destroyers, 2 fighters, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Nenetsia to Urals
1 armour moved from Nenetsia to Urals
1 artillery and 1 mech_infantry moved from Russia to Vologda
1 artillery and 1 mech_infantry moved from Russia to Samara
17 armour, 4 artilleries and 9 mech_infantrys moved from Russia to Tambov
3 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Urals
2 artilleries moved from Bryansk to Tambov
4 armour and 1 mech_infantry moved from Ukraine to Tambov
Combat - Germans
Battle in Urals
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 21 armour, 6 artilleries and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 21 armour, 6 artilleries and 10 mech_infantrys in Tambov, round 2 : 14/37 hits, 15.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 21 armour, 6 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 5/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Urals to Nenetsia
1 fighter and 1 tactical_bomber moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Ukraine
1 aaGun moved from Smolensk to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Finland
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
2 fighters and 1 tactical_bomber placed in Western Germany
3 destroyers placed in 113 Sea Zone
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,5,5
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
4 artilleries moved from Novosibirsk to Urals
2 artilleries moved from Novosibirsk to Vologda
1 artillery moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 3 destroyers and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 3 destroyers and 3 fighters in 113 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Battle in Urals
Russians attack with 4 artilleries
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 4 artilleries in Urals, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 4 artilleries in Urals, round 3 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 3 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Russians lost in Urals
Russians roll dice for 3 artilleries in Urals, round 4 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 4 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Russians lost in Urals
Russians roll dice for 2 artilleries in Urals, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 5 : 0/3 hits, 1,17 expected hits
Russians roll dice for 2 artilleries in Urals, round 6 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 6 : 2/3 hits, 1,17 expected hits
1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 4 artilleries
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Vologda
Russians attack with 2 artilleries
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 artilleries in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 2 artilleries and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 artillery moved from Kazakhstan to Tsinghai
1 artillery moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Tsinghai
1 artillery moved from Kazakhstan to Sikang
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -3,83
Russians regular : -2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 11 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 43 Sea Zone
2 destroyers moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 3 destroyers and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 artillery moved from Shan State to Burma
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Shensi
1 fighter moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
4 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from Manchuria to Korea
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Kiangsi
2 fighters moved from Japan to Philippines
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 fighter, 6 infantry and 2 marines placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 10 Sea Zone
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
2 artilleries moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 armour moved from Volgograd to Tsinghai
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 bomber moved from India to Egypt
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Western United States to Eastern United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Iraq
1 destroyer placed in 80 Sea Zone
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :