@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 OOB jkeller (Axis) vs TinCanOfTheSea(Allies +33 )
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 2 fighters moved from 97 Sea Zone to Trans-Jordan 1 mech_infantry moved from Libya to Alexandria 1 armour moved from Libya to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Italians, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter and 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from Libya to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk 1 armour and 3 infantry moved from Albania to Greece 4 aaGuns and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.83 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 3 infantry moved from Queensland to Northern Territory 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 tactical_bomber placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Novgorod 2 fighters moved from Western Germany to Novgorod 2 tactical_bombers moved from Western Germany to Novgorod 1 infantry moved from Belarus to Smolensk 2 bombers moved from Eastern Poland to Smolensk 10 armour, 11 artilleries, 29 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Belarus Combat - Germans Battle in Novgorod Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 10 armour, 11 artilleries, 29 infantry and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 10 armour, 11 artilleries, 29 infantry and 2 mech_infantrys in Bryansk, round 2 : 22/52 hits, 15.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 10 armour, 11 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Smolensk to Belarus 3 aaGuns moved from Belarus to Bryansk 2 mech_infantrys moved from Poland to Belarus 2 mech_infantrys moved from Romania to Belarus 2 armour moved from Romania to Belarus 6 armour moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters moved from Novgorod to Belarus 2 tactical_bombers moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Germany to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Western Germany 2 armour moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 armour moved from Germany to Western Germany Place Units - Germans 3 bombers and 2 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : -2.00 Germans regular : 4.83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Finland to Norway Russians take Norway from Germans 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Russia to Tambov 1 armour and 2 mech_infantrys moved from Russia to Volgograd 7 artilleries, 2 fighters and 28 infantry moved from Russia to Samara 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber moved from Vologda to Samara Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Russia to Samara 2 aaGuns moved from Vologda to Samara 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 1 fighter, 1 infantry and 1 tactical_bomber placed in Volgograd 7 infantry placed in Russia Russians undo move 1. 1 fighter and 1 tactical_bomber placed in Volgograd 1 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 2 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 58 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 44 Sea Zone to Malaya 1 fighter moved from 44 Sea Zone to Malaya 2 fighters and 3 tactical_bombers moved from Yunnan to Malaya 2 bombers moved from Kwangsi to Malaya 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from Kwangsi to 45 Sea Zone 1 tactical_bomber moved from Kwangsi to 45 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 cruiser moved from 44 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Shan State to Malaya Combat - Japanese Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Malaya, round 2 : 7/13 hits, 6.33 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Hunan to Yunnan 2 infantry moved from Hopei to Kweichow 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Yunnan 1 tactical_bomber moved from Kwangsi to Burma 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 4 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 3 tactical_bombers moved from Malaya to Burma 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Jehol to Anhwe 1 tactical_bomber moved from Malaya to Shan State 1 aaGun moved from Yunnan to Shan State 1 fighter moved from Malaya to Shan State 1 fighter moved from Malaya to Burma 7 artilleries and 11 infantry moved from Yunnan to Burma 2 bombers moved from Malaya to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Hunan to Yunnan 1 fighter moved from Japan to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers and 5 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 UK_Pacific regular : 0.00 ANZAC regular : 0.67 -
@jkeller bump
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Western Germany 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Non Combat Move - Americans 2 bombers moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to United Kingdom 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 artilleries and 3 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 bomber, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries, 1 fighter and 2 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone Combat - British Battle in Alexandria British attack with 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria 1 fighter owned by the British retreated 1 artillery owned by the British retreated to Egypt Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from Alexandria to 81 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone 1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 3 fighters moved from Finland to Samara Place Units - British 1 bomber and 2 mech_infantrys placed in Persia 1 submarine and 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,4,5,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians regular : 1.17 Germans AA : -0.33 British regular : -1.00 -
@jkeller Sorry about the late response, my running season is now over so I’ll have more time to respond
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 artillery moved from Alexandria to Egypt 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 3 infantry moved from Greece to 99 Sea Zone 1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from 98 Sea Zone to Egypt 4 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber and 1 fighter French defend with 1 cruiser Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in Egypt Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 artillery and 1 harbour; French defend with 1 infantry; ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the French, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Casualties for ANZAC: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 armour moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 2 fighters moved from Egypt to 98 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
French regular : -0.50 Italians regular : 1.00 British regular : 0.00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 48 PUs; Germans buy 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Eastern Poland 2 mech_infantrys moved from Belarus to Eastern Poland 2 fighters moved from Belarus to Eastern Poland 2 tactical_bombers moved from Belarus to Eastern Poland 3 bombers moved from Western Germany to Norway 1 armour moved from Belarus to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 armour moved from Bryansk to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 2 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 15 armour, 9 artilleries, 25 infantry and 7 mech_infantrys moved from Bryansk to Russia 1 armour moved from Belarus to Russia 1 mech_infantry moved from Belarus to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Belarus to Karelia 2 bombers moved from Belarus to Finland 2 submarines moved from 121 Sea Zone to 123 Sea Zone Combat - Germans Battle in Norway Germans attack with 3 bombers Russians defend with 1 mech_infantry Germans roll dice for 3 bombers in Norway, round 2 : 3/3 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 bomber owned by the Germans lost in Norway Germans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber Casualties for Russians: 1 mech_infantry Battle in Finland Germans attack with 2 bombers Russians defend with 1 mech_infantry Germans roll dice for 2 bombers in Finland, round 2 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Finland Germans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 16 armour, 9 artilleries, 25 infantry and 7 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 8 infantry Germans roll dice for 16 armour, 9 artilleries, 25 infantry and 7 mech_infantrys in Russia, round 2 : 16/57 hits, 17.83 expected hits Russians roll dice for 8 infantry in Russia, round 2 : 0/8 hits, 2.67 expected hits 8 infantry owned by the Russians lost in Russia Germans captures 53PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 9 artilleries, 25 infantry and 7 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Russians: 8 infantry Non Combat Move - Germans 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Bryansk to Western Ukraine 2 fighters moved from Eastern Poland to Western Germany 2 tactical_bombers moved from Eastern Poland to Western Germany 1 infantry moved from France to Western Germany 2 bombers moved from Norway to Western Germany 2 bombers moved from Finland to Western Germany 1 mech_infantry moved from Belarus to Ukraine 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy 5 mech_infantrys moved from Western Germany to Southern Italy Place Units - Germans 1 fighter, 4 infantry and 5 mech_infantrys placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 53 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUsCombat Hit Differential Summary :
Russians regular : -2.33 Germans regular : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 2 infantry moved from Samara to Tambov 1 fighter and 1 tactical_bomber moved from Volgograd to Tambov 3 fighters and 1 tactical_bomber moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/8 hits, 3.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 fighters and 2 tactical_bombers moved from Tambov to Samara 2 armour and 5 mech_infantrys moved from Volgograd to Samara 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 4 fighters moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 battleships moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from Yunnan to Burma 5 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 fighter moved from 37 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kweichow to Yunnan 4 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Szechwan 2 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 2 bombers moved from Kwangsi to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Malaya to Burma 1 fighter moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma 1 aaGun moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Burma to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi 2 destroyers and 7 submarines moved from 6 Sea Zone to 33 Sea Zone 4 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 4 submarines placed in 6 Sea Zone 1 infantry placed in Japan 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -2.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone 4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone 4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 16 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from 81 Sea Zone to Egypt 1 bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt Combat - British Battle in Egypt British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 battleships in Egypt, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Egypt to 81 Sea Zone 1 bomber moved from Egypt to Persia 2 mech_infantrys moved from Persia to West India 3 fighters moved from Samara to Eastern Persia 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 armour and 1 fighter placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,3,3,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 Japanese regular : -0.33 British regular : 0.67 -
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Algeria 2 fighters moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Algeria Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt British win, taking Algeria from Americans with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 artillery Battle in 92 Sea Zone Italians attack with 1 bomber and 4 fighters Americans defend with 4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports 2 submarines owned by the Americans submerged Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hitsCombat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.67 -
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Algeria 2 fighters moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Algeria Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt British win, taking Algeria from Americans with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 artillery Battle in 92 Sea Zone Italians attack with 1 bomber and 4 fighters Americans defend with 4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports 2 submarines owned by the Americans submerged Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 8 transports in 92 Sea Zone, round 2 : 4/9 hits, 4.17 expected hitsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.67 British regular : 0.67 -
I got 4 hits, not sure if you wanna retreat or not
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Algeria 2 fighters moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Algeria Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt British win, taking Algeria from Americans with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 artillery Battle in 92 Sea Zone Italians attack with 1 bomber and 4 fighters Americans defend with 4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports 2 submarines owned by the Americans submerged Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 8 transports in 92 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits 1 destroyer owned by the Americans and 4 fighters owned by the Italians lost in 92 Sea Zone 1 bomber owned by the Italians retreated Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is -32 Casualties for Italians: 4 fighters Casualties for Americans: 1 destroyer 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans forced to land in Gibraltar Non Combat Move - ItaliansCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.67 British regular : 0.67 -
I retreated. back to you to choose landing spot for the planes





