trulpen L+19 vs aagamerz13 BM#


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6,6,3
            Italians collect 3 PUs (7 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 1.33
    

    Savegame


  • @trulpen yes, trying to dislodge us fleet without allowing attack on japan


  • @aagamerz13 did u want to move uk subs around italy? if so need to add in ipcs for italy


  • @aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:

    @aagamerz13 did u want to move uk subs around italy? if so need to add in ipcs for italy

    Yes, intended to move them. I’ll roll 2d6 to find out which of the convoy dice that were true. Counting from left to right in the series “5,3,1,6,6,3”. Re-roll the second if it’s the same number as the first.


  • [dice 1d6]


  • 1d6: 5


  • It was a 6.


  • [dice 1d6]


  • 1d6: 1


  • It was a 5.


  • Actually, think the method was logically flawed. The subs roll 2 dice, so it should rather be one of either a) 5,3, b) 1,6 or c) 6,3.

    I’ll roll 1d3 to find out which one it is. 1 = a, 2 = b, 3 = c.


  • [dice 1d3]


  • 1d3: 3


  • TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 submarines moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            ANZAC creates battle in territory 35 Sea Zone
            ANZAC creates battle in territory 20 Sea Zone
            Battle in Dutch New Guinea
                ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking 44 Sea Zone from Japanese, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Dutch New Guinea from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,50
    

    Savegame


  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 submarines moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            ANZAC creates battle in territory 35 Sea Zone
            ANZAC creates battle in territory 20 Sea Zone
            Battle in Dutch New Guinea
                ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking 44 Sea Zone from Japanese, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Dutch New Guinea from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Southern France to Northern Italy
            1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
    
        Combat - French
            Battle in Northern Italy
                French attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 factory_minor
                    French roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Northern Italy
                French win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Northern Italy to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    French regular : -0,33
    Japanese regular : -0,33
    ANZAC regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 21 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Novgorod
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            4 fighters moved from Western Germany to Northern Italy
            3 fighters moved from Western Germany to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Ukraine to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Northern Italy
                Germans attack with 5 fighters and 2 infantry
                French defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 fighters and 2 infantry in Northern Italy, round 2 : 3/7 hits, 2.83 expected hits
                    French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Northern Italy
                Germans win, taking Northern Italy from French with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Holland Belgium
                Germans attack with 5 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun, 21 armour, 10 artilleries, 34 infantry and 8 mech_infantrys moved from Shensi to Kweichow
            12 infantry moved from Western Germany to France
            4 infantry moved from Poland to Baltic States
            1 aaGun moved from Belarus to Baltic States
            2 infantry moved from Bryansk to Belarus
            3 infantry moved from Smolensk to Belarus
            1 infantry moved from Belarus to Baltic States
            3 infantry moved from Russia to Smolensk
            3 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
            3 fighters moved from Ukraine to Germany
            4 fighters moved from Northern Italy to Western Germany
            2 fighters moved from Holland Belgium to Germany
            3 fighters moved from Holland Belgium to Western Germany
            5 mech_infantrys moved from France to Western Germany
            1 fighter moved from Germany to Western Germany
            2 mech_infantrys moved from France to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            1 fighter moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Eastern Poland to Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            5 infantry placed in Germany
            3 infantry placed in Western Ukraine
            3 infantry placed in Russia
            1 mech_infantry placed in Ukraine
            1 submarine placed in 100 Sea Zone
            Germans undo move 2.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 armour
            EDIT: Adding units owned by Germans to Baltic States: 1 armour
            EDIT: Turning off Edit Mode
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    French regular : -0.33
    Germans regular : 3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Combat Move - Russians
            1 armour moved from Yunnan to Shan State
                  Russians take Shan State from Japanese
            1 armour moved from Shan State to Burma
                  Russians take Burma from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 aaGuns, 1 armour, 14 artilleries, 46 infantry and 1 mech_infantry moved from Yunnan to Burma
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • Can’t sleep. J is on.


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Combat Move - Russians
            1 armour moved from Yunnan to Shan State
                  Russians take Shan State from Japanese
            1 armour moved from Shan State to Burma
                  Russians take Burma from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 aaGuns, 1 armour, 14 artilleries, 46 infantry and 1 mech_infantry moved from Yunnan to Burma
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Burma: 1 armour
            EDIT: Changing ownership of Malaya from Japanese to Russians
            EDIT: Adding units owned by Russians to Malaya: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Combat Move - Russians
            1 armour moved from Yunnan to Shan State
                  Russians take Shan State from Japanese
            1 armour moved from Shan State to Burma
                  Russians take Burma from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 aaGuns, 1 armour, 14 artilleries, 46 infantry and 1 mech_infantry moved from Yunnan to Burma
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Burma: 1 armour
            EDIT: Changing ownership of Malaya from Japanese to Russians
            EDIT: Adding units owned by Russians to Malaya: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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