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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Germans
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Caucasus
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 2 armour
Japanese roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 2 armour
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Caucasus to Samara
4 artilleries moved from Tambov to Russia
1 artillery moved from Tambov to Samara
1 artillery moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Russia to Samara
Place Units - Russians
3 infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Japanese AA : -0,17
Germans regular : -0,67
Russians regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from Szechwan to Shan State
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 artillery moved from Shensi to Szechwan
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Burma
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Japanese attack with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 2 : 10/20 hits, 9.17 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 1/15 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Shan State to Yunnan
7 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : -2.00
UK_Pacific regular : -1.33
ANZAC regular : -0.33
@Martin Bought an extra Japanese infantry, didn’t place him, I’m not sure what the rules are, I guess I can place him next turn?
@flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to 41 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 infantry moved from Turkmenistan to Kazakhstan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
2 fighters placed in Western United States
1 fighter placed in 10 Sea Zone
1 armour and 6 infantry placed in Western United States
3 artilleries and 4 infantry placed in Central United States
Americans undo move 3.
Americans undo move 3.
1 artillery and 2 infantry placed in Iraq
1 armour and 6 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
Americans undo move 1.
2 fighters placed in Western United States
Americans undo move 1.
Americans undo move 3.
Americans undo move 2.
1 armour, 1 fighter and 6 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to 41 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 infantry moved from Turkmenistan to Kazakhstan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
2 fighters placed in Western United States
1 fighter placed in 10 Sea Zone
1 armour and 6 infantry placed in Western United States
3 artilleries and 4 infantry placed in Central United States
Americans undo move 3.
Americans undo move 3.
1 artillery and 2 infantry placed in Iraq
1 armour and 6 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
Americans undo move 1.
2 fighters placed in Western United States
Americans undo move 1.
Americans undo move 3.
Americans undo move 2.
1 armour, 1 fighter and 6 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from Eastern Persia to Burma
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
1 fighter owned by the British retreated
Germans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 2 artilleries and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Norway
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Burma
British attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
British roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/15 hits, 5,00 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 7/15 hits, 5,33 expected hits
6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the British lost in Burma
British roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 5/8 hits, 3,50 expected hits
Japanese roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Burma, round 3 : 3/8 hits, 3,00 expected hits
1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 2 armour and 1 artillery in Burma, round 4 : 2/3 hits, 1,33 expected hits
1 artillery owned by the Japanese, 2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries, 1 fighter and 8 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Eastern Persia to India
2 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
5 artilleries moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to Persia
Place Units - British
2 transports placed in 98 Sea Zone
1 artillery placed in Egypt
1 fighter and 2 infantry placed in Persia
British undo move 3.
2 infantry placed in Persia
1 fighter placed in 110 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 2,00
Germans regular : 0,17
British regular : 4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from France to Southern France
2 infantry moved from France to Northern Italy
2 artilleries and 2 infantry moved from France to Western Germany
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Italians
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,4
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.
I looked at the G40 rules and it only covers overproduction not miscalculated purchases. I’m happy to just place it next turn as I will be buying more infantry to garrison the vast territories of the glorious Japanese Empire! :flag-jp: :earth_asia:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 infantry moved from New South Wales to Queensland
3 mech_infantrys moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 infantry moved from New South Wales to Queensland
3 mech_infantrys moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@FlyingBadger once more I did not concider the Italian Bomber :face_with_rolling_eyes:
The pilot certainly should get some medals…
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger once more I did not concider the Italian Bomber :face_with_rolling_eyes:
The pilot certainly should get some medals…
The entire Italian economy went into making those bombers… I just assume you really like building new transports.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Karelia to Finland
2 armour and 2 mech_infantrys moved from Yenisey to Urals
1 artillery and 1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
3 armour moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bryansk
9 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Rostov to Bryansk
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Urals
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 17 armour, 6 artilleries, 5 infantry and 15 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 17 armour, 6 artilleries, 5 infantry and 15 mech_infantrys in Bryansk, round 2 : 17/43 hits, 14.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 6 artilleries, 4 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Vologda to Ukraine
1 fighter and 1 tactical_bomber moved from Norway to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Novgorod
2 fighters moved from Germany to Ukraine
4 infantry moved from Western Germany to Germany
1 artillery moved from Holland Belgium to Western Germany
1 aaGun moved from Rostov to Ukraine
Place Units - Germans
1 bomber placed in Western Germany
1 fighter and 2 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,4,3
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 2.67
Germans regular : 2.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 tactical_bomber moved from Samara to Kansu
1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Tsinghai
1 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
Russians roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kansu to Kazakhstan
1 fighter moved from Tsinghai to Kazakhstan
2 artilleries moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Tambov
18 artilleries moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,67
Russians regular : -2,00
@FlyingBadger it was a tough nut to crack, but you now did it…
@FlyingBadger the Russians now started to move Moscow towards the east!
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger it was a tough nut to crack, but you now did it…
The plan was to drive the mechanised divisions round and round until the Russians got dizzy, helped by their vodka ration, then walk into Moscow.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 bomber and 1 fighter moved from Yunnan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 1 battleship, 6 carriers, 2 destroyers, 8 fighters, 4 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 10 Sea Zone
4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers moved from 10 Sea Zone to Western United States
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
Combat Hit Differential Summary :
@Martin Scramble?
