No problem. Take your time.
BM Majikforce vs AAGamerz13 +20
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Burma to India 2 bombers moved from French Indo China to India 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Novosibirsk to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to India 1 marine moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to Siberia 2 infantry and 1 marine moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Japanese attack with 3 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Siberia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 infantry and 1 marine in Siberia, round 2 : 0/4 hits, 0.83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Japanese roll dice for 2 infantry and 1 marine in Siberia, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 infantry and 1 marine remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Iraq Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Japanese win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in India, round 2 : 4/8 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from India to Burma 3 infantry moved from Yunnan to Burma 3 armour moved from Malaya to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 2 infantry moved from Jehol to Chahar 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Manchuria to Jehol 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 6 carriers, 2 destroyers, 12 fighters and 10 submarines moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from Japan to French Indo China Place Units - Japanese 1 airfield and 3 tactical_bombers placed in French Indo China 1 harbour placed in Hainan 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5,2,1,1,2,3,2,3 Japanese collect 65 PUs (2 lost to blockades); end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 UK_Pacific regular : 0.33 Russians regular : 1.33 British regular : -0.67 -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland 8 fighters moved from Norway to Finland 1 artillery and 1 transport moved from 108 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from 110 Sea Zone to Morocco Combat - Americans Battle in Finland Americans attack with 8 fighters and 1 infantry Germans defend with 4 infantry Americans roll dice for 8 fighters and 1 infantry in Finland, round 2 : 3/9 hits, 4.17 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Finland Americans roll dice for 7 fighters in Finland, round 3 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win with 7 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 4 infantry Battle in Morocco Americans attack with 1 artillery, 2 fighters and 4 infantry Germans defend with 1 fighter; Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 4 infantry in Morocco, round 2 : 3/7 hits, 2.17 expected hits Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Morocco, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Morocco, round 3 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Casualties for Germans: 1 fighter Non Combat Move - Americans 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone 3 carriers, 1 destroyer, 1 fighter and 2 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters moved from Finland to RussiaCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Germans regular : 0.33 -
@aagamerz13 forgot to take india. will roll that here
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2d6<3: 5, 6; Hits: 0
4d6<4: 3, 3, 6, 5; Hits: 2
1d6<5: 5; Hits: 0 -
def [dice 3d6<3]
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3d6<3: 6, 3, 4; Hits: 0
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@dicebot 2 inf def lost 1st round attack loses 0
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2d6<3: 2, 6; Hits: 1
4d6<4: 4, 5, 5, 4; Hits: 0
1d6<5: 3; Hits: 1 -
@dicebot def [1d6 <3]
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@aagamerz13 [dice 1d6<3]
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1d6<3: 5; Hits: 0
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@dicebot india taken 0 losses attacker
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland 8 fighters moved from Norway to Finland 1 artillery and 1 transport moved from 108 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from 110 Sea Zone to Morocco Combat - Americans Battle in Finland Americans attack with 8 fighters and 1 infantry Germans defend with 4 infantry Americans roll dice for 8 fighters and 1 infantry in Finland, round 2 : 3/9 hits, 4.17 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Finland Americans roll dice for 7 fighters in Finland, round 3 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win with 7 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 4 infantry Battle in Morocco Americans attack with 1 artillery, 2 fighters and 4 infantry Germans defend with 1 fighter; Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 4 infantry in Morocco, round 2 : 3/7 hits, 2.17 expected hits Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Morocco, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Morocco, round 3 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Casualties for Germans: 1 fighter Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of India from Japanese to UK_Pacific EDIT: Turning off Edit Mode 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone 3 carriers, 1 destroyer, 1 fighter and 2 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters moved from Finland to Russia 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 4 fighters moved from 42 Sea Zone to West India 1 tactical_bomber moved from 42 Sea Zone to West India 1 artillery and 1 infantry moved from Java to 42 Sea Zone 4 carriers moved from 42 Sea Zone to 54 Sea Zone 8 fighters moved from 42 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 62 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 fighter and 2 infantry placed in Norway 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Germans regular : 0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Sikang 2 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.33 -
TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - British British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Syria to Trans-Jordan 9 fighters moved from Norway to 115 Sea Zone 2 fighters moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber and 1 fighter moved from Persia to Trans-Jordan 1 armour moved from Eastern Persia to Northwest Persia 3 infantry moved from Persia to Northwest Persia -
@aagamerz13 scramble leningrad ocean?
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@aagamerz13 full scramble fighters. Max def. Better to kill UK fighters then have them in Moscow😉
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - British British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Syria to Trans-Jordan 9 fighters moved from Norway to 115 Sea Zone 2 fighters moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber and 1 fighter moved from Persia to Trans-Jordan 1 armour moved from Eastern Persia to Northwest Persia 3 infantry moved from Persia to Northwest Persia Combat - British Germans scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone Battle in 92 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer and 2 transports British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Battle in Anglo Egyptian Sudan British attack with 1 armour and 2 infantry Italians defend with 2 infantry British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in 115 Sea Zone British attack with 9 fighters Germans defend with 1 carrier, 1 destroyer, 5 fighters and 2 transports British roll dice for 9 fighters in 115 Sea Zone, round 2 : 2/9 hits, 4.50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 transports in 115 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits 1 destroyer owned by the Germans and 5 fighters owned by the British lost in 115 Sea Zone British roll dice for 4 fighters in 115 Sea Zone, round 3 : 1/4 hits, 2.00 expected hitsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 1.00 British regular : -1.33





