ABH and crockett36, (A+69) tutor game

  • 2025 2024 '23 '22 '19 '18

    That’s for real. Continuing strategy of securing our vc. Germany’s up.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 mech_infantry moved from Bessarabia to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            1 bomber moved from Bessarabia to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Archangel, round 2 : 0/7 hits, 2.67 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 5/5 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Finland
            5 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Western Germany to 113 Sea Zone
            2 armour moved from Romania to Ukraine
            1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Northern Italy to Western Germany
            3 aaGuns, 7 armour, 5 artilleries, 24 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
            1 mech_infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Romania to Ukraine
            2 mech_infantrys moved from Poland to Bessarabia
            5 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Poland to Western Germany
            1 mech_infantry moved from Baltic States to Archangel
    
        Place Units - Germans
            2 infantry placed in France
            3 bombers, 2 infantry and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 1 bomber
            EDIT: Adding units owned by Germans to Ukraine: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
            Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.00
    

    Savegame


  • I have found bombers to be key to Germany projecting power into multiple theaters simultaneously. Getting a big fleet pays massive dividends in the late game.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 10 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Egypt
            1 armour moved from Iraq to Eastern Persia
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            11 infantry moved from Korea to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 11 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 11 infantry in Amur, round 2 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            4 aaGuns, 3 artilleries and 51 infantry moved from Bryansk to Russia
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns moved from Korea to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,1
            Russians collect 28 PUs (3 lost to blockades); end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 0.67
    Russians regular : 3.17
    

    Savegame


  • @crockett36 fairly straight forward crew. Moving right along. Japan is up ABH


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Jehol
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Szechwan
            4 fighters and 4 tactical_bombers moved from Anhwe to Szechwan
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 armour moved from Malaya to Burma
            1 bomber moved from French Indo China to Burma
            1 fighter moved from 41 Sea Zone to Burma
            1 fighter moved from 41 Sea Zone to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 fighter moved from Hunan to Burma
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Anhwe to Manchuria
            2 fighters and 1 tactical_bomber moved from Anhwe to Burma
            1 artillery moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter moved from 19 Sea Zone to Manchuria
            1 artillery moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 3 fighters, 3 submarines and 1 transport
                Americans defend with 1 battleship
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 3 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 battleship
            Battle in Szechwan
                Japanese attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 6/11 hits, 5.17 expected hits
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 6 infantry
            Battle in Burma
                Japanese attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers
                British defend with 1 aaGun and 9 infantry
                    British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers in Burma, round 2 : 5/14 hits, 7.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 9 infantry in Burma, round 2 : 4/9 hits, 3.00 expected hits
                    4 artilleries owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers in Burma, round 3 : 7/10 hits, 5.67 expected hits
                    UK_Pacific roll dice for 5 infantry in Burma, round 3 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 4 artilleries
                Casualties for British: 1 aaGun and 9 infantry
            Battle in Manchuria
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Korea
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kwangtung to Yunnan
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to Japan
            1 infantry moved from Malaya to Shan State
            1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 45 Sea Zone to 36 Sea Zone
            2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 19 Sea Zone to 36 Sea Zone
            1 bomber moved from Burma to French Indo China
            1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from Burma to French Indo China
            4 fighters and 4 tactical_bombers moved from Szechwan to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to French Indo China
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            1 bomber moved from Manchuria to French Indo China
            1 tactical_bomber moved from Manchuria to Japan
    
        Place Units - Japanese
            2 armour and 1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 submarine placed in 6 Sea Zone
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 0.33
    Japanese regular : -1.17
    British AA : -0.50
    UK_Pacific regular : -0.67
    

    Savegame


  • a +47 TUV swing in that round. The allies can’t afford that many losses.

  • 2025 2024 '23 '22 '19 '18

    Commanders


  • @crockett36 you will need to focus on turning the game around in the Pacific as India is only able to build a couple infantry per round which will die in the Burma meat grinder. I don’t understand how the American planes in Siberia will provide much assistance, or how the UK fleet will be able to join up with USA Pacific fleet.

    I don’t see how that side of the map will be able to hold up unless you sustain nearly 100% of the USA spend for an prolonged period of time. You probably need 3 aircraft carriers along with a couple of transports built this turn so they can start sailing towards Queensland to provide a second front for the Japanese.


  • @crockett36 I don’t think that you will get that much detailed advise from your team as it is difficult to provide counseling in a Play-by-Forum match. Let me know how you want to proceed.


  • @arthur-bomber-harris tonight or tomorrow morning I will post to YouTube and post here with pix. I’m going to pm a few people to comment. Perhaps a direct appeal. I know no limit will if I ask. Still very excited. Just very busy.

    And this is a big turn. I am I interested in stepping forward and also returning to us2. That little misunderstanding provides a rich what if that would nicely tend to my few open sores.


  • It is difficult to get people to respond on these tutor games. I haven’t been very useful for the other match that is going on at the moment. Let me know if you ever need advice on strategies as winning/losing this match is not important to me. Losing would actually be a good sign that my tutoring is useful.

    I think it is time to go back as your fleets are so out of position to do much of use, with the Med fleet trying to get to the Pacific but will be unable to hook up, and your USA Pacific fleet so badly decimated that it can’t stand toe-to-toe with the IJN for many turns. Everything is collapsing in the Japan side of the board, and Germany will be able to get a big income to hold off the Allied invasion for a long time.

    Should we go back to the very beginning. I would propose an A+100 bid and head to G1.


  • @arthur-bomber-harris I’m still under the delusion that I’m winning. So let us proceed if you don’t mind.


  • @crockett36 no problem continuing so you can see how this plays out. It could take a bit of time for India and Siberia to collapse, but after that the economic advantage for the Axis should be quite large.


  • I suggest just playing it out quickly according to your own sentiments, @crockett36. Waiting for responses that won’t show is just too tedious. To my eye the game was lost long ago, so that’s the reason I haven’t invested time in input/advice.

    If you start it over I think the present bid of 69 is more than sufficient. Perhaps you’ll allow me then to take a more active part? I’d be happy to help you embarrass Axis. 😉


  • @trulpen agreed. Things went off course when the Americans started to push the fleet up north instead of challenging the IJN in the Money Islands/Carolines, and then went further and further astray.

    You have so come far yourself since that first tutor game.

  • 2025 2024 '23 '22 '19 '18

    I will forge on.



  • @crockett36 as you correctly analyzed, the plan for the Axis is a an economic battle with attrition playing a key part to grind down Allied forces wherever possible. Australia, Hawaii, and Moscow are safe for a large number of turns, but the fall of Middle East, India, China, and Siberia will be a big blow to the Allied economy.


  • How about Japan just swiftly nailing 6 VCs?

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