Will have to come to this later.
L21 #3 trulpen (X) vs Giallo (A+18) BM3
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@trulpen scramble tokens?
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@giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@trulpen scramble tokens?
1 kamikaze on each des (3) and scramble 3 figs.
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Missed to move the tr by Australia.
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@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
Missed to move the tr by Australia.
I would like to have moved it to z43.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 armour moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 3 fighters moved from Eastern United States to 8 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 1 destroyer Japanese defend with 3 fighters and 1 submarine Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Manchuria Americans attack with 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 1 armour, 1 artillery, 4 infantry and 1 marine Americans roll dice for 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/12 hits, 6,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 2 : 3/7 hits, 2,50 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 armour, 5 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/9 hits, 5,00 expected hits Japanese roll dice for 1 armour and 1 marine in Manchuria, round 3 : 1/2 hits, 0,83 expected hits 1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour, 2 fighters and 1 infantry Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 marine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 10 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode 5 fighters and 3 tactical_bombers moved from Manchuria to Korea 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 harbour placed in Aleutian Islands 4 fighters and 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Americans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2,50 Japanese regular : 1,50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 armour moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 3 fighters moved from Eastern United States to 8 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 1 destroyer Japanese defend with 3 fighters and 1 submarine Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Manchuria Americans attack with 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 1 armour, 1 artillery, 4 infantry and 1 marine Americans roll dice for 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/12 hits, 6,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 2 : 3/7 hits, 2,50 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 armour, 5 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/9 hits, 5,00 expected hits Japanese roll dice for 1 armour and 1 marine in Manchuria, round 3 : 1/2 hits, 0,83 expected hits 1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour, 2 fighters and 1 infantry Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 marine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 10 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode 5 fighters and 3 tactical_bombers moved from Manchuria to Korea 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 harbour placed in Aleutian Islands 4 fighters and 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Americans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 10 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 3 fighters moved from Bryansk to Russia Combat - British Battle in Scotland British attack with 3 fighters and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from Northwest Persia to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 3 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 98 Sea Zone to 77 Sea Zone 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 2 infantry moved from West India to India 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Egypt to India 3 aaGuns and 12 infantry moved from India to Burma 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,5,4,6,5,5,6,2,4,2,4 British collect 26 PUs (7 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -2,50 Japanese regular : 0,50 Germans regular : -0,33 British regular : -0,83
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@giallo you were lucky again
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Yes, hit above average in both z6 and Manchuria.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 98 Sea Zone to Alexandria 1 battleship moved from 97 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Tobruk Battle in Alexandria Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 91 Sea Zone 2 artilleries moved from Romania to Yugoslavia 4 infantry moved from Bessarabia to Ukraine Place Units - Italians 2 infantry and 1 tactical_bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 fighter moved from India to 43 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 fighter moved from South Australia to Northern Territory 1 fighter moved from New South Wales to Northern Territory 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 39 Sea Zone ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 39 Sea Zone to Burma Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Japanese regular : 0,67 ANZAC regular : 1,50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 fighter moved from India to 43 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 fighter moved from South Australia to Northern Territory 1 fighter moved from New South Wales to Northern Territory 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 39 Sea Zone ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 39 Sea Zone to Burma Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67 Japanese regular : 0,67 ANZAC regular : 1,50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Smolensk 1 bomber moved from Ukraine to Tsinghai 1 bomber moved from Ukraine to Smolensk 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 12 armour, 6 artilleries, 10 infantry and 17 mech_infantrys moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 4 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Tsinghai Germans attack with 1 bomber Russians defend with 1 aaGun Russians roll AA dice in Tsinghai : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Russians lost in Tsinghai Germans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Western Ukraine Germans attack with 1 artillery, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/7 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 13 armour, 6 artilleries, 10 infantry and 17 mech_infantrys Russians defend with 1 aaGun and 5 infantry Germans roll dice for 13 armour, 6 artilleries, 10 infantry and 17 mech_infantrys in Rostov, round 2 : 21/46 hits, 14,00 expected hits Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 2/5 hits, 1,67 expected hits 5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 13 armour, 6 artilleries, 8 infantry and 17 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 2 fighters and 1 tactical_bomber moved from Ukraine to Tobruk 1 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Nenetsia 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 5 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun, 1 artillery and 9 infantry moved from Bessarabia to Ukraine 2 aaGuns moved from Ukraine to Rostov 1 aaGun moved from Germany to Western Germany 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Holland Belgium to Western Germany 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from Southern Italy to Morocco 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 transport moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Eire to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 aaGun and 4 infantry moved from Archangel to Nenetsia 1 bomber moved from Tsinghai to Kweichow Place Units - Germans 3 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 fighter placed in Western Germany 1 armour and 3 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone 2 submarines placed in 110 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 9,50 Russians AA : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 31 PUs; Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kansu to Suiyuyan 1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R. 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 submarine moved from 106 Sea Zone to 101 Sea Zone Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kweichow Russians attack with 1 mech_infantry Germans defend with 1 bomber; Japanese defend with 1 infantry Russians roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Kweichow Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Suiyuyan to Chahar 1 aaGun moved from Suiyuyan to Chahar 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Germans regular : 1,00 Russians regular : 0,50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to Iwo Jima 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Buryatia to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Shensi 2 bombers moved from Anhwe to Shensi Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 submarine British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iwo Jima Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2,50 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 4/6 hits, 2,50 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 aaGun, 2 artilleries and 3 infantry moved from Shan State to French Indo China 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 aaGun, 2 artilleries and 1 infantry moved from Yunnan to Kweichow 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 tactical_bombers and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Jehol to Anhwe 2 bombers moved from Shensi to French Indo China 1 infantry moved from New Guinea to Dutch New Guinea Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Hopei: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6,4 Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -1,00 Japanese regular : 0,50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Korea to 17 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 4 fighters and 3 tactical_bombers moved from Korea to Sakha 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 battleships, 7 carriers, 3 cruisers, 2 submarines and 1 transport moved from 8 Sea Zone to 26 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Sakha Americans attack with 4 fighters and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 4 fighters and 3 tactical_bombers in Sakha, round 2 : 5/7 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters and 3 tactical_bombers moved from Sakha to Korea 1 fighter moved from 17 Sea Zone to Korea 4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 3 fighters moved from 8 Sea Zone to Korea 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Central United States to Eastern United States 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 2 destroyers and 1 submarine placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,5,6,4,6,6,4,1,5,2,4,2,4,4,5,2,5,1,1,1,4,6,6,1,5,4,5,5,2,6,4,1,4,2,3,5,6,4,5 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Anhwe 7 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 8 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 1/8 hits, 1,67 expected hits Japanese roll dice for 8 infantry in Anhwe, round 2 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 3 infantry owned by the Chinese retreated to Chahar Japanese win with 7 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Korea to 17 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 4 fighters and 3 tactical_bombers moved from Korea to Sakha 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 battleships, 7 carriers, 3 cruisers, 2 submarines and 1 transport moved from 8 Sea Zone to 26 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Sakha Americans attack with 4 fighters and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 4 fighters and 3 tactical_bombers in Sakha, round 2 : 5/7 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters and 3 tactical_bombers moved from Sakha to Korea 1 fighter moved from 17 Sea Zone to Korea 4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 3 fighters moved from 8 Sea Zone to Korea 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Central United States to Eastern United States 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 2 destroyers and 1 submarine placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,5,6,4,6,6,4,1,5,2,4,2,4,4,5,2,5,1,1,1,4,6,6,1,5,4,5,5,2,6,4,1,4,2,3,5,6,4,5 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Anhwe 7 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 8 infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 1/8 hits, 1,67 expected hits Japanese roll dice for 8 infantry in Anhwe, round 2 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 3 infantry owned by the Chinese retreated to Chahar Japanese win with 7 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 22 PUs; British buy 7 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to French Indo China 2 fighters moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Scotland to Eire British take Eire from Germans Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Sumatra Battle in Yunnan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Sumatra from Japanese, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from French Indo China to India 2 fighters moved from Yunnan to India 2 infantry moved from India to Burma 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Russia to Persia 1 fighter moved from Russia to Chahar 1 fighter moved from Russia to Persia 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Trans-Jordan to Egypt 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq 1 aaGun and 1 infantry moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Egypt 1 infantry placed in United Kingdom 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,5,4,6,2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,1,4,1,2 British collect 26 PUs (7 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 1,33 Japanese regular : 0,67 Japanese AA : -0,17 British regular : -0,17
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from 98 Sea Zone to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 1 fighter moved from 96 Sea Zone to Alexandria 1 artillery moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2,50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -0,67
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Forgot to add the SBR.