@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,3
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
1 submarine owned by the Japanese submerged
Battle in 25 Sea Zone
Americans attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans winAmericans winAmericans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining with 1 bomber, 3 fighters and 1 tactical_bomber remaining with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
1 fighter moved from 25 Sea Zone to 4 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Egypt
2 artilleries moved from 81 Sea Zone to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Persia to Egypt
1 fighter moved from Malta to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to French Indo China
2 infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to French Indo China
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to Malta
Combat - British
Battle in Egypt
British attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3,83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 3/10 hits, 4,17 expected hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 3,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 3/7 hits, 3,17 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Egypt, round 4 : 2/4 hits, 2,00 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Egypt, round 4 : 1/5 hits, 2,50 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 5 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 fighter and 2 tactical_bombers in Egypt, round 5 : 1/3 hits, 1,67 expected hits
2 tactical_bombers owned by the Germans and 1 fighter owned by the British lost in Egypt
British roll dice for 1 armour and 1 bomber in Egypt, round 6 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Egypt
British win with 1 bomber remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter and 2 tactical_bombers
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 1/7 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 3 : 3/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Burma to Yunnan
2 artilleries and 2 infantry moved from India to Burma
1 fighter moved from Yunnan to India
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Egypt to Iraq
1 bomber moved from Iraq to Persia
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 80 Sea Zone
2 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
2 artilleries, 2 infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,4,3,4,6,5,3,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,3,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,5,4,6,3,4
UK_Pacific collect 10 PUs (11 lost to blockades); end with 10 PUs
Some Units in India change ownership: 2 artilleries, 2 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,33
Italians regular : -3,17
Japanese regular : 0,00
British regular : -2,00
The tr by west Africa, is it supposed to not have unloaded the units into FWA?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Greece to 81 Sea Zone
1 fighter moved from Greece to Eastern Poland
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 submarine and 2 transports
1 submarine owned by the British submerged
2 transports owned by the British lost in 81 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Eastern Poland to Romania
1 bomber moved from 81 Sea Zone to Alexandria
1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone
EDIT: 1 infantry moved from Southern Italy to Egypt
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1,33
Russians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,83
ANZAC regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to Algeria
Combat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 harbour and 1 infantry
French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Egypt
French win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67
French regular : 0,67
Japanese regular : -0,83
ANZAC regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Holland Belgium to 104 Sea Zone
Combat - Germans
Battle in Eire
Battle in Egypt
Germans attack with 2 fighters and 1 infantry
British defend with 1 harbour; French defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Egypt
Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
1 aaGun moved from Romania to Bessarabia
3 artilleries and 13 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
2 artilleries and 10 infantry moved from Poland to Eastern Poland
1 armour moved from Yugoslavia to Bessarabia
2 armour moved from Romania to Bessarabia
3 mech_infantrys moved from Romania to Bessarabia
3 armour and 7 mech_infantrys moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Romania to Bessarabia
6 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Romania
1 armour and 9 mech_infantrys moved from Germany to Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Egypt to Alexandria
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Germans
1 infantry placed in Normandy Bordeaux
9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -0,33
British regular : -0,33
Wait, didn’t see that US had landed troops in Russia.
Actually, not sure if it was allowed, since Russia wasn’t at war with G and I. Perhaps it’s ok though since there is war with J. I’ll consult the rules.
It is allowed.
“[…] if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map.” (p 36)
This means I won’t need to put a sub in z125 yet. I’ll change it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Holland Belgium to 104 Sea Zone
Combat - Germans
Battle in Eire
Battle in Egypt
Germans attack with 2 fighters and 1 infantry
British defend with 1 harbour; French defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Egypt
Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
1 aaGun moved from Romania to Bessarabia
3 artilleries and 13 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
2 artilleries and 10 infantry moved from Poland to Eastern Poland
1 armour moved from Yugoslavia to Bessarabia
2 armour moved from Romania to Bessarabia
3 mech_infantrys moved from Romania to Bessarabia
3 armour and 7 mech_infantrys moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Romania to Bessarabia
6 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Romania
1 armour and 9 mech_infantrys moved from Germany to Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Egypt to Alexandria
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Germans
1 infantry placed in Normandy Bordeaux
9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -0,33
British regular : -0,33
Changed sub to z109.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
2 tactical_bombers moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Soviet Far East to Siberia
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
6 infantry moved from Timguska to Novosibirsk
Combat - Russians
Battle in Finland
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 aaGun and 8 infantry
Germans roll AA dice in Finland : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Finland
Russians roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Finland, round 2 : 5/7 hits, 2,33 expected hits
Germans roll dice for 1 aaGun and 8 infantry in Finland, round 2 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Finland, round 3 : 3/6 hits, 2,17 expected hits
Germans roll dice for 4 infantry in Finland, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Finland, round 4 : 0/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Finland, round 5 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 fighter and 3 infantry
Casualties for Germans: 1 aaGun and 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Finland to Vologda
2 tactical_bombers moved from Finland to Vologda
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
2 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
1 artillery moved from Novgorod to Baltic States
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 aaGun, 2 armour, 7 artilleries, 11 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 aaGun and 4 infantry moved from Yenisey to Dzavhan
1 infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Kansu to Tsagaan Olom
Place Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Novgorod
1 artillery, 1 fighter and 1 infantry placed in Russia
1 artillery placed in Novgorod
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : -1,67
Russians regular : 1,83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 carrier and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangtung to 20 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Java
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Java from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 3/8 hits, 3,17 expected hits
ANZAC roll dice for 3 fighters and 2 infantry in Celebes, round 2 : 1/5 hits, 2,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 0/7 hits, 3,00 expected hits
ANZAC roll dice for 2 fighters in Celebes, round 3 : 2/2 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Celebes, round 4 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 2 fighters in Celebes, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for ANZAC: 3 fighters and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 8 fighters, 2 submarines and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 10/18 hits, 10,33 expected hits
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -4,00
ANZAC regular : -0,67
11 hits in z6. 1 from a sub has already been assigned to the bs. 10 other casualties?
Just a note, the US-air can’t land, so just be sure to take that into account regarding carriers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 carrier and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangtung to 20 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Java
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Java from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 3/8 hits, 3,17 expected hits
ANZAC roll dice for 3 fighters and 2 infantry in Celebes, round 2 : 1/5 hits, 2,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 0/7 hits, 3,00 expected hits
ANZAC roll dice for 2 fighters in Celebes, round 3 : 2/2 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Celebes, round 4 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 2 fighters in Celebes, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for ANZAC: 3 fighters and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 8 fighters, 2 submarines and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 10/18 hits, 10,33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/14 hits, 7,17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 8/14 hits, 8,33 expected hits
Americans roll dice for 1 battleship, 1 carrier and 4 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3,67 expected hits
4 tactical_bombers owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 5 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
EDIT: 2 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Celebes to 42 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Chahar
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Anhwe to Kiangsi
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Sakha
1 aaGun moved from Buryatia to Sakha
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
3 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 3,17
Japanese regular : -4,33
ANZAC regular : -0,67
It’s tough for the japs. 7 TUV-swing in Celebes instead of expected 20 and 42 instead of 70 in z6, which was not even with max d.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
2 infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to Siberia
1 bomber moved from Soviet Far East to Siberia
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 carrier moved from 4 Sea Zone to 9 Sea Zone
2 fighters moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 carriers, 3 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 carriers in 6 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 3 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
1 tactical_bomber owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 104 Sea Zone to Gibraltar
Place Units - Americans
1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Place Units - Chinese
1 artillery placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
2 infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to Siberia
1 bomber moved from Soviet Far East to Siberia
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 carrier moved from 4 Sea Zone to 9 Sea Zone
2 fighters moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 carriers, 3 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 carriers in 6 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 3 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
1 tactical_bomber owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 104 Sea Zone to Gibraltar
Place Units - Americans
1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Place Units - Chinese
1 artillery placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
2 fighters moved from United Kingdom to Eire
1 tactical_bomber moved from United Kingdom to Eire
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 3 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from Siam to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 bomber moved from Persia to Egypt
1 fighter moved from Malta to Gibraltar
Combat - British
Battle in 98 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Eire
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eire, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eire
British win, taking Eire from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 bomber and 5 infantry
Germans defend with 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Egypt to Iraq
1 armour moved from Persia to Iraq
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Eire to United Kingdom
1 tactical_bomber moved from Eire to United Kingdom
1 aaGun moved from French Indo China to Kwangsi
Place Units - British
1 destroyer placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,5,1,3,1,1,5,2
British collect 26 PUs (8 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 11 PUs (6 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1,50
Americans regular : 0,67
Japanese regular : -0,33
Germans regular : 0,33
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Alexandria to Western Ukraine
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Western Ukraine, round 2 : 1/6 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Romania to Southern Italy
1 armour moved from Bessarabia to Yugoslavia
1 armour moved from Eastern Poland to Yugoslavia
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0,83
Russians regular : 0,00