Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 fighters moved from Siberia to 6 Sea Zone
1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Siberia to 20 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 mech_infantrys moved from Western United States to Eastern United States
1 destroyer moved from 103 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 3 submarines and 1 transport
3 submarines owned by the Japanese submerged
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 fighters moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from 20 Sea Zone to Manchuria
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Siberia to Timguska
3 fighters moved from Siberia to Manchuria
Place Units - Americans
1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery placed in Central United States
Americans undo move 7.
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
for real US turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Timguska: 3 bombers
EDIT: Adding units owned by Americans to Yenisey: 3 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Timguska: 3 bombers
EDIT: Adding units owned by Americans to Yenisey: 3 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Malta: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
sorry about that. in the youtube I noticed several mistakes with non coms. hope that is okay. thank you.
Italy is up. churchill is sad to see calcutta fall, but still ready to fight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Timguska: 3 bombers
EDIT: Adding units owned by Americans to Yenisey: 3 bombers
EDIT: Turning off Edit Mode
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea Zone
3 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 0.33
Russians regular : 0.67
Killing off that lone Med destroyer was a nice gain for the Italians, well worth the risk of losing the battle.
The Middle East is now open for the Germans to start getting nice economic boost.
I didn’t do the full calculation, but I thought India would have held for another turn if you had stacked your forces there.
You have been spending too little in the Pacific. Japan is really out of control and the Americans have such a small fleet to pose any real threat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour moved from New South Wales to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 75 Sea Zone to 80 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Hey could you do my last upload. I put a fighter on the air base.
@crockett36 and moved the bombers. that’s why I said sorry. can you look at that.
don’t you think the germans are outnumbered in the ME? Can’t see that succeeding.
My apologies, I thought I had downloaded the recent one. I edited back in the American destroyer, moved the fighter, and changed the Italian PUs.
Let me know if this file is correct and if France has any moves.
For the Middle East, I think Iraq will hold strong but Persia will likely be trading hands. I have to run the numbers. The ability of the bombers to support the attack plus defend W Europe is key to the plans. I am quite okay with a stalemate in the European side of the board since Japan will be way out of control.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour moved from New South Wales to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 75 Sea Zone to 80 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Malta: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Changing PUs for Italians from 20 to 15
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
7 armour and 3 mech_infantrys moved from Ukraine to Caucasus
5 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 bomber moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 destroyer
Germans roll dice for 4 bombers in 92 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 92 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 12 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour and 4 mech_infantrys in Caucasus, round 2 : 9/16 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 12 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Southern Italy
3 bombers moved from 92 Sea Zone to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Southern Italy
10 infantry moved from Novgorod to Archangel
Place Units - Germans
2 bombers placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Rostov: 3 aaGuns, 5 artilleries and 24 infantry
EDIT: Removing units owned by Germans from Ukraine: 3 aaGuns, 5 artilleries and 24 infantry
EDIT: Adding units owned by Germans to Rostov: 2 mech_infantrys
EDIT: Removing units owned by Germans from Bessarabia: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.67
Germans regular : 3.67
Germany’s income is now in the desired range and they can focus on holding off the Allies while the Japanese have fun in the Pacific. The unfortunate luck of the air force does put them in an unfortunate situation as it seems the Atlantic fleet has deadly precision.
I am sacrificing the German cruiser to delay an invasion by another turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
12 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Nenetsia
6 infantry moved from Novosibirsk to Kansu
5 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
5 infantry moved from Amur to Manchuria
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Nenetsia
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Nenetsia, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Nenetsia, round 2 : 2/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Nenetsia
1 fighter owned by the Russians retreated
Germans win with 1 armour remaining. Battle score for attacker is -11
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Korea, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 5 infantry in Korea, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 14 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
4 aaGuns, 2 artilleries and 53 infantry moved from Russia to Tambov
1 fighter moved from Nenetsia to Russia
EDIT: 1 fighter moved from Russia to Tambov
Place Units - Russians
4 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,4,2,1
Russians collect 22 PUs (3 lost to blockades); end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 14 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.17
Russians regular : 0.67