PtV - flying badger v 666 (axis +7)

  • 24 23 22 21

    @666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…

    ouch, chalk it up to the fog of war, take your time.

  • 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Davao to Wake Island
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            1 cruiser and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 cruiser and 1 marine moved from 11 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Central America
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 bomber moved from Central United States to Western United States
    
        Place Units - Americans
            1 marine placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            2 carriers and 1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 4/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
            2 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hopei to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            1 infantry moved from Hopei to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 bomber and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 6 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 98 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British lost in 98 Sea Zone
                    British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 98 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
                Casualties for British: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 bomber moved from 109 Sea Zone to Quebec
            1 cruiser moved from 93 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
            1 battleship moved from 114 Sea Zone to 112 Sea Zone
            3 infantry moved from Malaya to Shan State
            3 aaGuns, 1 artillery and 5 infantry moved from Eastern India to Burma
            1 infantry moved from Western India to Baluchistan
            1 infantry moved from Eastern India to 40 Sea Zone
            1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 battleship moved from 132 Sea Zone to 40 Sea Zone
            1 destroyer moved from 40 Sea Zone to 78 Sea Zone
            1 destroyer moved from 73 Sea Zone to 83 Sea Zone
            1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone
            1 fighter moved from Eastern India to 83 Sea Zone
            1 infantry moved from Alexandria to 100 Sea Zone
            1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
            1 infantry moved from 82 Sea Zone to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 tactical_bomber moved from Eastern India to Baluchistan
            1 fighter moved from Burma to Baluchistan
    
        Place Units - British
            1 airfield placed in Egypt
            2 infantry placed in United Kingdom
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            4 infantry and 1 marine placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Some Units in Eastern India change ownership: 4 infantry and 1 marine
    

    Combat Hit Differential Summary :

    Chinese regular : 2.83
    Italians regular : 0.67
    Japanese regular : 1.00
    Germans regular : -1.17
    British regular : -3.83
    

    Savegame

  • 24 23 22 21

    @666 said in PtV - flying badger v 666 (axis +7):

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…

    ouch, chalk it up to the fog of war, take your time.

    More like fog of brain :dizzy_face: . Had to think on my feet, not a strength, much prefer nice scripted openings. What a lovely new air base… with no planes on it :clown_face:.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 said in PtV - flying badger v 666 (axis +7):

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…

    ouch, chalk it up to the fog of war, take your time.

    More like fog of brain :dizzy_face: . Had to think on my feet, not a strength, much prefer nice scripted openings. What a lovely new air base… with no planes on it :clown_face:.

    that isnt a bad place for an AB

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 100 Sea Zone
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery and 1 infantry moved from Libya to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan
            2 fighters moved from Southern Italy to 100 Sea Zone
            1 bomber moved from Northern Italy to 100 Sea Zone
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 100 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                    British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British lost in 100 Sea Zone
                Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            2 fighters moved from 100 Sea Zone to Tobruk
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 bomber moved from 100 Sea Zone to Southern Italy
            1 armour moved from Albania to 99 Sea Zone
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
            2 armour and 2 infantry moved from 100 Sea Zone to Alexandria
            1 infantry moved from Albania to Bulgaria
                  Italians take Bulgaria from Neutral_Axis
            1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 0.67
    

    Territory Summary for Italians :

    Kenya : 1 flag, 1 infantry
    Alexandria : 1 flag, 3 armour, 1 artillery, 5 infantry and 1 mech_infantry
    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
    Anglo-Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
    Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
    Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
    Tobruk : 2 fighters
    Albania : 1 infantry
    100 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
    Bulgaria : 1 flag, 5 infantry
    Yugoslavia : 1 aaGun, 2 artilleries and 2 infantry
    

    Production/PUs Summary :

    Germans : 40 / 69
    Russians : 46 / 46
    Japanese : 32 / 43
    Americans : 53 / 55
    Chinese : 11 / 14
    British : 27 / 37
    UK_Pacific : 20 / 20
    Italians : 14 / 13
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 5 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 5 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?

  • 24 23 22 21

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
            1 aaGun and 1 infantry moved from 43 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
            1 aaGun and 1 infantry moved from 43 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 74 Sea Zone to 83 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?

    Yeah, no probs. For the sake of expediency I’m happy you just do what is fairly obvious, especially with the time difference.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?

    Yeah, no probs. For the sake of expediency I’m happy you just do what is fairly obvious, especially with the time difference.

    where are you from?

  • 24 23 22 21

    @666 said in PtV - flying badger v 666 (axis +7):

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?

    Yeah, no probs. For the sake of expediency I’m happy you just do what is fairly obvious, especially with the time difference.

    where are you from?

    England, you? (I guessed you were US)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 said in PtV - flying badger v 666 (axis +7):

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?

    Yeah, no probs. For the sake of expediency I’m happy you just do what is fairly obvious, especially with the time difference.

    where are you from?

    England, you? (I guessed you were US) correct, Massachusetts. What part of England are you from?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            2 infantry moved from Norway to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            2 bombers moved from Western Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            2 tactical_bombers moved from Western Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
    
        Combat - Germans
            Battle in Gibraltar
            Battle in 112 Sea Zone
                Germans attack with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in 112 Sea Zone
                Germans win, taking Gibraltar from British, taking 112 Sea Zone from Neutral with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            1 infantry moved from Western Germany to 115 Sea Zone
            1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery moved from Normandy Bordeaux to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
                  Germans take Morocco from Neutral_Axis
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 93 Sea Zone
            2 fighters moved from 112 Sea Zone to 93 Sea Zone
            3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
            1 aaGun and 4 infantry moved from Slovakia Hungary to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun moved from Germany to Poland
            1 infantry moved from Western Germany to Holland Belgium
            5 armour and 2 mech_infantrys moved from France to Germany
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 fighter and 4 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Southern Italy to Alexandria
            2 bombers moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            4 infantry and 6 mech_infantrys placed in Germany
            Germans undo move 1.
            3 infantry placed in Normandy Bordeaux
            10 infantry placed in Germany
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    

    Territory Summary for Germans :

    Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 7 mech_infantrys
    Holland Belgium : 1 infantry
    Poland : 1 aaGun, 3 artilleries and 11 infantry
    Romania : 2 aaGuns, 3 armour, 2 artilleries and 12 infantry
    Germany : 5 armour, 1 factory_major, 10 infantry and 2 mech_infantrys
    Gibraltar : 1 flag, 1 harbour and 2 infantry
    Alexandria : 1 fighter
    Southern Italy : 1 fighter and 1 tactical_bomber
    Morocco : 1 flag, 1 artillery and 2 infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 4 tactical_bombers
    France : 1 flag, 1 airfield and 1 factory_minor
    Finland : 1 flag, 5 infantry
    Yugoslavia : 1 flag, 1 infantry
    112 Sea Zone : 1 flag, 1 submarine
    113 Sea Zone : 1 submarine
    93 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
    

    Production/PUs Summary :

    Germans : 41 / 54
    Russians : 46 / 46
    Japanese : 32 / 43
    Americans : 53 / 55
    Chinese : 11 / 14
    British : 27 / 37
    UK_Pacific : 20 / 20
    Italians : 14 / 13
    ANZAC : 13 / 14
    French : 1 / 0
    Dutch : 2 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 5 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 24 23 22 21

    @666

    correct, Massachusetts

    So New England.
    Patriots fan?

    What part of England are you from?

    Shropshire, a rural county on the Welsh border. Most people in England don’t know where it is, but we prefer it that way, it’s nice and quiet here.

  • 24 23 22 21

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Sakha to Amur
            2 aaGuns, 2 artilleries and 12 infantry moved from Siberia to Amur
            2 infantry moved from Archangel to Leningrad
            1 artillery and 6 infantry moved from Leningrad to Northern Belarus
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Northern Belarus
            1 artillery moved from Eastern Poland to Northern Belarus
            1 artillery and 1 infantry moved from Smolensk to Northern Belarus
            1 aaGun moved from Smolensk to Northern Belarus
            1 aaGun moved from Smolensk to Bryansk
            1 armour and 1 mech_infantry moved from Kursk to Bryansk
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Northern Caucasus to Rostov
            2 infantry moved from Ukraine to Kursk
            2 infantry moved from Kursk to Bryansk
            3 infantry moved from Russia to Smolensk
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
            1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
    
        Place Units - Russians
            1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Leningrad
            5 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666

    correct, Massachusetts

    So New England.
    Patriots fan?

    What part of England are you from?

    Shropshire, a rural county on the Welsh border. Most people in England don’t know where it is, but we prefer it that way, it’s nice and quiet here.

    I am typically in England every other year. Been to Bristol a few times, that is the closest I came to Shropshire. And yes a New Englander, but no, not a patriot fan. Raiders all the way, RN4L!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            3 infantry moved from Kwangsi to Yunnan
            2 fighters moved from Kwangsi to Yunnan
            1 fighter and 3 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/11 hits, 5.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits, 4.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kyushu to 6 Sea Zone
            1 infantry moved from Kyushu to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from Kwangsi to Kweichow
            1 marine moved from Kwangsi to 37 Sea Zone
            1 cruiser, 1 marine and 1 transport moved from 37 Sea Zone to 132 Sea Zone
            1 marine moved from 132 Sea Zone to Siam
            2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            2 transports moved from 7 Sea Zone to 23 Sea Zone
            1 infantry moved from Marianas to 23 Sea Zone
            1 infantry and 2 transports moved from 23 Sea Zone to 35 Sea Zone
            1 infantry moved from Paulau to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Caroline Islands
            2 marines moved from Japan to 7 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            2 infantry moved from Kyushu to 20 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 132 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            2 fighters moved from Kwangsi to 132 Sea Zone
            1 aaGun and 1 infantry moved from Kyushu to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to Kwangsi
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Siam
            1 cruiser and 1 marine moved from 7 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Kwangsi
            1 battleship and 1 marine moved from 7 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            2 infantry moved from 20 Sea Zone to Kiangsu
            1 artillery moved from Anhwe to Kiangsi
            1 mech_infantry moved from Shansi to Kiangsi
            1 artillery moved from Shansi to Anhwe
            1 artillery moved from Jehol to Anhwe
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Jehol to Formosa
            1 cruiser moved from 7 Sea Zone to 35 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 aaGun and 5 infantry moved from Southern Manchuria to Jehol
            1 armour moved from Korea to Jehol
            1 infantry moved from Korea to Southern Manchuria
    
        Place Units - Japanese
            1 artillery placed in Japan
            2 carriers and 1 transport placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -3.83
    

    Territory Summary for Japanese :

    Marshall Islands : 1 infantry
    Kyushu : 2 aaGuns
    Southern Manchuria : 1 flag, 1 infantry
    Iwo Jima : 1 infantry
    Kiangsu : 1 flag, 2 infantry
    Northern Manchuria : 1 flag
    Siam : 2 bombers, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers
    Shantung : 1 flag
    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry, 1 marine and 1 tactical_bomber
    Jehol : 1 flag, 1 aaGun, 1 armour and 5 infantry
    Formosa : 1 fighter and 1 tactical_bomber
    Japan : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
    Kwangsi : 1 flag, 1 aaGun, 1 infantry and 1 marine
    Fukien : 1 flag
    Anhwe : 1 flag, 2 artilleries and 2 infantry
    Kweichow : 1 flag, 1 artillery
    Chahar : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Shansi : 1 flag, 1 infantry
    Honan : 1 flag, 1 infantry
    Kiangsi : 1 flag, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    Hunan : 1 flag, 1 artillery and 4 infantry
    Inner Mongolia : 1 flag, 1 infantry
    Yunnan : 1 flag, 2 infantry
    Szechwan : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 artillery and 1 infantry
    7 Sea Zone : 2 carriers and 1 transport
    35 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
    37 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
    6 Sea Zone : 1 destroyer
    20 Sea Zone : 1 transport
    132 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
    

    Production/PUs Summary :

    Germans : 41 / 54
    Russians : 46 / 46
    Japanese : 40 / 41
    Americans : 53 / 55
    Chinese : 5 / 14
    British : 27 / 37
    UK_Pacific : 20 / 20
    Italians : 14 / 13
    ANZAC : 13 / 14
    French : 1 / 0
    Dutch : 2 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 11 / 0
    Neutral_Allies : 5 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @FlyingBadger I am liking that German TUV

  • 24 23 22 21

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Wake Island to 27 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Eastern United States to 27 Sea Zone
            1 destroyer moved from 26 Sea Zone to 27 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 55 Sea Zone to 65 Sea Zone
            1 bomber moved from Western United States to Eastern United States
            1 marine moved from Eastern United States to Central United States
            1 marine moved from Central America to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 104 Sea Zone
            1 marine moved from 104 Sea Zone to Central United States
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            2 submarines and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

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