Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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@flyingbadger I restart the US, as I accidentally did a “normal” attack on Northern Italy with the bomber instead of a strategic bombing raid. I think and hope this is OK.
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@FlyingBadger your AAA took care that the result is the same :sneezing_face:
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Algeria to Northern Italy 1 bomber moved from Eastern United States to 123 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 1 carrier, 1 destroyer and 1 fighter Germans defend with 1 cruiser Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from 123 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Tunisia to Algeria 1 artillery moved from Algeria to Tunisia Place Units - Americans 1 factory_minor placed in Iraq 1 carrier and 2 fighters placed in 110 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Germans regular : 1,00 Italians AA : 0,83 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Algeria to Northern Italy 1 bomber moved from Eastern United States to 123 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 1 carrier, 1 destroyer and 1 fighter Germans defend with 1 cruiser Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from 123 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Tunisia to Algeria 1 artillery moved from Algeria to Tunisia Place Units - Americans 1 factory_minor placed in Iraq 1 carrier and 2 fighters placed in 110 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Scotland to Eire British take Eire from Germans 3 mech_infantrys moved from Ukraine to Bessarabia Combat - British Battle in Bessarabia British attack with 3 mech_infantrys Germans defend with 1 artillery British roll dice for 3 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Bessarabia British roll dice for 2 mech_infantrys in Bessarabia, round 3 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Bessarabia British win, taking Bessarabia from Germans with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Libya to Tobruk 3 mech_infantrys moved from West India to India 1 tactical_bomber moved from Persia to India 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia 1 armour moved from Syria to Northwest Persia 1 armour moved from Alexandria to Trans-Jordan 2 artilleries moved from Scotland to United Kingdom 2 mech_infantrys moved from Persia to West India Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 2 mech_infantrys placed in Persia British undo move 3. British undo move 2. 1 fighter and 2 mech_infantrys placed in Persia 1 artillery placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 aaGuns placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 aaGunsCombat Hit Differential Summary :
Americans regular : -0,67 Germans regular : 2,33 British regular : 0,17 Italians AA : 0,83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 artillery and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 artilleries, 1 bomber and 5 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Normandy Bordeaux, round 3 : 2/7 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern France 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.83 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 2 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Novosibirsk to Vologda Germans take Vologda from Russians 9 armour and 6 mech_infantrys moved from Novosibirsk to Kansu 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 2 fighters moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk Combat - Germans Battle in Kansu Germans attack with 9 armour and 6 mech_infantrys Chinese defend with 2 infantry; Russians defend with 2 infantry Germans roll dice for 9 armour and 6 mech_infantrys in Kansu, round 2 : 6/15 hits, 5.50 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu Germans win, taking Kansu from Chinese with 9 armour and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 3 artilleries and 4 infantry Russians defend with 2 infantry Germans roll dice for 3 artilleries and 4 infantry in Archangel, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 fighters moved from Bessarabia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine 1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Romania to Western Ukraine 1 artillery and 3 infantry moved from Poland to Eastern Poland 2 artilleries and 4 infantry moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Western Ukraine Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Germany 3 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Russians regular : 0.67 Germans regular : -2.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 2 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Turkmenistan 2 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 tactical_bomber moved from Bryansk to Russia 1 artillery moved from Volgograd to Rostov 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Volgograd Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 1,33 Russians regular : 2,00 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Sikang to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Shantung to Anhwe 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Kweichow to Kazakhstan 1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 armour moved from Kweichow to Shan State 1 armour moved from Hunan to Shan State 1 artillery and 1 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to India 2 artilleries, 2 infantry and 1 marine moved from Shan State to 37 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 3 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in 42 Sea Zone Japanese attack with 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 2 tactical_bombers and 3 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 7/12 hits, 5.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 4/10 hits, 4.00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kazakhstan Japanese attack with 2 armour, 1 fighter and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Kazakhstan to Sikang 1 aaGun moved from Tsinghai to Kazakhstan 1 bomber moved from India to French Indo China 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.00 UK_Pacific AA : -0.17 ANZAC regular : 0.33 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 54 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 45 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Eastern Persia 2 infantry moved from 80 Sea Zone to Eastern Persia 1 bomber moved from France to United Kingdom Place Units - Americans 1 armour and 2 mech_infantrys placed in Iraq 1 submarine and 2 transports placed in 101 Sea Zone 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : -0,67 Germans AA : -0,17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 54 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 45 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Eastern Persia 2 infantry moved from 80 Sea Zone to Eastern Persia 1 bomber moved from France to United Kingdom Place Units - Americans 1 armour and 2 mech_infantrys placed in Iraq 1 submarine and 2 transports placed in 101 Sea Zone 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 1 factory_minor, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway Combat - British Battle in Norway Battle in Burma British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Norway from Germans, taking Burma from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 fighter moved from Persia to India 2 mech_infantrys moved from West India to India 1 artillery and 2 infantry moved from Eastern Persia to West India 1 armour moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to West India 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 armour moved from 79 Sea Zone to West India 1 infantry moved from Eire to Scotland 1 artillery moved from United Kingdom to Scotland 1 infantry moved from Tobruk to Alexandria Place Units - British 1 factory_minor placed in Egypt 1 artillery and 2 infantry placed in Persia 1 submarine and 2 transports placed in 110 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : 0,00 Germans AA : -0,17 British regular : 0,17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 2 artilleries and 3 infantry moved from Northern Italy to France 3 artilleries and 5 infantry moved from Southern France to France 2 artilleries and 3 infantry moved from Normandy Bordeaux to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vologda to Samara Germans take Samara from Russians 2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Sakha Germans take Buryatia from Russians Germans take Sakha from Russians 2 armour and 1 mech_infantry moved from Kansu to Novosibirsk 7 armour and 4 mech_infantrys moved from Kansu to Kazakhstan 1 artillery moved from Bessarabia to Ukraine Germans take Ukraine from Russians 4 fighters, 2 infantry and 3 tactical_bombers moved from Western Ukraine to Bryansk 1 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine 2 artilleries and 2 infantry moved from Archangel to 127 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 127 Sea Zone to 126 Sea Zone 2 artilleries and 2 infantry moved from 126 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Norway Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Bryansk Germans attack with 4 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 6/9 hits, 4.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Novosibirsk Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Ukraine 4 fighters and 3 tactical_bombers moved from Bryansk to Novgorod 1 artillery moved from Archangel to Belarus 1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 3 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Denmark Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys placed in Germany 4 artilleries, 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 1.00 British regular : -0.67 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Buryatia Russians take Buryatia from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 3 armour moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Kazakhstan 1 armour moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 4 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 7 armour and 4 mech_infantrys; Japanese defend with 1 aaGun and 2 armour Japanese roll AA dice in Kazakhstan : 0/2 hits, 0,33 expected hits Russians roll dice for 4 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/9 hits, 3,67 expected hits Japanese roll dice for 1 aaGun, 9 armour and 4 mech_infantrys in Kazakhstan, round 2 : 6/13 hits, 5,83 expected hits 3 mech_infantrys owned by the Russians, 3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 1 armour owned by the Russians retreated to Volgograd Japanese win with 1 aaGun, 9 armour and 2 mech_infantrys remaining. Battle score for attacker is -22 Casualties for Russians: 3 armour and 3 mech_infantrys Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 infantry moved from Amur to Siberia 1 aaGun moved from Amur to Manchuria 1 artillery moved from Rostov to Tambov 1 mech_infantry moved from Russia to Rostov 5 artilleries moved from Russia to Tambov 5 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 3 artilleries moved from Russia to Tambov 3 infantry moved from Russia to Tambov Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : 0,17 Japanese AA : -0,33 Germans regular : 0,00 Russians regular : -0,17 -
@FlyingBadger my attack in Kazakhstan failed miserably… When deciding on the first round losses, I thought you might want to keep the AAA. Feel free to edit in case my assumption was not correct.





