Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Midway to 21 Sea Zone
1 tactical_bomber moved from Western United States to 8 Sea Zone
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in Iwo Jima
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/8 hits, 4,00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Non Combat Move - Americans
1 battleship and 4 carriers moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 bomber moved from 21 Sea Zone to Manchuria
Place Units - Americans
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2,33
Japanese regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Midway to 21 Sea Zone
1 tactical_bomber moved from Western United States to 8 Sea Zone
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in Iwo Jima
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/8 hits, 4,00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Non Combat Move - Americans
1 battleship and 4 carriers moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 bomber moved from 21 Sea Zone to Manchuria
Place Units - Americans
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 1 infantry moved from India to Burma
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from India to West India
1 infantry moved from India to West India
2 fighters moved from Egypt to Bryansk
1 fighter moved from 98 Sea Zone to Bryansk
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Quebec to Eastern United States
1 armour moved from Eastern United States to Central United States
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Changing PUs for British from 33 to 32
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -2,33
Italians regular : 0,00
Japanese regular : 1,50
British regular : -3,00
@giallo thought I bought a DD, so changed the tr for a dd -1 pu
@giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@giallo thought I bought a DD, so changed the tr for a dd -1 pu
No problem.
Btw, did you forget the tr in z64?
You can move it after Italy. Or I do it during Italy if you tell me where.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Southern France to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from 94 Sea Zone to Southern Italy
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Greece
3 mech_infantrys moved from Romania to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 artilleries moved from Yugoslavia to Romania
4 infantry moved from Romania to Bessarabia
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from Western Australia to South Australia
1 fighter moved from Western Australia to New South Wales
1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from Western Australia to South Australia
1 fighter moved from Western Australia to New South Wales
1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 11, airfield = 2
Battle in Scotland
Battle in Eire
Cleaning up after air battles
Non Combat Move - Germans
2 aaGuns, 12 armour, 3 artilleries, 9 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 9 infantry moved from Eastern Poland to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 bombers moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
8 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Belarus
1 aaGun and 6 infantry moved from Novgorod to Archangel
9 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Germany
Place Units - Germans
8 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 24 PUs;
Russians buy 7 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Tambov to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to Timguska
2 infantry moved from Manchuria to Amur
Combat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 6 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 2 : 0/7 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 3 : 3/7 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Rostov to Russia
10 infantry moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
6 artilleries moved from Bryansk to Russia
20 infantry moved from Bryansk to Russia
1 aaGun and 6 infantry moved from Bryansk to Russia
1 aaGun and 11 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 aaGun moved from Shensi to Tsinghai
1 aaGun and 1 mech_infantry moved from Shensi to Suiyuyan
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Japanese regular : -0,33
Germans regular : 0,00
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 2 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 17 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to Manchuria
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 marine
Americans defend with 1 bomber; Russians defend with 1 aaGun and 3 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 marine in Manchuria, round 2 : 2/8 hits, 2,17 expected hits
Chinese roll dice for 1 aaGun, 1 bomber and 3 infantry in Manchuria, round 2 : 1/4 hits, 1,17 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 3 : 5/7 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 4 infantry and 1 marine remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Siam to Shan State
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
3 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea Zone
1 carrier moved from 34 Sea Zone to 19 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 aaGun moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 bombers moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
5 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,1,4,6,5,1,5,2,4,4,4,1,5,2,3,3,2,6,5,6,4,2,1,5,3,4,6,1,2,1,2
Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83
Japanese regular : 1,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
1 armour moved from Korea to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
3 fighters moved from Eastern United States to 8 Sea Zone
Combat Hit Differential Summary :
@trulpen scramble tokens?
@giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@trulpen scramble tokens?
1 kamikaze on each des (3) and scramble 3 figs.
Missed to move the tr by Australia.
@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
Missed to move the tr by Australia.
I would like to have moved it to z43.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
1 armour moved from Korea to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
3 fighters moved from Eastern United States to 8 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 fighters and 1 submarine
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Americans attack with 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 1 artillery, 4 infantry and 1 marine
Americans roll dice for 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/12 hits, 6,17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 2 : 3/7 hits, 2,50 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 armour, 5 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/9 hits, 5,00 expected hits
Japanese roll dice for 1 armour and 1 marine in Manchuria, round 3 : 1/2 hits, 0,83 expected hits
1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour, 2 fighters and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 marine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
5 fighters and 3 tactical_bombers moved from Manchuria to Korea
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 harbour placed in Aleutian Islands
4 fighters and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2,50
Japanese regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
1 armour moved from Korea to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
3 fighters moved from Eastern United States to 8 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 fighters and 1 submarine
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Americans attack with 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 1 artillery, 4 infantry and 1 marine
Americans roll dice for 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/12 hits, 6,17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 2 : 3/7 hits, 2,50 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 armour, 5 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/9 hits, 5,00 expected hits
Japanese roll dice for 1 armour and 1 marine in Manchuria, round 3 : 1/2 hits, 0,83 expected hits
1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour, 2 fighters and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 marine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
5 fighters and 3 tactical_bombers moved from Manchuria to Korea
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 harbour placed in Aleutian Islands
4 fighters and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 fighters moved from Bryansk to Russia
Combat - British
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 98 Sea Zone to 77 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
2 infantry moved from West India to India
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Egypt to India
3 aaGuns and 12 infantry moved from India to Burma
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,5,4,6,5,5,6,2,4,2,4
British collect 26 PUs (7 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : -2,50
Japanese regular : 0,50
Germans regular : -0,33
British regular : -0,83