JDOW (X) vs Farmboy (L+22) BM3

  • 15 14

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Hopei
            1 fighter and 3 tactical_bombers moved from Anhwe to Hopei
            1 bomber moved from Shantung to Hopei
            1 armour moved from Yunnan to Shan State
            1 mech_infantry moved from Kweichow to Shan State
            1 fighter and 4 tactical_bombers moved from Kwangsi to Shan State
            1 bomber moved from Shantung to Shan State
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from 42 Sea Zone to Java
            1 marine moved from 42 Sea Zone to Java
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Java
                Japanese attack with 3 artilleries, 5 infantry and 1 marine
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 3/4 hits, 2,33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 3 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Hopei, round 2 : 3/7 hits, 3,17 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Shan State, round 2 : 5/8 hits, 4,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kiangsi
            4 infantry moved from Manchuria to Jehol
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 bomber, 1 fighter and 4 tactical_bombers moved from Shan State to French Indo China
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 carrier and 2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to French Indo China
            1 tactical_bomber moved from Caroline Islands to French Indo China
            1 bomber, 1 fighter and 3 tactical_bombers moved from Hopei to French Indo China
            2 fighters moved from Manchuria to French Indo China
            4 fighters moved from Japan to French Indo China
            2 artilleries and 4 infantry moved from Kweichow to Yunnan
    
        Place Units - Japanese
            1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 1,33
    UK_Pacific regular : -0,67
    ANZAC regular : -0,33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 63 Sea Zone to 33 Sea Zone
            2 fighters moved from 54 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 3 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 3 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 bomber moved from Queensland to New Zealand
            1 submarine moved from 51 Sea Zone to 63 Sea Zone
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
            1 artillery and 2 infantry moved from Brazil to British Guiana
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to Syria
    
        Place Units - Americans
            1 bomber, 2 fighters and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : 1.33
    Japanese AA : 0.67
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Chahar
            4 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 63 Sea Zone to 33 Sea Zone
            2 fighters moved from 54 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 3 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 3 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 bomber moved from Queensland to New Zealand
            1 submarine moved from 51 Sea Zone to 63 Sea Zone
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
            1 artillery and 2 infantry moved from Brazil to British Guiana
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to Syria
    
        Place Units - Americans
            1 bomber, 2 fighters and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Chahar
            4 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Syria: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 3 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Gibraltar to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 fighter moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Egypt to Iraq
            2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
            1 battleship moved from 76 Sea Zone to 80 Sea Zone
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            4 infantry moved from 80 Sea Zone to Iraq
            1 artillery, 1 fighter and 5 infantry moved from India to Burma
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 1 armour, 2 artilleries, 3 fighters, 9 infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 9 infantry and 2 tactical_bombers in Iraq, round 2 : 6/17 hits, 5.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 5 infantry in Burma, round 2 : 3/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to West India
            3 aaGuns moved from India to West India
            1 artillery and 9 infantry moved from India to West India
            2 fighters and 1 tactical_bomber moved from Iraq to West India
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            2 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 carrier, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 103 Sea Zone to 92 Sea Zone
            2 transports moved from 91 Sea Zone to 106 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
            1 bomber moved from 99 Sea Zone to Persia
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            2 fighters moved from Morocco to 92 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from 92 Sea Zone to Algeria
    
        Place Units - British
            1 artillery and 2 marines placed in Persia
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 aaGun and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -3.17
    Japanese regular : 3.00
    Japanese AA : 0.67
    Neutral_Axis regular : 1.00
    British regular : 1.83
    

    Savegame

  • 25 23 22 21 20 19 18 17

    @jdow note that I edited a US ncm in the med after China went. I assume that is okay, but if not, let me know.

  • 15 14

    @farmboy said in JDOW (X) vs Farmboy (L+22) BM3:

    @jdow note that I edited a US ncm in the med after China went. I assume that is okay, but if not, let me know.

    Sure, np!
    Fierce defense by my troops this turn.

  • 15 14

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from France to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
            3 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Yugoslavia to Bessarabia
            1 aaGun and 2 armour moved from Romania to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    @jdow said in JDOW (X) vs Farmboy (L+22) BM3:

    @farmboy said in JDOW (X) vs Farmboy (L+22) BM3:

    @jdow note that I edited a US ncm in the med after China went. I assume that is okay, but if not, let me know.

    Sure, np!
    Fierce defense by my troops this turn.

    Yeah. I’ve had some good dice with the French but have been getting killed in the Pacific.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to West India
            1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
            2 fighters moved from Queensland to New Zealand
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 15 14

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            2 bombers moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 1 submarine
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Germans
            3 aaGuns, 10 armour, 5 artilleries, 26 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine
            2 armour and 8 mech_infantrys moved from Romania to Ukraine
            6 mech_infantrys moved from Poland to Bessarabia
            6 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun moved from Baltic States to 115 Sea Zone
            1 aaGun moved from 115 Sea Zone to Finland
            2 mech_infantrys moved from Western Germany to Poland
            1 fighter and 3 tactical_bombers moved from Southern Italy to Yugoslavia
            1 fighter moved from France to Yugoslavia
            3 fighters moved from Western Germany to Yugoslavia
            2 tactical_bombers moved from Western Germany to Yugoslavia
            2 bombers moved from 115 Sea Zone to Yugoslavia
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 airfield placed in Yugoslavia
            1 bomber placed in Germany
            1 infantry and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Germans to France: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,50
    Germans regular : 1,50
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caucasus to Russia
            6 infantry moved from Timguska to Novosibirsk
            2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            2 infantry moved from Volgograd to Rostov
            1 aaGun and 7 infantry moved from Bryansk to Rostov
            8 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            2 aaGuns, 7 artilleries and 27 infantry moved from Bryansk to Tambov
            3 infantry moved from Archangel to Vologda
            2 aaGuns and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caucasus to Russia
            6 infantry moved from Timguska to Novosibirsk
            2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            2 infantry moved from Volgograd to Rostov
            1 aaGun and 7 infantry moved from Bryansk to Rostov
            8 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            2 aaGuns, 7 artilleries and 27 infantry moved from Bryansk to Tambov
            3 infantry moved from Archangel to Vologda
            2 aaGuns and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    @jdow I’m curious, if you are willing to share, if my Soviet moves towards China and India impacted at all on Japan’s choices?

  • 15 14

    @farmboy Well, I’d say apparently not, as I still pushed towards India despite the extra units you brought in to defend. It certainly made the push a bit harder as I felt I had to invest into the harbour to bring 2 extra ground as otherwise I believe the battle would have been too dicey in case you’d make a stand.

    On the other hand this facilitated the German advance in the East. The never ending trade-off the Allies have to make. Increasing pressure on a certain part of the map always also means to decrease the pressure somewhere else.

  • 25 23 22 21 20 19 18 17

    @jdow yeah I wasn’t going to stop you from taking India. I regret not trying to keep a couple of destroyers in range just to make that more difficult (i’m a little rusty). But I’m wondering if you had shifted your placement of units in the pacific. Last time we played, you had stacked Caroline islands with air to deny it to me and I had trouble getting the US setup in the pacific. I didn’t expect ultimately to hold India (although I would have stacked it if it seemed possible to hold) but I was hoping your placement and spending would have been impacted to give the US more room to maneuver. I usually move Soviet units West rather than east (unless I’m expecting a Japanese attack on the USSR) and was trying something different this time.

  • 25 23 22 21 20 19 18 17

    I actually don’t think I lost much against Germany. I might have been in a position to trade some inf for territory and a couple of ipcs (and maybe delay your use of the Novgorod factory by a turn) but I don’t think I could have slowed you from reaching Bryansk or Rostov on the next turn.

  • 15 14

    @farmboy Yeah, you did not lose much, but the German advance went as swift as it could go after 4 turns and you could have bothered me a bit more.

    Re Japan: I saw the chance to go for India and went for it. Alternatively, I could have made the same fleet movement but bring enough air to hold Caro, also a valid option.
    But I found it more attractive to go for India as disrupting this unit supply in turn 4 without making major confessions is worth it imo.

  • 25 23 22 21 20 19 18 17

    @jdow so possibly if I had done a better job of delaying the attack on India (by having destroyers available to block) you would have then stacked Caro and I would have held India another turn but not been able to capture Caro.

    I had thought I had made two errors in the pacific. Not having a destroyer available to block and not stacking all my air in queensland or wake last turn. The soviets were largely meant as a feint to force Japan to commit more westward (although if tehy would have meant holding india, than i probably would have moved them there).

  • 15 14

    Hey Sir, I need to beg for an edit.
    I accidentally took 2 planes from the Java seazone to India while 3 planes were sitting idle at FIC.
    There was no point in taking them as it would force them to land on an AC.

    Can we assume the planes on India came from FIC?
    I swear this has nothing to do with the dice outcomes and I just rushed through the real turn while I took the planes from FIC during practice mode.

  • 25 23 22 21 20 19 18 17

    @jdow yes. No problem!

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