@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)
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@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
@FlyingBadger Any Kamikaze strikes?
1 in SZ17 please
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in 17 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 2 cruisers moved from 33 Sea Zone to 25 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone 2 carriers, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 cruiser and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 2 mech_infantrys moved from West India to Burma 1 tactical_bomber moved from West India to Burma Combat - British Battle in Burma British attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 fighter moved from West India to India 1 bomber moved from Persia to Malta 1 fighter moved from Algeria to Egypt 2 destroyers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from West India to India 1 armour and 1 mech_infantry moved from Persia to West India 1 tactical_bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Northwest Persia to Caucasus 2 fighters moved from West India to India 1 fighter moved from West India to India 1 fighter moved from West India to India 2 fighters moved from West India to Volgograd 1 fighter moved from West India to Syria 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Egypt to Malta 1 fighter moved from Egypt to Malta Place Units - British 1 airfield placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa 1 armour and 1 mech_infantry placed in Persia 2 transports placed in 98 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.00 British regular : 0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun, 4 artilleries and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 2 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Archangel 2 fighters and 2 tactical_bombers moved from Ukraine to Belarus 1 bomber moved from Western Germany to 91 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone Americans win with 2 transports remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 3 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 2 fighters and 2 tactical_bombers moved from Belarus to Poland 2 artilleries and 4 infantry moved from Poland to Eastern Poland 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 5 artilleries and 1 infantry moved from Ukraine to Bessarabia 3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland 2 fighters and 2 tactical_bombers moved from Rostov to Eastern Poland Place Units - Germans 1 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 1 armour, 8 infantry and 1 mech_infantry placed in Germany 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.00 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 armour moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Western Ukraine 2 fighters moved from Russia to Ukraine 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 2 fighters moved from Western Ukraine to Russia 1 aaGun moved from Smolensk to Bryansk 2 aaGuns moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 2 artilleries and 5 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Place Units - Russians 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.33 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 fighter moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Shensi to Sikang 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India 3 artilleries and 3 infantry moved from 39 Sea Zone to India 2 bombers moved from French Indo China to India 2 infantry moved from French Indo China to Shan State 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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@TinCanoftheSea Scramble? Order of loss or take it round by round?

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@flyingbadger No scramble, AAA-mech-tanks-tac-fighters
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 fighter moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Shensi to Sikang 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India 3 artilleries and 3 infantry moved from 39 Sea Zone to India 2 bombers moved from French Indo China to India 2 infantry moved from French Indo China to Shan State 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in India : 1/8 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 8/13 hits, 6.17 expected hits UK_Pacific roll dice for 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 3/10 hits, 5.67 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in India Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in India, round 3 : 7/10 hits, 5.17 expected hits UK_Pacific roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 4 fighters owned by the British lost in India Japanese destroys 13PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Japanese 2 bombers moved from India to Shan State 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to Manchuria 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Tsinghai to Yunnan 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan Place Units - Japanese 3 destroyers and 3 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 2 artilleries and 1 mech_infantry placed in Malaya 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : 1.50 Japanese regular : 1.83 British AA : -0.33 UK_Pacific regular : -2.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 2 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 3 carriers, 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 cruisers moved from 25 Sea Zone to 26 Sea Zone 3 infantry moved from Western United States to Central United States 1 marine moved from Central United States to Western United States 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 5 artilleries and 2 infantry placed in Central United States 1 destroyer and 5 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 5 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 mech_infantry and 2 transports; Remaining resources: 5 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from West India to India Combat - British Battle in India British attack with 1 armour and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 mech_infantrys moved from Burma to West India 1 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Syria to Egypt 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 4 artilleries and 4 infantry moved from Tobruk to Alexandria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Caucasus to Rostov 2 fighters moved from Volgograd to Russia Place Units - British 1 carrier and 2 transports placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,4,6,1,5,1,4,1,4,2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : 0.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 8 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs; Germans buy 3 artilleries, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 infantry moved from Belarus to Smolensk 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Poland to Western Ukraine 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Novgorod 1 infantry moved from Vyborg to Finland 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Novgorod to Vyborg 2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod 2 fighters and 2 tactical_bombers moved from Ukraine to Romania 2 fighters and 2 tactical_bombers moved from Western Ukraine to Romania 8 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 7 infantry moved from Western Germany to Germany Place Units - Germans 1 destroyer placed in 93 Sea Zone 1 artillery placed in Western Germany 2 artilleries, 6 infantry and 2 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 infantry moved from Russia to Smolensk 6 armour, 7 artilleries and 18 infantry moved from Bryansk to Ukraine 1 armour, 1 infantry and 2 mech_infantrys moved from Rostov to Ukraine 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Smolensk 2 mech_infantrys moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 7 armour, 7 artilleries, 19 infantry and 4 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 7 armour, 7 artilleries, 19 infantry and 4 mech_infantrys in Ukraine, round 2 : 15/37 hits, 10.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 armour, 7 artilleries, 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia Place Units - Russians 1 infantry, 5 mech_infantrys and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -2.33 Russians regular : 5.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 infantry moved from Russia to Smolensk 6 armour, 7 artilleries and 18 infantry moved from Bryansk to Ukraine 1 armour, 1 infantry and 2 mech_infantrys moved from Rostov to Ukraine 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Smolensk 2 mech_infantrys moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 7 armour, 7 artilleries, 19 infantry and 4 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 7 armour, 7 artilleries, 19 infantry and 4 mech_infantrys in Ukraine, round 2 : 15/37 hits, 10.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 armour, 7 artilleries, 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia Place Units - Russians 1 infantry, 5 mech_infantrys and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 3 aaGuns EDIT: Adding units owned by Russians to Ukraine: 3 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -2.33 Russians regular : 5.00 -
I forgot to move my 3 AAAs from Bryansk to Ukraine so I edited it, if that’s alright with you use the second game save. If not I understand, then use the first one. Thanks :)
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 6 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 4 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Tsinghai 1 artillery moved from Tsinghai to Sikang 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kweichow to Burma Japanese take Burma from UK_Pacific 3 mech_infantrys moved from French Indo China to Burma 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from Malaya to Burma 1 infantry moved from Shan State to Burma 1 artillery moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 bomber moved from Shan State to India 1 bomber moved from Shan State to Sikang 1 fighter moved from Yunnan to French Indo China Combat - Japanese Battle in India Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1.83 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India Japanese destroys 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Sikang Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from India to French Indo China 1 bomber moved from Sikang to French Indo China 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone Place Units - Japanese 6 destroyers placed in 6 Sea Zone 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung Japanese undo move 1. 5 destroyers placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 destroyers EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -0.33 UK_Pacific regular : 0.17 -
@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
I forgot to move my 3 AAAs from Bryansk to Ukraine so I edited it, if that’s alright with you use the second game save. If not I understand, then use the first one. Thanks :)
No probs, I used the second one with the edits. I forgot to move some destroyers in NCM anyway so have also done an edit :blush:
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 94 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 94 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 7 fighters, 5 infantry, 1 marine, 1 mech_infantry, 4 submarines, 7 tactical_bombers and 4 transports moved from 26 Sea Zone to 33 Sea Zone 1 cruiser, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 2 destroyers and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.17 Germans regular : 1.17





