@SuperbattleshipYamato My turn is done. Onto your favorite, Japan. germany-turn-3-complete-game-32 (3).tsvg
Gribble and Cardo Anniv 41 w/some house rules
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 fighter moved from Iwo Jima to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 fighter moved from Western United States to 59 Sea Zone 1 fighter moved from Western United States to 59 Sea Zone Combat - Americans Battle in 59 Sea Zone Americans attack with 5 fighters Japanese defend with 1 carrier and 2 fighters Americans roll dice for 5 fighters in 59 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 carrier and 2 fighters in 59 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 59 Sea Zone Americans roll dice for 3 fighters in 59 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter in 59 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 59 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 fighters Casualties for Japanese: 1 carrier and 2 fighters Non Combat Move - Americans 1 fighter moved from 59 Sea Zone to Iwo Jima 1 fighter moved from 59 Sea Zone to Iwo Jima 1 fighter moved from 59 Sea Zone to Iwo Jima Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese 1 infantry moved from Fukien to Kiangsu 1 infantry moved from Hupeh to Kiangsu 1 infantry moved from Suiyuan to Kiangsu 1 fighter moved from Yunnan to Kiangsu 1 infantry moved from Suiyuan to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Yunnan Place Units - Americans 1 battleship, 1 carrier and 1 destroyer placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Suiyuan 1 infantry placed in Suiyuan Turn Complete - Americans Americans collect 35 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 0.00 Japanese regular : -1.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 6 infantry and 1 transport; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Northwestern Europe to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from 5 Sea Zone to United Kingdom 1 infantry moved from 6 Sea Zone to United Kingdom 1 artillery moved from 6 Sea Zone to United Kingdom 1 fighter moved from Northwestern Europe to United Kingdom 3 bombers moved from Karelia S.S.R. to United Kingdom 1 fighter moved from Karelia S.S.R. to United Kingdom 2 infantry moved from Morocco Algeria to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from East Poland to Bulgaria Romania 1 armour moved from East Poland to Bulgaria Romania 1 armour moved from Karelia S.S.R. to Belorussia 1 infantry moved from East Poland to Belorussia Combat - Germans Rocket attack in Russia does 1 damage to factory owned by Russians Rockets in Karelia S.S.R. roll: 1 Rocket attack in United Kingdom does 4 damage to factory owned by British Rockets in France roll: 4 Battle in Bulgaria Romania Germans attack with 1 armour and 1 infantry Russians defend with 1 armour Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Belorussia Germans attack with 1 armour and 1 infantry Russians defend with 1 armour Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in United Kingdom Germans attack with 1 artillery, 3 bombers, 4 fighters and 3 infantry British defend with 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 3 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 : 5/11 hits, 5.00 expected hits British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 3/6 hits, 2.17 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in United Kingdom Germans captures 35PUs while taking British capital Germans win, taking United Kingdom from British with 1 artillery, 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 1 fighter and 2 infantry Casualties for British: 2 armour, 1 artillery, 1 bomber and 2 infantry Non Combat Move - Germans 1 fighter moved from United Kingdom to France 1 aaGun moved from Germany to Northwestern Europe 1 artillery moved from Germany to France 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from United Kingdom to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 3 bombers moved from United Kingdom to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 2 bombers and 4 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 84 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
British AA : -1.17 Germans rolls : 0.00 Russians regular : -0.50 Germans regular : 0.50 British regular : 0.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 32 PUs; 0 techTokens; Russians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Belorussia 1 armour moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Russia to East Poland 1 bomber moved from Russia to Bulgaria Romania 1 bomber moved from Russia to Belorussia Combat - Russians Battle in Bulgaria Romania Russians attack with 1 bomber and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 bomber and 2 infantry in Bulgaria Romania, round 2 : 3/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Battle in Belorussia Russians attack with 2 armour, 1 bomber and 1 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 armour and 1 bomber in Belorussia, round 4 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 1 armour and 1 infantry Battle in East Poland Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in East Poland, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in East Poland, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 bomber moved from Bulgaria Romania to Russia Place Units - Russians 2 armour placed in Caucasus 1 armour, 1 fighter and 1 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Stanovoj Chrebet from Russians Japanese take Yakut S.S.R. from Russians 1 artillery moved from Buryatia S.S.R. to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 cruiser moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from French Indo-China Thailand to Kwangtung 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 artillery moved from Buryatia S.S.R. to Soviet Far East 1 bomber moved from Manchuria to Soviet Far East Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 artillery and 1 bomber in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Soviet Far East, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 38 Sea Zone to 49 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 48 Sea Zone to 49 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from Kwangtung to Manchuria 1 bomber moved from Soviet Far East to Manchuria 1 fighter moved from 62 Sea Zone to Manchuria 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 35 Sea Zone to 49 Sea Zone Place Units - Japanese 1 carrier and 3 fighters placed in 62 Sea Zone 3 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Japanese rolls : 0.00 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Combat Move - British 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 12 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers and 2 transports Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 transport owned by the British lost in 6 Sea Zone Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -26 Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter 1 fighter owned by the Germans forced to land in Northwestern Europe Non Combat Move - British Turn Complete - British
Combat Hit Differential Summary :
Germans regular : 0.83 British regular : 0.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 fighters moved from 13 Sea Zone to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 1 bomber moved from Italy to Bulgaria Romania Combat - Italians Battle in Bulgaria Romania Italians attack with 1 armour, 1 bomber and 2 fighters Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 2 fighters in Bulgaria Romania, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 2 fighters moved from Bulgaria Romania to Balkans 1 bomber moved from Bulgaria Romania to Italy 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from Rhodesia to French Equatorial Africa 1 infantry moved from India to Persia 1 artillery moved from India to Persia 2 cruisers and 1 transport moved from 35 Sea Zone to 15 Sea Zone 1 battleship moved from 35 Sea Zone to 15 Sea Zone 2 infantry moved from Italy to Balkans Place Units - Italians 1 armour, 1 bomber and 1 infantry placed in India 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Russians regular : -0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Iwo Jima to 53 Sea Zone 1 fighter moved from Iwo Jima to 53 Sea Zone Non Combat Move - Americans 1 armour moved from Western United States to Eastern United States 1 armour moved from Western United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Combat Move - Chinese 1 infantry moved from Kiangsu to Fukien Non Combat Move - Chinese Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone 1 armour, 1 bomber and 3 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Fukien 1 infantry placed in Hupeh 1 infantry placed in Sikang Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Germans spend 15 on tech rolls Germans roll 2,6,5,2 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover War Bonds Activate Technology - Germans Germans activating War Bonds Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 80 PUs; 0 techTokens; Germans buy 6 armour, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Norway to 6 Sea Zone 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Germany to East Poland 1 bomber moved from Germany to East Poland 1 bomber moved from Germany to Belorussia 1 bomber moved from Germany to Archangel 2 bombers moved from Germany to Russia 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Eastern Canada Germans take Eastern Canada from British 1 artillery moved from 1 Sea Zone to Eastern Canada Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Rocket attack in Russia does 3 damage to factory owned by Russians Rockets in Karelia S.S.R. roll: 3 Battle in Belorussia Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 armour Germans roll dice for 1 armour, 1 bomber and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in East Poland Germans attack with 1 armour and 1 bomber Russians defend with 1 armour Germans roll dice for 1 armour and 1 bomber in East Poland, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 armour in East Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Archangel Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from East Poland to Germany 1 bomber moved from Archangel to Germany 1 bomber moved from Belorussia to Germany 1 bomber moved from Russia to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Germany to France 3 infantry moved from Germany to Poland 1 fighter moved from Northwestern Europe to Morocco Algeria 1 fighter moved from France to Gibraltar Place Units - Germans 8 infantry placed in United Kingdom 1 armour and 1 infantry placed in Karelia S.S.R. 5 armour, 2 fighters and 1 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Germans collect 2 PUs from War Bonds; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.17 Russians AA : 0.67
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The game is pretty much done. We can continue if you think you can save the UK, but I think it’s pretty much done.
We can start another also. I do have one tweak I forgot: ships may enter sea zone 16, but only for Bulgaria/Romania.
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@gribble I don’t think I can reclaim it, I think Russia is the only army I did completely screw up with. We can play again, just know if we go for the hat trick, then we will be playing the Middle Earth map.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 7:52:34 PM
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 bomber moved from Germany to Egypt 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from 5 Sea Zone to Baltic States 1 infantry moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to East Poland Combat - Germans Battle in 6 Sea Zone Germans attack with 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 12 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone British win with 1 transport remaining. Battle score for attacker is 4 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 battleship Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 4/5 hits, 2.17 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 1 armour and 1 bomber in Egypt, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 2 armour, 1 artillery and 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Battle in East Poland Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 1 artillery and 2 infantry in East Poland, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in East Poland, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Baltic States Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 5 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 5 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States 1 fighter owned by the Germans retreated Russians win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Germany to Poland 1 infantry moved from Norway to Finland 1 fighter moved from 12 Sea Zone to France 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Egypt to Libya 1 fighter moved from Baltic States to Poland Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.67 Germans regular : -2.83 British regular : 0.17
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to East Poland 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 infantry moved from Eastern Ukraine to East Poland Combat - Russians Battle in East Poland Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in East Poland Russians roll dice for 1 armour and 3 infantry in East Poland, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians Place Units - Russians 1 armour placed in Caucasus 2 armour placed in Karelia S.S.R. 1 bomber and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 2.00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 transport; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 fighters moved from 61 Sea Zone to Philippine Islands 2 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 fighter moved from Japan to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 38 Sea Zone 1 cruiser moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from French Indo-China Thailand to Kwangtung 1 fighter moved from Formosa to Kwangtung 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Fukien, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 2 fighters and 1 infantry in Philippine Islands, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in 53 Sea Zone Japanese attack with 3 fighters Americans defend with 1 battleship Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 59 Sea Zone 1 fighter moved from 53 Sea Zone to 59 Sea Zone 1 fighter moved from 56 Sea Zone to 59 Sea Zone 2 carriers moved from 57 Sea Zone to 59 Sea Zone 1 fighter moved from Philippine Islands to 61 Sea Zone 1 fighter moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Fukien to Manchuria Place Units - Japanese 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 29 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.67 Japanese regular : 1.67 Japanese rolls : 0.00 British regular : -0.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 cruiser, 1 factory and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Germany 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 armour moved from 12 Sea Zone to Gibraltar 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from Australia to 41 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in India 1 cruiser placed in 2 Sea Zone 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 British rolls : 0.00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya 2 infantry moved from Libya to Morocco Algeria 1 armour moved from Italy to France 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.33
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 cruiser and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 bomber moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from Western United States to United Kingdom 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 44 Sea Zone to 53 Sea Zone 1 destroyer moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone Non Combat Move - Americans 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour, 1 bomber and 2 infantry placed in Eastern United States 1 cruiser placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 38 PUs; 1 techTokens; Germans buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 1 cruiser moved from 6 Sea Zone to 12 Sea Zone 1 submarine moved from 6 Sea Zone to 12 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 3 infantry moved from Poland to East Poland 1 bomber moved from Libya to East Poland 2 armour moved from Bulgaria Romania to East Poland 1 armour moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 fighter moved from France to Baltic States 1 fighter moved from Morocco Algeria to 12 Sea Zone Combat - Germans Battle in 12 Sea Zone Germans attack with 1 cruiser, 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport; Americans defend with 1 artillery, 1 destroyer, 1 infantry and 1 transport Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 2 destroyers and 2 transports in 12 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 destroyers and 2 transports in 12 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 37 Casualties for Americans: 1 artillery, 1 destroyer, 1 infantry and 1 transport Casualties for British: 1 destroyer and 1 transport Battle in East Poland Germans attack with 2 armour, 1 bomber and 3 infantry Russians defend with 1 armour and 3 infantry Germans roll dice for 2 armour, 1 bomber and 3 infantry in East Poland, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Russians lost in East Poland Germans roll dice for 2 armour, 1 bomber and 3 infantry in East Poland, round 3 : 0/6 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 infantry in East Poland, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour, 1 bomber and 2 infantry in East Poland, round 4 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 infantry in East Poland, round 4 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour and 3 infantry Casualties for Germans: 3 infantry Battle in Baltic States Germans attack with 1 armour, 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 2 fighters and 2 infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 armour moved from Czechoslovakia Hungary to Poland 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 aaGun moved from Germany to France 4 infantry moved from Germany to Poland 1 fighter moved from Baltic States to France 1 fighter moved from Baltic States to Poland 1 fighter moved from 12 Sea Zone to Germany 1 bomber moved from East Poland to Poland Place Units - Germans 1 aaGun, 1 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Germans rolls : 0.00 Russians regular : 0.17 Germans regular : -2.83
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 armour moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 armour moved from Karelia S.S.R. to East Poland 1 artillery moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 armour moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to East Poland 1 bomber moved from Caucasus to Germany 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Stanovoj Chrebet to Soviet Far East 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in East Poland Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 armour Russians roll dice for 1 armour, 1 artillery and 2 infantry in East Poland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 armour in East Poland, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Finland Russians attack with 1 artillery and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 4 infantry in Finland, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 1 armour and 6 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Baltic States Russians attack with 1 armour and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 1 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 bomber moved from Germany to Karelia S.S.R. Place Units - Russians 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 1 infantry placed in Caucasus 1 bomber placed in Caucasus Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Germans AA : -0.17 Germans regular : -2.00 Russians regular : 1.67
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 factories, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 battleship moved from 50 Sea Zone to 53 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery moved from Kwangtung to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 destroyer moved from 38 Sea Zone to 35 Sea Zone 1 cruiser moved from 49 Sea Zone to 46 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 artillery moved from Fukien to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 2 artilleries moved from 52 Sea Zone to Wake Island 1 infantry moved from Kiangsu to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from 61 Sea Zone to 46 Sea Zone 3 fighters moved from 59 Sea Zone to 53 Sea Zone 1 carrier moved from 59 Sea Zone to 53 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 cruiser and 1 fighter British defend with 1 destroyer, 1 infantry and 1 transport Japanese roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 46 Sea Zone 1 transport owned by the British and 1 infantry owned by the British lost in 46 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer, 1 infantry and 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Wake Island Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Wake Island, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters Americans defend with 1 carrier, 1 destroyer and 2 fighters Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 53 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 carrier and 1 fighter Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Fukien to Kiangsu 1 infantry moved from French Indo-China Thailand to Fukien 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Suiyuan to Manchuria 1 carrier moved from 61 Sea Zone to 52 Sea Zone 1 fighter moved from 53 Sea Zone to 52 Sea Zone 1 carrier moved from 59 Sea Zone to 53 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 factory placed in East Indies 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.67 Japanese regular : 0.17 Japanese rolls : 0.00 British regular : -0.33