@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
How about Japan just swiftly nailing 6 VCs?
@trulpen that obviously will be possible if the United States does not spend a large fraction of their production on the Pacific side. I will have to evaluate what is feasible after the fall of India.
@arthur-bomber-harris scramble into sz 6? I’m coming in with 3 figs and 1 diver.
@crockett36 no scramble.
@arthur-bomber-harris I’ll do it tonight around 7pm
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 fighters moved from Siberia to 6 Sea Zone
1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Siberia to 20 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 mech_infantrys moved from Western United States to Eastern United States
1 destroyer moved from 103 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 3 submarines and 1 transport
3 submarines owned by the Japanese submerged
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 fighters moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from 20 Sea Zone to Manchuria
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Siberia to Timguska
3 fighters moved from Siberia to Manchuria
Place Units - Americans
1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery placed in Central United States
Americans undo move 7.
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
for real US turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Timguska: 3 bombers
EDIT: Adding units owned by Americans to Yenisey: 3 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Timguska: 3 bombers
EDIT: Adding units owned by Americans to Yenisey: 3 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Malta: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
sorry about that. in the youtube I noticed several mistakes with non coms. hope that is okay. thank you.
Italy is up. churchill is sad to see calcutta fall, but still ready to fight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Timguska: 3 bombers
EDIT: Adding units owned by Americans to Yenisey: 3 bombers
EDIT: Turning off Edit Mode
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea Zone
3 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 0.33
Russians regular : 0.67
Killing off that lone Med destroyer was a nice gain for the Italians, well worth the risk of losing the battle.
The Middle East is now open for the Germans to start getting nice economic boost.
I didn’t do the full calculation, but I thought India would have held for another turn if you had stacked your forces there.
You have been spending too little in the Pacific. Japan is really out of control and the Americans have such a small fleet to pose any real threat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour moved from New South Wales to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 75 Sea Zone to 80 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Hey could you do my last upload. I put a fighter on the air base.
@crockett36 and moved the bombers. that’s why I said sorry. can you look at that.
don’t you think the germans are outnumbered in the ME? Can’t see that succeeding.
My apologies, I thought I had downloaded the recent one. I edited back in the American destroyer, moved the fighter, and changed the Italian PUs.
Let me know if this file is correct and if France has any moves.