L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM

  • 25 24 23 22 21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            3 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Caucasus
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Caucasus
            1 artillery and 1 infantry moved from Samara to Kazakhstan
            1 artillery moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun and 2 armour
                    Japanese roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 aaGun and 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Caucasus
                Russians win, taking Caucasus from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 armour
            Battle in Kazakhstan
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Vologda
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Caucasus to Samara
            4 artilleries moved from Tambov to Russia
            1 artillery moved from Tambov to Samara
            1 artillery moved from Tambov to Russia
            1 infantry moved from Tambov to Russia
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Japanese AA : -0,17
    Germans regular : -0,67
    Russians regular : 3,33
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                  Japanese take 41 Sea Zone from UK_Pacific
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 bomber moved from French Indo China to Shan State
            1 fighter moved from Szechwan to Shan State
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Shensi to Szechwan
            1 mech_infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Szechwan to Burma
            1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 2 : 10/20 hits, 9.17 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 infantry and 2 mech_infantrys
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 1/15 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Shan State to Yunnan
            7 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in Malaya
            1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -2.00
    UK_Pacific regular : -1.33
    ANZAC regular : -0.33
    

    Savegame

  • 24 23 22 21

    @Martin Bought an extra Japanese infantry, didn’t place him, I’m not sure what the rules are, I guess I can place him next turn?

  • 25 24 23 22 21

    @flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.

  • 25 24 23 22 21

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 41 Sea Zone to India
            2 mech_infantrys moved from Persia to Caucasus
            1 infantry moved from Persia to Northwest Persia
            2 artilleries moved from Iraq to Northwest Persia
            2 armour moved from Iraq to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            2 infantry moved from Turkmenistan to Kazakhstan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 artillery moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Eastern United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 fighter placed in 10 Sea Zone
            1 armour and 6 infantry placed in Western United States
            3 artilleries and 4 infantry placed in Central United States
            Americans undo move 3.
            Americans undo move 3.
            1 artillery and 2 infantry placed in Iraq
            1 armour and 6 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
            Americans undo move 1.
            2 fighters placed in Western United States
            Americans undo move 1.
            Americans undo move 3.
            Americans undo move 2.
            1 armour, 1 fighter and 6 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,33
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 41 Sea Zone to India
            2 mech_infantrys moved from Persia to Caucasus
            1 infantry moved from Persia to Northwest Persia
            2 artilleries moved from Iraq to Northwest Persia
            2 armour moved from Iraq to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            2 infantry moved from Turkmenistan to Kazakhstan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 artillery moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Eastern United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 fighter placed in 10 Sea Zone
            1 armour and 6 infantry placed in Western United States
            3 artilleries and 4 infantry placed in Central United States
            Americans undo move 3.
            Americans undo move 3.
            1 artillery and 2 infantry placed in Iraq
            1 armour and 6 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
            Americans undo move 1.
            2 fighters placed in Western United States
            Americans undo move 1.
            Americans undo move 3.
            Americans undo move 2.
            1 armour, 1 fighter and 6 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 6 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 2 artilleries and 2 infantry
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                    British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                1 fighter owned by the British retreated
                Germans win with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 2 artilleries and 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Norway
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Norway
                British win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Burma
                British attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
                Japanese defend with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
                    British roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/15 hits, 5,00 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 7/15 hits, 5,33 expected hits
                    6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the British lost in Burma
                    British roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 5/8 hits, 3,50 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Burma, round 3 : 3/8 hits, 3,00 expected hits
                    1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/5 hits, 2,50 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Burma, round 4 : 2/3 hits, 1,33 expected hits
                    1 artillery owned by the Japanese, 2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Burma
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 3 artilleries, 1 fighter and 8 infantry
                Casualties for Japanese: 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            3 mech_infantrys moved from Eastern Persia to India
            3 mech_infantrys moved from Eastern Persia to India
            2 mech_infantrys moved from Iraq to Trans-Jordan
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 infantry moved from Northwest Persia to Caucasus
            5 artilleries moved from Persia to Northwest Persia
            1 armour moved from Eastern Persia to Kazakhstan
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            2 transports placed in 98 Sea Zone
            1 artillery placed in Egypt
            1 fighter and 2 infantry placed in Persia
            British undo move 3.
            2 infantry placed in Persia
            1 fighter placed in 110 Sea Zone
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 2,00
    Germans regular : 0,17
    British regular : 4,00
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
            2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from France to Southern France
            2 infantry moved from France to Northern Italy
            2 artilleries and 2 infantry moved from France to Western Germany
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
    
        Place Units - Italians
            2 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,4
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.

    I looked at the G40 rules and it only covers overproduction not miscalculated purchases. I’m happy to just place it next turn as I will be buying more infantry to garrison the vast territories of the glorious Japanese Empire! :flag-jp: :earth_asia:

  • 25 24 23 22 21

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 49 Sea Zone
            2 infantry moved from New South Wales to Queensland
            3 mech_infantrys moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            2 artilleries moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 49 Sea Zone
            2 infantry moved from New South Wales to Queensland
            3 mech_infantrys moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            2 artilleries moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    @FlyingBadger once more I did not concider the Italian Bomber :face_with_rolling_eyes:

    The pilot certainly should get some medals…

  • 24 23 22 21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @FlyingBadger once more I did not concider the Italian Bomber :face_with_rolling_eyes:

    The pilot certainly should get some medals…

    The entire Italian economy went into making those bombers… I just assume you really like building new transports.

  • 24 23 22 21

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 tactical_bomber moved from Western Germany to 125 Sea Zone
            1 infantry moved from Karelia to Finland
            2 armour and 2 mech_infantrys moved from Yenisey to Urals
            1 artillery and 1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 artillery moved from Belarus to Smolensk
            1 infantry moved from Rostov to Tambov
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            2 infantry moved from Ukraine to Bryansk
            2 artilleries moved from Western Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Archangel to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            3 armour moved from Novgorod to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
            1 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bryansk
            9 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Rostov to Bryansk
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Norway
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Norway
                Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Urals
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Bryansk
                Germans attack with 17 armour, 6 artilleries, 5 infantry and 15 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 17 armour, 6 artilleries, 5 infantry and 15 mech_infantrys in Bryansk, round 2 : 17/43 hits, 14.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 17 armour, 6 artilleries, 4 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            1 fighter and 1 tactical_bomber moved from Vologda to Ukraine
            1 fighter and 1 tactical_bomber moved from Norway to Novgorod
            1 tactical_bomber moved from 125 Sea Zone to Novgorod
            2 fighters moved from Germany to Ukraine
            4 infantry moved from Western Germany to Germany
            1 artillery moved from Holland Belgium to Western Germany
            1 aaGun moved from Rostov to Ukraine
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 fighter and 2 tactical_bombers placed in Novgorod
            3 armour placed in Ukraine
            1 artillery and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,4,3
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.67
    Germans regular : 2.17
    British regular : -0.67
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Amur
            1 artillery and 1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 tactical_bomber moved from Samara to Kansu
            1 mech_infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Samara to Novosibirsk
            1 fighter moved from Russia to Tsinghai
            1 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                1 tactical_bomber owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                    Russians roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Kansu to Kazakhstan
            1 fighter moved from Tsinghai to Kazakhstan
            2 artilleries moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Russia to Tambov
            18 artilleries moved from Russia to Samara
            1 aaGun moved from Russia to Samara
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Volgograd
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : 0,67
    Russians regular : -2,00
    

    Savegame

  • 25 24 23 22 21

    @FlyingBadger it was a tough nut to crack, but you now did it…

  • 25 24 23 22 21

    @FlyingBadger the Russians now started to move Moscow towards the east!

  • 24 23 22 21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @FlyingBadger it was a tough nut to crack, but you now did it…

    The plan was to drive the mechanised divisions round and round until the Russians got dizzy, helped by their vodka ration, then walk into Moscow.

  • 24 23 22 21

    TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 bomber and 1 fighter moved from Yunnan to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Shensi
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Shan State
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 artilleries, 1 battleship, 6 carriers, 2 destroyers, 8 fighters, 4 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 10 Sea Zone
            4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers moved from 10 Sea Zone to Western United States
            3 destroyers moved from 6 Sea Zone to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    @Martin Scramble?
    62fc81a2-44dc-403a-ab9d-03e104b0bac7-image.png

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