2020 Championship: axis-dominion vs ksmckay (+22)

  • '19

    @oysteilo sounds like you have it all figured out, not certain why you bothered asking a question, I’m sorry for responding.

  • '19

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 bomber moved from Western United States to Eastern United States
            1 carrier, 1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 63 Sea Zone
            2 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Hopei
            7 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 fighter moved from 92 Sea Zone to 94 Sea Zone
            3 fighters moved from Gibraltar to 94 Sea Zone
    
        Combat - British
            Battle in 94 Sea Zone
                British attack with 4 fighters
                Italians defend with 1 destroyer
                    British roll dice for 4 fighters in 94 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from India to West India
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            1 infantry moved from 79 Sea Zone to West India
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            1 aaGun and 1 infantry moved from Burma to India
            1 infantry moved from Burma to Shan State
            1 infantry moved from India to Burma
            1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from Iceland to United Kingdom
            1 bomber moved from Iceland to Gibraltar
            1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone
            1 battleship moved from 54 Sea Zone to 63 Sea Zone
            3 fighters moved from 94 Sea Zone to Egypt
            1 transport moved from 92 Sea Zone to 86 Sea Zone
            1 fighter moved from 94 Sea Zone to Gibraltar
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            1 airfield and 1 factory_minor placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Italians regular : -0.33
    Japanese regular : 1.00
    British regular : 0.00
    

    Savegame

  • '19

    @axis-dominion just an FYI that I dont ever plan on leaving the UK bb alone and abandoned. So if you see it so, I would appreciate a reminder as I tend to forget to move it until Anzac rolls along.


  • @ksmckay said in 2020 Championship: axis-dominion vs ksmckay (+22):

    @axis-dominion just an FYI that I dont ever plan on leaving the UK bb alone and abandoned. So if you see it so, I would appreciate a reminder as I tend to forget to move it until Anzac rolls along.

    of course


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
            Battle in Crete
            Battle in Malta
    
        Non Combat Move - Italians
            1 artillery moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
            1 infantry moved from Kenya to Italian Somaliland
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 infantry moved from Bulgaria to Romania
            1 artillery moved from Yugoslavia to Romania
            2 infantry moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 aaGun moved from Yugoslavia to Romania
            1 aaGun moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • sorry, I might make a small change with italy. hold up (but shouldn’t affect franz)


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
            Battle in Crete
            Battle in Malta
    
        Non Combat Move - Italians
            1 artillery moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
            1 infantry moved from Kenya to Italian Somaliland
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 infantry moved from Bulgaria to Romania
            1 artillery moved from Yugoslavia to Romania
            2 infantry moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 aaGun moved from Yugoslavia to Romania
            1 aaGun moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Poland: 1 armour
            EDIT: Adding units owned by Italians to Bessarabia: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • plz accept latest. just moved tank to Bessarabia from e.poland


  • actually one more small change in Europe, hold up


  • never mind, it’s good now

  • '15 '14

    @ksmckay I see ur point now.
    AD positioned the fleet J2 in a way the Allies cannot bring their fleet in position to kill TTs after J3. True, this makes the J3 tough to deal with. I haven’t been confronted with this yet so not sure whether the Allies can give the Axis tough choices by eg putting boats in 54 or 39 or by using blockers.
    Also, can Allies build Usa1 in a way they stack 54 and, if being attacked, have a counter?
    Assuming usa builds eg 2 subs and maybe a bomber? Just throwing some ideas in. Sounds like an interesting challenge to find an appropriate response to this Japanese opening.


  • I understand my comment above waa too much. I apologize for that. Some beers involved. Enjoy your game

  • '19

    @jdow

    Blockers dont really work because there is so much air power and Japan doesnt have to DOW on all the allies. So if you block with just anzac/UK you can just DOW and on US and just wreck a stacked US fleet with air alone. or if you block with US you can skip the DOW on US and clean up a bunch of ships. Either way it costs a bunch of blockers and doesnt necessarily hinder japan anyway. I dont know the consequences of trading a fleet to a slaughter at the cost of not doing a full DOW so perhaps thats worth donating a portion of the fleet but it seems doubtful.

    US builds can only be used to stack 26 which can be blocked with singe DD and allies cant get to 39. everything else wont be able to do anything till J4.

    Its by no means the end of the game but it does put Japan into a reliably very strong position. And comes with the benefits of keeping US out of the war in Europe which is nice for them. But it does make India a bit stronger, particularly if they grab Sum. If they get too greedy, it still lets you go for a traditional J2 as the opening for this is identical to a J2 opening.

  • '19

    @jdow didnt get the blockers all quite right but the point is you would have to double block (2 dds each zone from diff powers) to protect a 54 fleet which is a lot to donate or else risk Japan just DOWing on UK/ANZAC or US alone.

  • '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            3 fighters moved from Queensland to New Zealand
            1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
            1 transport moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
    

    Savegame


  • doubt you’d scramble here, but just in case

  • '19

    @axis-dominion No thanks


  • also, I intend to move that sub in 106, just in case it doesn’t let me noncom


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 106 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 battleship and 1 cruiser
                1 submarine owned by the Germans submerged
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 121 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Romania to Eastern Poland
            3 armour moved from Yugoslavia to Eastern Poland
            5 mech_infantrys moved from Poland to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
            2 infantry moved from Greece to Bulgaria
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 fighter moved from Syria to Western Germany
            1 fighter moved from Alexandria to Southern Italy
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 fighter moved from Syria to Southern Italy
            1 bomber moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Southern Italy
            5 infantry moved from Romania to Eastern Poland
            1 aaGun moved from Romania to Eastern Poland
            4 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 aaGun moved from Romania to Eastern Poland
            1 aaGun moved from Romania to Bessarabia
            5 infantry moved from Romania to Bessarabia
            3 infantry moved from Romania to Bessarabia
            2 artilleries moved from Romania to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
            2 artilleries moved from Romania to Bessarabia
            3 infantry moved from Romania to Bessarabia
            2 infantry moved from Romania to Eastern Poland
            3 armour moved from Greece to Romania
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 112 Sea Zone
            7 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : 0.67
    

    Savegame

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