@simon33
Scramble?
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2020 Playoff Giallo(x) vs Oysteilo(+12) BM
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 1 harbour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 104 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 7 bombers moved from Gibraltar to 92 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 12 submarines and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 destroyer and 3 submarines moved from 33 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to 21 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 7 bombers, 1 destroyer and 10 submarines Italians defend with 1 submarine Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 7 bombers, 1 destroyer and 10 submarines remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 21 Sea Zone Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 15 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 15 submarines in 21 Sea Zone, round 2 : 5/15 hits, 5,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 15 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 2 fighters moved from Caroline Islands to Guam 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Western United States to 10 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from Gibraltar to 91 Sea Zone 2 aaGuns and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 aaGuns moved from 112 Sea Zone to Norway 5 fighters moved from 112 Sea Zone to Norway 1 fighter moved from Norway to 112 Sea Zone 4 fighters moved from Gibraltar to Norway 7 bombers moved from 92 Sea Zone to Egypt 1 bomber moved from 21 Sea Zone to Caroline Islands Place Units - Americans 1 harbour placed in Guam 3 fighters placed in Norway 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 armour, 3 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 11 infantry moved from Hopei to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 5 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 11 infantry in Suiyuyan, round 2 : 4/16 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Egypt: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys moved from Northwest Persia to Syria 2 infantry moved from Alexandria to Tobruk 1 bomber moved from Gibraltar to Tobruk 8 artilleries, 1 fighter, 39 infantry and 1 mech_infantry moved from Burma to Yunnan 1 armour and 4 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from Hopei to Yunnan Combat - British Battle in Tobruk British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Tobruk, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk British win, taking Tobruk from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 armour, 8 artilleries, 1 fighter, 39 infantry, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 armour, 8 artilleries, 1 fighter, 39 infantry, 5 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 12/55 hits, 13,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 8 artilleries, 1 fighter, 39 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Syria British attack with 1 armour and 2 mech_infantrys Italians defend with 1 marine British roll dice for 1 armour and 2 mech_infantrys in Syria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 marine in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Northwest Persia to Iraq 1 bomber moved from Tobruk to Egypt 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 carrier, 2 fighters and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 5 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 7 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Norway 2 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 5 fighters moved from Gibraltar to Norway 1 tactical_bomber moved from Gibraltar to Norway 1 mech_infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4 British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,67 Italians regular : 0,33 Japanese regular : 0,00 British regular : 0,17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Western Germany to Poland 1 infantry moved from Morocco to Algeria 3 fighters moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to Western Germany Non Combat Move - Italians 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 infantry EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry EDIT: Turning off Edit Mode 2 destroyers and 1 fighter placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Italians collect 17 PUs (2 lost to blockades); end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from Philippines to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 5 fighters in 20 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 20 Sea Zone to 21 Sea Zone 3 fighters moved from 20 Sea Zone to Guam 1 armour moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 21 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Marianas to Guam 3 fighters moved from Hopei to Yunnan 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 aaGun and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from New South Wales to Guam Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,83
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 armour and 49 mech_infantrys moved from Finland to Novgorod 15 artilleries moved from Finland to Vyborg Combat - Germans Battle in Novgorod Germans attack with 10 armour and 49 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 10 armour and 49 mech_infantrys in Novgorod, round 2 : 18/59 hits, 13,17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour and 49 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Vyborg to Novgorod 1 infantry moved from Poland to Slovakia Hungary 27 infantry moved from Germany to Poland 2 aaGuns and 15 infantry moved from Western Germany to Germany Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 4,83
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Russians Russians buy 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Eastern Poland to Bulgaria Russians take Romania from Germans Russians take Bulgaria from Germans 2 infantry moved from Eastern Poland to Slovakia Hungary 2 fighters moved from Belarus to Slovakia Hungary 1 bomber moved from Russia to Slovakia Hungary 1 armour moved from Norway to Finland Russians take Finland from Germans 1 armour moved from Finland to Norway 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 armour and 1 mech_infantry moved from Vologda to Kansu 1 fighter and 1 tactical_bomber moved from Vologda to Kansu Combat - Russians Battle in Kansu Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Slovakia Hungary Russians attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 1 bomber, 2 fighters and 1 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber and 2 fighters moved from Slovakia Hungary to Belarus 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Bessarabia 2 aaGuns, 24 artilleries, 75 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 9 infantry moved from Russia to Bryansk 2 artilleries moved from Volgograd to Kazakhstan 4 infantry moved from Volgograd to Kazakhstan 5 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Vologda 1 artillery moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Kansu to Samara 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Belarus to Eastern Poland Place Units - Russians 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Volgograd 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Germans regular : 0,33 Russians regular : -0,67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Iwo Jima 1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kwangtung to French Indo China Japanese take French Indo China from UK_Pacific 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 mech_infantry moved from Soviet Far East to Siberia 1 bomber moved from Manchuria to Sakha 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur 1 fighter moved from Manchuria to Amur 1 mech_infantry moved from Tsagaan Olom to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Chahar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery moved from Kweichow to Hopei 1 infantry moved from Anhwe to Hopei Combat - Japanese Battle in Philippines Battle in Amur Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Philippines from Americans, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 1 infantry British defend with 1 aaGun; Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Hopei Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Iwo Jima Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 3 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win, taking Iwo Jima from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Sakha Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sakha, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Iwo Jima to Japan 21 artilleries moved from Kweichow to Shensi 1 aaGun moved from Kweichow to Shensi 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 1 bomber moved from Sakha to Manchuria 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 2 battleships, 7 carriers, 1 cruiser and 4 submarines moved from 19 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Shantung 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung 2 fighters moved from 19 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in Shantung 2 mech_infantrys placed in Kwangtung 5 infantry placed in Japan Japanese undo move 2. 2 infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 2,33 ANZAC regular : -1,00 Russians regular : 0,33
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 unit repaired. 1 armour moved from Gibraltar to Spain 8 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 1 armour and 3 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Norway to Sweden 4 fighters moved from Norway to Sweden 1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Saudi Arabia 4 bombers moved from Egypt to Saudi Arabia 1 bomber moved from Egypt to Spain 1 fighter moved from Norway to Sweden 3 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone 3 artilleries moved from 17 Sea Zone to Iwo Jima 3 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to Philippines 1 armour moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 21 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to Iwo Jima 6 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 17 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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scramble from japan?
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@oysteilo no ty
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 unit repaired. 1 armour moved from Gibraltar to Spain 8 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 1 armour and 3 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Norway to Sweden 4 fighters moved from Norway to Sweden 1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Saudi Arabia 4 bombers moved from Egypt to Saudi Arabia 1 bomber moved from Egypt to Spain 1 fighter moved from Norway to Sweden 3 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone 3 artilleries moved from 17 Sea Zone to Iwo Jima 3 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to Philippines 1 armour moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 21 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to Iwo Jima 6 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 3 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 35 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 3 artilleries, 2 fighters and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Iwo Jima, round 2 : 1/8 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Iwo Jima, round 3 : 2/8 hits, 3,00 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Philippines Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour and 1 bomber Casualties for Japanese: 2 infantry Battle in Spain Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters and 12 infantry in Spain, round 2 : 9/22 hits, 7,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2,00 expected hits 4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 1 armour, 4 bombers, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 4 bombers, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 4/8 hits, 3,67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 4 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Sweden Americans attack with 1 armour, 4 artilleries, 5 fighters, 12 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 4 artilleries, 5 fighters, 12 infantry and 2 mech_infantrys in Sweden, round 2 : 8/24 hits, 7,33 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2,00 expected hits 4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Sweden Americans win, taking Sweden from Neutral_True with 1 armour, 4 artilleries, 5 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in 6 Sea Zone Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from Iwo Jima to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone 5 fighters moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 21 Sea Zone to 17 Sea Zone 3 submarines moved from 21 Sea Zone to 20 Sea Zone 4 submarines moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 5 submarines moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Spain to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 6 transports moved from 112 Sea Zone to 110 Sea Zone 3 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 5 fighters moved from Sweden to Norway 6 fighters moved from Norway to Gibraltar 1 fighter moved from 112 Sea Zone to Gibraltar 1 bomber moved from Spain to Gibraltar 4 bombers moved from Saudi Arabia to Egypt 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 armour and 2 infantry placed in Norway 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 4 submarines placed in 101 Sea Zone 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Philippines: 1 infantry EDIT: Adding units owned by Americans to Philippines: 1 armour EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 12 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 artilleries and 12 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 5 artilleries and 12 infantry in Chahar, round 2 : 4/17 hits, 4,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangsi to French Indo China 3 mech_infantrys moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Hunan 8 artilleries, 38 infantry and 2 mech_infantrys moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Hunan 1 armour and 2 mech_infantrys moved from Syria to Turkey 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Iraq to Turkey 1 bomber moved from Egypt to Turkey 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in Kweichow British attack with 8 artilleries, 38 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 8 artilleries, 38 infantry and 2 mech_infantrys in Kweichow, round 2 : 12/48 hits, 10,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 8 artilleries, 38 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 1 bomber, 7 infantry and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 6 mech_infantrys in Turkey, round 2 : 4/18 hits, 4,83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 6 mech_infantrys in Turkey, round 3 : 7/15 hits, 4,33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Neutral_True: 8 infantry Battle in French Indo China British attack with 1 armour and 3 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Burma to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Burma 4 infantry moved from India to Burma 1 bomber moved from Turkey to Egypt 1 infantry moved from Norway to Finland 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone 9 infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Norway to Normandy Bordeaux 2 fighters moved from Norway to United Kingdom 2 infantry moved from India to Burma Place Units - British 1 artillery and 2 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : -0,83 Japanese regular : 2,67 Neutral_True regular : 3,33 British regular : 3,83
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 fighters moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 97 Sea Zone to 94 Sea Zone 1 armour moved from Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 3 fighters Americans defend with 1 destroyer Italians roll dice for 3 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in 94 Sea Zone Italians attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 94 Sea Zone to 97 Sea Zone 1 aaGun and 2 infantry moved from Yugoslavia to 97 Sea Zone 1 aaGun and 2 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Algeria to Tunisia Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -2,00 Russians regular : -0,33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 armour moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 4 infantry moved from Guam to 21 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 3 transports moved from 21 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Guam to Iwo Jima 2 fighters moved from Guam to Iwo Jima 1 fighter moved from Guam to Iwo Jima 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 infantry moved from New South Wales to Queensland 3 fighters moved from Yunnan to Kweichow Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 fighter moved from Norway to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium 1 infantry moved from Germany to Slovakia Hungary 2 fighters and 3 tactical_bombers moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Finland 1 artillery and 1 mech_infantry moved from Vyborg to Finland Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/5 hits, 2,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Slovakia Hungary Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 4/8 hits, 3,33 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Finland to Germany 1 aaGun, 20 artilleries and 84 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland 49 mech_infantrys moved from Novgorod to Vyborg 1 aaGun and 10 armour moved from Novgorod to Vyborg 2 fighters and 2 tactical_bombers moved from Holland Belgium to Germany 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Germany to Slovakia Hungary Place Units - Germans 10 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 0,33 Germans regular : 2,83
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 armour and 1 mech_infantry moved from Norway to Finland 2 fighters moved from Belarus to Finland 1 bomber moved from Belarus to Finland 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Italians 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 armour moved from Albania to Greece Russians take Greece from Italians 2 infantry moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Samara to Sikang Combat - Russians Battle in Finland Russians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Finland, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 bomber and 2 fighters in Finland, round 3 : 1/4 hits, 2,17 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Sikang Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Finland to Norway 1 bomber moved from Finland to Belarus 1 infantry moved from Bryansk to Western Ukraine 8 infantry moved from Bryansk to Belarus 1 armour and 7 mech_infantrys moved from Ukraine to Belarus 2 artilleries and 4 infantry moved from Russia to Bryansk 1 infantry moved from Romania to Bulgaria 1 infantry moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Samara to Russia 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 2 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Bryansk 2 infantry moved from Vologda to Smolensk 1 armour and 1 mech_infantry moved from Kansu to Yenisey 1 infantry moved from Novosibirsk to Kansu 5 infantry moved from Novosibirsk to Timguska 1 infantry moved from Novosibirsk to Timguska 2 artilleries and 2 infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Sikang to Volgograd Place Units - Russians 3 infantry placed in Ukraine 5 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4,5,4,2,2,4,5,2,5,1,6 Russians collect 39 PUs (3 lost to blockades); end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,00 Russians regular : -3,00
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TripleA Manual Gamesave Post: Japanese round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Siberia to Manchuria 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Central Mongolia to Chahar 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Hopei to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 4 fighters and 4 tactical_bombers moved from Shantung to Chahar 3 fighters and 3 tactical_bombers moved from Kwangtung to Chahar 21 artilleries and 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 bomber moved from Japan to Chahar 2 battleships, 7 carriers, 1 cruiser and 5 submarines moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone
Combat Hit Differential Summary :
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@oysteilo Will your subs fight?
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I am not at my computer, but if you refer to the subs in sz 6, they will summere. Destroyer only will fight
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Submerge
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Siberia to Manchuria 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Central Mongolia to Chahar 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Hopei to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 4 fighters and 4 tactical_bombers moved from Shantung to Chahar 3 fighters and 3 tactical_bombers moved from Kwangtung to Chahar 21 artilleries and 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 bomber moved from Japan to Chahar 2 battleships, 7 carriers, 1 cruiser and 5 submarines moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines Americans defend with 7 submarines; ANZAC defend with 1 destroyer and 1 submarine 7 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Chahar Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers Chinese defend with 5 artilleries and 11 infantry Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Chahar, round 2 : 12/23 hits, 11,83 expected hits Chinese roll dice for 5 artilleries and 11 infantry in Chahar, round 2 : 7/16 hits, 5,33 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 6 fighters and 8 tactical_bombers in Chahar, round 3 : 10/16 hits, 9,33 expected hits Chinese roll dice for 4 artilleries in Chahar, round 3 : 0/4 hits, 1,33 expected hits 4 artilleries owned by the Chinese lost in Chahar Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys Casualties for Chinese: 5 artilleries and 11 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Chahar to Buyant-Uhaa 10 mech_infantrys moved from Kwangtung to Kiangsu 3 fighters moved from Chahar to Kiangsu 1 bomber moved from Chahar to Japan 1 bomber moved from Chahar to Kiangsu 5 tactical_bombers moved from Chahar to Kiangsu 3 artilleries and 4 infantry moved from Shantung to Kiangsu 9 artilleries and 10 infantry moved from Manchuria to Jehol 3 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 9 infantry placed in Japan 2 artilleries and 1 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 26 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,2,2,3,2,4,4,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,1,1,2,3,2,4,5,5,4,1,3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,2,6,3,4,5,2,6,5,5,5,1,6,3 Japanese collect 9 PUs (26 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 0,17
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 4 factory_minors, 12 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 10 fighters moved from Gibraltar to 97 Sea Zone 4 fighters moved from Norway to 97 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 armour and 1 infantry moved from Spain to Portugal 4 bombers moved from Eastern United States to Portugal 4 destroyers, 9 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 6 submarines moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 4 submarines moved from 20 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 2 fighters moved from Guam to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :