@crockett36 It says I need to download it so I do and then it says map not found, missing map.
ABH and crockett36, (A+69) tutor game
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@trulpen Americans are up now. This round there are only four units that can attack the IJN. I think the Russian units in Korea or Manchuria will be slaughtered next round even if they get reinforced by the Americans as they are in range of 12 infantry and around 18 japanese planes.
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@crockett36 I think your idea certainly is a reasonable option. If you are lucky, you will only lose a couple of planes.
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@crockett36 I agree. Bombers could hit Japan from SFE.
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Fun youtube video. I didn’t realize you were my age (stealing my son’s A&A account).
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@arthur-bomber-harris 52! Glad to still be playing games and having fun
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prep for Spain next turn. blocker so I can fire bomb next turn at least once. goal is to keep pressure in the n pac. Russia will withdraw into amur. I don’t want this skirmish to go away with a decisive battle
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@crockett36 are you sure you are strong enough for an attack on neutral powers next turn? That does open up so many territories for the Axis. I usually have seen neutral crush strategies happen much later in a game.
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I will begin to muster for it. The big thing I see is actually opening up the Middle East for the Axis fast movers. That wouldn’t be good. And would open up Africa and the economic win. So I agree. I’ll assume the traditional move toward the channel.
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This looks good to me. Northern Asia will demand attention. Mustering for Dday. More RAF and more transports.
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I agree that Turkey would be the big issue from an attack on the Neutrals as you would have yet another front to defend and it will be tough as America needs to put most of her resources into the Pacific. Maybe the Spain plan will make more sense on later turns.
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@crockett36 double check you want to send so many units to Burma to die. I think India will fall the following turn if you sacrifice so many men.
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Commanders I’m going to pull the trigger tonight. 8ish.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur 1 infantry moved from Siberia to Amur 1 transport moved from 2 Sea Zone to 10 Sea Zone 1 carrier moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from 8 Sea Zone to Amur 3 bombers moved from Western United States to Amur 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Gibraltar Battle in Amur Americans attack with 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun and 8 infantry Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits Americans roll dice for 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 6/12 hits, 6.50 expected hits Japanese roll dice for 1 aaGun and 8 infantry in Amur, round 2 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur 1 tactical_bomber owned by the Americans, 6 fighters owned by the Americans and 4 bombers owned by the Americans retreated Japanese win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 5 infantry Non Combat Move - Americans 4 bombers, 6 fighters and 1 tactical_bomber moved from Amur to Siberia 2 mech_infantrys moved from Alaska to Western United States 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 118 Sea Zone to 103 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States 1 destroyer, 1 fighter and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1 Americans collect 51 PUs (1 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.67 Japanese AA : -0.50
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur 1 infantry moved from Siberia to Amur 1 transport moved from 2 Sea Zone to 10 Sea Zone 1 carrier moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from 8 Sea Zone to Amur 3 bombers moved from Western United States to Amur 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Gibraltar Battle in Amur Americans attack with 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun and 8 infantry Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits Americans roll dice for 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 6/12 hits, 6.50 expected hits Japanese roll dice for 1 aaGun and 8 infantry in Amur, round 2 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur 1 tactical_bomber owned by the Americans, 6 fighters owned by the Americans and 4 bombers owned by the Americans retreated Japanese win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 5 infantry Non Combat Move - Americans 4 bombers, 6 fighters and 1 tactical_bomber moved from Amur to Siberia 2 mech_infantrys moved from Alaska to Western United States 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 118 Sea Zone to 103 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States 1 destroyer, 1 fighter and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1 Americans collect 51 PUs (1 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 3 infantry moved from West India to India 5 infantry moved from India to Burma 2 infantry moved from India to Burma 2 infantry moved from India to Burma 1 infantry moved from Kenya to Italian Somaliland 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 fighter moved from Persia to India 2 fighters moved from West India to India 1 tactical_bomber moved from Morocco to Malta 1 bomber moved from Morocco to Iraq 1 infantry moved from Northwest Persia to Persia 2 fighters moved from 91 Sea Zone to Malta 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter moved from Scotland to United Kingdom Combat - British Battle in Burma British attack with 9 infantry Japanese defend with 1 infantry British roll dice for 9 infantry in Burma, round 2 : 3/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from India to Burma 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia Place Units - British 1 transport placed in 71 Sea Zone 1 armour placed in Union of South Africa 1 factory_minor placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.00 Japanese AA : -0.50 British regular : 1.50
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@crockett36 abh Italy’s turn
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Bessarabia to Ukraine 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Southern Italy 2 aaGuns, 1 artillery and 3 infantry moved from Romania to Bessarabia 3 infantry moved from Northern Italy to France Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy 1 mech_infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 infantry EDIT: Adding units owned by Italians to Bulgaria: 1 infantry EDIT: Adding units owned by Italians to Algeria: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0.33 Italians regular : -1.33
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Those italian planes are having trouble.
For the Allies, be careful of the meat grinder in Burma. India will quickly lose in the battle of attrition and you placed so many units there to die next turn. Best to use minimum force to retake.