Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
#2 L21 PTV ArtofWar (AX+5) v max334 (AL)
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I think your playing for the fun of playing (planning and strategizing) not just for the win. I can give you a win, no worries, but lets enjoy the game
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 infantry moved from Eastern Poland to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 107 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from Gibraltar to 107 Sea Zone 1 fighter moved from France to 107 Sea Zone 2 fighters moved from Western Germany to 107 Sea Zone Combat - Germans Americans scrambles 1 units out of 112 Sea Zone to defend against the attack in 107 Sea Zone Battle in 107 Sea Zone Germans attack with 1 bomber, 6 fighters and 4 tactical_bombers British defend with 1 destroyer and 1 fighter; Americans defend with 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports 3 submarines owned by the Americans submerged Germans roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 107 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 107 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 marine owned by the Americans lost in 107 Sea Zone Germans roll dice for 1 bomber, 5 fighters and 4 tactical_bombers in 107 Sea Zone, round 3 : 3/10 hits, 5.67 expected hits Americans roll dice for 1 fighter and 2 transports in 107 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 transports owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 107 Sea Zone Germans win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 2 transports Casualties for British: 1 destroyer and 1 fighter Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Southern Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Korea: 1 infantry EDIT: Turning off Edit Mode Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 aaGun, 5 armour, 4 artilleries, 9 infantry and 6 mech_infantrys moved from Baltic States to Leningrad 1 aaGun, 3 armour, 7 artilleries, 15 infantry and 5 mech_infantrys moved from Eastern Poland to Northern Belarus 1 armour moved from Poland to Northern Belarus 1 mech_infantry moved from Poland to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 infantry moved from France to Southern France 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Southern France to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry and 1 marine moved from Morocco to 94 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 94 Sea Zone to Gibraltar 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Finland to Western Germany 1 submarine moved from 100 Sea Zone to 96 Sea Zone 1 submarine moved from 108 Sea Zone to 127 Sea Zone 2 fighters and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 2 fighters moved from 107 Sea Zone to 94 Sea Zone 1 fighter moved from 107 Sea Zone to France 1 bomber and 2 tactical_bombers moved from 107 Sea Zone to Western Germany Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 destroyer placed in 95 Sea Zone 2 fighters placed in France 2 infantry placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67 Germans regular : -2.83
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Just saw the note about SZ 111. I’ll redo I-3 and G-4, but I need time to rethink G4 particularly. I probably have to wait until tomorrow AM to repost. (I have a busy day ahead.)
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I down loaded your revised file, but could not open it. Just tell me what your edits are and I’ll put them in. This is the last bail out.
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@artofwar1947 move the US fleet to sz111 including the 2 DDs from sz93 and the UK DD to sz112
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@max334
Leave the UK fleet (CV, 2 fighters, SS, & 2 trans) in 112? -
yes, but include the UK DD that was with the US fleet in sz107
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@max334 UK fleet in 112 (CV, 2 fighters, SS, & 2 trans) and the destroyer
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With the crushing demands of my job for the foreseeable future and two other PTV games, which have become protracted dogfights, I do not have the time and energy to rethink my G-4 turn and unnecessarily handicap the Axis cause in our game. Please use the G-4 turn previously posted to continue our game. This would be a worthwhile exercise if–for no other reason–than to test your Pacific strategy.
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Bump 1.
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Bump 2.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Nenetsia to Gorky 1 artillery and 3 infantry moved from Archangel to Nenetsia 1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Yaroslavl 1 aaGun, 1 artillery and 9 infantry moved from Smolensk to Russia 1 armour and 1 mech_infantry moved from Vologda to Russia 1 infantry moved from Bryansk to Russia 1 aaGun, 2 artilleries and 4 infantry moved from Vologda to Gorky 1 infantry moved from Tambov to Tula 1 artillery and 2 infantry moved from Stalingrad to Samara 1 infantry moved from Urals to Samara 1 armour and 1 mech_infantry moved from Bryansk to Kursk 1 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Russia to Bryansk 1 aaGun moved from Kursk to Bryansk 1 artillery and 14 infantry moved from Kursk to Tula 3 infantry moved from Timguska to Urals 1 infantry moved from Sakha to Amur 2 aaGuns, 1 artillery and 9 infantry moved from Siberia to Amur 1 submarine moved from 93 Sea Zone to 113 Sea Zone Place Units - Russians 1 armour placed in Siberia 2 armour placed in Urals 1 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 5 Sea Zone 1 fighter moved from 38 Sea Zone to 59 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from Borneo to 44 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from Sumatra to 38 Sea Zone 1 artillery and 1 marine moved from Malaya to 38 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 38 Sea Zone to 43 Sea Zone 2 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber moved from 43 Sea Zone to Java 1 tactical_bomber moved from 38 Sea Zone to Java 1 submarine moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Hunan 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kwangtung to Hunan 2 artilleries and 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Hopei to Hunan 1 bomber moved from Japan to Hunan Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 transports Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 transports Battle in Java Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 56 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 3/17 hits, 7.17 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 infantry moved from Guam to 22 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 1 marine moved from Manilla to 36 Sea Zone 1 marine moved from Davao to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines and 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 5 infantry and 2 marines moved from 6 Sea Zone to Korea 1 fighter moved from Kwangsi to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 1 infantry moved from Anhwe to Hopei 1 aaGun and 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Anhwe 1 bomber moved from Hunan to Japan 1 bomber moved from Hunan to Kiangsu 2 fighters and 3 tactical_bombers moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone 1 fighter moved from 59 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Java to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 6 infantry placed in Japan 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -4.17 ANZAC regular : 0.33
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Russia needs to declare war on Japan in order for US troops to be on the eastern half of Russian soil.
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Bump 3.
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 2 submarines moved from 17 Sea Zone to 32 Sea Zone 2 marines moved from 32 Sea Zone to Marshall Islands 4 fighters moved from 32 Sea Zone to Marshall Islands 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 2 submarines moved from 17 Sea Zone to 32 Sea Zone 2 marines moved from 32 Sea Zone to Marshall Islands 4 fighters moved from 32 Sea Zone to Marshall Islands 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone Combat - Americans Battle in Marshall Islands Americans attack with 4 fighters and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Marshall Islands to 32 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 1 submarine moved from 107 Sea Zone to 90 Sea Zone 1 submarine moved from 107 Sea Zone to 108 Sea Zone 1 submarine moved from 107 Sea Zone to 112 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 104 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Aleutian Islands: 1 tactical_bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Removing units owned by Americans from Amur: 1 bomber and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 2 infantry moved from Szechwan to Hopei 1 infantry moved from Northern Sinkiang to Kansu 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 2 submarines moved from 17 Sea Zone to 32 Sea Zone 2 marines moved from 32 Sea Zone to Marshall Islands 4 fighters moved from 32 Sea Zone to Marshall Islands 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone Combat - Americans Battle in Marshall Islands Americans attack with 4 fighters and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Marshall Islands to 32 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 1 submarine moved from 107 Sea Zone to 90 Sea Zone 1 submarine moved from 107 Sea Zone to 108 Sea Zone 1 submarine moved from 107 Sea Zone to 112 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 104 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Aleutian Islands: 1 tactical_bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Removing units owned by Americans from Amur: 1 bomber and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 2 infantry moved from Szechwan to Hopei 1 infantry moved from Northern Sinkiang to Kansu 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 2 infantry moved from Eastern India to Burma 1 artillery moved from Eastern India to Burma 2 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 infantry moved from Burma to Shan State 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis Combat - British Battle in Kweichow British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 armour moved from Iraq to Egypt 3 artilleries moved from Iraq to Trans-Jordan 1 artillery moved from Union of South Africa to 73 Sea Zone 1 artillery and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 destroyer moved from 78 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 2 transports moved from 82 Sea Zone to 83 Sea Zone 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from Baluchistan to Southern Persia 1 infantry moved from Baluchistan to Southern Persia 1 infantry moved from Baluchistan to Western India 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 transport placed in 112 Sea Zone 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 armour placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Eastern India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.83 Japanese regular : 0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 artilleries and 3 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland 2 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Southern Italy to Tobruk Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :