b7ed4a3d-5d7b-4413-83e8-3953d2c8d7fe-42266-oob-round-01-any scrambles.tsvg
trulpen L+19 vs aagamerz13 BM#
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs; Germans buy 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 2 fighters moved from Germany to Novgorod 1 infantry moved from Northern Italy to Southern France Germans take Southern France from French 1 infantry moved from Switzerland to France 1 infantry moved from Western Germany to France 2 fighters and 1 tactical_bomber moved from Western Germany to France 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 submarine; French defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the British and 1 submarine owned by the French submerged 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 1 armour, 2 fighters and 2 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 2 fighters and 2 infantry in Novgorod, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour and 2 fighters in Novgorod, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Germans roll dice for 1 armour and 1 fighter in Novgorod, round 4 : 2/2 hits, 1.00 expected hits Americans roll dice for 2 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 2 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 1 armour remaining. Battle score for attacker is -17 Casualties for Germans: 2 fighters and 2 infantry Casualties for Americans: 3 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in France Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in France, round 2 : 2/5 hits, 2.00 expected hits French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in France Germans destroys 19PUs while taking French capital Germans win, taking France from French with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from 99 Sea Zone to Trans-Jordan 4 fighters moved from Southern Italy to Trans-Jordan 1 armour and 1 mech_infantry moved from Romania to Bulgaria 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 16 artilleries, 47 infantry and 4 mech_infantrys moved from Northern Italy to Southern France 3 mech_infantrys moved from Western Germany to France 1 mech_infantry moved from France to Southern France 7 infantry moved from Western Germany to France 2 fighters moved from France to Germany 1 tactical_bomber moved from France to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Germany 2 mech_infantrys moved from Southern France to France 1 mech_infantry moved from France to Southern France 1 fighter moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 1 bomber moved from Bryansk to Anhwe 1 aaGun, 21 armour, 10 artilleries, 35 infantry and 8 mech_infantrys moved from Novosibirsk to Tsinghai Place Units - Germans 10 infantry placed in Western Germany 8 infantry placed in Germany 3 infantry placed in Russia 2 infantry placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,4,4,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1.33 French regular : -0.67 Germans regular : -0.83 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Combat Move - Russians 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry moved from Shensi to Kweichow Combat - Russians Battle in Kweichow Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Kweichow, round 2 : 15/65 hits, 16,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 2 armour, 14 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Russians 6 aaGuns moved from Shensi to Kweichow Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : -1,17 -
@trulpenplay need to edit germany noncom
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Combat Move - Russians 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry moved from Shensi to Kweichow Combat - Russians Battle in Kweichow Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Kweichow, round 2 : 15/65 hits, 16.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 2 armour, 14 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Russians 6 aaGuns moved from Shensi to Kweichow Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 48 infantry EDIT: Adding units owned by Germans to Southern France: 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 47 infantry EDIT: Removing units owned by Germans from Southern France: 16 artilleries and 4 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 16 artilleries and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 7 infantry and 3 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 7 infantry and 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -1.17 -
@aagamerz13 needed to leave germany in north italy. didnt impact ussr ok?
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Combat Move - Russians 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry moved from Shensi to Kweichow Combat - Russians Battle in Kweichow Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Kweichow, round 2 : 15/65 hits, 16.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 2 armour, 14 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Russians 6 aaGuns moved from Shensi to Kweichow Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 48 infantry EDIT: Adding units owned by Germans to Southern France: 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 47 infantry EDIT: Removing units owned by Germans from Southern France: 16 artilleries and 4 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 16 artilleries and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 7 infantry and 3 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 7 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to Germany: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -1.17 -
@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 needed to leave germany in north italy. didnt impact ussr ok?
It’s ok. No impact from Russia.
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@trulpen will post move later today. lots of battles to look at…
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Combat Move - Russians 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry moved from Shensi to Kweichow Combat - Russians Battle in Kweichow Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Kweichow, round 2 : 15/65 hits, 16.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 2 armour, 14 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Russians 6 aaGuns moved from Shensi to Kweichow Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 48 infantry EDIT: Adding units owned by Germans to Southern France: 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 47 infantry EDIT: Removing units owned by Germans from Southern France: 16 artilleries and 4 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 16 artilleries and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 7 infantry and 3 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 7 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to Germany: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to France: 16 artilleries, 54 infantry and 3 mech_infantrys EDIT: Removing units owned by Germans from Northern Italy: 16 artilleries, 54 infantry and 4 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to France: 4 mech_infantrys EDIT: Removing units owned by Germans from France: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -1.17 -
@aagamerz13 fixed germany’s move
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@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 fixed germany’s move
I think it’s easier to just do it as move-edits during the J CM, but the edits are fine.
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TripleA Manual Gamesave Post: Japanese round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 carriers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Buryatia to Sakha 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Greece to Turkey 1 infantry moved from Iraq to Turkey 4 fighters and 4 tactical_bombers moved from Trans-Jordan to Turkey 1 bomber moved from Dzavhan to Sakha 2 artilleries moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 bomber moved from Dzavhan to Shensi 1 mech_infantry moved from Northwest Persia to Turkey Combat - Japanese Battle in Manchuria Battle in Korea Battle in Turkey Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Turkey, round 2 : 6/11 hits, 5.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Turkey Japanese win, taking Manchuria from Chinese, taking Korea from Americans, taking Turkey from Americans with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Kansu Japanese attack with 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 bomber and 2 infantry Americans defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Sakha Japanese win, taking Sakha from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Shensi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sakha to Ulaanbaatar 1 bomber moved from Shensi to Turkmenistan 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 infantry moved from Iraq to Trans-Jordan 4 fighters and 4 tactical_bombers moved from Turkey to Trans-Jordan 2 battleships, 13 carriers, 2 cruisers, 4 destroyers, 23 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kiangsu to Jehol 2 fighters and 2 tactical_bombers moved from Japan to 20 Sea ZoneCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : 1.83 -
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12d6<4: 4, 3, 3, 3, 6, 4, 5, 2, 3, 5, 6, 5; Hits: 5
1d6<3: 6; Hits: 0
1d6<3: 1; Hits: 1 -
@aagamerz13 sub destroyer lost
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@trulpen i edited it
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@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@trulpen i edited it
Ah, the turn wasn’t finished.
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 carriers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Buryatia to Sakha 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Greece to Turkey 1 infantry moved from Iraq to Turkey 4 fighters and 4 tactical_bombers moved from Trans-Jordan to Turkey 1 bomber moved from Dzavhan to Sakha 2 artilleries moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 bomber moved from Dzavhan to Shensi 1 mech_infantry moved from Northwest Persia to Turkey Combat - Japanese Battle in Manchuria Battle in Korea Battle in Turkey Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Turkey, round 2 : 6/11 hits, 5.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Turkey Japanese win, taking Manchuria from Chinese, taking Korea from Americans, taking Turkey from Americans with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Kansu Japanese attack with 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 bomber and 2 infantry Americans defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Sakha Japanese win, taking Sakha from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Shensi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Sakha to Ulaanbaatar 1 bomber moved from Shensi to Turkmenistan 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 infantry moved from Iraq to Trans-Jordan 4 fighters and 4 tactical_bombers moved from Turkey to Trans-Jordan 1 mech_infantry moved from Kiangsu to Jehol 3 tactical_bombers moved from 19 Sea Zone to Japan 1 destroyer moved from 19 Sea Zone to 34 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 2 battleships, 13 carriers, 2 cruisers, 2 destroyers, 23 fighters and 2 submarines moved from 19 Sea Zone to 20 Sea Zone 7 fighters moved from Japan to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Yunnan to Siam Place Units - Japanese 2 carriers and 1 transport placed in 20 Sea Zone 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 2 infantry placed in Kiangsu 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in India 1 infantry placed in Iraq Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,6,6 Japanese collect 85 PUs (6 lost to blockades); end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : 1.83 -
TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 2 armour, 6 artilleries, 1 carrier, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone 2 fighters moved from 22 Sea Zone to 21 Sea Zone 1 fighter moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from Karelia to Novgorod 1 bomber moved from Karelia to Novgorod 2 infantry moved from Spain to Southern France 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Spain to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 armour, 17 artilleries, 40 infantry and 1 mech_infantry moved from Spain to Southern France Combat - AmericansCombat Hit Differential Summary :





