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trulpen L+19 vs aagamerz13 BM#


  • The US-fleet to z92 instead of z91.


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 6 PUs; 
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,6,3
            Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 2.17
    

    Savegame


  • @aagamerz13 one second need to fix aagun


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 6 PUs; 
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,6,3
            Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kansu: 3 infantry
            EDIT: Changing ownership of Kansu from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Kansu: 1 infantry
            EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 infantry
            EDIT: Adding units owned by Japanese to Shensi: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Chinese from 2 to 7
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 2.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 cruiser moved from 46 Sea Zone to 23 Sea Zone
            EDIT: 1 destroyer moved from 46 Sea Zone to 21 Sea Zone
            3 submarines moved from 46 Sea Zone to 23 Sea Zone
            1 destroyer and 5 submarines moved from 46 Sea Zone to 21 Sea Zone
            2 aaGuns, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 infantry moved from South Australia to New South Wales
            2 destroyers moved from 62 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 cruiser moved from 46 Sea Zone to 23 Sea Zone
            EDIT: 1 destroyer moved from 46 Sea Zone to 21 Sea Zone
            3 submarines moved from 46 Sea Zone to 23 Sea Zone
            1 destroyer and 5 submarines moved from 46 Sea Zone to 21 Sea Zone
            2 aaGuns, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 infantry moved from South Australia to New South Wales
            2 destroyers moved from 62 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - French
            French buy 2 artilleries and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - French
            3 infantry moved from France to Holland Belgium
            1 armour moved from France to Switzerland
                  French take Switzerland from Germans
            1 armour moved from Switzerland to France
            1 infantry moved from France to Holland Belgium
    
        Combat - French
            Battle in Holland Belgium
                French attack with 4 infantry
                Italians defend with 1 artillery and 1 infantry
                    French roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                    French roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    French roll dice for 3 infantry in Holland Belgium, round 4 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    French roll dice for 3 infantry in Holland Belgium, round 5 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the French lost in Holland Belgium
                French win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for French: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - French
    
        Place Units - French
            2 artilleries placed in Southern France
            1 submarine placed in 93 Sea Zone
    
        Turn Complete - French
            French collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,17
    Germans regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 74 PUs; 
            Germans buy 1 armour, 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 bomber moved from Novgorod to Volgograd
            1 armour moved from Tambov to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 4/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Bryansk
            3 armour moved from Tambov to Bryansk
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            35 infantry moved from Tambov to Samara
            1 aaGun moved from Tambov to Samara
            10 artilleries moved from Tambov to Samara
            7 mech_infantrys moved from Tambov to Samara
            1 armour moved from Tambov to Bryansk
            19 armour moved from Tambov to Samara
            3 fighters moved from Bryansk to Southern Italy
            1 fighter moved from Novgorod to Western Germany
            5 fighters moved from Novgorod to Western Germany
            22 infantry moved from Germany to Western Germany
            8 fighters and 3 tactical_bombers moved from Bryansk to Germany
            5 fighters moved from Western Germany to Germany
            1 mech_infantry moved from Germany to Western Germany
    
        Place Units - Germans
            10 artilleries placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,1,3
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 74 PUs; 
            Germans buy 1 armour, 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 bomber moved from Novgorod to Volgograd
            1 armour moved from Tambov to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 4/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Bryansk
            3 armour moved from Tambov to Bryansk
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            35 infantry moved from Tambov to Samara
            1 aaGun moved from Tambov to Samara
            10 artilleries moved from Tambov to Samara
            7 mech_infantrys moved from Tambov to Samara
            1 armour moved from Tambov to Bryansk
            19 armour moved from Tambov to Samara
            3 fighters moved from Bryansk to Southern Italy
            1 fighter moved from Novgorod to Western Germany
            5 fighters moved from Novgorod to Western Germany
            22 infantry moved from Germany to Western Germany
            8 fighters and 3 tactical_bombers moved from Bryansk to Germany
            5 fighters moved from Western Germany to Germany
            1 mech_infantry moved from Germany to Western Germany
    
        Place Units - Germans
            10 artilleries placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,1,3
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 3 fighters
            EDIT: Adding units owned by Germans to Western Germany: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 2.00
    

    Savegame


  • @aagamerz13 use latest save bomber defense


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            7 artilleries and 20 infantry moved from Novosibirsk to Kansu
            7 artilleries moved from Novosibirsk to Tsinghai
            20 infantry moved from Novosibirsk to Tsinghai
            2 armour and 1 mech_infantry moved from Novosibirsk to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 2 armour, 7 artilleries, 20 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour, 7 artilleries, 20 infantry and 1 mech_infantry in Kansu, round 2 : 9/30 hits, 8,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 2 armour, 7 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 7 artilleries and 20 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 artilleries and 20 infantry in Tsinghai, round 2 : 8/27 hits, 6,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 7 artilleries and 20 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 infantry moved from Novosibirsk to Kansu
            6 infantry moved from Novosibirsk to Tsinghai
            3 aaGuns moved from Novosibirsk to Tsinghai
            3 aaGuns moved from Novosibirsk to Kansu
            3 fighters and 1 tactical_bomber moved from France to Egypt
            2 fighters moved from Norway to Spain
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Russians regular : 2,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 bombers, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            1 infantry moved from Samara to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 artillery moved from Urals to Evenkiyskiy
            1 artillery moved from Vologda to Urals
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Japanese creates battle in territory 6 Sea Zone
            Battle in 80 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 80 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans, taking 80 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 9/10 hits, 5.17 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Java: 2 infantry
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 infantry
            EDIT: Turning off Edit Mode
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 battleships, 12 carriers, 2 cruisers, 4 destroyers, 11 fighters, 2 infantry, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            5 fighters and 3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from Kwangtung to Japan
            4 fighters moved from Kiangsu to Japan
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Shensi to Kweichow
            1 armour moved from Greece to Iraq
            1 infantry moved from Iraq to Trans-Jordan
            3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
            3 infantry and 3 mech_infantrys moved from Persia to Iraq
            3 mech_infantrys moved from Eastern Persia to Iraq
            1 infantry moved from Caucasus to Turkey
            3 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from India to Eastern Persia
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 submarines moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Iraq
            2 bombers placed in India
            4 fighters placed in Japan
            1 infantry placed in Japan
            1 infantry placed in Kwangtung
            1 infantry placed in Kiangsu
            1 infantry placed in Manchuria
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,2,3,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,6,3,4
            Japanese collect 78 PUs (13 lost to blockades); end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 2.67
    British regular : -0.17
    

    Savegame


  • @aagamerz13 wait
    i edited it to have 8 fighters on both west and regular germany lol


  • @aagamerz13 u missed that save lol


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 bombers, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            1 infantry moved from Samara to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 artillery moved from Urals to Evenkiyskiy
            1 artillery moved from Vologda to Urals
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Japanese creates battle in territory 6 Sea Zone
            Battle in 80 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 80 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans, taking 80 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 9/10 hits, 5.17 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Java: 2 infantry
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 infantry
            EDIT: Turning off Edit Mode
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 battleships, 12 carriers, 2 cruisers, 4 destroyers, 11 fighters, 2 infantry, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            5 fighters and 3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from Kwangtung to Japan
            4 fighters moved from Kiangsu to Japan
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Shensi to Kweichow
            1 armour moved from Greece to Iraq
            1 infantry moved from Iraq to Trans-Jordan
            3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
            3 infantry and 3 mech_infantrys moved from Persia to Iraq
            3 mech_infantrys moved from Eastern Persia to Iraq
            1 infantry moved from Caucasus to Turkey
            3 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from India to Eastern Persia
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 submarines moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Iraq
            2 bombers placed in India
            4 fighters placed in Japan
            1 infantry placed in Japan
            1 infantry placed in Kwangtung
            1 infantry placed in Kiangsu
            1 infantry placed in Manchuria
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,2,3,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,6,3,4
            Japanese collect 78 PUs (13 lost to blockades); end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 5 fighters
            EDIT: Adding units owned by Germans to Western Germany: 5 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 2.67
    British regular : -0.17
    

    Savegame


  • @aagamerz13 plz use latest save with 8 fighters defense


  • @aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:

    @aagamerz13 u missed that save lol

    Sorry, move too fast. ;)


  • TripleA Manual Gamesave Post: Americans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 armour, 6 artilleries, 1 carrier, 1 fighter, 14 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Southern France to Northern Italy
            1 bomber moved from France to Northern Italy
            3 fighters and 1 tactical_bomber moved from France to Northern Italy
            1 fighter moved from Spain to Northern Italy
            1 fighter and 1 tactical_bomber moved from Norway to Northern Italy
            1 infantry moved from Vyborg to Novgorod
                  Americans take Novgorod from Germans
            1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            2 fighters moved from 23 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Siberia
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Korea
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to Korea
            12 submarines moved from 21 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to Manchuria
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 4 fighters, 17 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese submerged
    

    Combat Hit Differential Summary :

    Savegame


  • Assume no scramble to z6.


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 armour, 6 artilleries, 1 carrier, 1 fighter, 14 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Southern France to Northern Italy
            1 bomber moved from France to Northern Italy
            3 fighters and 1 tactical_bomber moved from France to Northern Italy
            1 fighter moved from Spain to Northern Italy
            1 fighter and 1 tactical_bomber moved from Norway to Northern Italy
            1 infantry moved from Vyborg to Novgorod
                  Americans take Novgorod from Germans
            1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            2 fighters moved from 23 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Siberia
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Korea
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to Korea
            12 submarines moved from 21 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to Manchuria
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 4 fighters, 17 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese submerged
            Battle in Northern Italy
                Americans attack with 1 bomber, 5 fighters, 3 infantry and 2 tactical_bombers
                Italians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Americans roll dice for 1 bomber, 5 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/11 hits, 5,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits
                    1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
                Americans winAmericans winAmericans win, taking 6 Sea Zone from Japanese with 4 fighters, 17 submarines, 2 tactical_bombers and 1 transport remaining with 4 fighters, 17 submarines, 2 tactical_bombers and 1 transport remaining, taking Northern Italy from Italians with 1 bomber, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Siberia
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Americans win, taking Siberia from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Manchuria
                Americans attack with 4 fighters and 3 tactical_bombers
                Japanese defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 4 fighters and 3 tactical_bombers in Manchuria, round 2 : 3/7 hits, 4,00 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
                Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 21 Sea Zone to 19 Sea Zone
            1 destroyer, 1 submarine and 1 transport moved from 3 Sea Zone to 9 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 23 Sea Zone to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East
            8 carriers, 2 cruisers, 8 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Guam to 21 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            9 infantry moved from Spain to Southern France
            1 armour and 1 mech_infantry moved from Spain to Southern France
            1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Finland to Karelia
            3 infantry moved from Norway to Finland
            2 submarines moved from 125 Sea Zone to 110 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            9 infantry moved from Central United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            11 artilleries and 10 infantry moved from France to Southern France
            1 aaGun moved from France to Southern France
            10 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            10 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
            10 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Northern Italy to Spain
            1 fighter and 1 tactical_bomber moved from Northern Italy to Egypt
            1 fighter and 1 tactical_bomber moved from Northern Italy to Southern France
            3 fighters moved from Northern Italy to Spain
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            3 artilleries placed in Spain
            1 artillery and 2 infantry placed in Finland
            1 armour, 1 infantry and 1 mech_infantry placed in Norway
            Americans undo move 4.
            2 artilleries and 1 infantry placed in Finland
            1 armour, 1 infantry and 1 mech_infantry placed in Sweden
            1 artillery and 9 infantry placed in Central United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
            Americans collect 78 PUs (3 lost to blockades); end with 78 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,17
    Japanese regular : 0,67
    Italians regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            Chinese undo move 1.
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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