@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 45 Sea Zone
2 submarines moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 2 submarines and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese submerged
Battle in Manchuria
Battle in Amur
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
ANZAC winANZAC winANZAC win, taking 19 Sea Zone from Japanese with 2 submarines and 1 transport remaining with 2 submarines and 1 transport remaining, taking Manchuria from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 submarines moved from 21 Sea Zone to 19 Sea Zone
1 cruiser and 3 submarines moved from 23 Sea Zone to 6 Sea Zone
2 aaGuns, 2 armour, 6 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 45 Sea Zone
2 submarines moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 2 submarines and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese submerged
Battle in Manchuria
Battle in Amur
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
ANZAC winANZAC winANZAC win, taking 19 Sea Zone from Japanese with 2 submarines and 1 transport remaining with 2 submarines and 1 transport remaining, taking Manchuria from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 submarines moved from 21 Sea Zone to 19 Sea Zone
1 cruiser and 3 submarines moved from 23 Sea Zone to 6 Sea Zone
2 aaGuns, 2 armour, 6 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - French
French buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 submarine moved from 93 Sea Zone to 99 Sea Zone
2 armour and 5 infantry moved from France to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - French
1 fighter and 1 tactical_bomber placed in Southern France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Germans destroys 19PUs while taking French capital
1 infantry moved from Archangel to Novgorod
1 armour moved from Bryansk to Novgorod
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from French
1 infantry moved from Western Germany to France
Germans take France from French
1 bomber moved from Bryansk to Novgorod
16 artilleries moved from Western Germany to Northern Italy
13 infantry moved from Western Germany to Northern Italy
10 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 16 artilleries and 23 infantry
Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 16 artilleries and 23 infantry in Northern Italy, round 2 : 11/39 hits, 11.83 expected hits
Americans roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 16 artilleries and 23 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Germany to Romania
1 infantry moved from Smolensk to Belarus
2 aaGuns, 3 armour and 1 infantry moved from Bryansk to Belarus
1 aaGun, 19 armour, 10 artilleries, 35 infantry and 7 mech_infantrys moved from Samara to Novosibirsk
2 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
25 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
3 fighters moved from Southern Italy to Ukraine
6 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
8 fighters moved from Germany to Western Germany
3 tactical_bombers moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 airfield placed in Ukraine
10 infantry placed in Western Germany
1 infantry placed in Western Ukraine
1 infantry placed in Ukraine
1 infantry placed in Western Ukraine
2 infantry placed in Germany
1 destroyer placed in 100 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,6,4,6,3
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Germans destroys 19PUs while taking French capital
1 infantry moved from Archangel to Novgorod
1 armour moved from Bryansk to Novgorod
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from French
1 infantry moved from Western Germany to France
Germans take France from French
1 bomber moved from Bryansk to Novgorod
16 artilleries moved from Western Germany to Northern Italy
13 infantry moved from Western Germany to Northern Italy
10 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 16 artilleries and 23 infantry
Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 16 artilleries and 23 infantry in Northern Italy, round 2 : 11/39 hits, 11.83 expected hits
Americans roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 16 artilleries and 23 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Germany to Romania
1 infantry moved from Smolensk to Belarus
2 aaGuns, 3 armour and 1 infantry moved from Bryansk to Belarus
1 aaGun, 19 armour, 10 artilleries, 35 infantry and 7 mech_infantrys moved from Samara to Novosibirsk
2 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
25 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
3 fighters moved from Southern Italy to Ukraine
6 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
8 fighters moved from Germany to Western Germany
3 tactical_bombers moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 airfield placed in Ukraine
10 infantry placed in Western Germany
1 infantry placed in Western Ukraine
1 infantry placed in Ukraine
1 infantry placed in Western Ukraine
2 infantry placed in Germany
1 destroyer placed in 100 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,6,4,6,3
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
2 armour, 7 artilleries, 22 infantry and 1 mech_infantry moved from Kansu to Shensi
7 artilleries and 26 infantry moved from Tsinghai to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Shensi, round 2 : 16/65 hits, 16,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Tsinghai to Shensi
3 aaGuns moved from Kansu to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
2 armour, 7 artilleries, 22 infantry and 1 mech_infantry moved from Kansu to Shensi
7 artilleries and 26 infantry moved from Tsinghai to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Shensi, round 2 : 16/65 hits, 16,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Tsinghai to Shensi
3 aaGuns moved from Kansu to Shensi
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Spain: 2 fighters
EDIT: Adding units owned by Russians to Egypt: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : -0,17
Russian air to Cairo.
@trulpen last germany save moved 2 planes to germany. I’ll update in case you want to edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
2 armour, 7 artilleries, 22 infantry and 1 mech_infantry moved from Kansu to Shensi
7 artilleries and 26 infantry moved from Tsinghai to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Shensi, round 2 : 16/65 hits, 16.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Tsinghai to Shensi
3 aaGuns moved from Kansu to Shensi
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Spain: 2 fighters
EDIT: Adding units owned by Russians to Egypt: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : -0.17
@aagamerz13 2 german planes to germany by last g18 save
@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 2 german planes to germany by last g18 save
Sure, no problem.
Sort of like the Law of Hamurabi. A fig for a fig.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 4 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
10 fighters moved from Japan to Korea
2 bombers moved from India to Kansu
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 3 submarines
ANZAC defend with 4 submarines and 1 transport
3 submarines owned by the Japanese submerged
4 submarines owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Manchuria
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 3 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
2 bombers owned by the Japanese retreated
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Korea
Japanese attack with 10 fighters
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 10 fighters in Korea, round 2 : 4/10 hits, 5.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 10 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 battleships, 13 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 19 Sea Zone
6 mech_infantrys moved from Iraq to Trans-Jordan
4 fighters moved from Iraq to Trans-Jordan
4 tactical_bombers moved from Iraq to Trans-Jordan
2 fighters moved from Korea to Japan
1 fighter moved from Korea to Japan
6 fighters moved from Korea to 19 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Evenkiyskiy to Timguska
1 artillery moved from Urals to Timguska
1 infantry moved from Turkey to Greece
1 infantry moved from Iraq to Turkey
3 armour moved from Trans-Jordan to Iraq
7 armour and 2 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Yakut S.S.R. to Buryatia
2 bombers moved from Kansu to Dzavhan
3 fighters moved from 21 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to Japan
4 fighters moved from Manchuria to 19 Sea Zone
3 fighters moved from 20 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
2 tactical_bombers moved from 20 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters and 1 infantry placed in Japan
2 infantry placed in Iraq
1 submarine placed in 20 Sea Zone
1 transport placed in 19 Sea Zone
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Kwangtung
2 fighters placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,3,6,1,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,6,6,1,5,2,6,1,2,6,2,6,1,2,5,6,1,4,5,2,4,1,2,4,1,2,3,6,2,1,6,4,2,6,6,6,6,6,2,4,5,5,2,6,2,1,6,3,6,5,4,6,2,5,6,2,6,1,3,1,4,1,1,6,4,4,4,2,4,6,4,2,2,6,5,5,4,4,5,5,1,4,2,2,6,3,2,5,1,6,4,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,6,2,1,5
Japanese collect 64 PUs (20 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.00
Japanese regular : -7.83
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 4 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
10 fighters moved from Japan to Korea
2 bombers moved from India to Kansu
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 3 submarines
ANZAC defend with 4 submarines and 1 transport
3 submarines owned by the Japanese submerged
4 submarines owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Manchuria
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 3 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
2 bombers owned by the Japanese retreated
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Korea
Japanese attack with 10 fighters
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 10 fighters in Korea, round 2 : 4/10 hits, 5.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 10 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 battleships, 13 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 19 Sea Zone
6 mech_infantrys moved from Iraq to Trans-Jordan
4 fighters moved from Iraq to Trans-Jordan
4 tactical_bombers moved from Iraq to Trans-Jordan
2 fighters moved from Korea to Japan
1 fighter moved from Korea to Japan
6 fighters moved from Korea to 19 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Evenkiyskiy to Timguska
1 artillery moved from Urals to Timguska
1 infantry moved from Turkey to Greece
1 infantry moved from Iraq to Turkey
3 armour moved from Trans-Jordan to Iraq
7 armour and 2 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Yakut S.S.R. to Buryatia
2 bombers moved from Kansu to Dzavhan
3 fighters moved from 21 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to Japan
4 fighters moved from Manchuria to 19 Sea Zone
3 fighters moved from 20 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
2 tactical_bombers moved from 20 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters and 1 infantry placed in Japan
2 infantry placed in Iraq
1 submarine placed in 20 Sea Zone
1 transport placed in 19 Sea Zone
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Kwangtung
2 fighters placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,3,6,1,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,6,6,1,5,2,6,1,2,6,2,6,1,2,5,6,1,4,5,2,4,1,2,4,1,2,3,6,2,1,6,4,2,6,6,6,6,6,2,4,5,5,2,6,2,1,6,3,6,5,4,6,2,5,6,2,6,1,3,1,4,1,1,6,4,4,4,2,4,6,4,2,2,6,5,5,4,4,5,5,1,4,2,2,6,3,2,5,1,6,4,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,6,2,1,5
Japanese collect 64 PUs (20 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.00
Japanese regular : -7.83
ANZAC regular : -0.50
@aagamerz13 use last save
Forgot to move the 2 aussie des. Intended to go to z26.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 fighter, 1 harbour, 16 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Southern France to France
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
EDIT: 2 destroyers moved from 30 Sea Zone to 26 Sea Zone
9 fighters moved from 6 Sea Zone to 21 Sea Zone
6 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
3 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
3 fighters moved from Spain to France
1 bomber moved from Spain to France
Combat - Americans
Battle in Novgorod
Americans attack with 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Novgorod
Americans roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 0,50 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Turkey
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Turkey
Americans win, taking Turkey from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in France, round 2 : 3/7 hits, 3,50 expected hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 9 fighters and 6 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 9 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 : 8/16 hits, 8,83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
9 fighters and 6 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 18 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 22 Sea Zone
11 carriers, 2 cruisers, 9 destroyers, 3 fighters, 18 submarines and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 destroyer and 3 submarines moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
5 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 11 infantry moved from 91 Sea Zone to Spain
1 armour, 11 artilleries and 1 mech_infantry moved from Southern France to Spain
1 infantry moved from Southern France to Normandy Bordeaux
24 infantry moved from Southern France to Spain
1 cruiser and 1 marine moved from 92 Sea Zone to 91 Sea Zone
2 artilleries moved from Finland to Karelia
4 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
1 infantry moved from Sweden to Finland
1 infantry moved from Libya to Tobruk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Spain
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 102 Sea Zone
3 carriers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Sweden to Karelia
1 armour and 1 mech_infantry moved from Norway to Karelia
1 marine moved from 110 Sea Zone to United Kingdom
4 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
1 bomber moved from France to Karelia
Place Units - Americans
1 harbour placed in Marianas
2 infantry placed in Western United States
3 artilleries placed in Spain
2 artilleries and 1 infantry placed in Finland
1 armour and 2 infantry placed in Norway
2 infantry and 1 mech_infantry placed in Sweden
1 artillery and 9 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : -0,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - British
British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 39 Sea Zone
1 bomber moved from Egypt to Iraq
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Spain to Holland Belgium
Combat - British
Combat Hit Differential Summary :
Scramble to z39?