Belochai v Bretters G40 Balanced Mod 3


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 artillery moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Belarus to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Smolensk to Archangel
            2 mech_infantrys moved from Russia to Volgograd
            1 artillery moved from Belarus to Archangel
            1 armour and 1 artillery moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Volgograd
            1 artillery moved from Belarus to Novgorod
            2 artilleries and 2 infantry moved from Russia to Bryansk
            1 artillery moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour and 3 artilleries
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 armour and 3 artilleries in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            10 artilleries moved from Belarus to Smolensk
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            5 infantry and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.33
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to French Indo China
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 artillery and 3 infantry moved from Kwangsi to French Indo China
            2 fighters and 1 tactical_bomber moved from French Indo China to India
            1 tactical_bomber moved from Japan to French Indo China
            1 bomber moved from French Indo China to India
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 submarine placed in 36 Sea Zone
            3 infantry placed in India
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            4 battleships, 2 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 bomber and 3 fighters moved from Korea to 6 Sea Zone
            3 fighters moved from Western United States to 6 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters
                Japanese defend with 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 2 : 8/16 hits, 8.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits
                Units damaged: 2 carriers owned by the Americans and 4 battleships owned by the Americans
                    3 carriers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 : 10/16 hits, 8.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
                    5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 4/10 hits, 5.67 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 4 battleships, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 94
                Casualties for Japanese: 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                Casualties for Americans: 2 carriers, 2 cruisers and 7 fighters
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries moved from Manchuria to Korea
            2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 transports moved from 25 Sea Zone to 10 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Western United States
            3 fighters placed in Korea
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -1.00
    Germans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            19 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            4 battleships, 2 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 bomber and 3 fighters moved from Korea to 6 Sea Zone
            3 fighters moved from Western United States to 6 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters
                Japanese defend with 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 2 : 8/16 hits, 8.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits
                Units damaged: 2 carriers owned by the Americans and 4 battleships owned by the Americans
                    3 carriers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 : 10/16 hits, 8.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
                    5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 4/10 hits, 5.67 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 4 battleships, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 94
                Casualties for Japanese: 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                Casualties for Americans: 2 carriers, 2 cruisers and 7 fighters
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries moved from Manchuria to Korea
            2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 transports moved from 25 Sea Zone to 10 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Western United States
            3 fighters placed in Korea
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            19 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 80 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from West India to 39 Sea Zone
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            1 carrier moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Persia to Iraq
            1 armour and 11 mech_infantrys moved from West India to Persia
            3 aaGuns, 1 artillery and 3 infantry moved from West India to Eastern Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from West India to Eastern Persia
            1 tactical_bomber moved from 39 Sea Zone to West India
            4 transports moved from 79 Sea Zone to 72 Sea Zone
            1 destroyer moved from 79 Sea Zone to 72 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            1 factory_minor placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,5,6,3,2,3
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -1.00
    Germans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Northwest Persia
            1 artillery and 3 infantry moved from Rostov to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            2 artilleries moved from 98 Sea Zone to Alexandria
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from Southern Italy to Tobruk
            1 tactical_bomber moved from Southern Italy to Tobruk
    
        Combat - Italians
            Battle in Crete
            Battle in Alexandria
                Italians attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 5/10 hits, 3.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Crete from Neutral_Allies, taking Alexandria from British with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 armour
                British defend with 1 infantry
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Northwest Persia
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
            Battle in Volgograd
                Italians attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Volgograd, round 2 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Ukraine
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 fighter and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    Russians regular : 1.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 45 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            3 fighters moved from Dutch New Guinea to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 78 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 infantry, 10 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Caucasus to Tsinghai
                  Germans take Kazakhstan from Russians
                  Germans take Tsinghai from Chinese
            1 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Germany to Baltic States
            2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Baltic States
            1 submarine moved from 123 Sea Zone to 119 Sea Zone
            1 fighter moved from 110 Sea Zone to 119 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 119 Sea Zone
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Rostov to Bryansk
            1 artillery moved from Rostov to Bryansk
            2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
            1 fighter moved from Ukraine to Western Ukraine
            1 tactical_bomber moved from Ukraine to Western Ukraine
            2 armour moved from Poland to Eastern Poland
            2 armour and 4 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Ukraine to Novgorod
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Western Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            1 bomber moved from Ukraine to Bryansk
            1 fighter moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Eastern Poland
    
        Combat - Germans
            Strategic bombing raid in Novgorod
                    Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Battle in 119 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/7 hits, 3.67 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 5/7 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Baltic States
                Germans attack with 2 armour and 6 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 2 armour and 6 mech_infantrys in Baltic States, round 2 : 2/8 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Eastern Poland
                Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 infantry moved from Rostov to Volgograd
            4 artilleries and 3 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Novgorod to Ukraine
            1 fighter moved from Western Ukraine to Volgograd
            1 tactical_bomber moved from Western Ukraine to Volgograd
            1 fighter moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Eastern Poland to Western Germany
            1 fighter moved from 119 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 bomber moved from Bryansk to Western Germany
            1 fighter moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
    
        Place Units - Germans
            2 transports placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            10 mech_infantrys placed in Germany
            2 artilleries and 2 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : -0.83
    Germans regular : -0.83
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_minor; Remaining resources: 33 PUs; 
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 artillery moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Vyborg
            1 armour moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 armour and 2 artilleries
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Vyborg
                Russians attack with 1 artillery
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Archangel to Belarus
            10 artilleries moved from Smolensk to Archangel
            4 mech_infantrys moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            1 infantry placed in Novgorod
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 16 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            2 infantry moved from India to West India
            1 fighter moved from India to West India
            1 tactical_bomber moved from India to West India
            1 bomber moved from India to Sumatra
            1 fighter moved from India to 41 Sea Zone
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from 41 Sea Zone to Sumatra
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 transport
                French defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in West India
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 tactical_bomber
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 tactical_bomber in West India, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 tactical_bomber
            Battle in Java
                Japanese attack with 1 bomber and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 bomber and 1 infantry in Java, round 3 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 bomber moved from Sumatra to India
            1 fighter moved from West India to India
            1 tactical_bomber moved from West India to India
            1 fighter moved from 41 Sea Zone to India
            1 bomber moved from Java to Malaya
            1 artillery and 1 infantry moved from Burma to India
    
        Place Units - Japanese
            2 submarines placed in 37 Sea Zone
            10 infantry placed in Japan
            2 infantry placed in French Indo China
            1 infantry placed in Malaya
            3 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,1,4,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,2,3,4
            Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    UK_Pacific regular : -0.50
    ANZAC regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 battleships moved from 6 Sea Zone to 33 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 22 Sea Zone from Japanese
            1 bomber moved from Korea to Tsinghai
            1 destroyer moved from 119 Sea Zone to 125 Sea Zone
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 2 destroyers
                Germans defend with 1 submarine
                    Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caroline Islands
                Americans attack with 4 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 2 battleships in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 4 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Tsinghai
                Americans attack with 1 bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Tsinghai
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Tsinghai to Shensi
            1 armour moved from Korea to Jehol
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 5 infantry moved from 25 Sea Zone to Midway
            2 bombers moved from Western United States to Korea
    
        Place Units - Americans
            1 battleship and 2 transports placed in 6 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry and 2 mech_infantrys placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.33
    Germans regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            3 artilleries and 3 infantry moved from Kweichow to Shensi
            9 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            7 infantry placed in Yunnan
            Chinese undo move 1.
            4 infantry placed in Kwangsi
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 battleships moved from 6 Sea Zone to 33 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 22 Sea Zone from Japanese
            1 bomber moved from Korea to Tsinghai
            1 destroyer moved from 119 Sea Zone to 125 Sea Zone
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 2 destroyers
                Germans defend with 1 submarine
                    Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caroline Islands
                Americans attack with 4 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 2 battleships in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 4 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Tsinghai
                Americans attack with 1 bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Tsinghai
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Tsinghai to Shensi
            1 armour moved from Korea to Jehol
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 5 infantry moved from 25 Sea Zone to Midway
            2 bombers moved from Western United States to Korea
    
        Place Units - Americans
            1 battleship and 2 transports placed in 6 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry and 2 mech_infantrys placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            3 artilleries and 3 infantry moved from Kweichow to Shensi
            9 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            7 infantry placed in Yunnan
            Chinese undo move 1.
            4 infantry placed in Kwangsi
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from 39 Sea Zone to 41 Sea Zone
            1 carrier and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from 39 Sea Zone to 42 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
            1 artillery and 4 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
    
        Combat - British
            Battle in French Madagascar
            Battle in West India
                British attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in West India, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in West India
                British win, taking French Madagascar from Neutral_Axis, taking West India from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            3 aaGuns moved from Eastern Persia to Persia
            1 armour and 10 mech_infantrys moved from Persia to Trans-Jordan
            4 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
            2 artilleries, 6 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            1 transport moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - British
            2 fighters and 1 tactical_bomber placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,2,2,2,2,1
            British collect 33 PUs (4 lost to blockades); end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : -0.67
    Germans regular : -0.67
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 carrier and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Tobruk to Egypt
            1 fighter moved from Tobruk to Egypt
            1 infantry moved from Albania to Greece
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Samara
            1 fighter moved from Ukraine to Samara
            1 armour moved from Volgograd to Kazakhstan
    
        Combat - Italians
            Battle in Cyprus
            Battle in Egypt
                Italians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 4/7 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Cyprus from British, taking Egypt from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Samara
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Samara to Volgograd
            1 fighter moved from Egypt to 99 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            1 tactical_bomber moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Southern Italy to Alexandria
            1 tactical_bomber moved from Southern Italy to Alexandria
            1 bomber moved from Southern Italy to Greece
            1 aaGun moved from Volgograd to Kazakhstan
    
        Place Units - Italians
            1 armour placed in Volgograd
            1 artillery and 2 infantry placed in Southern Italy
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Russians regular : -0.67
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from South Australia to Queensland
            2 aaGuns, 1 infantry and 1 mech_infantry moved from South Australia to New South Wales
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
            1 infantry moved from Western Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            2 armour and 6 mech_infantrys moved from Baltic States to Novgorod
            1 mech_infantry moved from Poland to Novgorod
            1 mech_infantry moved from Poland to Novgorod
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Vyborg
            1 artillery moved from 115 Sea Zone to Vyborg
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Germany to Vyborg
            1 fighter moved from Western Germany to 125 Sea Zone
            1 tactical_bomber moved from Western Germany to 125 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 infantry moved from Volgograd to Tambov
            2 fighters moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Tambov
            1 bomber moved from Ukraine to Bryansk
            4 artilleries and 3 infantry moved from Volgograd to Rostov
            5 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Germany to Baltic States
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 3 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 2 destroyers
                    Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 125 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 submarine
                Casualties for Americans: 2 destroyers
            Battle in Vyborg
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vyborg, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Novgorod
                Germans attack with 4 armour and 9 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 armour and 9 mech_infantrys in Novgorod, round 2 : 2/13 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 5 artilleries and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 4 infantry in Rostov, round 2 : 3/9 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to Poland
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 bomber moved from Vyborg to Poland
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from 125 Sea Zone to Western Germany
            1 tactical_bomber moved from 125 Sea Zone to Western Germany
            2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 110 Sea Zone
            1 artillery moved from Western Germany to Germany
            2 fighters and 2 tactical_bombers moved from Tambov to Volgograd
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 bomber moved from Bryansk to Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Germany
            1 submarine placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Ukraine
            4 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : 0.00
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
            11 artilleries moved from Archangel to Novgorod
            3 mech_infantrys moved from Vologda to Novgorod
            1 mech_infantry moved from Vologda to Novgorod
            1 armour and 2 artilleries moved from Karelia to Novgorod
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 13 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 8 mech_infantrys
                    Russians roll dice for 1 armour, 13 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 12/22 hits, 8.17 expected hits
                    Germans roll dice for 4 armour and 8 mech_infantrys in Novgorod, round 2 : 4/12 hits, 4.67 expected hits
                    1 infantry owned by the Russians, 3 artilleries owned by the Russians, 4 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 10 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 41
                Casualties for Russians: 3 artilleries and 1 infantry
                Casualties for Germans: 4 armour and 8 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            2 aaGuns moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            2 aaGuns and 18 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 3.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 11 infantry; Remaining resources: 8 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 bomber moved from Malaya to 42 Sea Zone
            1 bomber moved from India to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 tactical_bomber moved from India to 42 Sea Zone
            1 armour, 7 artilleries, 9 infantry and 1 mech_infantry moved from India to West India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 2 fighters, 3 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters; ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier and 1 cruiser in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the British, 2 submarines owned by the Japanese and 1 carrier owned by the British lost in 42 Sea Zone
                2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
                1 submarine owned by the Japanese retreated to 37 Sea Zone
                British win with 1 battleship, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 fighter and 2 submarines
                Casualties for British: 1 carrier and 1 cruiser
            Battle in West India
                Japanese attack with 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry
                British defend with 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry in West India, round 2 : 5/18 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 artillery, 4 infantry and 1 mech_infantry in West India, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry in West India, round 3 : 7/17 hits, 5.50 expected hits
                    UK_Pacific roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
                2 fighters owned by the British could not land and were killed
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to Malaya
            2 tactical_bombers moved from 42 Sea Zone to Malaya
            2 bombers moved from 42 Sea Zone to India
            1 infantry moved from Sikang to Kazakhstan
    
        Place Units - Japanese
            1 fighter placed in India
            10 infantry placed in Japan
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,5,5,1,2,1,3
            Japanese collect 35 PUs (9 lost to blockades); end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    UK_Pacific regular : -1.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
            2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            2 battleships moved from 33 Sea Zone to 36 Sea Zone
            1 bomber moved from Shensi to Novosibirsk
            1 bomber moved from Korea to Novosibirsk
            1 bomber moved from Korea to French Indo China
    
        Combat - Americans
            Battle in Celebes
            Battle in Kwangtung
            Battle in Hainan
            Battle in Novosibirsk
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Novosibirsk, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Americans win, taking Celebes from Japanese, taking Kwangtung from Japanese, taking Hainan from Japanese with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
            Battle in French Indo China
                Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to Kwangsi
            5 infantry moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 25 Sea Zone to 19 Sea Zone
            1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
            1 bomber moved from Novosibirsk to Kansu
            1 armour moved from Jehol to Suiyuyan
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Korea
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 transport placed in 10 Sea Zone
            1 submarine and 3 transports placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            1 artillery placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 3 battleships
            EDIT: Adding units owned by Americans to 36 Sea Zone: 3 battleships
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 1.33
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
            5 infantry moved from Yunnan to Kwangsi
            10 infantry moved from Szechwan to Sikang
            3 artilleries and 3 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            5 infantry placed in Sikang
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

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