Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
10 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 destroyer and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 109 Sea Zone to Eire
2 infantry moved from Western Germany to 112 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
3 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
Combat - Germans
Combat Hit Differential Summary :
@Martin Scramble?

@flyingbadger no, thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
10 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 destroyer and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 109 Sea Zone to Eire
2 infantry moved from Western Germany to 112 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
3 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
Combat - Germans
Battle in Eire
Battle in Archangel
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Archangel, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Archangel, round 3 : 4/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Eire from British, taking Archangel from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Archangel to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Baltic States to Belarus
2 fighters moved from Western Germany to Belarus
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
1 destroyer placed in 105 Sea Zone
Germans undo move 6.
1 submarine placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -1.00
Germans regular : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Bryansk to Archangel
2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 artilleries moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 4 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Bryansk to Western Ukraine
14 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Bryansk to Bessarabia
1 armour moved from Bryansk to Ukraine
4 armour moved from Bryansk to Russia
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 armour and 1 mech_infantry placed in Ukraine
7 infantry placed in Russia
Russians undo move 3.
1 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
1 armour, 1 artillery and 1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Kweichow to Sikang
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 3/5 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport
1 submarine owned by the Americans submerged
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Sikang
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Sikang
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 infantry and 1 marine moved from Korea to 6 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shan State to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shantung to Kweichow
2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
2 armour and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -0.33
Japanese regular : 1.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tobruk to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 armour moved from Kenya to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Americans
Battle in Trans-Jordan
Battle in Wake Island
Battle in Egypt
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 4 artilleries, 2 fighters, 1 harbour and 7 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 4 artilleries, 2 fighters and 7 infantry in Egypt, round 2 : 2/13 hits, 5,00 expected hits
1 armour owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Italians win, taking Trans-Jordan from Italians, taking Wake Island from Japanese with 4 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
Americans attack with 1 artillery and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 tactical_bomber in Alexandria, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 2,50
Japanese regular : 0,33
Italians regular : -3,67
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tobruk to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 armour moved from Kenya to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Americans
Battle in Trans-Jordan
Battle in Wake Island
Battle in Egypt
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 4 artilleries, 2 fighters, 1 harbour and 7 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 4 artilleries, 2 fighters and 7 infantry in Egypt, round 2 : 2/13 hits, 5,00 expected hits
1 armour owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Italians win, taking Trans-Jordan from Italians, taking Wake Island from Japanese with 4 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
Americans attack with 1 artillery and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 tactical_bomber in Alexandria, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;
Combat Move - British
2 fighters moved from Tobruk to Egypt
2 armour moved from Tobruk to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Gibraltar to Eire
3 infantry moved from Scotland to Eire
1 mech_infantry moved from United Kingdom to Eire
2 fighters moved from United Kingdom to Eire
Combat - British
Battle in 72 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 72 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 72 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 72 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 72 Sea Zone, round 7 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 72 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Eire
British attack with 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery, 5 infantry and 1 marine
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Eire, round 2 : 4/7 hits, 2,17 expected hits
Germans roll dice for 1 artillery, 5 infantry and 1 marine in Eire, round 2 : 0/7 hits, 2,33 expected hits
4 infantry owned by the Germans lost in Eire
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Eire, round 3 : 3/7 hits, 2,17 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 3 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the British and 1 marine owned by the Germans lost in Eire
British win, taking Eire from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery, 5 infantry and 1 marine
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 4 artilleries, 2 fighters, 1 harbour and 5 infantry
British roll dice for 2 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/12 hits, 4,83 expected hits
Italians roll dice for 4 artilleries, 2 fighters and 5 infantry in Egypt, round 2 : 4/11 hits, 4,33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 5/8 hits, 3,83 expected hits
Italians roll dice for 3 artilleries and 2 fighters in Egypt, round 3 : 3/5 hits, 2,33 expected hits
2 fighters owned by the Italians, 3 artilleries owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 4 artilleries, 2 fighters and 5 infantry
Non Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
2 fighters moved from Alexandria to Tobruk
2 fighters moved from Eire to United Kingdom
1 fighter moved from Eire to Scotland
3 infantry moved from India to Burma
1 armour moved from Turkmenistan to Tsinghai
3 mech_infantrys moved from Persia to Caucasus
1 aaGun moved from United Kingdom to Scotland
Place Units - British
3 mech_infantrys placed in Persia
1 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,5,6,1,6,6,2,6,6,2,3
British collect 29 PUs (8 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans regular : 2,50
Japanese regular : 1,67
Italians regular : -3,33
Germans regular : -0,67
British regular : 3,50
@FlyingBadger I had a tiny bit of luck in Eire…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 bomber moved from Novgorod to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Bulgaria
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,6
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to Eire
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 21:40:13
Savegame
Test summary from TripleA, engine version: 2.5.22294, time: 21:48:39
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Eire
1 cruiser and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 109 Sea Zone to Scotland
4 infantry moved from 109 Sea Zone to Eire
Combat Hit Differential Summary :
@Martin
Scramble to the Irish Sea?

@flyingbadger is the posted savegame correct/complete? Nothing seems to be happening on the Eastern front…
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger is the posted savegame correct/complete? Nothing seems to be happening on the Eastern front…
Yep, too much mud on the Eastern front…
@flyingbadger OK :-) Yes, full scramble please from Scotland and UK.