@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Poland to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
1 armour and 1 mech_infantry moved from Ukraine to Tambov
3 infantry moved from Ukraine to Kursk
2 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia to Archangel
2 armour moved from Ukraine to Tambov
4 infantry moved from Vyborg to Leningrad
Combat - Germans
Americans scrambles 2 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/13 hits, 5,67 expected hits
Americans roll dice for 2 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/10 hits, 5,33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/11 hits, 5,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/5 hits, 3,17 expected hits
1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Leningrad
Germans attack with 4 infantry
Russians defend with 1 airfield, 1 harbour and 2 infantry
Germans roll dice for 4 infantry in Leningrad, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans roll dice for 4 infantry in Leningrad, round 3 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Leningrad, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Leningrad
Germans roll dice for 3 infantry in Leningrad, round 4 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Leningrad, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Kursk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Kursk, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 3 armour in Tambov, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Stalingrad, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Stalingrad
Germans win, taking Stalingrad from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Baltic States to Eastern Poland
3 infantry moved from Finland to Vyborg
8 infantry moved from Ukraine to Kursk
3 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
11 infantry moved from Western Ukraine to Ukraine
5 artilleries moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
Place Units - Germans
1 factory_minor placed in Ukraine
1 destroyer placed in 115 Sea Zone
1 artillery and 1 infantry placed in Germany
1 artillery, 3 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -3,50
Russians regular : 0,67
Germans regular : -0,50
British regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Yaroslavl to Kursk
1 fighter moved from Russia to Kursk
1 tactical_bomber moved from Yaroslavl to Kursk
1 fighter moved from Yaroslavl to Kursk
3 artilleries and 32 infantry moved from Bryansk to Kursk
2 artilleries and 20 infantry moved from Northern Belarus to Leningrad
Combat - Russians
Battle in Kursk
Russians attack with 3 artilleries, 3 fighters, 32 infantry and 1 tactical_bomber
Germans defend with 11 infantry
Russians roll dice for 3 artilleries, 3 fighters, 32 infantry and 1 tactical_bomber in Kursk, round 2 : 8/39 hits, 9,00 expected hits
Germans roll dice for 11 infantry in Kursk, round 2 : 0/11 hits, 3,67 expected hits
8 infantry owned by the Germans lost in Kursk
3 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
32 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Bryansk
Germans win with 3 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 8 infantry
Battle in Leningrad
Russians attack with 2 artilleries and 20 infantry
Germans defend with 1 airfield, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries and 20 infantry in Leningrad, round 2 : 4/22 hits, 4,33 expected hits
Germans roll dice for 3 infantry in Leningrad, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 2 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
3 infantry moved from Samara to Russia
1 infantry moved from Urals to Samara
2 armour and 2 mech_infantrys moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Leningrad
2 aaGuns and 9 infantry moved from Timguska to Urals
1 fighter moved from Kursk to Russia
1 fighter moved from Kursk to Bryansk
1 tactical_bomber moved from Kursk to Bryansk
1 fighter moved from Kursk to Bryansk
1 infantry moved from Southern Belarus to Northern Belarus
2 infantry moved from Yaroslavl to Vologda
3 infantry moved from Yenisey to Timguska
2 infantry moved from Kansu to Northern Sinkiang
1 submarine moved from 113 Sea Zone to 128 Sea Zone
1 infantry moved from Central Mongolia to Dzavhan
Place Units - Russians
1 fighter, 8 infantry and 1 tactical_bomber placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -3,67
Russians regular : -1,33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Davao to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Shantung to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 34 Sea Zone
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 7 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Malaya to 132 Sea Zone
1 infantry moved from Siam to Shan State
1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 132 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from Davao to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 battleship moved from 45 Sea Zone to 55 Sea Zone
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Northern Australia
1 cruiser moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 132 Sea Zone to 56 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Hunan to Shan State
1 bomber moved from Shansi to French Indo China
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 armour moved from Siam to Shan State
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shantung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 mech_infantry moved from Chahar to Tsinghai
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Hopei
Combat - Japanese
Combat Hit Differential Summary :
@malmessi74 do you scramble, and how?
I will be in the office and can only continue in the evening. Please also provide the OOL. I can also post after the first round.

@martin said in L21 Martin (X+6) vs Malmessi74 (A) P2V:
@malmessi74 do you scramble, and how?
FULL SCRAMBLE OF 4 FIGPlease also provide the ool. > BB AND AC HIT 1st, THEN SUB DES AND CRUIS, THAT’S ENOUGH FOR ROUND1
I can also post after the first round. > THANK YOU
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Davao to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Shantung to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 34 Sea Zone
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 7 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Malaya to 132 Sea Zone
1 infantry moved from Siam to Shan State
1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 132 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from Davao to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 battleship moved from 45 Sea Zone to 55 Sea Zone
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Northern Australia
1 cruiser moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 132 Sea Zone to 56 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Hunan to Shan State
1 bomber moved from Shansi to French Indo China
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 armour moved from Siam to Shan State
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shantung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 mech_infantry moved from Chahar to Tsinghai
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Hopei
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 34 Sea Zone
Americans scrambles 1 units out of 49 Sea Zone to defend against the attack in 34 Sea Zone
Battle in Dutch New Guinea
Battle in Midway
Battle in Northern Australia
Battle in Queensland
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 3 transports; ANZAC defend with 4 fighters
Japanese roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 34 Sea Zone, round 2 : 8/20 hits, 11,00 expected hits
Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 9 fighters and 3 transports in 34 Sea Zone, round 2 : 13/20 hits, 10,33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 6 fighters and 6 tactical_bombers in 34 Sea Zone, round 3 : 8/12 hits, 7,00 expected hits
Combat Hit Differential Summary :
Americans regular : 3,33
Japanese regular : -2,00
@martin
kill 2 des, 3 cruis, 2 ac and 1 anzac fig
@malmessi74 in round three, I chose an ANZAC fighter. Please feel free to edit if you would have preferred to take an American one.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Davao to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Shantung to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 34 Sea Zone
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 7 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Malaya to 132 Sea Zone
1 infantry moved from Siam to Shan State
1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 132 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from Davao to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 battleship moved from 45 Sea Zone to 55 Sea Zone
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Northern Australia
1 cruiser moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 132 Sea Zone to 56 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Hunan to Shan State
1 bomber moved from Shansi to French Indo China
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 armour moved from Siam to Shan State
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shantung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 mech_infantry moved from Chahar to Tsinghai
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Hopei
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 34 Sea Zone
Americans scrambles 1 units out of 49 Sea Zone to defend against the attack in 34 Sea Zone
Battle in Dutch New Guinea
Battle in Midway
Battle in Northern Australia
Battle in Queensland
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 3 transports; ANZAC defend with 4 fighters
Japanese roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 34 Sea Zone, round 2 : 8/20 hits, 11,00 expected hits
Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 9 fighters and 3 transports in 34 Sea Zone, round 2 : 13/20 hits, 10,33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 6 fighters and 6 tactical_bombers in 34 Sea Zone, round 3 : 8/12 hits, 7,00 expected hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 9 fighters and 3 transports in 34 Sea Zone, round 3 : 10/19 hits, 10,00 expected hits
5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Americans roll dice for 2 battleships, 1 carrier, 8 fighters and 3 transports in 34 Sea Zone, round 4 : 8/11 hits, 6,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
Americans win, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking Northern Australia from ANZAC, taking Queensland from ANZAC with 2 battleships, 1 carrier, 7 fighters and 3 transports remaining. Battle score for attacker is -126
Casualties for Japanese: 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers
Casualties for Americans: 2 carriers, 3 cruisers, 3 destroyers and 2 submarines
Casualties for ANZAC: 2 fighters
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Shan State, round 2 : 3/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in French Indo China, round 2 : 1/5 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 34 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 34 Sea Zone back to originating territory: Caroline Islands
5 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 bomber moved from French Indo China to Siam
1 fighter moved from Shantung to 37 Sea Zone
1 carrier moved from 132 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to Siam
Place Units - Japanese
2 destroyers and 1 transport placed in 7 Sea Zone
1 destroyer placed in 132 Sea Zone
1 armour and 1 mech_infantry placed in Malaya
Japanese undo move 3.
2 mech_infantrys placed in Malaya
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 4.
1 artillery and 1 infantry placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
2 infantry placed in Shantung
1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 4,50
Japanese regular : -2,17
UK_Pacific regular : -0,67
ANZAC regular : 0,00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
2 artilleries, 4 infantry and 2 marines moved from Caroline Islands to 34 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 4 infantry, 2 marines and 3 transports moved from 34 Sea Zone to 7 Sea Zone
Americans take 18 Sea Zone from Japanese
2 artilleries, 4 infantry and 2 marines moved from 7 Sea Zone to Japan
1 bomber moved from Western United States to 7 Sea Zone
1 bomber moved from Western United States to 7 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Western United States to 7 Sea Zone
1 fighter moved from Caroline Islands to 7 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 121 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat Hit Differential Summary :
@martin
Kaimkaze is for sure, no doubt about it, just need to know if you wanna try killing Ac or Bb…
@malmessi74 it looks like my whole game was a Kamikaze… :face_with_rolling_eyes:
I think it is time to call it a game - thank you for playing! I need to learn much more in order to be able to challenge opponents in PtV. Several times I did not consider the possibility to scramble to neighbor zones and from carriers.
On top, I also did too many “normal” mistakes. I did not see the four ANZAC fighters which could scramble by surprise - I should not only look at the screen but also use the “territory” function. And I only considered that your amphibious attack could reach Australia - I never thought of Japan…
Good luck in your next games! Maybe we can have the rematch not immediately but after two weeks. Is that fine for you?
@martin said in L21 Martin (X+6) vs Malmessi74 (A) P2V:
On top, I also did too many “normal” mistakes. I did not see the four ANZAC fighters which could scramble by surprise I USE TO SAVE MY MAP AFTER CM AND BEFORE RESOLVING THEM, SO IN CASE OF SURPRISE I CAN CLOSE AND RE-OPEN CHANGING MY CM. IT IS NOT ILLEGAL, IT IS EASIER AND FASTER THAN SIMULATING ON A LOCAL GAME. THE PROBLEM IS WHEN YOU PLAY CMs AND THEN REALISE SOME PLANES CANNOT LAND FOR EXAMPLE… THIS REQUIRES A FULL TURN IN LOCAL SIMULATION…
And I only considered that your amphibious attack could reach Australia - I never thought of Japan… THIS IS THE REAL MISTAKE :wink:
Good luck in your next games! Maybe we can have the rematch not immediately but after two weeks. Is that fine for you? WHENEVER YOU WANT; IT WAS A NICE GAME AND I WILL BE HAPPY TO PLAY A REMATCH
@malmessi74 thank you for your advice! And yes, l am also looking forward to our rematch :-) Have a good weekend!