Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 battleship and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 battleship, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shensi
Combat Hit Differential Summary :
@Martin Scramble? OOL?

@flyingbadger yes, let these Lockheed P-38 Lightnings show the Japanese, what a good scramble means! :muscle:
OOL:
US AC 1x
both ANZAC des
US des
US AC 2nd time
Fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 battleship and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 battleship, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shensi
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 26 Sea Zone
Japanese attack with 6 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 3 fighters; ANZAC defend with 2 destroyers
Japanese roll dice for 6 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/10 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 3 destroyers and 3 fighters in 26 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
5 destroyers owned by the Japanese lost in 26 Sea Zone
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese retreated
1 destroyer owned by the Japanese retreated to 25 Sea Zone
Americans win with 1 carrier, 3 destroyers and 3 fighters remaining. Battle score for attacker is -40
Casualties for Japanese: 5 destroyers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
2 fighters owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
2 carriers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 artillery, 1 infantry and 1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 infantry, 1 marine and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 bomber moved from 42 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Shensi
Place Units - Japanese
2 fighters placed in Japan
3 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.67
Japanese regular : -4.00
ANZAC regular : -0.67
UK_Pacific regular : 0.33
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger yes, let these Lockheed P-38 Lightnings show the Japanese, what a good scramble means! :muscle:
OOL:
US AC 1x
both ANZAC des
US des
US AC 2nd time
Fighter
They sure did… guess they were sensitive about Pearl Harbour.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@FlyingBadger do you scramble to SZ25, and how?
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger do you scramble to SZ25, and how?
No thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Kenya
2 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 0,67
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Kenya
2 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
Combat - British
Battle in Yunnan
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the British retreated to Burma
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
6 infantry moved from India to Burma
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 artilleries moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 artillery moved from India to Burma
1 armour moved from Persia to Turkmenistan
1 fighter moved from Gibraltar to Tobruk
1 fighter moved from Gibraltar to Tobruk
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,4,5,6,3,3,4,5,6,3,5,5
British collect 26 PUs (8 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0,83
Italians regular : -0,33
Japanese regular : 2,00
Germans regular : -0,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Bessarabia to Belarus
1 bomber moved from Southern Italy to Belarus
1 fighter and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 submarine moved from 98 Sea Zone to 72 Sea Zone
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Italians win, taking 72 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Belarus
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour and 1 bomber in Belarus, round 4 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 4 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Novgorod
2 fighters moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Northern Italy
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery placed in Northern Italy
Italians undo move 3.
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Russians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3,5,1,4,6,2,4,4,2
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3,5,1,4,6,2,4,4,2
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
10 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 destroyer and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 109 Sea Zone to Eire
2 infantry moved from Western Germany to 112 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
3 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
Combat - Germans
Combat Hit Differential Summary :
@Martin Scramble?

@flyingbadger no, thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
10 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 destroyer and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 109 Sea Zone to Eire
2 infantry moved from Western Germany to 112 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
3 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
Combat - Germans
Battle in Eire
Battle in Archangel
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Archangel, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Archangel, round 3 : 4/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Eire from British, taking Archangel from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Archangel to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Baltic States to Belarus
2 fighters moved from Western Germany to Belarus
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
1 destroyer placed in 105 Sea Zone
Germans undo move 6.
1 submarine placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -1.00
Germans regular : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Bryansk to Archangel
2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 artilleries moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 4 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Bryansk to Western Ukraine
14 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Bryansk to Bessarabia
1 armour moved from Bryansk to Ukraine
4 armour moved from Bryansk to Russia
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 armour and 1 mech_infantry placed in Ukraine
7 infantry placed in Russia
Russians undo move 3.
1 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 0,67