L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM

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    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @FlyingBadger do you scramble to SZ25, and how?

    No thanks

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    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Tobruk to 98 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 98 Sea Zone
                Americans attack with 1 tactical_bomber
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    Americans roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 2 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from French Equatorial Africa to Kenya
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 bomber moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 98 Sea Zone to Tobruk
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            Americans undo move 5.
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 0,67
    Germans regular : -0,33
    

    Savegame

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    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Tobruk to 98 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 98 Sea Zone
                Americans attack with 1 tactical_bomber
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    Americans roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 2 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from French Equatorial Africa to Kenya
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 bomber moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 98 Sea Zone to Tobruk
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            Americans undo move 5.
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
    
        Combat - British
            Battle in Yunnan
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Shan State
                British attack with 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                1 infantry owned by the British retreated to Burma
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
            6 infantry moved from India to Burma
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Algeria
            2 artilleries moved from Scotland to United Kingdom
            2 infantry moved from United Kingdom to Scotland
            1 artillery moved from India to Burma
            1 armour moved from Persia to Turkmenistan
            1 fighter moved from Gibraltar to Tobruk
            1 fighter moved from Gibraltar to Tobruk
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            1 artillery placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,4,5,6,3,3,4,5,6,3,5,5
            British collect 26 PUs (8 lost to blockades); end with 26 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Italians regular : -0,33
    Japanese regular : 2,00
    Germans regular : -0,33
    British regular : -0,67
    

    Savegame

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    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 3 mech_infantrys moved from Bessarabia to Belarus
            1 bomber moved from Southern Italy to Belarus
            1 fighter and 1 infantry moved from Egypt to Alexandria
            1 fighter moved from Southern Italy to Alexandria
            1 submarine moved from 98 Sea Zone to 72 Sea Zone
    
        Combat - Italians
            Battle in 72 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 72 Sea Zone
                Italians win, taking 72 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Alexandria
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Belarus
                Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
                Russians defend with 4 infantry
                    Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Belarus
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Italians roll dice for 1 armour and 1 bomber in Belarus, round 4 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 3 mech_infantrys
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Novgorod
            2 fighters moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Yugoslavia to Albania
            1 artillery moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 fighter and 1 tactical_bomber placed in Southern Italy
            2 infantry placed in Northern Italy
            1 artillery placed in Northern Italy
            Italians undo move 3.
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    Russians regular : 0.33
    British regular : -0.33
    

    Savegame

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    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3,5,1,4,6,2,4,4,2
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3,5,1,4,6,2,4,4,2
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
            10 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            1 destroyer and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 109 Sea Zone to Eire
            2 infantry moved from Western Germany to 112 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
            3 infantry moved from Poland to Eastern Poland
            1 artillery and 4 infantry moved from Germany to Poland
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

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    @Martin Scramble?
    46ce2832-0c36-4ece-936d-6f4bb6c758c3-image.png

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    @flyingbadger no, thank you

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    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
            10 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            1 destroyer and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 109 Sea Zone to Eire
            2 infantry moved from Western Germany to 112 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
            3 infantry moved from Poland to Eastern Poland
            1 artillery and 4 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Eire
            Battle in Archangel
                Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
                Russians defend with 5 infantry
                    Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Archangel, round 2 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Archangel, round 3 : 4/8 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Eire from British, taking Archangel from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Russians: 5 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 2 destroyers
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 submarine
                Casualties for Americans: 2 destroyers
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from Archangel to Belarus
            1 aaGun moved from Novgorod to Belarus
            1 aaGun moved from Baltic States to Belarus
            2 fighters moved from Western Germany to Belarus
            1 aaGun moved from Bessarabia to Eastern Poland
            1 aaGun moved from Bessarabia to Romania
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in Germany
            2 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            1 artillery and 3 infantry placed in Germany
            1 destroyer placed in 105 Sea Zone
            Germans undo move 6.
            1 submarine placed in 105 Sea Zone
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : -1.00
    Germans regular : 4.00
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Bryansk to Archangel
            2 mech_infantrys moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            2 artilleries moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 2,33 expected hits
                    Germans roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 4/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 3 mech_infantrys
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            2 infantry moved from Bryansk to Western Ukraine
            14 artilleries moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            2 aaGuns moved from Bryansk to Russia
            2 infantry moved from Suiyuyan to Kansu
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 armour moved from Bryansk to Bessarabia
            1 armour moved from Bryansk to Ukraine
            4 armour moved from Bryansk to Russia
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            1 armour and 1 mech_infantry placed in Ukraine
            7 infantry placed in Russia
            Russians undo move 3.
            1 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : 0,67
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Shensi to Tsinghai
            2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
            1 armour, 1 artillery and 1 mech_infantry moved from Shensi to Sikang
            1 infantry moved from Szechwan to Sikang
            1 armour and 1 mech_infantry moved from Kweichow to Sikang
            1 bomber moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 3/5 hits, 2.17 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Sikang
                Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Sikang
                    Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
            Battle in Tsinghai
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 infantry and 1 marine moved from Korea to 6 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Shensi
            1 armour and 1 mech_infantry moved from Shantung to Kweichow
            2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 bomber moved from 42 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            3 infantry placed in French Indo China
            2 armour and 1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : -0.33
    Japanese regular : 1.67
    ANZAC regular : 0.00
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Tobruk to Alexandria
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 armour moved from Kenya to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Trans-Jordan
            Battle in Wake Island
            Battle in Egypt
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 4 artilleries, 2 fighters, 1 harbour and 7 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 4 artilleries, 2 fighters and 7 infantry in Egypt, round 2 : 2/13 hits, 5,00 expected hits
                    1 armour owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
                Italians win, taking Trans-Jordan from Italians, taking Wake Island from Japanese with 4 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in Alexandria
                Americans attack with 1 artillery and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 tactical_bomber in Alexandria, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                Americans win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Alexandria to 98 Sea Zone
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,50
    Japanese regular : 0,33
    Italians regular : -3,67
    Germans regular : 0,67
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Tobruk to Alexandria
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 armour moved from Kenya to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Trans-Jordan
            Battle in Wake Island
            Battle in Egypt
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 4 artilleries, 2 fighters, 1 harbour and 7 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 4 artilleries, 2 fighters and 7 infantry in Egypt, round 2 : 2/13 hits, 5,00 expected hits
                    1 armour owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
                Italians win, taking Trans-Jordan from Italians, taking Wake Island from Japanese with 4 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in Alexandria
                Americans attack with 1 artillery and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 tactical_bomber in Alexandria, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                Americans win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Alexandria to 98 Sea Zone
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 3 PUs; 
    
        Combat Move - British
            2 fighters moved from Tobruk to Egypt
            2 armour moved from Tobruk to Egypt
            1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter and 1 tactical_bomber moved from Persia to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 destroyer moved from 79 Sea Zone to 72 Sea Zone
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Gibraltar to Eire
            3 infantry moved from Scotland to Eire
            1 mech_infantry moved from United Kingdom to Eire
            2 fighters moved from United Kingdom to Eire
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 destroyer
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 72 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 72 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 72 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 72 Sea Zone, round 7 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 72 Sea Zone
                Italians win with no units remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in Eire
                British attack with 3 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery, 5 infantry and 1 marine
                    British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Eire, round 2 : 4/7 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery, 5 infantry and 1 marine in Eire, round 2 : 0/7 hits, 2,33 expected hits
                    4 infantry owned by the Germans lost in Eire
                    British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Eire, round 3 : 3/7 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 3 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the British and 1 marine owned by the Germans lost in Eire
                British win, taking Eire from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for Germans: 1 artillery, 5 infantry and 1 marine
                Casualties for British: 2 infantry
            Battle in Yunnan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 2 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 4 artilleries, 2 fighters, 1 harbour and 5 infantry
                    British roll dice for 2 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/12 hits, 4,83 expected hits
                    Italians roll dice for 4 artilleries, 2 fighters and 5 infantry in Egypt, round 2 : 4/11 hits, 4,33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                    British roll dice for 2 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 5/8 hits, 3,83 expected hits
                    Italians roll dice for 3 artilleries and 2 fighters in Egypt, round 3 : 3/5 hits, 2,33 expected hits
                    2 fighters owned by the Italians, 3 artilleries owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Casualties for Italians: 4 artilleries, 2 fighters and 5 infantry
    
        Non Combat Move - British
            1 fighter moved from Egypt to 98 Sea Zone
            2 fighters moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
            1 armour moved from Algeria to Libya
            2 fighters moved from Alexandria to Tobruk
            2 fighters moved from Eire to United Kingdom
            1 fighter moved from Eire to Scotland
            3 infantry moved from India to Burma
            1 armour moved from Turkmenistan to Tsinghai
            3 mech_infantrys moved from Persia to Caucasus
            1 aaGun moved from United Kingdom to Scotland
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 infantry and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,5,6,1,6,6,2,6,6,2,3
            British collect 29 PUs (8 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Americans regular : 2,50
    Japanese regular : 1,67
    Italians regular : -3,33
    Germans regular : -0,67
    British regular : 3,50
    

    Savegame

  • 25 24 23 22 21

    @FlyingBadger I had a tiny bit of luck in Eire…

  • 24 23 22 21

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Archangel
            1 bomber moved from Novgorod to Archangel
    
        Combat - Italians
            Battle in Archangel
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Archangel to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Albania to Bulgaria
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,6
            Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : -0.33
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

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