@simon33 Yes
2020 Playoff Giallo(x) vs Oysteilo(+12) BM
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 armour and 49 mech_infantrys moved from Finland to Novgorod 15 artilleries moved from Finland to Vyborg Combat - Germans Battle in Novgorod Germans attack with 10 armour and 49 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 10 armour and 49 mech_infantrys in Novgorod, round 2 : 18/59 hits, 13,17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour and 49 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Vyborg to Novgorod 1 infantry moved from Poland to Slovakia Hungary 27 infantry moved from Germany to Poland 2 aaGuns and 15 infantry moved from Western Germany to Germany Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 4,83
-
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Russians Russians buy 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Eastern Poland to Bulgaria Russians take Romania from Germans Russians take Bulgaria from Germans 2 infantry moved from Eastern Poland to Slovakia Hungary 2 fighters moved from Belarus to Slovakia Hungary 1 bomber moved from Russia to Slovakia Hungary 1 armour moved from Norway to Finland Russians take Finland from Germans 1 armour moved from Finland to Norway 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 armour and 1 mech_infantry moved from Vologda to Kansu 1 fighter and 1 tactical_bomber moved from Vologda to Kansu Combat - Russians Battle in Kansu Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Slovakia Hungary Russians attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 1 bomber, 2 fighters and 1 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber and 2 fighters moved from Slovakia Hungary to Belarus 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Bessarabia 2 aaGuns, 24 artilleries, 75 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 9 infantry moved from Russia to Bryansk 2 artilleries moved from Volgograd to Kazakhstan 4 infantry moved from Volgograd to Kazakhstan 5 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Vologda 1 artillery moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Kansu to Samara 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Belarus to Eastern Poland Place Units - Russians 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Volgograd 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Germans regular : 0,33 Russians regular : -0,67
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Iwo Jima 1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kwangtung to French Indo China Japanese take French Indo China from UK_Pacific 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 mech_infantry moved from Soviet Far East to Siberia 1 bomber moved from Manchuria to Sakha 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur 1 fighter moved from Manchuria to Amur 1 mech_infantry moved from Tsagaan Olom to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Chahar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery moved from Kweichow to Hopei 1 infantry moved from Anhwe to Hopei Combat - Japanese Battle in Philippines Battle in Amur Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Philippines from Americans, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 1 infantry British defend with 1 aaGun; Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Hopei Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Iwo Jima Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 3 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win, taking Iwo Jima from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Sakha Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sakha, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Iwo Jima to Japan 21 artilleries moved from Kweichow to Shensi 1 aaGun moved from Kweichow to Shensi 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 1 bomber moved from Sakha to Manchuria 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 2 battleships, 7 carriers, 1 cruiser and 4 submarines moved from 19 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Shantung 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung 2 fighters moved from 19 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in Shantung 2 mech_infantrys placed in Kwangtung 5 infantry placed in Japan Japanese undo move 2. 2 infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 2,33 ANZAC regular : -1,00 Russians regular : 0,33
-
TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 unit repaired. 1 armour moved from Gibraltar to Spain 8 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 1 armour and 3 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Norway to Sweden 4 fighters moved from Norway to Sweden 1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Saudi Arabia 4 bombers moved from Egypt to Saudi Arabia 1 bomber moved from Egypt to Spain 1 fighter moved from Norway to Sweden 3 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone 3 artilleries moved from 17 Sea Zone to Iwo Jima 3 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to Philippines 1 armour moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 21 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to Iwo Jima 6 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 17 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
scramble from japan?
-
@oysteilo no ty
-
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 unit repaired. 1 armour moved from Gibraltar to Spain 8 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 1 armour and 3 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Norway to Sweden 4 fighters moved from Norway to Sweden 1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Saudi Arabia 4 bombers moved from Egypt to Saudi Arabia 1 bomber moved from Egypt to Spain 1 fighter moved from Norway to Sweden 3 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone 3 artilleries moved from 17 Sea Zone to Iwo Jima 3 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to Philippines 1 armour moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 21 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to Iwo Jima 6 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 3 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 35 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 3 artilleries, 2 fighters and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Iwo Jima, round 2 : 1/8 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Iwo Jima, round 3 : 2/8 hits, 3,00 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Philippines Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour and 1 bomber Casualties for Japanese: 2 infantry Battle in Spain Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters and 12 infantry in Spain, round 2 : 9/22 hits, 7,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2,00 expected hits 4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 1 armour, 4 bombers, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 4 bombers, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 4/8 hits, 3,67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 4 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Sweden Americans attack with 1 armour, 4 artilleries, 5 fighters, 12 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 4 artilleries, 5 fighters, 12 infantry and 2 mech_infantrys in Sweden, round 2 : 8/24 hits, 7,33 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2,00 expected hits 4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Sweden Americans win, taking Sweden from Neutral_True with 1 armour, 4 artilleries, 5 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in 6 Sea Zone Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from Iwo Jima to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone 5 fighters moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 21 Sea Zone to 17 Sea Zone 3 submarines moved from 21 Sea Zone to 20 Sea Zone 4 submarines moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 5 submarines moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Spain to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 6 transports moved from 112 Sea Zone to 110 Sea Zone 3 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 5 fighters moved from Sweden to Norway 6 fighters moved from Norway to Gibraltar 1 fighter moved from 112 Sea Zone to Gibraltar 1 bomber moved from Spain to Gibraltar 4 bombers moved from Saudi Arabia to Egypt 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 armour and 2 infantry placed in Norway 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 4 submarines placed in 101 Sea Zone 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Philippines: 1 infantry EDIT: Adding units owned by Americans to Philippines: 1 armour EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 12 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 artilleries and 12 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 5 artilleries and 12 infantry in Chahar, round 2 : 4/17 hits, 4,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangsi to French Indo China 3 mech_infantrys moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Hunan 8 artilleries, 38 infantry and 2 mech_infantrys moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Hunan 1 armour and 2 mech_infantrys moved from Syria to Turkey 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Iraq to Turkey 1 bomber moved from Egypt to Turkey 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in Kweichow British attack with 8 artilleries, 38 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 8 artilleries, 38 infantry and 2 mech_infantrys in Kweichow, round 2 : 12/48 hits, 10,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 8 artilleries, 38 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 1 bomber, 7 infantry and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 6 mech_infantrys in Turkey, round 2 : 4/18 hits, 4,83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 6 mech_infantrys in Turkey, round 3 : 7/15 hits, 4,33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Neutral_True: 8 infantry Battle in French Indo China British attack with 1 armour and 3 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Burma to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Burma 4 infantry moved from India to Burma 1 bomber moved from Turkey to Egypt 1 infantry moved from Norway to Finland 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone 9 infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Norway to Normandy Bordeaux 2 fighters moved from Norway to United Kingdom 2 infantry moved from India to Burma Place Units - British 1 artillery and 2 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : -0,83 Japanese regular : 2,67 Neutral_True regular : 3,33 British regular : 3,83
-
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 fighters moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 97 Sea Zone to 94 Sea Zone 1 armour moved from Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 3 fighters Americans defend with 1 destroyer Italians roll dice for 3 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in 94 Sea Zone Italians attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 94 Sea Zone to 97 Sea Zone 1 aaGun and 2 infantry moved from Yugoslavia to 97 Sea Zone 1 aaGun and 2 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Algeria to Tunisia Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -2,00 Russians regular : -0,33
-
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 armour moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 4 infantry moved from Guam to 21 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 3 transports moved from 21 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Guam to Iwo Jima 2 fighters moved from Guam to Iwo Jima 1 fighter moved from Guam to Iwo Jima 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 infantry moved from New South Wales to Queensland 3 fighters moved from Yunnan to Kweichow Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 fighter moved from Norway to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium 1 infantry moved from Germany to Slovakia Hungary 2 fighters and 3 tactical_bombers moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Finland 1 artillery and 1 mech_infantry moved from Vyborg to Finland Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/5 hits, 2,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Slovakia Hungary Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 4/8 hits, 3,33 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Finland to Germany 1 aaGun, 20 artilleries and 84 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland 49 mech_infantrys moved from Novgorod to Vyborg 1 aaGun and 10 armour moved from Novgorod to Vyborg 2 fighters and 2 tactical_bombers moved from Holland Belgium to Germany 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Germany to Slovakia Hungary Place Units - Germans 10 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 0,33 Germans regular : 2,83
-
TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 armour and 1 mech_infantry moved from Norway to Finland 2 fighters moved from Belarus to Finland 1 bomber moved from Belarus to Finland 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Italians 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 armour moved from Albania to Greece Russians take Greece from Italians 2 infantry moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Samara to Sikang Combat - Russians Battle in Finland Russians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Finland, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 bomber and 2 fighters in Finland, round 3 : 1/4 hits, 2,17 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Sikang Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Finland to Norway 1 bomber moved from Finland to Belarus 1 infantry moved from Bryansk to Western Ukraine 8 infantry moved from Bryansk to Belarus 1 armour and 7 mech_infantrys moved from Ukraine to Belarus 2 artilleries and 4 infantry moved from Russia to Bryansk 1 infantry moved from Romania to Bulgaria 1 infantry moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Samara to Russia 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 2 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Bryansk 2 infantry moved from Vologda to Smolensk 1 armour and 1 mech_infantry moved from Kansu to Yenisey 1 infantry moved from Novosibirsk to Kansu 5 infantry moved from Novosibirsk to Timguska 1 infantry moved from Novosibirsk to Timguska 2 artilleries and 2 infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Sikang to Volgograd Place Units - Russians 3 infantry placed in Ukraine 5 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4,5,4,2,2,4,5,2,5,1,6 Russians collect 39 PUs (3 lost to blockades); end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,00 Russians regular : -3,00
-
TripleA Manual Gamesave Post: Japanese round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Siberia to Manchuria 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Central Mongolia to Chahar 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Hopei to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 4 fighters and 4 tactical_bombers moved from Shantung to Chahar 3 fighters and 3 tactical_bombers moved from Kwangtung to Chahar 21 artilleries and 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 bomber moved from Japan to Chahar 2 battleships, 7 carriers, 1 cruiser and 5 submarines moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone
Combat Hit Differential Summary :
-
@oysteilo Will your subs fight?
-
I am not at my computer, but if you refer to the subs in sz 6, they will summere. Destroyer only will fight
-
Submerge
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Siberia to Manchuria 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Central Mongolia to Chahar 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Hopei to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 4 fighters and 4 tactical_bombers moved from Shantung to Chahar 3 fighters and 3 tactical_bombers moved from Kwangtung to Chahar 21 artilleries and 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 bomber moved from Japan to Chahar 2 battleships, 7 carriers, 1 cruiser and 5 submarines moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines Americans defend with 7 submarines; ANZAC defend with 1 destroyer and 1 submarine 7 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Chahar Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers Chinese defend with 5 artilleries and 11 infantry Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Chahar, round 2 : 12/23 hits, 11,83 expected hits Chinese roll dice for 5 artilleries and 11 infantry in Chahar, round 2 : 7/16 hits, 5,33 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 6 fighters and 8 tactical_bombers in Chahar, round 3 : 10/16 hits, 9,33 expected hits Chinese roll dice for 4 artilleries in Chahar, round 3 : 0/4 hits, 1,33 expected hits 4 artilleries owned by the Chinese lost in Chahar Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys Casualties for Chinese: 5 artilleries and 11 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Chahar to Buyant-Uhaa 10 mech_infantrys moved from Kwangtung to Kiangsu 3 fighters moved from Chahar to Kiangsu 1 bomber moved from Chahar to Japan 1 bomber moved from Chahar to Kiangsu 5 tactical_bombers moved from Chahar to Kiangsu 3 artilleries and 4 infantry moved from Shantung to Kiangsu 9 artilleries and 10 infantry moved from Manchuria to Jehol 3 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 9 infantry placed in Japan 2 artilleries and 1 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 26 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,2,2,3,2,4,4,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,1,1,2,3,2,4,5,5,4,1,3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,2,6,3,4,5,2,6,5,5,5,1,6,3 Japanese collect 9 PUs (26 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 0,17
-
TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 4 factory_minors, 12 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 10 fighters moved from Gibraltar to 97 Sea Zone 4 fighters moved from Norway to 97 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 armour and 1 infantry moved from Spain to Portugal 4 bombers moved from Eastern United States to Portugal 4 destroyers, 9 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 6 submarines moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 4 submarines moved from 20 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 2 fighters moved from Guam to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
scramble and/or kamikaze sz 6? I assume you want to lose damaged carriers before destroyer in sz 6?
scramble to sz 97?
-
@oysteilo said in 2020 Playoff Giallo(x) vs Oysteilo(+12) BM:
scramble and/or kamikaze sz 6? I assume you want to lose damaged carriers before destroyer in sz 6?
scramble to sz 97?
no scramble, use 4 tokens loose cv first
-
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 4 factory_minors, 12 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 10 fighters moved from Gibraltar to 97 Sea Zone 4 fighters moved from Norway to 97 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 armour and 1 infantry moved from Spain to Portugal 4 bombers moved from Eastern United States to Portugal 4 destroyers, 9 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 6 submarines moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 4 submarines moved from 20 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 2 fighters moved from Guam to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in 6 Sea Zone Americans attack with 3 destroyers, 11 fighters, 17 submarines and 3 tactical_bombers; ANZAC loiter and taunt Japanese defend with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 5 submarines Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 8/17 hits, 5,67 expected hits Units damaged: 7 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 3 destroyers, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 8,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 6/11 hits, 4,50 expected hits 5 submarines owned by the Americans, 2 destroyers owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 12 submarines in 6 Sea Zone, round 3 : 8/12 hits, 4,00 expected hits Americans roll dice for 1 destroyer, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 10/15 hits, 7,83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 : 5/11 hits, 4,50 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 11 fighters, 8 submarines and 3 tactical_bombers remaining. Battle score for attacker is 124 Casualties for Americans: 3 destroyers and 9 submarines Casualties for Japanese: 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 5 submarines Battle in 97 Sea Zone Americans attack with 1 bomber, 14 fighters and 10 submarines Italians defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 10 submarines in 97 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Italians and 3 carriers owned by the Italians Americans roll dice for 1 bomber and 14 fighters in 97 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits Italians roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 97 Sea Zone, round 2 : 6/11 hits, 5,50 expected hits 6 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 cruiser owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 3 carriers owned by the Italians lost in 97 Sea Zone 4 submarines owned by the Americans submerged Americans roll dice for 1 bomber and 14 fighters in 97 Sea Zone, round 3 : 10/15 hits, 7,67 expected hits Italians roll dice for 1 battleship, 2 fighters and 3 transports in 97 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits 3 transports owned by the Italians, 1 bomber owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone Americans win with 14 fighters remaining. Battle score for attacker is 115 Casualties for Americans: 1 bomber and 6 submarines Casualties for Italians: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports Battle in Portugal Americans attack with 2 armour, 4 bombers and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 armour, 4 bombers and 1 infantry in Portugal, round 2 : 2/7 hits, 3,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 10 fighters moved from 97 Sea Zone to Albania 4 fighters moved from 97 Sea Zone to Albania 4 bombers moved from Portugal to Gibraltar 1 fighter moved from Norway to Belarus 1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Sweden to Norway 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 5 artilleries and 6 infantry moved from Spain to Normandy Bordeaux 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 11 fighters and 3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Saudi Arabia to Iraq 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey Place Units - Americans 1 factory_minor placed in Spain 1 factory_minor placed in Saudi Arabia 1 factory_minor placed in Sweden 1 factory_minor placed in Holland Belgium 3 infantry placed in Normandy Bordeaux 3 infantry placed in Norway 4 transports placed in 10 Sea Zone 1 artillery and 5 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Shensi Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 76 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 1 artillery, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Indo China to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from French Indo China to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Burma to Szechwan 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 3 fighters moved from Normandy Bordeaux to Western Germany 7 infantry moved from Normandy Bordeaux to France Combat - British Battle in Western Germany British attack with 5 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry British roll dice for 5 fighters and 2 infantry in Western Germany, round 2 : 0/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 5 fighters and 2 infantry in Western Germany, round 3 : 4/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in France British attack with 7 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry British roll dice for 7 infantry in France, round 2 : 1/7 hits, 1,17 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from Americans with 6 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Szechwan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Szechwan 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 8 artilleries, 36 infantry and 3 mech_infantrys moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 2 aaGuns and 5 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from French Indo China to Hunan 5 mech_infantrys moved from India to Burma 2 mech_infantrys moved from Burma to Yunnan 2 armour and 6 mech_infantrys moved from Turkey to Albania 2 artilleries and 3 infantry moved from Turkey to Greece 3 fighters and 1 tactical_bomber moved from Norway to Belarus 1 mech_infantry moved from Karelia to Belarus 1 fighter moved from Western Germany to Norway 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Norway 1 armour and 4 mech_infantrys moved from Egypt to Tobruk 2 artilleries moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone Place Units - British 1 factory_minor placed in Turkey 1 artillery, 7 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 8,50 Italians regular : -0,67 Japanese regular : 2,83 Germans regular : 0,33 Neutral_True regular : -0,67 British regular : -3,17