@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Volgograd to Ukraine 2 artilleries moved from Rostov to Ukraine 3 artilleries moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 infantry moved from Smolensk to Bryansk 5 tactical_bombers moved from Rostov to Southern Italy 1 infantry moved from Archangel to Smolensk 3 armour and 2 infantry moved from Archangel to Novgorod 3 armour moved from Novgorod to Eastern Poland 1 bomber moved from Novgorod to Western Germany 1 artillery moved from Western Germany to France Combat - Germans Non Combat Move - Germans Place Units - Germans 3 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod Germans undo move 1. 1 infantry and 2 mech_infantrys placed in Ukraine 1 submarine placed in 112 Sea Zone 3 fighters placed in Western Germany 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Vologda to Samara 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 2 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Bryansk 4 artilleries and 1 infantry moved from Tambov to Rostov 4 armour and 2 mech_infantrys moved from Tambov to Rostov 2 infantry moved from Tambov to Volgograd 1 artillery and 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Volgograd 2 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Smolensk 2 infantry moved from Tambov to Rostov Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 4 armour, 5 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 5 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Rostov, round 2 : 2/18 hits, 6.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 armour, 5 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Smolensk, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Volgograd to Russia 1 armour moved from Tambov to Rostov 2 armour moved from Russia to Rostov 5 infantry moved from Vologda to Smolensk 1 aaGun moved from Vologda to Smolensk 3 infantry moved from Vologda to Smolensk 2 aaGuns moved from Russia to Smolensk 1 aaGun moved from Russia to Tambov Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 1.83 Germans regular : 1.00 Russians regular : -3.00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 7 artilleries, 3 infantry and 4 mech_infantrys moved from Burma to India 1 artillery, 1 infantry and 1 marine moved from Ceylon to 39 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 2 marines moved from Malaya to 37 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 3 artilleries, 4 infantry, 3 marines and 1 mech_infantry moved from 39 Sea Zone to India 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hopei 1 artillery, 9 infantry and 3 mech_infantrys moved from Kweichow to Shensi 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Korea to Manchuria 2 bombers moved from Burma to India 2 fighters and 2 tactical_bombers moved from Burma to India Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers French defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 79 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 79 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for French: 1 destroyer Battle in India Japanese attack with 1 armour, 10 artilleries, 2 bombers, 2 fighters, 7 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 2PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 10 artilleries, 2 bombers, 2 fighters, 7 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from India to Yunnan 2 bombers moved from India to Malaya 3 fighters and 3 tactical_bombers moved from 79 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from Kweichow to Shensi Place Units - Japanese 1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 1 submarine placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
French regular : 0.67 Japanese regular : -0.67 UK_Pacific regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from United Kingdom to Southern France 1 bomber moved from Malta to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Caroline Islands Americans attack with 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 1/9 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 3 : 2/9 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Egypt to Malta 1 bomber moved from Northern Italy to Malta 1 bomber moved from Southern France to Malta Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 carriers placed in 10 Sea Zone 1 fighter and 2 tactical_bombers placed in 10 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 20 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 22 infantry Japanese defend with 1 aaGun, 1 artillery, 10 infantry and 3 mech_infantrys Japanese roll AA dice in Shensi : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 22 infantry in Shensi, round 2 : 3/23 hits, 4.17 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 10 infantry and 3 mech_infantrys in Shensi, round 2 : 7/14 hits, 4.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 3 : 0/16 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 8 infantry and 3 mech_infantrys in Shensi, round 3 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 4 : 3/12 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 8 infantry and 3 mech_infantrys in Shensi, round 4 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 5 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Shensi, round 5 : 4/9 hits, 3.00 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Shensi, round 6 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 7 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Shensi, round 7 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Shensi 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Kansu Japanese win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -25 Casualties for Chinese: 20 infantry Casualties for Japanese: 1 aaGun and 10 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 5 PUs; Combat Move - British 1 artillery and 12 infantry moved from West India to India 4 armour, 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 bomber and 6 fighters moved from Persia to India 1 artillery moved from Iraq to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia Combat - British Battle in Northwest Persia British attack with 1 artillery and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in India British attack with 4 armour, 1 artillery, 1 bomber, 8 fighters, 12 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour, 7 infantry, 3 marines and 5 mech_infantrys British roll dice for 4 armour, 1 artillery, 1 bomber, 8 fighters, 12 infantry and 1 tactical_bomber in India, round 2 : 10/27 hits, 9.83 expected hits Japanese roll dice for 1 armour, 10 artilleries, 7 infantry, 3 marines and 5 mech_infantrys in India, round 2 : 9/26 hits, 8.83 expected hits 7 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India British roll dice for 4 armour, 1 artillery, 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in India, round 3 : 8/18 hits, 8.33 expected hits Japanese roll dice for 1 armour, 10 artilleries, 3 marines and 2 mech_infantrys in India, round 3 : 5/16 hits, 5.50 expected hits 6 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in India British roll dice for 3 armour, 1 bomber, 8 fighters and 1 tactical_bomber in India, round 4 : 8/13 hits, 6.83 expected hits Japanese roll dice for 1 armour, 4 artilleries and 3 marines in India, round 4 : 1/8 hits, 2.83 expected hits 3 marines owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in India British win, taking India from Japanese with 2 armour, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for British: 2 armour, 1 artillery and 12 infantry Casualties for Japanese: 1 armour, 10 artilleries, 7 infantry, 3 marines and 5 mech_infantrys Non Combat Move - British 1 bomber moved from India to Persia 3 aaGuns moved from West India to India 1 armour and 3 mech_infantrys moved from Persia to West India 8 fighters moved from India to West India 1 tactical_bomber moved from India to West India 1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt 4 artilleries and 4 infantry moved from Alexandria to Tobruk 1 fighter moved from United Kingdom to Algeria Place Units - British 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia 1 factory_minor placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,5,1,1,3,4,6,6,4,2,3,3,2,3,2,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -2.33 Italians regular : 0.50 Japanese regular : -3.50 Japanese AA : -0.17 Germans AA : -0.17 British regular : 1.33 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 destroyer placed in 95 Sea Zone 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@TinCanoftheSea I’m away for a couple of days, but will do G8 when I’m back.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Western Ukraine to Ukraine 3 armour moved from Eastern Poland to Ukraine 5 tactical_bombers moved from Southern Italy to Ukraine 5 fighters moved from Western Germany to Ukraine 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 2 artilleries and 4 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Sikang to Tsinghai Germans take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Non Combat Move - Germans Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour and 4 mech_infantrys placed in Germany 2 artilleries, 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 26 PUs; Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk 4 fighters and 1 tactical_bomber moved from Russia to Novosibirsk 1 armour moved from Rostov to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Volgograd 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Rostov to Bryansk Russians take Bryansk from Italians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans Combat - Russians Battle in Novosibirsk Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 7 infantry moved from Russia to Bryansk 5 artilleries and 3 infantry moved from Rostov to Bryansk 1 aaGun moved from Tambov to Bryansk 12 infantry moved from Smolensk to Bryansk 6 armour and 2 mech_infantrys moved from Rostov to Bryansk 1 aaGun moved from Russia to Bryansk 4 fighters and 1 tactical_bomber moved from Novosibirsk to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 5 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 mech_infantrys moved from Shensi to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Szechwan to Kansu 2 fighters and 2 tactical_bombers moved from Yunnan to Kansu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from French Indo China to Shan State 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 37 Sea Zone 2 bombers moved from Malaya to India 1 mech_infantry moved from Malaya to Burma 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Korea to Manchuria Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,6 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in 22 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 aaGun Russians roll AA dice in Kansu : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 2/10 hits, 3.67 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 4 infantry in Kansu, round 2 : 4/5 hits, 2.00 expected hits 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 5 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 1 fighter and 4 infantry Casualties for Russians: 1 aaGun Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Kansu to Shensi 4 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 bombers moved from India to French Indo China Place Units - Japanese 2 artilleries and 1 infantry placed in Malaya 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 0.67 Japanese regular : -0.67 UK_Pacific AA : -0.33 Russians AA : -0.50 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@FlyingBadger Any Kamikaze strikes?
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@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
@FlyingBadger Any Kamikaze strikes?
1 in SZ17 please
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in 17 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 2 cruisers moved from 33 Sea Zone to 25 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone 2 carriers, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 cruiser and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 2 mech_infantrys moved from West India to Burma 1 tactical_bomber moved from West India to Burma Combat - British Battle in Burma British attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 fighter moved from West India to India 1 bomber moved from Persia to Malta 1 fighter moved from Algeria to Egypt 2 destroyers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from West India to India 1 armour and 1 mech_infantry moved from Persia to West India 1 tactical_bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Northwest Persia to Caucasus 2 fighters moved from West India to India 1 fighter moved from West India to India 1 fighter moved from West India to India 2 fighters moved from West India to Volgograd 1 fighter moved from West India to Syria 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Egypt to Malta 1 fighter moved from Egypt to Malta Place Units - British 1 airfield placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa 1 armour and 1 mech_infantry placed in Persia 2 transports placed in 98 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.00 British regular : 0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun, 4 artilleries and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 2 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Archangel 2 fighters and 2 tactical_bombers moved from Ukraine to Belarus 1 bomber moved from Western Germany to 91 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone Americans win with 2 transports remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 3 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 2 fighters and 2 tactical_bombers moved from Belarus to Poland 2 artilleries and 4 infantry moved from Poland to Eastern Poland 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 5 artilleries and 1 infantry moved from Ukraine to Bessarabia 3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland 2 fighters and 2 tactical_bombers moved from Rostov to Eastern Poland Place Units - Germans 1 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 1 armour, 8 infantry and 1 mech_infantry placed in Germany 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.00 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 armour moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Western Ukraine 2 fighters moved from Russia to Ukraine 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 2 fighters moved from Western Ukraine to Russia 1 aaGun moved from Smolensk to Bryansk 2 aaGuns moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 2 artilleries and 5 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Place Units - Russians 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.33 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 fighter moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Shensi to Sikang 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India 3 artilleries and 3 infantry moved from 39 Sea Zone to India 2 bombers moved from French Indo China to India 2 infantry moved from French Indo China to Shan State 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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@TinCanoftheSea Scramble? Order of loss or take it round by round?






